2011-01-08, 11:17 | Link #1 |
Senior Member
Join Date: Dec 2010
Age: 30
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Yugioh Zexal
Just thought to start a topic for Yugioh Zexal so in case you want to speculate or discuss Yugioh, why not do it here.
So far, 4kids hasn't announced anything yet, but I am sure at some point they will.
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2011-01-08, 13:42 | Link #2 |
~ the odd one ~
Join Date: Nov 2010
Location: Kansas
Age: 29
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you're kidding me... not another one -_- okay, I really loved the first original series and still do, but they need to just stop. GX was meh... but 5Ds is a mess. Just my opinion, but it kinda makes me scratch my head.
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2011-01-08, 19:04 | Link #5 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Quote:
But they should stop making the game more complex, seriously.
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2011-01-08, 19:18 | Link #6 | |
Senior Member
Join Date: Dec 2010
Age: 30
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Quote:
http://dev.janime.eu/index.php?page=1068
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2011-01-08, 19:19 | Link #7 | |
Empty-headed
Join Date: Dec 2010
Location: In a box with a fox
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Quote:
EDITED: Damn... another way to enter a game mechanics... Oh well Last edited by BoxQueen; 2011-01-08 at 19:21. Reason: Didn't see the post above |
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2011-01-08, 20:03 | Link #8 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Quote:
And even if Zexal doesn't have Synchro, I'm pretty sure there is no way it will be excluded from the current TCG, so there will be more thing to remember on the field. I'm just glad that it can't be worse than remembering the number of counter (goddamn it you Venom/Alien/Spellcaster deck). On the anime, well.....I'm not sure I'll like the new character designs, and I'm not talking about the hairs (Yugioh should get an award for the weirdest hair style design of all time).
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2011-01-09, 18:27 | Link #11 | |
Senior Member
Join Date: Dec 2010
Age: 30
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Quote:
Synchros are probably the easiest to learn, since it is all basic math combined with simple mechanics. If you can understand rituals, you got synchros. It isn't complicated, it just expands the game. You can only do so much with one mechanic ruling the game. With more summoning mechanics, you can expand to greater heights.
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2011-01-09, 23:37 | Link #14 | |
エーレンフェストの聖女
Join Date: Jan 2006
Location: Dollars
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So...5D will end shortly ?
Quote:
Overlay system huh...? Wait, what ? So to use it, we need to put a monster on the top of another monster with the same level?
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2011-01-09, 23:56 | Link #15 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Quote:
And if you think the game hasn't complicated enough, try to anticipate the "missing the timing" rule in each of your game. Almost each of their new card has to have a ruling include so people can know which situation will work and which won't. Sometimes you don't even know such thing exists until you read the ruling for each card. Like, for example, card that active by "revealing" (Koa'ki Meiru archetype, at the top of my head) can't use it effect if somehow there is already an effect of revealing your hand already activated (Respect Play, where both players have to show their hand while playing). Now who would have thought about it?
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2011-01-10, 01:49 | Link #17 |
ばかな王女様
Artist
Join Date: Aug 2010
Location: hell
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Lol, what's next, card games on fighter planes? And what kind of ridiculous hair will our new characters have?
Hnn, does this mean that 5D's is ending soon? I think they're stretching the series out a bit too much, though...
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2011-01-10, 02:11 | Link #18 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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Remember when this game used to be simple and the only rule about summoning high-level monsters was the tribute system, fusion or ritual methods? I miss those days. Never really liked the Synchro cards.
I haven't followed the anime since I was in elementary school (though I AM re-watching the original series for the sake of nostalgia), but I still collect the TCG cards once and a while, much to my dismay of being able to rarely find anything but 5D's booster packs anymore.
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2011-01-10, 15:19 | Link #19 | |
Senior Member
Join Date: Dec 2010
Age: 30
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Quote:
The general idea of how Exceed Monsters will work is you will have a specific monster, and a monster with the same level on the field. You will then place the two on top of each other, and put an Exceed monster with the listed materials on top of the two. Pretty simple if you ask me. Duel Masters has a similar mechanic, as will Vanguard.
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2011-01-14, 00:06 | Link #20 | ||
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Quote:
And you left out the quite important part of Exceed Monsters. Quote:
Btw, what rule about Koa'ki you were talking about? I've never heard of it. Lastly, being a TCG player, of course I'm looking forward to it, but I also take my step carefully about the new thing. Not all new things are better. Fans' reaction toward the new mechanic isn't positive either, or at least, worse than when they introduced Synchro Summon.
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