2007-06-09, 05:56 | Link #282 |
Senior Member
Join Date: Dec 2005
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The thing about Zerg's superiority is that you can make a swarm of Zerglings faster than any of basic ground units. As everyone here would know you get two Zerglings at a price of one. Compare that to Protoss Zealots. Yes the Zealot's shield and stronger attack power makes them superior against...say a small amount of them. However, when you bring a crapload of Zerglings...well, with great skills its practically an instant GG. I've seen some StarLeague battles end within 10 minutes (as I believe that an average is about 30 minutes) as some Zerg players used Zerglings only to win.
Another thing about the Mothership: as powerful as it maybe, yes it should never be sent into action alone, whether you're desperate or not. When I would sent it in to battle, I would be sending it with few Corsairs and/or Scouts as support units. If possible, few Carriers as well. I suppose having some Shield Rechargers wouldn't hurt either, would it? Also, the bain of existence for Carriers would be the Goliaths, especially after their missile range gets upgraded. That's why I'd retreat if I see few squads of Goliaths heading to my fleet of Carriers, unless I was willing to take the risk and wipe the Goliaths out (and probably end the skirmish with a Pyrrhic victory). |
2007-06-09, 14:01 | Link #283 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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I seen noobs that can't hold off a carriers raid with entire screen of Goliaths because he was too lazy to direct the Goliaths to target 1 carrier at a time so he used target ground behind the carriers instead :P
Lession here: some times units seem under power because the user is an idiot, and the idiot was stupid enough to make a youtube to bitch about it.
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2007-06-09, 22:26 | Link #285 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Cheers.
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2007-06-09, 23:53 | Link #286 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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What pros counter against Carriers depend on what they've already got; if they have either numerous starports or factories. And since Siege tanks seem to be the backbone of most Terran armies these days, Goliaths seem the obvious air counter.
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2007-06-10, 22:29 | Link #287 | |
Member
Join Date: May 2007
Location: Philippines xD
Age: 32
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I mostly recommend using goliaths in aid of siege tanks. Marines lacks life and damage while goliaths has a fair life and great dmg in aircrafts. I also prefer dendrium (gundam version, forgot the name.. The big black ball flying) bringing him helps alot, shield + shockwave. ^^ Bye protoss shields. xP |
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2007-06-10, 22:48 | Link #289 |
Member
Join Date: May 2007
Location: Philippines xD
Age: 32
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Nope, i don't i also use desame.. Zerg is a very strong opponent. I really am pissed when someone uses defiler on me. So i would irradiate it asap. ^_^
edit: and those mutalisk.. Marines can't kill them asap so i use goliath. Hehe.. |
2007-06-11, 00:23 | Link #291 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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Goliaths are good, but you won't have them for the first half anyway. If you do rush to get Goliaths, I highly doubt you have much advances over your enemies; unless they are noobs.
Most matches I saw on youtube with the pros had the 3 soldier 3 land machine output. Yes, marines and firebats have low hp, but they are very deadly if you can get them to the target, specially the firebats and vultures, if you play your cards right in the first 5 minutes, those are deadly combo for early offence. If you manage to pull out 8 marines, 2 firebats and 2 medic in the first few minutes, you got a solid harrasment team to rush with. Seriously, people just forget about vultures altogether sometimes sometimes, or forget that they are very good at eating up shields since they do ignore defence/upgrades damage just like firebats and ghost. I find it very filling to lure cocky players onto a mine field and turn the table on them.
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2007-06-11, 22:18 | Link #293 | |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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I still play, just not as hardcore as back a few years ago, normally a few short games a week.
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2007-06-11, 22:53 | Link #294 |
Senior Member
Join Date: May 2004
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I just started Starcraft 1 and I'm okay for the most part, except for the final mission for Terrans. Man, the amount of micro-management to be done is insane....
How do you guys micro-manage? I mean, how do you get your troops to position in certain ways? |
2007-06-11, 23:58 | Link #295 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Oh, and use ctrl-(number) to form squads. That's the most vital of them all in selecting groups and individuals during battle. Hold-Position and attack-move are important to master too. I suppose you are stuck in the mission because of all those annoying ghosts? Once you get rid of the base on the West side of the map, you can try going straight for the ion canon and ignore the Ghost base... Is there anything specific you are stuck against?
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2007-06-12, 02:17 | Link #296 |
Senior Member
Join Date: May 2004
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Well, in general I don't micromanage in the game at all. I haven't played an RTS in many, many years.. the last serious one was probably Warcraft II. But I'm familiar with overall mechanics and strategizing I suppose.
I basically strike the left side first, but even with an army of 40 (composed mainly of Marines and Goliaths) they get wiped out. Probably because I don't micromanage.. so I go back and rebuild.. and build up, get wiped out, rebuild.. and my crystals just run out : p I might have to play it in abit more detail to make more efficient use of my forces.. it's just that I got through the entire Terran campaign (until now) without using micro so this one was challenging. |
2007-06-12, 07:50 | Link #297 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Frankly, charging against another terran ground force without suficent tanks of your own is... suicidal. You need to do the classic tank-push; have tanks in seige mode, and other tanks moving from the back lines to the front and repeat. Use your tanks to blow away everything while using your other ground units to distract the enemy's own siege-tank fire. The Zerg and the Protoss can charge against terran tanks, but Terrans can't really do that very well themselves. How did you manage to get this far without using tanks as Terran anyway (EDIT: I intend to replay that map sometime... I want to see what happens if I aim for using nukes of my own instead.)
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2007-06-12, 12:14 | Link #298 | |
Senior Member
Join Date: May 2004
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Quote:
Well, I'll replay it seriously soon, but I expect the map to take quite long though. |
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blizzard, starcraft, windows |
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