And yes, I can imagine. Though it'd still be quite awesome if that happened... like you said, Aurion has transformation magic afterall
Maybe he could act it out…
Quote:
Hey, I appreciate their performance
Thanks!
Quote:
Actually, that's 10 personas plus Ocean = Ocean's Eleven
... I just gave away the ref didn't I?
*runs*
Oops...
Quote:
Anti-Chaos Crack?
I can make a profit with this!
...
Quote:
Wait a minute... Lockon is played by Shinichiro Miki right? Does that mean...
*RUNS FASTER*
Oh hell no...
Quote:
Originally Posted by USB500
Wait. Hold on. Chotto!
Almaria = Latooni????? So can we expect dancing fairies- oh, wait. Let the Gemini Sisters do that for us.
Agnes >>>>>>>>>>>>>>>>>>>>>>>>> USB500... again
Agnes: ara, ara.
Don't get it mixed up, okay.
I have two Almarias. First, Aurion's deceased soulmate. And the second is Aurion's AI-module device.
Oh. And just for fun.
Almarai (human)'s seiyuu = Atsuko Enomoto
Atsuko Enomoto = Yukine Miyazawa from CLANNAD. (THe girl who serves coffee.)
Am I the only one here who thinks YukineXTomoya would be nice?
Quote:
*coughs*
OSHI-
Agnes >>>>>>>>>>>>>>>>>>>>>>>>> Aaron008R
Agnes: ara, ara.
Quote:
Originally Posted by LoweGear
I don't see how you could nerf the concept any further considering it's weaknesses. Still, having Megaman-style sword/gun transformations for Reishiki is quite awesome in its own right
Thanks. That's also part of the idea.
Quote:
Ah Caro, how awesome you could be when you're making up incesto theories like that
*dodges*
She seems to fit the type to get strange ideas...
Quote:
And for some reason, jealous guilty Erio FTW
*runs*
FTW! Indeed!
*PWNed by Thunder Rage*
Quote:
Yes, the news is still quite stunning
I think I must start watching the original series now...
Quote:
Originally Posted by Kha
Jou dan!
Hai, joudan da...
Quote:
Trust me...
Quote:
Looks like I have to spoil...
Spoiler for This is what happened to Kha in Rebuilt...:
It was the surprise Hayate arranged for Riot 6 to celebrate their victory over Jail's forces. Their appearance on stage was heart-stopping enough, and after the performance, at the table for Saint Church VIPs...
*thud*
Caren: Kha-chan?! Justicars: Charlie: Acous: That must hurt...
Sophia: You gotta be kidding me! (shakes facedown Meister) It's not bedtime! Wake up!
She flips Kha around.
Spoiler for And they saw...:
Sophia: ...what are you thinking of, Kha. Carim: Kha's vulnerable after all... Caren: Nee-chan? Artei:
...and it's not the song or dance that killed him, it was Fate, along with Nanoha, Hayate and Keroko, doing all that while wearing...
Spoiler for ....:
...BUNNY SUITSlike the SRW OG ending.
Be glad Aaron, that crack's all part of the last episode of Rebuilt of StrikerS.
*RUNS*
Did you get the material I posted?
Quote:
Oh the pressure!!!
It'll come soon enough, just need to stop getting dragged around by the ears.
Quote:
I think if Kha heard that even he couldn't keep stoned either, and may even reply with a rare tease of his own. You could say he'd do that to get a lighter reaction from Fate (a playful slap across the shoulder perhaps?) and show Erio that is alright to laugh.
As for Caro, it all fits.
I'll put it in as well.
Quote:
Originally Posted by Kagerou
Quick stupid something:
It came to me that Glen and Emili's relationship was awfully similar to a version of another relationship I've seen in fanfic-land. It hit me today:
Spoiler for YEAH THIS IS PRETTY MUCH HOW IT IS:
Now if only we had an experienced shopper who could really make them Glen and Emili... *glances at Keroko-kun*
Fits!
Quote:
Originally Posted by Fuyu no Sora
And her guardian is called Aaron Fields
Err... What?!?!
Quote:
If THAT'S small I would like to see a big backlog breaka from you Aaron
I was kidding!
It's the largest I've ever posted!!!
Quote:
Creator-tan/Girls: Indeed you are
Thanks.
Quote:
Nah, you're still safe. Like I said, he probably does make things livelier...
Whew...
Quote:
Jacks-of-all-trades do exist Aaron-kun Although maybe a little more in-depth as to why she's so good would make it better?
But a master of none...
Quote:
Ahh, how I missed seeing this
I'll keep 'em coming.
Quote:
Anona.....
Dakara...
Ano.... could you please stop that?
HAI!!!
Quote:
Originally Posted by LoweGear
I had wanted to create a longer update, but as it is this update for a single section is long enough.
Here's Part III of Blue Magician Julie Liu Ming's profile:
Spoiler for Barrier Jacket:
*snip*
Fighting Style and Weapons up next
That's it. She's my favorite Belkaranger member now!!!
Here sheer plethora of outfits are mind-boggling...
And the card concept is very innovative indeed.
nice job!
Quote:
Originally Posted by LimitedEternal
Are you kidding? I loved it! I was actually out-loud laughing as I read this...what gave you the idea it was bad????
I just overreacted since you all seemed to experience explosion of brains...
Thanks.
Quote:
Hey...I know the latest round of this has people upset and all...but can you guys maybe call a truce?
We already did, don't worry.
Quote:
B...b...bunny harem?!?!? ACES?!?!?
*nose explodes, followed by head*
Quote:
Originally Posted by LoweGear
Spoiler for SRW OG:
Latooni has a crush on fellow pilot Ryuusei Date, who is voiced by Shinichiro Miki.
Neil "Lockon Stratos" Dylandy has the same VA.
Quote:
Originally Posted by Nightengale
The one thing, I’d say of utmost h4xx is… probably the distance covered by Saga in his overloaded Unison Mode in 10 seconds. Even in that state, it honestly should’ve been that far. But that was written back in a more ignorant state of measurements, where I was writing based off a mental image more than putting much thought into ‘calculations’ of things.
Ah, that reminded me... he was covering miles in that short fly... And Wira went in even faster when thrown...
Quote:
Don’t you mean he is Shuu and Ingram mixed together? :3
Quote:
[Tesla]
*slams head*
It’s just Griffith without his glasses. It’s just Griffith wearing contacts… colored, one, but still! Why the hell did I see ‘his face’ instead, even for just a split second!?
*slams head further*
Maybe I need glasses as well.
[/Tesla]
Quote:
I suppose you have been quite used… to Backlog Breakers though, since your Breaker is the most powerful among ours.
I WAS KIDDING!!!
like I said! That was the largest I've ever posted!!!
Quote:
… You’re better off not knowing then.
Or in a nutshell…
Imagine IF Hayate had a crush on Aurion but JUST a mere crush.. and also is good friends with someone who considers Aurion her father, AND also someone she loved as a man, and Aurion somehow… gets into an awkward relationship triangle, and both an internal emotional drama as someone torn between his 'present self' and his 'cold enforcer' days, due to obligation to someone.
And somehow one of the obligations put him in a haywreck of 'being forced to try to seduce Hayate' and putting up with the other girl's emotional attachment to him.
:
For some reason, this sounds a hell lot better than how Mai-Otome handled it.
Er... Do not want...
Quote:
I feel like there's somethings adjustable here... but I can't seem to get what... I'm not like the H4XXbusters in nerfing out details that potentially can be over-the-top.
Maybe it's because the system is so new...
Quote:
Originally Posted by Kha
Valencia. Which is not even on Midchilda.
I wonder what I should call this variation of KHA Breaker? ^^;
KHAtastrophy Breaker?
Quote:
Originally Posted by Kagerou
Since Scene 3 is shaping up to be quite sizable, I'm going to post the first half now. This scene features much asskickery with a little bit of humor.
Spoiler for MSLN Alpha, Episode 2, Scene IIIA:
*snip*
Hope you like
...
.......
.........
Oh man... OH MAN!!!
That was one BIG DAMNED AWESOME fight!!!
The interactions at the start was solid and fitting. though I got surprised when I read that Caro and Lu looked alike...
Spoiler for I imagined they'd be like this...:
Garyuu going Yoda was but badass, anyways.
And of course, Erio PWNZ hard here even though he eventually lost!
Not to mention the INCREDIBLY BADASS entrance of the OFM with an equally BADASS song!
I'm lliking it a lot! Nice job!
Quote:
Originally Posted by Keroko
Nighty gets busted just as bad as many of us do. Another example is Aaron, Aurion got a pass in the past because the thread was new, but every piece he posts now is subject to the very same scrutiny as all others. As for Kha, Kha does Khrack, not h4xx, and even the crack is busted, I stomped his 'lets give the bureau frames' and 'Lol Voltaire is a mecha' crack, remember?
Quote:
There's a reason why Tesla is there, you know. Keroko is one who acts largely on reflexes and emotion, someone like Jail would find it rather easy to manipulate her.
That's definitely true...
Quote:
Not really ships, but more an intelligent mind. One of the reasons Tesla and Aurion get along so well is that they can hold intelectual conversations. Griffith it also a bright guy. The main difference between Jail, Griffith and Aurion is that the later don't really throw charmes into the equotation.
Jail does.
Truth.
Quote:
...
is that good or bad?
It's BAD...
Quote:
He's not getting away with it this time, though.
Quote:
*watches recording as Keroko-chan chases Kha* Ahh, the memories.
Not to mention the time when she profusely apologized later, where Kha says something stupid that causes Keroko-chan to pound him more.
Quote:
I'm wondering, how fast can he switch between 01 and 02?
It's a process.
1) Slot open.
2) Slot in.
3) Close hatch.
4) Conversion. (takes about as long as those in the show)
And in the case of switching...
1) Revert back to arm.
2) Slot open.
3) Remove card.
4) Slot in new card.
