2007-02-25, 09:45 | Link #621 | |||||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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What I'm saying is that they don't seem canon to the official universe.
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2007-02-25, 11:15 | Link #623 |
"Removed by mod"
Join Date: Jul 2006
Location: Arizona western collage dorms
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Hey don't trash omega benoit, acutally omega was the only reason I bought heroes I still curious what ever happened to the e10x series of robots.(I know about e101, e102, etc and so on but if omega was created that means there must be more.)
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2007-02-26, 13:00 | Link #625 | |||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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2007-02-26, 23:44 | Link #626 | |
"Removed by mod"
Join Date: Jul 2006
Location: Arizona western collage dorms
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(P.S the E-1000's actually showed up in heroes, the one's what we're in 2 I think we're E-1000 prototypes.) (P.P.S what I ment to say is where is where is the rest of the E-100's like E-108Ψ(This is just a example)I really wish that they would of offered more backstory on the E-100's, E-1000's, Hell we don't even know if omega is a E-1000 or E-100.) |
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2007-02-27, 12:38 | Link #628 | |||||
Senior Member
Join Date: Feb 2007
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Sonic 1 was entirely Sonic Team, pretty much, Sonic 2 was half Sonic Team, half STI(same for Sonic 3&K) though only STI are credited since Sonic Team were apart of them at the time. Sonic CD was a couple of guys from Sonic Team but mostly a new dev team. The original "Big 3" were Naka, Yasuhara and Oshima. Yasuhara and Oshima left sometime before SA2's release, explaining why the direction went kind of... bad after SA2. Quote:
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included EVERYONE they could in it(save poor Mighty and Ray), which made it seem overbloated. Quote:
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fit into continuity. There is nothing to say those games aren't canon. |
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2007-02-27, 12:45 | Link #629 | |
I hear voices
Join Date: Dec 2005
Location: Chicago, IL
Age: 37
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Only game I still have left is Shenmue. Tried to rebuy a Dreamcast, and realized, they're selling for like $100+ now :/ Also, the fact that I can't find a Sonic Adventure game on DC to save my life. Yup, I got owned... |
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2007-02-27, 15:30 | Link #631 | |||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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The Mega Drive games, and then the Dreamcast games, are the official continuity. Especially Sonic Triple Trouble isn't part of the continuity. Come on, it was basically a rehash of Sonic 3 with a bit of Sonic Chaos mixed in. Robotnik tells Knuckles that Sonic and Tails are bad, as if he never heard of them before, and the game doesn't take place on the Floating Island. Metal Sonic appears in it for no reason, even though he went missing after Sonic CD. Robotnik found an emerald just like in Sonic Chaos before the game started. The point is that there's nothing linking the Game Gear games to the Mega Drive games, and Sonic Triple Trouble even contradicts it. Quote:
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2007-02-28, 15:01 | Link #633 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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(browses the posts a bit)
ah well.. my older son snared a Wii with 4 remotes and we've been enjoying the hell out of Swing Golf (Pangya port: worship the Kooh) and the Rayman Rabbid Rabbit games. The basic software package that comes with the kit is iffy (we do play the bowling and the golf somewhat for beer&pretzel moments) and though the swordfighting elements in Zelda are spiffy - the game itself being solo means it isn't played much. They really need to solve their supply problem though or the game will be toast in the attention-deficit eyes of the slobbering masses. The PSP3 debacle certainly helps the Wii market-wise. I'm not really a fan of console-based gaming but the Wii is a nice party and socializing device and it gets people off their fat asses (takes the $600+ saved not buying a PSP3 and builds another kickass LAN party machine)
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2007-02-28, 18:16 | Link #634 |
Dansa med oss
Join Date: Jun 2006
Location: Near Cincinnati, OH, but actually in Kentucky
Age: 36
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My Wii had been collecting dust after Zelda, but all that changed when I picked up Super Swing Golf. That game's addicting (yes, Kooh>you). I have yet to pick up Rayman, though.
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2007-03-01, 04:51 | Link #636 | |
Holy Beast ~Wuff!~
Scanlator
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but i want super swing golf......
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2007-03-01, 12:31 | Link #637 | |
Just Married, Oct. 28th!
Join Date: May 2003
Age: 45
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The fact that it keeps selling out so quickly is part of what kept it in the mainstream press for so long. Nintendo's big issue is whether or not they can keep the games coming, and in doing so keep interest strong enough to keep them in a leading position into 2008.
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2007-03-01, 17:47 | Link #638 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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well.. in business terms that's a "supply" problem == unable to meet customer demand (in that old supply vs demand equation where a change on one side creates a problem on the other side).
But yes, they thoroughly underestimated their impact on the market (much like the RX-7 Mazda and the Toyota Prius underestimated their market on release). Not only does Nintendo have a "keep the games coming" problem, they have the additional issue of "what games make sense or actually innovate using a Wii wand?" I keep waiting for something like "Wii feet wands" so something like DDR or soccer might prove interesting.... (or Wii "wear" for that full body effect ). Myself, I could probably be kept entertained for quite a while with just expansions to Swing Golf (courses, effects gear, etc)
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Last edited by Vexx; 2007-03-01 at 17:59. |
2007-03-02, 12:07 | Link #639 |
Just Married, Oct. 28th!
Join Date: May 2003
Age: 45
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In a sense, yes, but usually when you say "supply problem" you are implying that the producer has not produced as many units as they expected to be able to, or possibly could have had they expected demand. To my knowledge, Nintendo has been producing the Wii in greater numbers than many previous console launches have seen, and they've kept supplies coming. (I would be interested to see hard numbers on that, though.)
I concede on technical definitions, I merely meant that Nintendo's "problem" is one I'm certain many companies, their competitors included, would love to have with any of their products. As for the games issue, hopefully many companies learned their lessons from the DS touchscreen. The first year of the DS was pretty bleak. Lots of bland games that made poor, or gimmicky use of the touch screen. So far, the Wii lineup has been much better. Let's hope they can continue that momentum. It will be interesting to see how the market shapes up around the Wii. Titles like Wii Sports, Raving Rabbids, and Wario Ware are exceeding popular with some, while others have considered post-Zelda Wii to be a drought of interesting games.
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console, wii |
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