5) Close hatch
6) Conversion. (takes about as long as those in the show)
No shortcuts since Reishiki is already chock-full of functions for anything else to be built in. As well as the fact that the system is still in prototype stages...
Is it fine enough?
Quote:
Fate begging Erio teary eyed not to laugh had me on the floor.
Quote:
Caro's terrified Vivio-like reaction is... somewhat stranger, though. I don't really see her as a girl who would hide behind others for something as simple as that.
Well... Let's just say that Aurion seemed quite scary to her... Maybe I'll edit that part to make a more lighter reaction that gives the same maessage.
Quote:
Jack-of-all-trades, master of none is the complete sentence, though.
I'm gonna have some problems here.
Nah. just kidding.
Quote:
The Lutecia/Caro interaction was also much apreciated, such an underated Yuri pairing for the normally yuri-obsessed fanbase. *shakes head*
Yeah...>.>
Quote:
Originally Posted by Liingo
It seems fine as it.
Thanks.
Quote:
See Nighties Post..... And I got mixed up for a second.... Be happy he didn't mention Nina/Sergay.... which I reckon is closer to the Hayate/Aurion that people seem to like
Maybe I'll go wiki it now...
Quote:
Good job on this
Thanks again.
Quote:
Originally Posted by FlameSparkZ
Shamal even advised Nanoha to take sometime to rest, and not using magic at all...but she can't do that, seeing that her job involves using magic nearly all the time, not to mention that she loves her job.
~~~~
Well, it's been a (long) while, but here it is!
Spoiler for Visiting Day - Part 3:
*snip*
That's it for now...there might be a few erros here and there though
Coming next, some KojixCinque , TreizexNumbers and maybe even a NovexMaren alliance
Ohh, nice! It's been a while since I've seen one of your scenarios. needless to say, they've been missed. Fate is scary in this one...
And it looks like Koji's harem'll be growing...
Quote:
Oh, and here's a cute gif of Cinque doing the famous caramelldansen XD
Spoiler for Caramelldansen Cinque:
So MOE I'm going to...*faint*
MOE~!!!
Quote:
Originally Posted by LoweGear
Ocean - Julie herself, for when she's confident enough, like when friends are on her side. The most level headed.
And most usual, right?
Quote:
Rin - This is the persona that appears the most in low-threat fights and brawls, like in street muggings or petty thieves.
Fits...
Quote:
Tara - For when the situation escalates to beyond Rin's scope, for example serious duels and matches. Cares more about physical exercise than actual victory though.
Reminds me of Ku Fei from Negima for some reason I can't put my finger on...
Quote:
Saul - The best choice when you're REALLY serious to deal some serious hurt in the form of broken bones, smashed noses, disjointed limbs and lots of blood.
Quote:
Trisha - Rarely appear in fights, but when she does, she wants you DEAD, period. Appears only to exact harsh vengeance on her enemies.
Oh man...
Quote:
Originally Posted by Nightengale
Khanita BreaKha?
Sounds fitting.
Quote:
I do not want to make Hayate a person who would go even in cracks...
"I don't want to 'do it' with an Aurion who does not remember he is my Ojii-chan."
Man, that was creepy.
For the sake of my true reaction with the idea...-_-
NIGHTY!!!
Quote:
Originally Posted by Keroko
I think disbelief will be the initial reaction, then stunned silence when people realize she isn't joking, and then Fate desperately (read, 'in utter panic') trying to change Tesla's mind.
That'll be a sight to see... And not in a good way!
Quote:
Warning: The following profile is the result of a sleepless night spend lieing in bed making up silly stories and profiles while waiting for sleep. Crack is widespread throughout the profile.
Spoiler for Warning: high amounts of crack present, tread with care.:
*snip*
Ore, Sanjou! was never more apropriate.
TORAPU KEROKO?!?!
AN OC?!?!
USODAAA!!!!
W-wh-wha-WHAT THE HELL!!!
This is so awesome and yet so CRACKish at the same time!!!
Though the reproducittion of Neltharion's taint is quite frightening, though...
Anyway, welcome to the OC world, officially, Keroko-kun.
Quote:
Originally Posted by Kagerou
And Freidrich is indeed quite a beast. He's more of a true dragon now, not whatever that was during StrikerS.
Spoiler for Future Friedrich?:
Much more fitting!
Quote:
Originally Posted by Evangelion Xgouki
No! It was AWESOME. So AWESOME my head exploded!! (why's my head back? um...magic?). EPIC AWESOME....and cute....oh the cuteness....
3Aces: Thank you~!
Quote:
Pretty much. Plus since each mode is just armor added onto Plat Form, he can switch to another mode after using Cast Off.
Cool idea.
Quote:
Originally Posted by FlameSparkZ
Eh?
*Wikis it*
...
hmm...
Well...what can I say...there's at least one (not always though) in every anime...a guy that captures the heart of every girl in the female cast (and maybe some "extras")
In some cases, the personality varies a lot between said male characters (Yuji, Saito, Yuuichi, Tomoya, and the list goes on and on...)
But I guess in the OC thread there's already a few of them (Kha...I think, and...Arcas? )
I'm not planning this to happen (subconciously, maybe...), it just happens
And in this case it's when a guy is just too kind hearted and treats everybody equally (see Da Capo II, episode 7 and you'll know what I mean ) it happens...and it seems girls in anime like it
Of course, there are some that can 'escape' from this effect (again, episode 7 of DCII, near the end), and in Koji's case, he just wants everyone to be happy...but, one day it might backfire...hard!
It's more of a lighthearted take in canon, anyway. So it seems to be fine by me...
Quote:
Originally Posted by Reiji Tabibito
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!
NUUUUUUUUUUUUUUU~!!!
Quote:
<sigh> Okay, first.
Nanoha!
It's not that we're...unhappy with the performance...it's just that...the majority of us don't see you as that kind of girl - so we're having some adjustment problems...
Fate!
Kha is perhaps the densest being in the universe. You want him to look at you? Put him thru Marshmallow Hell.
Hayate!
Shame on you! I figured you were responsible for this! Don't drag the other girls down with you!
REQUESTING IMMEDIATE AND HIGHLY PREJUDICIAL TERMINATION!!!
Wait, wait!
WAAAAGGGGGHHHHH!!!!!
Quote:
IwillnotUguu~IwillnotUguu~IwillnotUguu~
<smiles> 'sokay.
Thanks.
Quote:
No! We are NOT going thru this again! End of story!
I remember you were the most opposed to this idea...
Quote:
Originally Posted by Wild Goose
*spasms*
*cries*
HOW THE HELL AM I SUPPOSED TO TACKLE THIS BACKLOG ON TOP OF EVERYTHING THAT"S HAPPENEND?!?
*calming breath*
Bad enough that I've been confirmed as suffering from depression, and am now scheduled for theraphy to sort out myself. I have a shitload of work. I haven't had time to write. And I come home and I'm all worn out and tired and now even OG1 doesn't make me feel happy and there's so much to do and there's not enough time and there's isn't enough Goose to handle things and it never stops its going and going and goging and goging and the backlog never ever ends and i can't even keep track of it anymore and i barely even have time to sleep and i have almost no time for anything anymore and i can't even rest or do busting tonight because i have to go to church with my parents and....
*sighs*
Alright, forget it, I'm not going to bother with a backlog buster. I'll just handle the OCs.
Oh man...
Hope you get better soon, Goose! it's not the end of the world yet. And we'll be rooting for you! Take care!
Quote:
I hope Cadia fucking appreciates this.
We do! Of course we do!!!
Quote:
Originally Posted by Nightengale
Tesla's not going to be in DestinyS, but since Kha also has ideas for a side-story to DestinyS with OCs... maybe I can intregrate some Jail's original/Tesla/Jail crack.
Spoiler for Jail's original says hi:
Friagne?!
Quote:
Originally Posted by Wild Goose
Now, goodbye, cadians. Take care.
And Gibbslap Reiji for me if he gets too arrogant again, y'hear me, Aaron?
Understood...
Quote:
Originally Posted by Evil Rick
They don't even need to use magic with THOSE weapons
Quote:
Originally Posted by PhoenixFlare
Doesn't look too bad, I see that you're making the advantages less and the disadvantages more. Does it limit Aurion's other more exotic capabilities, like magic particle control? :3
Largely unaffected. But the casting of spells in itself is compromised. :3
Despite his expertise, the devices he use are still large parts of the casting process. And casting powerful spells that is not in the specialization of the combined devices is almost like casting spells without a device or with a low-caliber device. This means it is harder and more strainuous.
Whiffy.
Quote:
Eep! Erio is being cutely protective of his adopted mother, and Caro is feeling the heat blues of ... confessions.
Erio can't bear to see Fate in pain.
Quote:
But ... bridge bunnies?
Shari, Lucino, Alto, etc...
Quote:
[Bob]Crack overload weakens PF greatly, here's my chance at a shot of stardom.[/Bob]
Spoiler for Sekuhara?:
Even as the person sang, there was a gentle touch on the back of her neck. She was startled by the unexpected appearance, and even more so by the physical contact. Nobody had ever done that before, and the sensation felt surprisingly unfamiliar and yet at the same time … desirable.
Leona turned slowly, and her eyes fell upon a middle-aged man, his dark blue hair flaring slightly in the front, and his eyes as deep as the ocean and as black as polished onyx. There was a mysterious glitter, an inquisitive nature to his gaze, but his smile was kind, compassionate even.
“I’m sorry if that sounded terrible. I can’t remember the last time I’ve sang a song,” Aurion said softly. “A Maiden’s Sigh is a good, if a little melancholic, choice to practice.”
Leona could not speak and only stared speechlessly at the man. Aurion casually continued through the conversation. “You don’t mind if I sit, do you?” But, he took it without waiting for her reply.
Several moments of awkwardness passed where nothing was said. Leona continued to stare at him, unable to form an appropriate response; Aurion, on the other hand, stretched and lounged easily on the bench. Feeling terribly uncomfortable, Leona choked, “W-why have you come, Aurion-san?”
“Oh, nothing,” he said simply. “I just wanted to get to know you better.”
Leona became silent; she did not like the sound of it at all.
“I-I’m sorry, Aurion-san,” Leona muttered. “I have things that I must attend to now. So, if you’ll excuse me ...” Leona rose from her seat. Yet, just as she stood up, she felt the tingle of something materializing, of magic saturating the air ...
And promptly, ribbons of glowing energy formed and wrapped themselves around her, binding her tightly from her chest downwards. Leona was so surprised that she was unable to react to it. She could not move at all.
“Wh-what is this?” Leona cried.
“Delayed Bind,” Aurion answered smoothly, a devious smile on his face. Then, in a highly conspiratorial tone, he continued, “I placed it when I touched your neck.” He winked mischievously.
Leona hesitated. “W-why are you doing this?”
“I told you, I wanted to know you better,” he said. His face was so near that Leona could see the contours of his face perfectly. Aurion might be in his fifties, but there was a deep-seated masculine charm, a beatifying flawlessness, that was difficult to dispel once a person held them.
No! This is wrong! Leona told herself firmly. “Aurion-san, I don’t think this is appropriate. I need to continue with my work ...” Leona strained against the binds, raising her own magic against the fetters that chained her, trying to break free.
Very unexpectedly, Aurion made a simple gesture, and spoke: “Struggle Bind.”
A number of golden chains flashed in the air, and with an almost loving affection, overlaid themselves over the previous binds. Unlike other forms of capture spells, Struggle Bind was able to drain the magic of the person bound to it, thereby preventing them from breaking free easily. And even now, Leona could feel her magic dissipating, her resolution breaking ...
“Aurion-san ... no ...” Leona pleaded. With her powers vanishing, she was unable to escape until Aurion release her from his magic.
With a silent, casual motion, Aurion raised himself from bench and stood in front of Leona, his eyes burning intensely. He advanced slowly, methodically, approaching Leona with each deliberate and steady step. And when he was directly in front of her, such that their eyes meet and their nose almost touching, Leona was forced to yield, retreating to her back. She could move no more; the bench was directly behind her, and so she was forced to seat. “Aurion-san ... no ...” she said again.
“No?” Aurion repeated in a voice that betrayed no emotion, his eyes still fixed on the azure-haired woman before her. His expression was unreadable.
“Yes, no ...” Leona said, closing her eyes as if in prayer. “Please, release me ...”
There was no response. When she opened her eyes, Leona was shocked to find herself gazing into those mysterious onyx pupils. There was a familiar pull, a mesmerizing enticement, that seemed to draw her inner self out. She could not escape from those gaze, from those binds, or from his proximity.
And he was so close that Leona could distinctly hear his steady breathing, feel the heat of his face, and most of all, experience an almost unquenchable desire to give in. Such was the true magic of Aurion Dauer, one that she had not expected to come across.
“You are beautiful, Leona,” Aurion spoke, his voice husky. He had one hand on the bench at the side of her face, as if creating a boundary that would separate illusion from reality. “So very beautiful ...”
He moved his face closer, and in that, Leona felt her heart quavered. Her lips trembled even as she could not utter a word, and the sight of his moving lips, moving ever so slowly forward, sent ripples of unbridled desire up her spines.
“You are beautiful, Leona,” he repeated. “And yet beneath you hide secrets deep and well-protected ...”
His face moved past hers, and onto the right of her face. He was close to her ears, his breathing slightly faster.
“Those secrets ...” he whispered, the cold breath washing over her cheeks and neck awakening a powerful yearning within her.
“I wish to know them ... even if it means ...”
PF: Huh? What's this? This looks a bit out of context from what I previously wrote ... Wait ... Is this ...?
Aaron/Aurion:KISAMA!!
Permanence Impact >>>>>>>>>>>>>>>>>>>>> PF/Bob
N-NA-NAN-NANDA KOREGAAAA!!!!!!!
PHOENIXFLAAAAARRREEE!!!!!
T-this is... This is... To a certain degree... Well within Aurion's capabilities in acting out menacing personas... Oh man... This is still EPIC even though it does not compute! Expecially Leona's inner reactions... DOES NOT COMPUTE MORE!!!
KISAMAAA!!!!
Anyway, I was amused. Thanks. :3 And Aurion is still 39 in GuardianS. So he's definitely not in his fifties... >.>
Quote:
===========
Here's the updated character list.
Spoiler for GuardianS' cast:
Character List
Special Investigation Corps 56, Intelligence Department
I do hope you don't mind the naming scheme. I am bad at naming people.
hey, I like the names. though it may get hard to remember some at times.
Quote:
@Aaron: Since you asked for more spoilers, here they are.
Note: Actual chapter may not follow currently inserted dialogue/details/pattern to the letter.
Spoiler for Chapter Seven:
*snip*
Right, that's about it for now.
I receive and appreciate it!
This is really starting to get interesting.
Quote:
Originally Posted by Wild Goose
@PF & thread: Franz is on teh receiving side of Naomi's tsun, not Emili.
Naomi's relationship with Franz, formerly a brother who cared about his sister and a sister who adored her brother (she was inspired to join the OFM by him), has now soured and both of them are fueding. This is an important charecter point as previously both hearted each other very much (even if Franz wasn't comfortable with expressing that he hearted Naomi).
Ough!
I hope it gets fixed soon.
Quote:
Originally Posted by LoweGear
Now I was a proponent of HayAurion, but even this is...
...
DOES NOT COMPUTE
*nods quickly*
It does NOT compute!
Quote:
AARON DELIVERS!!!!!
*runs*
Quote:
...
...
...
WHAT KIND OF AWESOME AND SUPREME WINNING CRACK IS THIS?!?!?!?!
Alarm bells started to ring way back when you first started to make Rein go 'Koji-sama' actually. I let it slide, cause it was funny, but now you're going after Cinque as well?
I already explained it...don't make me repeat myself
Quote:
Originally Posted by Keroko
Actually, Kha's harem was mostly cracklulz (same goes for Hikki's). Last I recall he's loyal to Fate in what passes as least crackish for Kha. Arcas has a harem of OC's, what makes Koji dangerous is that his harem extends to CC's, and is part of Kerokanon.
d-dakara...
Quote:
Originally Posted by USB500
Yaay! They're back with more fluffy stories!
Oh, and just for the record...what Wendi said about Cinque...was a joke...
Quote:
Originally Posted by USB500
Even the Numbers are compelled to dance with Caramell?????
No one escapes the caramelldansen
Quote:
Originally Posted by USB500
FluffSparkz? I really like that.
Quote:
Originally Posted by FieryAeon
Sounds like a typical Japanese dating sim game.
R-right...well...that's a good enough analogy
Quote:
Originally Posted by Nightengale
Tesla's not going to be in DestinyS, but since Kha also has ideas for a side-story to DestinyS with OCs... maybe I can intregrate some Jail's original/Tesla/Jail crack.
Spoiler for Jail's original says hi:
Eh?
Don't tell me that the seiyuu that voice Friagne is the same that voice Jail?
Quote:
Originally Posted by FieryAeon
Yay! Few things to note, what's with the ~su in Wendi's speech? Does she often do that? *reminds self for the 100th time to re-watch StrikerS*
The "~su" is what Wendi adds at the end of each phrase
Quote:
Originally Posted by FieryAeon
Second, what kind of expression was Fate making??
It's best you never see it
Quote:
Originally Posted by FieryAeon
Third, Treize is a moe as ever.
Ahh...good to have you back indeed.
Quote:
Originally Posted by FieryAeon
NovexMaren alliance? For what?
jealousy
Quote:
Originally Posted by FieryAeon
Being noticing it all over lately. Whats with the craze of avatars or siggies with this dance thing?
Yeah...I think it started bacause of that dance in Popotan...never saw it though (the anime that is)
Quote:
Originally Posted by PhoenixFlare
Scary Fate is scary, though it does make for a nice conclusion post-battle. And Agito-Rein is cute.
Yeah
Quote:
Originally Posted by LoweGear
And FlameS makes a COMEBACK!!!!!
Quote:
Originally Posted by LoweGear
Fate getting a fit when ignored... not sure whether this is OOC or not, but it's cute And jealous Nove is most jealous indeed
Yeah...I don't think we ever saw Fate angry...
Quote:
Originally Posted by LoweGear
But it seems Koji's pimping skill is going place
Looking forward to next chapter
Well, at least he's not hitting every girl he sees, wrapping an arm on their waist, and with the other, lifting their chin and staring them in the eyes
Quote:
Originally Posted by LoweGear
twitch:
WHEN WILL THE MADNESS END?!?!?!
Don't know
Quote:
Originally Posted by Aaron008R
Ohh, nice! It's been a while since I've seen one of your scenarios. needless to say, they've been missed. Fate is scary in this one...
And it looks like Koji's harem'll be growing...
Again with the harem thing...
Quote:
Originally Posted by Aaron008R
MOE~!!!
Quote:
Originally Posted by Aaron008R
It's more of a lighthearted take in canon, anyway. So it seems to be fine by me...
Good...
Quote:
Originally Posted by Sheba
Spoiler:
y allo thar!
Yep...Touhou's Yukari Yakumo (Yukarin for the fanboys ) a youkai with the ability to manipulate boundaries, and even opens up dimensional rifts for various purposes.
Warning: The following profile is the result of a sleepless night spend lieing in bed making up silly stories and profiles while waiting for sleep. Crack is widespread throughout the profile.
Spoiler for Warning: high amounts of crack present, tread with care.:
Name: Keroko-kun, officially designated ‘Uomo’ however this is only used for archives. Gender: Male Age: Active for five years Origin: Mid-Childa laboratory Type: Combat Cyborg Affiliation: Jail Scaglietti
Role: Infiltration, Data gathering, Threat assessment, Sabotage. Position: Infiltrator Equipment: Stealth Generator Aerial Capacities: None IS: Silver Retriever IS: Dark Boost
IS Circle color: Red
*snip the rest*
Ore, Sanjou! was never more apropriate.
Ah! THE CRACK!!!
It stings my brain!
On the other hand...
Finally we have Keroko-kun!!
To be honest... I like this one really much.
Maybe I will steal lend him for my Dark Future Setting! ^.^
Quote:
Originally Posted by USB500
BTW, Keroko, I think you'll definitely like this.
Spoiler for what about Tesla in glasses, we say?:
Looks like a sensei to me... Well... She can teach me anytime!
Quote:
Originally Posted by Nightengale
Spoiler for Jail's original says hi:
Quote:
Originally Posted by PhoenixFlare
[Bob]Crack overload weakens PF greatly, here's my chance at a shot of stardom.[/Bob]
Spoiler for Sekuhara?:
*snip*
PF: Huh? What's this? This looks a bit out of context from what I previously wrote ... Wait ... Is this ...?
Aaron/Aurion:KISAMA!!
Permanence Impact >>>>>>>>>>>>>>>>>>>>> PF/Bob
Me like very much!
Quote:
Originally Posted by PhoenixFlare
@Aaron: Since you asked for more spoilers, here they are.
Note: Actual chapter may not follow currently inserted dialogue/details/pattern to the letter.
Spoiler for Chapter Seven:
*sunipu*
Right, that's about it for now.
Interessting... let's see what will happen in the actual chapter. ^^
Quote:
Originally Posted by USB500
Spoiler for ara, ara:
Photographer: Agnes-san! Another pose, please!
Agnes: ara, ara.
Photographer: yosh! Got you on the lens! Uno! Dos! Tre-
*wind breeze*
The photographer was found with an oar's mark on his face. It was not fully understood why he acquired such a mark, but it was later found that he accidentally saw Agnes' white-
*radio static*
At least it was worth it, seeing her p- *radio static*
Wow, I didn't expect my double doze of crack to be recieved so well.
Guess I'll have to start writing more Jail&Co related stories now.
Quote:
Originally Posted by AdmiralTigerclaw
If they could just teleport anywhere they wanted? Why would they need deployment at all? Why would they need deployment from helicopters to get anywhere? BAM! You're there!
It's situation dependant in my opinion. For example, the first few times we saw them deploy, they were fighting mobile targets. It's kinda hard to lock on to a fast moving train. During the battle of the Cradle, they couldn't just teleport into the cradle because of the strong AMF surounding it.
I don't buy the dimensional teleportations being easier because the dimension is 'right next to you' (otherwise it doesn't make sense that Chrono's fleet took three hours to cross it) Also, the dimensional sea is called as such for a reason. According to the best visual we have, there is indeed distance between seperating worlds:
Quote:
Originally Posted by Kha
Oops. Got misled by the Cinque bit.
Just because he gets along fine with Cinque? I mean, I even wrote down that he didn't get along fine with Nove.
Quote:
Originally Posted by Kha
No idea what love is?
Ah, yeah.
Quote:
Originally Posted by USB500
Well, she can always learn the Way of the Gourmet.
She'll need to take lots of classes from Sasami before that'll work.
Quote:
Originally Posted by USB500
Oh, my god! Why do I see this scene very fitting????
And Kane patting Keroko-tan's head is absolutely.... computable.
Isn't it?
Quote:
Originally Posted by USB500
I am very aware of that. >_> <_< >_<
BTW, Keroko, I think you'll definitely like this.
Spoiler for what about Tesla in glasses, we say?:
*saves for great justice*
Quote:
Originally Posted by USB500
WHAT KIND OF CRACK IS THIS CRACK???!!!
*dies of too much crack and traps*
Also, why did I get the Zengar Wodan Ymir vibe when you mentioned Keroko-kun was surprised at at his original host's contrast of personality?
In before epic clash between two universes over underground facility.
Keroko-kun: *OOC* ikuzo, Takamachi Keroko!!!
Not a clue why you get Wodan vibes. (<-- doesn't exactly know much about SRW) Care to explain?
Quote:
Originally Posted by Saint X
Yes... only 1 Otome so far who has LRA/LRB capabilites
*sees Natsuki sulking*
oh two i mean...
*sees Yukariko sulking along*
Natsuki's blasts aren't exactly ranking up to what we've seen Nanohaverse elites do though.
Quote:
Originally Posted by Saint X
That reminded me of Hazumu Osaragi's parents from Kashimashi...
"We really wanted a girl in the first place..."
So when Boy Hazumu turned into a Girl Hazumu by divine intervention, the parents went wild...
But i'm probably still going with the twins path, since the people that follow the magic system Bridget has believed that twins are bad luck- brought about by the so-called "evil twin effect" - for idea check out Kha vs Kluzie...
Each life has its own hymn, making one unique amongst the multitudes... when two of the same hymn are brought together though... a song of death, misfortune and disaster will befall all those who hear it...
- Some Ancient Dei Literature
yes... i have a teeny thing against twins...
still working
That should work. Though I personally like twins myself.
Quote:
Originally Posted by Fuyu no Sora
Busy indeed
I think my memory is failing me badly (Sorry, work overload is driving me insane) who is this famous Kane-san that Keroko-tan likes so much?
This Kane:
Quote:
Originally Posted by Fuyu no Sora
NANDA KOREWAAAAAAAAAAAAAA!!!!!!!!??????!!!????
No way! Nove is Keroko-kun?
My god...Keroko-kun...this Khrack is definitely made of pure WIN and GOLD!!!!
Will we see Keroko-kun in action?
Dakara, he's based on Wendi. Nove's hairstyle is more spread, and her eyes are a lot sharper.
And yes, judging by how well my incarnation has been recieved, we will be seeing more of him.
Quote:
Originally Posted by FieryAeon
If I can still somehow find it of course. The other alternative is to buy the DVD in local stores, and the prices here aren't cheap.
I know your pain. Just a few days ago I lost about 14,95 euros (which makes close to 20 dollars) on the latest Negima. One book.
Quote:
Originally Posted by FieryAeon
Keroko doing crack??
Lack of sleep does that to me.
Quote:
Originally Posted by Wild Goose
I'm taking a break from Cadia. Don't expect me back until Sunday. Or monday. Or even Wednesday.
I've hit my limit.
Go ahead, take a rest. We'll see you back when you're fresh and going again.
Quote:
Originally Posted by Nightengale
Tesla's not going to be in DestinyS, but since Kha also has ideas for a side-story to DestinyS with OCs... maybe I can intregrate some Jail's original/Tesla/Jail crack.
Spoiler for Jail's original says hi:
Friagne?
Quote:
Originally Posted by LoweGear
And Keroko-kun finally arrives in OC form
Though, why didn't it surprise me when Keroko-kun turned out to be a trap?
*RUNS*
Mainly because I've been pretty much classified a trap myself?
Quote:
Originally Posted by Aaron008R
I think I must start watching the original series now...
Oh definetely.
Quote:
Originally Posted by Aaron008R
Not to mention the time when she profusely apologized later, where Kha says something stupid that causes Keroko-chan to pound him more.
Yes, that too.
Quote:
Originally Posted by Aaron008R
It's a process.
1) Slot open.
2) Slot in.
3) Close hatch.
4) Conversion. (takes about as long as those in the show)
And in the case of switching...
1) Revert back to arm.
2) Slot open.
3) Remove card.
4) Slot in new card.
5) Close hatch
6) Conversion. (takes about as long as those in the show)
No shortcuts since Reishiki is already chock-full of functions for anything else to be built in. As well as the fact that the system is still in prototype stages...
Is it fine enough?
That should do it. Concidering those transformation often have me wondering 'what the hell is the enemy doing' it should be fine.
Quote:
Originally Posted by Aaron008R
Well... Let's just say that Aurion seemed quite scary to her... Maybe I'll edit that part to make a more lighter reaction that gives the same maessage.
Yes, while I can accept Caro being nervous, actually hiding behind someone is a bit... much. I mean, Caro faced down people who tied to kill her before.
Quote:
Originally Posted by Aaron008R
Maybe I'll go wiki it now...
I'll spare you, Nina/Sergay was an adoptive father/daughter relationship that, due to circumstances and Nina's obession with her father, ended up in bed.
You definetely don't want a Haya/Aurion like that.
Quote:
Originally Posted by Aaron008R
TORAPU KEROKO?!?!
AN OC?!?!
USODAAA!!!!
W-wh-wha-WHAT THE HELL!!!
This is so awesome and yet so CRACKish at the same time!!!
Though the reproducittion of Neltharion's taint is quite frightening, though...
Anyway, welcome to the OC world, officially, Keroko-kun.
*bows* domo.
I noticed that most people hardly touch the Sentoukijin part of Nanoha, despite the large amount of canned girls that apear.
Quote:
Originally Posted by FlameSparkZ
I already explained it...don't make me repeat myself
d-dakara...
hey, no complaints to the harem per-se, but its going... too smoothly fr my tastes. Not to mention you're starting on Cinque now, who, alongside Wendi, is one of the few numbers I really like.
But then, now I have Keroko-kun to throw around and present obstacles. Overcomable obstacles, but obstacles none the less.
Which reminds me, I think Maren might recognise 'him'
Back for a while, since I'm downloading Touho music stuffs. History of the Moon (orchestral version) is beyond awesome.
Quote:
Originally Posted by Keroko
She'll need to take lots of classes from Sasami before that'll work.
Quote:
Originally Posted by Keroko
Not a clue why you get Wodan vibes. (<-- doesn't exactly know much about SRW) Care to explain?
Wodan = Zengar resurrected from death and turned into cyborg (in Super Robot Wars, Wodan is from Shadow Mirror universe and sent to Earth to guard the Earth Cradle. He met Zengar and became obsessed of defeating him so he could become Wodan Ymir -- Sword of Magus -- not W15).
So yeah.
Although how Keroko-kun will treat Keroko-chan in the future is up to you.
Quote:
Originally Posted by Keroko
This Kane:
Quote:
Originally Posted by Keroko
Dakara, he's based on Wendi. Nove's hairstyle is more spread, and her eyes are a lot sharper.
And yes, judging by how well my incarnation has been recieved, we will be seeing more of him.
Yaay!!!
Quote:
Originally Posted by Keroko
I know your pain. Just a few days ago I lost about 14,95 euros (which makes close to 20 dollars) on the latest Negima. One book.
*considers giving one of the Gemini Sisters a Youmu Konpaku look - or Sakuya, without ZA WARUDO*
H-hey. Don't be mad. I like that part... I'm not against anything you've been doing...
Quote:
Originally Posted by Keroko
That should do it. Concidering those transformation often have me wondering 'what the hell is the enemy doing' it should be fine.
Good.
Quote:
Yes, while I can accept Caro being nervous, actually hiding behind someone is a bit... much. I mean, Caro faced down people who tied to kill her before.
Like I said, maybe I'll tone it down a bit... But still, that sort of circumstance was initially there for fun type of fear on some people.
Quote:
I'll spare you, Nina/Sergay was an adoptive father/daughter relationship that, due to circumstances and Nina's obession with her father, ended up in bed.
You definetely don't want a Haya/Aurion like that.
Definitely not!
And it's not like HayateXAurion will reach beyond crack, anyway. No, no. That's why Grandis was made for Hayate, right?
Quote:
*bows* domo.
I noticed that most people hardly touch the Sentoukijin part of Nanoha, despite the large amount of canned girls that apear.
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
Quote:
Originally Posted by Keroko
I don't buy the dimensional teleportations being easier because the dimension is 'right next to you' (otherwise it doesn't make sense that Chrono's fleet took three hours to cross it) Also, the dimensional sea is called as such for a reason. According to the best visual we have, there is indeed distance between seperating worlds:
Hey, it is like the description of Michael Moorcock's multiverse in Books of Corum!
Last post, and yes, I'm working on Gemini Sisters, Rebuilt as we speak.
Yeeeeeeeeeeeees
Quote:
Originally Posted by USB500
More like......
*the towers suddenly emit beacons*
Oshi-
*RUNS*
Quote:
Originally Posted by USB500
CH-CHOTTO!!!!
*is hit by Aqua Javelin altogether with Lowe*
Too late.
I'mma need medical insurance if this keeps up
Quote:
Originally Posted by USB500
I know. I know. Alicia's motherly love is BEYOND THE SCALE. I wish she were my mother.
Agnes: ara, ara.
*flags Agnesism & Aliciaism banners*
Deshou?
Quote:
Originally Posted by USB500
Light:*snickers* Just as planned!!
*runs*
Ja matta ne.
*waves & rides a gondola to the sunset*
Quote:
Originally Posted by Aaron008R
Maybe he could act it out…
Just beware the consequences
Quote:
Originally Posted by Aaron008R
I can make a profit with this!
...
*points to Fuyu*
Quote:
Originally Posted by Aaron008R
She seems to fit the type to get strange ideas...
Most definitely
Quote:
Originally Posted by Aaron008R
FTW! Indeed!
*PWNed by Thunder Rage*
Erio's joining in the league of Moderators I see
Quote:
Originally Posted by Aaron008R
That's it. She's my favorite Belkaranger member now!!!
Here sheer plethora of outfits are mind-boggling...
And the card concept is very innovative indeed.
nice job!
Julie: ... eto, domo
And the card concept was actually slightly inspired from Kamen Rider Blade, though obviously the similarities are superficial
Quote:
Originally Posted by Aaron008R
Spoiler for I imagined they'd be like this...:
ERIO HAREM FTW!!!!!!!!!!!!!!!!!!!
*runs*
Quote:
Originally Posted by Aaron008R
Garyuu going Yoda was but badass, anyways.
I think it was already explained that the one talking was Lutecia, and not Garyuu
Quote:
Originally Posted by Aaron008R
It's a process.
1) Slot open.
2) Slot in.
3) Close hatch.
4) Conversion. (takes about as long as those in the show)
And in the case of switching...
1) Revert back to arm.
2) Slot open.
3) Remove card.
4) Slot in new card.
5) Close hatch
6) Conversion. (takes about as long as those in the show)
No shortcuts since Reishiki is already chock-full of functions for anything else to be built in. As well as the fact that the system is still in prototype stages...
Is it fine enough?
Reminds me of Rockman EXE for some reason
Quote:
Originally Posted by Aaron008R
Reminds me of Ku Fei from Negima for some reason I can't put my finger on...
...
You reading my mind now or something?
When I was searching for images to use for Tara, I had Ku Fei in mind should I fail to find a suitable image. Thankfully I did, but even then the inspiration for her personality came from Ku Fei
Quote:
For the sake of my true reaction with the idea...-_-
NIGHTY!!!
Aaaah the Aaron-patented Nighty Breaker
Quote:
Originally Posted by Aaron008R
Now THAT is the most impressive set of smileys I've ever seen
Quote:
Originally Posted by Aaron008R
Anyway, I was amused. Thanks. :3 And Aurion is still 39 in GuardianS. So he's definitely not in his fifties... >.>
Yup, people do tend to forget that fact don't they?
Quote:
Originally Posted by Aaron008R
TYRFING SLASH!!!
YAAAAAAARGH!!!!!!!
*explodes in fireworks show*
Quote:
Originally Posted by Sheba
Spoiler:
y allo thar!
*saves*
Quote:
Originally Posted by FlameSparkZ
Well, at least he's not hitting every girl he sees, wrapping an arm on their waist, and with the other, lifting their chin and staring them in the eyes
With enough.... inspiration and... guidance, I think he might start doing so.
Chrono: *cough*
Quote:
Originally Posted by Keroko
Wow, I didn't expect my double doze of crack to be recieved so well.
Guess I'll have to start writing more Jail&Co related stories now.
That's because Kerokrack is GOOOOOD Crack
Quote:
Originally Posted by Keroko
Not a clue why you get Wodan vibes. (<-- doesn't exactly know much about SRW) Care to explain?
Spoiler for SRW OG:
You know Zengar Zombolt obviously...
Well, Wodan is basically an alternative universe version of him, after the Zengar in that universe was killed, and was then revived and transformed into an android.
Quote:
Originally Posted by Keroko
This Kane:
And the GDI's #1 Menace
Quote:
Originally Posted by Keroko
Mainly because I've been pretty much classified a trap myself?
Exactly
__________________
Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
Spoiler for Yo-Yo Sentai... Bri-Ranger??? OH NOES!!!:
Say Thanks to Luciferslilkitty on DA on this one!
"Bridget"
Spoiler for General Information:
Name: Kyrios Dei Rinsael. He said that he'll only say this name to his wife (ooh... Kotona Elegance tendency... name still tentative/unsure/not confirmed according to sources) Alias: "Bridget" Age: 15 Gender: Male Birthday: October 26, Dei Feast of Decem (root: decimal), the Dei God of numbers and Patron Deity of Dei Dark Magic. Hair: Blonde Yellow, unknown length and feminine Eyes: Viewpoint Chroma-Phasing from green to blue and vice versa- eye color changes from green to blue and vice versa depending on where you look at his face. (Kirika has Active Opto-Chroma-Phasing, where she can change her eye color and visual perception voluntarily) Build: Effeminate male Height:
Weight:
Homeworld: Unknown, suspected to come from an N.A.W. One of the Outer fringe worlds of the Green Zone that make up the current A.E.U. (Advanced Esotherics Union) Region, a rather independent group of star systems that border on the Bureau's Yellow 'No-go' zone. Magic System: Dei-Type Dei Magic Grade: Trainee Templar Third Grade / Initiate Templar First Grade Magic Color: White / Gray Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS. Miltary Rank: Private, Unknown Class, gets promoted to Lieutenant by the End of Rebuilt/StrikerS +2 Months. Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level. Personality: Though raised as a girl due to superstition, he still retains some male attitude. Speaks in a bishonen (almost female- well some bishonen have female seiyuu) way, tone and voice and is in many aspects, effeminate. Does not even try to act up in his clothing, and will be direct to the point when asked about his gender. Likes Teddy Bears, Spaghetti, Jasmine Flowers, and the Blue Color. He has a tendency to get lost in a room, be scared of bugs, and also the matter of being thick- especially with people around him. Mood and Attitude can shift from Male to Female in a blink of an eye. Affiliation: Newly Graduated from the TSAB academy special program for "non-conventional mages"- a group for people with non-descript Magic Types (like Prism, Dei and others- basically anything non-Mid or non-Velka), medi-magical conditions (non-life or life-threatening medicial conditions that affect a person's magical ability, like Sign Blanking- a person's inability to retain a sigil due to weak linker core lattices and weak medial system (magic circuit) flow) and 'magical geniuses' (people who are over-ranked for their age, like Nanoha, Fate and Hayate). Device/s: "Rebounder" and Orbis Device Type:
"Rebounder": Frame Device (Quotes because Frame Devices usually have no names- due to their nature and simplicity)
Orbis: Guide/Aid Device
Description:
"Rebounder": A Trio of Simple Yo-yos, Silver plated and with a neo-metallic sting that allows energy to flow from the templar to the device and vice versa. Inside mechanisms are like the regenerative yo-yo of today, but each component is a module for other magic enhancing components- also includes a "Battery" type Overdrive Engine- the Dei equivalent to the Cartridge System on Mid/Velkan Devices. Has a range of 10 feet. Does not have a standby form but is stored in his side pockets/belt strap when not in use. Can also be used as a sensing instrument, grappling tool, garrote and can also attach itself to his shoes- a makeshift pair of skates. The third yo-yo is rarely used, primarily only during "skating" can he use it as a weapon, as the first two are the "skates", during Overdrive operation, as this third yo-yo is the starter 1/sustainer battery/magneto of Orbis's Overdrive Engine and during casting of Dreamweaver, where this yo-yo is anchored to Orbis during the whirling attack.
Orbis: The metal ring around him when his' core jacket is online. It contains similar mechanisms as his yo-yo- like magic amplification/realization/transmission mechanisms, but also contains an Overdrive Engine- though this is of a Controlled Flow or "Turbocharger" configuration. And like all Guide/Aid Devices (since they are the equivalents of Intelligent/Unison Devices) it has an AI (appropriately) named Roger (yes, taking the form of the Teddy Bear). Standby form is his belt.
Spoiler for Skills and Spells:
Spell/Skill List:
Due to Bridget's unique style of both attack and magic, his spell/skill list has been divided into two parts, Normal and Overdrive. Normal Skills/Spells are those that can be executed with or without magical addition/infusion and can be executed under Overdrive Condition as well. Overdrive Skills require at least one or more Overdrive Engines active to cast/use.
Spoiler for Normal Skills/Spells:
Normal Skills/Spells:
Offensive:
String Arts:
To summarize this complex form of fighting, this is basically, in the Terran mindset, yo-yo tricks that have been adapted for offense, as well as the plain "swinging" around of the yoyo. As long as these are not magically infused, they do not count into the "Es-Type" skills shown below.
A Noted Move:
- Rebound Drift:
Using excellent string control, Bridget leaves a yo-yo either suspended in midair, hanging from the roof or standing on the floor for up to 2 minutes. As soon as a target closes enough to the drifter, he quickly infuses the drifter with magic and does either an instant Strike Sweep or Bind Loop, often followed by Power Slam a millisecond after depending on the situation.
Es-Type Skills:
To summarize, these are the magically infused attacks involving the Yo-yos. Though these skills can be spammed, the most powerful of them, Power Slam, requires that a preliminary Es- skill be used before being casted, as if not done properly, the attack will not even act up- the yo-yo casted that way for a supposed Slam will only be non-magical- as well as having a high degree of accuracy error- the preliminary skill acting as a marker/sight for the attack. Also included in the list of Es- skills is one of the "Impossible" attacks listed by the Dei Canon- impossible being the combination of at least 2 Es- skills and being an AoE Skill, which Dei only limits to those Templars holding melee weapons and have enough secondary (weapon arts like Kendo) mastery, Advanced Guide/Aid Devices and Key Device Users.
- Strike Sweep:
"Es-" Type, "-Tun" based skill ("Estun" means "Destroy Average" in Dei).
Skill Description:
This is basically the magically infused version of the "String Arts", wherein Bridget infuses his mana to deal more damage and allow penetration into AMF shielding- even though most of his attacks are purely kinetic, they never pack enough punch to leave dents in drone metal, whereas magically infused attacks can leave dents and even put holes by chance. This is also one of the preparatory skills before casting Power Slam, more powerful and faster but less accurate than Bind Loop.
- Bind Loop:
"Es-" Type, "-Ka" based skill ("Eska" means "Alter Speed" in Dei).
Skill Description:
The only Magical Bind in Bridget's arsenal. It involves Looping the infused yo-yo string around the target, with the yoyo returning to the user's hand, affecting movement- sometimes stopping the enemy. Since it involves the yo-yos themselves in the attack, Bridget can only bind two at a time, and with each bind dealt, Power Slam's attack rating is halved by one bind and totally is nonexistent by two binds, as he had already used up the other free yo-yo to tie another up. This is also one of the preparatory skills before casting Power Slam, less powerful and slower but more accurate than Strike Sweep.
- Power Slam/Strike:
"Es-" Type, "-Ma" based skill ("Esma" means "Destroy All" in Dei).
Skill Description:
Bridget's Signature Heavy Magical Attack. Involving a preparatory Es- skill such as Strike Sweep and/or Bind Loop, this attack involves 1-10 heavy strikes of the yo-yo on the enemy that was "targeted" by the preparatory attacks. It has a tendency of not just being able to hit the enemy, but also place dents or if critical hits, tear at or put holes in the enemy- though it happens rarely due to the impact nature of the attack. The degree or attack rating of this skill is dependent on the preparatory skill used, as it involves any free-handed yo-yos at that moment, a maximum of two. There are no issues when using Strike Sweep, but during Bind Loop usage, the number of free-handed yo-yos drops to 1 or even none if two are being bound separately. Bridget's common tactic is to use his lefthand yoyo to bind and use the free righthand yoyo to deal the Slams.
Spoiler for How Es- Type Skills are chained:
"I have to guess the range of the target before i really strike it." Bridget spoke as she threw the righthand yoyo out towards the gadget. "Hit or miss it does not matter..."
The yoyo did miss, the mechanical attacker just backing a bit. But...
"Because..." she further continued the line. "As long as i know the distance... I can hit..."
She quickly swung the lefthand yoyo out as she quickly retracted the righthand yoyo back in.
"Hit it with all I've got!!!"
the lefthand yoyo went fast, the drone attempting to bar it with its AMF field- but it simply passed thru.
"Impossible!" Colette and Yu jointly spoke.
"That field weakened us and our attacks, but hers..." Eika thought. "And that strange seal... somethings up!"
And so the lefthand yoyo hits hard, denting the drone's metal body, quickly followed by the just rebounded righthand yoyo, brought to the target full force by the centrifugal motion that Bridget imparted as initial light strike. and then, the heavy yoyo strikes followed one after the other- ten in total, making the drone stagger, land hard on the floor and fizzle out.
- Dreamweaver
"Es-" Type, "-Kai" based skill ("Eskai" means "Destroy Random" in Dei- one of the few 'impossible' attacks- as it involves mixing two or more "Es-Type" attacks.).
Skill Description:
A very mysterious, powerful yet beautiful attack- a combination of Strike Sweep and Power Slam using not 2 but three yo-yos (both hands and the one attached to the ring during overdrive) that covers the maximum range of Bridget's yo-yos in an almost spherical area- almost because he's standing on a floor- only during airborne does the area become spherical. It is also his only cutting attack, but with a fairly low rate of that occurring- due to the random occurrences of either Sweep or Slam, anything caught up in it are sure to not escape unscathed. Even though this skill needs three Overdrive Engines to execute (Orbis' and the handed Rebounders, four if the intent was (though not intended directly) suicidal), it has been placed here because of it being an Es- skill. To put it simply, it is a whirling storm of hard yoyo impacts and the occasional cutting line. And after execution Bridget will surely faint from being dizzy and tired after such hard execution.
Defensive:
- String Guard:
Skill Description:
His default shield type spell, formed by the looping of his yo-yo's neo-metallic string in one of 4 configurations; a star shape when standing up, a kite shape when airborne, an A-Frame shape when kneeling/prone and finally when he swings his yoyos around in orbit around and around during running/moving. Like most shields, it can only withstand attacks in one direction and is vulnerable to shield breaking attacks.
Skill Details:
+ Lasting time: Instant and Will-Dependent
+ Effects: Deflect/Block any single directional attack, 100% chance, S+ and below skills are affected. Shield breaking attacks only have 40% chance of being blocked.
+ Tax: None
+ Upkeep: None
- Ring (Influence/Tension) Barrier:
Skill Description:
His default barrier, able to block attacks from any direction when powered on. Due to a lack of effective shielding, as his String Guard can only protect so much, this is the only default shield he has on. It has two 'Power Settings", half and full. A "half power" shield can only deflect ranged and cushion melee attacks, but only to a limited degree and power range, though its advantage is that it can be left on for long periods. a "full power" shield can block most shots, but can be taxing on the mage per hit blocked. Sometimes in some situations, this barrier can assist in conjunction with the string guard for better protection- but it is considered a full power setting and thus suffer the same limitations as full power outright.
Skill Details:
Half Power:
+ Lasting time: indefinite
+ Effects: Deflect Ranged Attacks, 25% chance / Reduce 35% of Melee Damage, 25% chance. AA+ and below skills are affected.
+ Tax: 1~5% per hit deflected/cushioned
+ Upkeep: 1%
Full Power
+ Lasting time: indefinite, until the mage runs out of mana/energy
+ Effects: Full deflect/block any attack, 100% chance, S+ and below skills affected
+ Tax: 10~105% per hit deflected/cushioned
+ Upkeep: 10~25%
Overdrive:
It is a special state in which a Dei device undergoes to provide more energy and boost effects for the user- as for Bridget, it increases his energy regeneration rate, and increases his attacks by about 30%. This ability is not able to raise a person's magical ranking, the Overdrive Engine is primarily used to overproduce mana so that some spells that consume huge amounts of energy can be used- and overdriving can have side effects, especially when two or more are in operation- an effect called "Harmonic Resonance" can occur, shutting down or burning the magic circuit of the user- most templars can only handle 2-4 Overdrives at once and 4 is considered suicide. During operation, he can also release 'light particles' that can render any AMF useless within an area around him, which is in reality some of his overproduced mana- the so called Gap Generator or GN ((AMF) Gap Neutralizing) Field- only 1 in 10000 Standard Dei Devices can do this naturally- Gap Generator is supposed to be learned and takes long to master or being to a point that Bridget can do it- and GN Drives wholesale are insanely hard to build. Though in Bridget's case, instead of being refreshed after an overdrive session, it takes him out- well if you're a battery and you have to power at least three motors, wouldn't you be exhausted?
Spoiler for Overdrive Skills/Spells:
Overdrive Skills:
Defensive:
Ka-Type Spells
Requires at least 1 Overdrive Engine Active
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
- Critical Restoration:
"Ka-" type, "-izel" based skill ("Kaizel" means "Self-restoration" in Dei)
Skill Description:
A powerful chant that enables a Dei Linker (buffer) to store a tremendous amount of restorative energy in their, or in another target's body. This stored energy, like all "Ka-" spells, have a lasting time and will disperse easily and harmlessly when the time limit is up, or unless the target's health is so low that it is almost to the point of death. Then at that certain low life point, like 5% with Bridget's level of this skill, this energy is released, the ensuing rush fast healing injuries, but with an overload of pain as all injury healing is accelerated 1000% faster than natural during this process. The target may faint due to the overload of pain signals unless they are either under the influence of painkillers or some other mental occupation ability. Dei Templars naturally overcome this dire pain by means of their passive "Ka-" type skill "Kaina" or Life Hymn- but reduction is only just slight to keep consciousness in- as for other Magic Types, that is up to the person applied with this buff. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until the effect kicks in.
+ Effects: Total restoration of target HP, but the target must be at the 5% HP mark to it to take effect.
+ Tax: 25% upon cast without this buff on, 80% when cast with this buff still on.
+ Upkeep: 0~25% depending on the mage/target injury/damage upon casting- the more damaged/injured the higher.
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Injure Vampirism:
"Ka-" type, "-ahi" based skill ("Kaahi" means "Self-recovery" in Dei)
Skill Description:
One of the strangest buffs in the Dei Canon is the "Kaahi" based skills, for they require real time injury to take effect. It is a personal aura that "captures" not just the life force of the area, but also the life force lost by the live injury and restores it to the user, but as with unconverted and spent life force, only a fraction can be restored to the user- so this buff is only useful when trying to prevent death or at low level injuries- but unlike pure skills of this basing- which only work in the face of just manual damage, Injure Vampirism can work not just in the face of manual damage, but in all kinds of damages, magical, skill or any- really helpful in the face of life degrading spells. But there is a drawback, self-inflicted injuries by any means cannot activate the effect, and hence, a person with this buff on, when buffed by a "Kaiun" based spell, will be replaced by that said spell in place. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Restores 1~7% (nominal) of spent life energy when user is injured or taking damage in any way. Cannot be cast when "Sacrifice Edict" or "Kaiun"- based spells are in effect- any cast over will replace it.
+ Tax:30% upon cast without this buff on, 75% when cast with this buff still on.
+ Upkeep: 10%
- Sacrifice Edict:
"Ka-" type, "-iun" based skill ("Kaiun" means "Self-sacrifice" in Dei)
Skill Description:
"My Life for the Cause..." one of the deeper mantras of a Templar, which not just defines their duty to their Canon, but also their people as well. This Spell, relatively new in the long history of the form, takes this mantra to a literal meaning. This is the inverse of "Kaahi", which means that the person's life force is used to increase damages dealt to an enemy, instead of absorbing health from damage. This is the ultimate act that a templar can do, it is basically their version of the Terran Suicide attack- and also a reason why artificial mages are being promoted, since after being damaged, they can simply be repaired and be sent back, whereas lives are more expensive. But If you think that applying a "Kaizel" based skill would alleviate the problem, that is where you're wrong- because each attack under "Kaiun" influence has the same pain factor as being acted upon by "Kaizel" effects- as soon as your Kaiun wears off and in the process sets off your Kaizel, you will surely faint or even die from the overload of pain regardless of whatever you do- unless you can turn off the release of the neurotransmitters for pain physically- any chemical means is fatal. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". This is a skill of last resort!!! Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or after 5 attacks, skills included, hit or miss.
+ Effects: 1000% increase in attack for 5 attacks, skills included, hit or miss. Cannot be cast when "Injure Vampirism" or "Kaahi"- based spells are in effect- any cast over will replace it.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on. 10% self injury per attack, hit or miss.
+ Upkeep: 0%
- Force Teaching:
"Ka-" type, "-ita" based skill ("Kaita" means "Self-teaching" in Dei)
Skill Description:
"To benefit all" is another internal mantra a templar adheres to, which defines their canon's original intent to be helpful to any magic type- which was lost thru time, countless deaths and aggressions from other Magic Forms, forcing the Dei to become the isolated, xenophobic and warlike group that was highlighted in AlternateS I- that was quickly changed by the formal reintroduction of the Dei Archon by the end of that saga. In the ensuing Renaissance, the entire Canon was rediscovered and along with it, came a way that will enable Linkers to allow themselves to help other users of other form- and this was "Kaita". This is, in the most simplest sense, a forcing spell that forces the buff dynamics to be bent, thus allowing application of "ka-" skills to all allies in the area, regardless of type- it is like removing a limiter in a sense. The only snag is that it can only be applied to other Templars, since it needs a conflict in the target's "Life Hymn" in order for the skill to work, since casting to one's self is equivalent of applying a cancel frequency to one's own frequency. And it naturally does not work on non Dei types. Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Allows the Dei target to "Force buff" anyone, regardless of Magic Type with "Ka-" type skills. Cannot be cast on self.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Attitude Hymn
"Ka-" type, "-ina" based skill ("Kaina" means "Self/Life Hymn" in Dei)
Skill Description:
The only passive skill that he has, and a vital skill as well, not just to him but variants of this skill to Templars everywhere. This is the basic of all Dei, regardless of being a sigiled natural templar or a sigiless artificial drone, since this skill signifies their very life force in motion, their very spirit, their very identity... and without a Life Hymn, one can not be a force user- according to Dei Canon that is. In Midchildan Medical terms, this signifies to a limited extent the "base frequency of the linker core, or "spark"- depends on who you talk to". And speaking of individual lives, Bridget's is unique, only befitting a person of his composition. True that his Hymn as the same effect as others like Ashton and Rurika, but there are is special set of effects that occur when he's in a certain state- namely being a boy and girl. When his well-being- attitude, behaviour, emotion and reaction are that of a man, the male attitude kicks in, increasing aggression and lowering his self-safety/care for self.The reverse happens when he's in touch with his female side, decreasing anger and more caring for self/others. Those states have drastic effects on his performance during battle so a sudden mood change would spell disaster.
Skill Details
+ Lasting time: Passive Skill
+ Effects: Increase in passive Health/Energy Regeneration Rate, factor dependent on the types of people beside him and the number- a max of a raise to the 8th in any computation of a Kaina-based skill. Increased attack and decreased/0 recovery rate when attitude is more manly/more testosterone/male hormones in the body system (GAR shift), Decreased attack and increased/5x (in addition to the first effect) recovery rate when attitude is more girly/more estrogen/female hormones in the body system (MOE shift).
Buff/Boost:
The "Re-" Type Skills:
Requires at least 2 Rebounder Overdrives or 1 Orbis Overdrive in operation.
Skill Description:
"Re-" type spells, commonly called "Linking" spells, are the epitome of Dei Support Spells, not just because they are like the majority of support spells, ones that strengthen the target, but also, due to the extremely different "wavelength" of Dei Users, they are able to "awaken" the target's "inner abilities" to further improve the tide of battle. What actually happens is that the Linker gives a huge amount of his/her unique mana to the target, about 50-85% of the Templar's mana pool depending on their level, and in a process that is still highly kept secret, manages to "insulate" the target's magical circuit with an "insulation" of that parted mana, protecting the base magic circuit from any outside influence, particularly AMF, since Dei users are naturally highly resistant to such impedances- due to their ever-varied base magical frequency. And being mana in itself, not only does it add to the target's mana pool (restoring the amount, not the percentage- if 85% is about 8500/10000 in the templar, only 8500 units can be restored, even if its 8500/100000), but it's unusual frequency also aids the target, amplifying/canceling wave patterns in the energy flow, resulting in a totally different flow and manner of energy- half the target's and half of the templar's. The resulting "linked" flow enables the activation of "Inner Abilites", namely variant skills of either Dei and the Target. The Device the target has can still normally process the linked flow, so there are no problems in powering down or overloading devices during linked state. Even though the base concept of linking spells is the same, each kind of force user is unique, hence having the 9 "'Paths' of the user". As for Bridget's case, he can only use this when at least two of his 'battery-type' overdrive engines and/or his 'turbocharger-type' overdrive engine are active, since the spells do consume large amounts of energy.
Skill Details - Default
+ Lasting time: Varies from the Target's magical capability and usage, from 5000 and above seconds for a low level (Rank C below), 2500-4500 seconds for a mid level (Rank A to B) and 777 to about 1500 seconds to a high level (AA and above) target. Still subject to duration change.
+ Effects: 35% in amount addition of mana to the target. AMF immunity up to the D-Type/Strength (total stoppage of Magic Linking- the AMF pulse when the Cradle was disabled), 50%-10% AMF resistance to any AMF after D-Type (Magic Evacuation/Vacuum/Degradation kinds). Unlock of certain skills, both passive and active, depending on the target. The names here are tentative, and subject to change.
+ Tax: 50%-85%
+ Upkeep: 0%
To Mid-Types:
- Magic Soul
Reizel: "Spirit of Mage"
Skill Details
+ Additonal Effects: For Mid-Type Ranged Users Only- Like Nanoha. Decreases tax and cooldown when casting spells, "Unlocks" "Split-shot", a shooting effect that splits any single coherent beam into at least 2 homing beams, with the same power output. Imagine Nanoha firing a single Divine Buster shot under the influence of Reizel, the shot speeds and once it nears the target or on command, the shot splits into at least 2 homing beams- a Nanohaverse version of the DiBison's MegaloMax attack, and "Beam Regen", a passive skill that that mimics the charging of Starlight Breaker per beam shot- using latent/free energy from the surroundings- reducing energy consumption by about 40% per shot. Hyperblasts like SLB and Minishots like Accel Shooter are not affected.
- Combat Soul
Reite: "Spirit of Warrior"
Skill Details
+ Additonal Effects: For Mid-Type Melee Users Only- Like Fate. Increases Movement and Attack Speeds, "Unlocks" "Speed Factor", a passive skill that increases damage, depending on the velocity of the blow, "Critical Reaction", a passive skill that heightens the mage's senses, increasing evasion and critical hit rate, and "Echo", an attack effect, that at random, will enable the mage to deal as much as ten times the normal damage per attack, chance dependent.
- Mission Soul
Reina: "Spirit of Priest"
Skill Details
+ Additonal Effects: For Mid-Type Supporters Only- Like Caro. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Point", an active spell in which the mage can fire off a pinpoint beam that when it hits, either pushes back the enemy or disables it- if it hits any node in the circuit, "Guardian", another active skill that "summons" 2 "options" (Vic Viper/Gradius ref) to defend the supporter or any allies- the number becomes 4 if the supporter is a non-summoner, since they have no summons to help them- familiars don't count as summons (i think), and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reina.
To Velka-Types:
- Knight Soul
Reana: "Spirit of Knight"
Skill Details
+ Additonal Effects: For Velka-Type Melee Users Only- Like Signum/Keroko. Stabbing attacks are faster and more penetrating, Slashing attacks have a wider damage swath, Cleaving attacks have bigger cleave areas and knockback and impact attacks have bigger AoE and have stun tendency. Increases defense and attack at the cost of reducing 5% mana regeneration. Panzer- spells have a 25%-50% reflective tendency.
- Arcane Soul
Reika: "Spirit of Wizard/Warlock"
Skill Details
+ Additonal Effects: For Velka-Type Ranged Users Only- Like Hayate. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Impact" (needing German translation for this), a melee skill that enables the mage to use his/her staff as a enegized hammer, knocking the target with a powerful blasted impact, and "Iron Edict" (needing German translation for this), a Velkan only applicable defense spell that improves Panzer- type spells by about 30%.
- Gospel Soul
Reiun: "Spirit of Cleric"
Skill Details
+ Additonal Effects: For Velka-Type Supporters Only- Like Shamal. Improves Healing effectivity by about 20%, reduces mana tax/usage by about 35%, "Unlocks" "Assumptio/n", an all-around support spell, much like the RO spell of the same name, reducing damage by about 50%. and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reiun.
To Dei-Types/Others:
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
- Range Soul
Reikyo: "Spirit of Ranger"
Skill Details
+ Additonal Effects: For Dei-Type Ranged Users Only- Like Rurika. Any dodge self-improvement skill with effect duration they use will also affect allies (think of it as the RO skill "wind walk"), with the exception of Kaupe-based/instant single use dodge skills, "Unlocks" "Tri-Shot", an active skill that enables the user to shoot 3 shots at once, instead of the usual double and "Seal Bolt", a special projectile attack that is similar to "Purge" but hits/affect enemies in the projectile path.
- Force Soul
Reone: "Spirit of Mystic"
Skill Details
+ Additonal Effects: For Dei-Type Supporters/Force Users Only- Like Ashton/Suzuka. Improves "Kaina" effectivity by 50%, Improves "Anima Maxima" effect by 25%, reduces casting time by 30%, "Kaizel" type spell effect conditions changed to 25% life limit before effect activation (Ashton's "Life Rebound" kicks in at 15%) and "Unlocks" "Abosolute Transfer", a Dei Transfer type support skill that enables to transfer life and energy from one target to another or empty space, regardless of alignment- can be used both supportively or offensively.
Spoiler for History:
Retrieving Level 7 Information...
30.45% Complete
====
P.S.
@ Keroko: I know you like/love traps... but Don't let Kane Order Keroko-tan T3H ORDER on this post...
That goes the same for you guys...
Busting is okay...
But...
Anyone who wrecks my core beliefs will su-*static*
Spoiler for Yo-Yo Sentai... Bri-Ranger??? OH NOES!!!:
Say Thanks to Luciferslilkitty on DA on this one!
"Bridget"
Spoiler for General Information:
Name: Kyrios Dei Rinsael. He said that he'll only say this name to his wife (ooh... Kotona Elegance tendency... name still tentative/unsure/not confirmed according to sources) Alias: "Bridget" Age: 15 Gender: Male Birthday: October 26, Dei Feast of Decem (root: decimal), the Dei God of numbers and Patron Deity of Dei Dark Magic. Hair: Blonde Yellow, unknown length and feminine Eyes: Viewpoint Chroma-Phasing from green to blue and vice versa- eye color changes from green to blue and vice versa depending on where you look at his face. (Kirika has Active Opto-Chroma-Phasing, where she can change her eye color and visual perception voluntarily) Build: Effeminate male Height:
Weight:
Homeworld: Unknown, suspected to come from an N.A.W. One of the Outer fringe worlds of the Green Zone that make up the current A.E.U. (Advanced Esotherics Union) Region, a rather independent group of star systems that border on the Bureau's Yellow 'No-go' zone. Magic System: Dei-Type Dei Magic Grade: Trainee Templar Third Grade / Initiate Templar First Grade Magic Color: White / Gray Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS. Miltary Rank: Private, Unknown Class, gets promoted to Lieutenant by the End of Rebuilt/StrikerS +2 Months. Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level. Personality: Though raised as a girl due to superstition, he still retains some male attitude. Speaks in a bishonen (almost female- well some bishonen have female seiyuu) way, tone and voice and is in many aspects, effeminate. Does not even try to act up in his clothing, and will be direct to the point when asked about his gender. Likes Teddy Bears, Spaghetti, Jasmine Flowers, and the Blue Color. He has a tendency to get lost in a room, be scared of bugs, and also the matter of being thick- especially with people around him. Mood and Attitude can shift from Male to Female in a blink of an eye. Affiliation: Newly Graduated from the TSAB academy special program for "non-conventional mages"- a group for people with non-descript Magic Types (like Prism, Dei and others- basically anything non-Mid or non-Velka), medi-magical conditions (non-life or life-threatening medicial conditions that affect a person's magical ability, like Sign Blanking- a person's inability to retain a sigil due to weak linker core lattices and weak medial system (magic circuit) flow) and 'magical geniuses' (people who are over-ranked for their age, like Nanoha, Fate and Hayate). Device/s: "Rebounder" and Orbis Device Type:
"Rebounder": Frame Device (Quotes because Frame Devices usually have no names- due to their nature and simplicity)
Orbis: Guide/Aid Device
Description:
"Rebounder": A Trio of Simple Yo-yos, Silver plated and with a neo-metallic sting that allows energy to flow from the templar to the device and vice versa. Inside mechanisms are like the regenerative yo-yo of today, but each component is a module for other magic enhancing components- also includes a "Battery" type Overdrive Engine- the Dei equivalent to the Cartridge System on Mid/Velkan Devices. Has a range of 10 feet. Does not have a standby form but is stored in his side pockets/belt strap when not in use. Can also be used as a sensing instrument, grappling tool, garrote and can also attach itself to his shoes- a makeshift pair of skates. The third yo-yo is rarely used, primarily only during "skating" can he use it as a weapon, as the first two are the "skates", during Overdrive operation, as this third yo-yo is the starter 1/sustainer battery/magneto of Orbis's Overdrive Engine and during casting of Dreamweaver, where this yo-yo is anchored to Orbis during the whirling attack.
Orbis: The metal ring around him when his' core jacket is online. It contains similar mechanisms as his yo-yo- like magic amplification/realization/transmission mechanisms, but also contains an Overdrive Engine- though this is of a Controlled Flow or "Turbocharger" configuration. And like all Guide/Aid Devices (since they are the equivalents of Intelligent/Unison Devices) it has an AI (appropriately) named Roger (yes, taking the form of the Teddy Bear). Standby form is his belt.
Spoiler for Skills and Spells:
Spell/Skill List:
Due to Bridget's unique style of both attack and magic, his spell/skill list has been divided into two parts, Normal and Overdrive. Normal Skills/Spells are those that can be executed with or without magical addition/infusion and can be executed under Overdrive Condition as well. Overdrive Skills require at least one or more Overdrive Engines active to cast/use.
Spoiler for Normal Skills/Spells:
Normal Skills/Spells:
Offensive:
String Arts:
To summarize this complex form of fighting, this is basically, in the Terran mindset, yo-yo tricks that have been adapted for offense, as well as the plain "swinging" around of the yoyo. As long as these are not magically infused, they do not count into the "Es-Type" skills shown below.
A Noted Move:
- Rebound Drift:
Using excellent string control, Bridget leaves a yo-yo either suspended in midair, hanging from the roof or standing on the floor for up to 2 minutes. As soon as a target closes enough to the drifter, he quickly infuses the drifter with magic and does either an instant Strike Sweep or Bind Loop, often followed by Power Slam a millisecond after depending on the situation.
Es-Type Skills:
To summarize, these are the magically infused attacks involving the Yo-yos. Though these skills can be spammed, the most powerful of them, Power Slam, requires that a preliminary Es- skill be used before being casted, as if not done properly, the attack will not even act up- the yo-yo casted that way for a supposed Slam will only be non-magical- as well as having a high degree of accuracy error- the preliminary skill acting as a marker/sight for the attack. Also included in the list of Es- skills is one of the "Impossible" attacks listed by the Dei Canon- impossible being the combination of at least 2 Es- skills and being an AoE Skill, which Dei only limits to those Templars holding melee weapons and have enough secondary (weapon arts like Kendo) mastery, Advanced Guide/Aid Devices and Key Device Users.
- Strike Sweep:
"Es-" Type, "-Tun" based skill ("Estun" means "Destroy Average" in Dei).
Skill Description:
This is basically the magically infused version of the "String Arts", wherein Bridget infuses his mana to deal more damage and allow penetration into AMF shielding- even though most of his attacks are purely kinetic, they never pack enough punch to leave dents in drone metal, whereas magically infused attacks can leave dents and even put holes by chance. This is also one of the preparatory skills before casting Power Slam, more powerful and faster but less accurate than Bind Loop.
- Bind Loop:
"Es-" Type, "-Ka" based skill ("Eska" means "Alter Speed" in Dei).
Skill Description:
The only Magical Bind in Bridget's arsenal. It involves Looping the infused yo-yo string around the target, with the yoyo returning to the user's hand, affecting movement- sometimes stopping the enemy. Since it involves the yo-yos themselves in the attack, Bridget can only bind two at a time, and with each bind dealt, Power Slam's attack rating is halved by one bind and totally is nonexistent by two binds, as he had already used up the other free yo-yo to tie another up. This is also one of the preparatory skills before casting Power Slam, less powerful and slower but more accurate than Strike Sweep.
- Power Slam/Strike:
"Es-" Type, "-Ma" based skill ("Esma" means "Destroy All" in Dei).
Skill Description:
Bridget's Signature Heavy Magical Attack. Involving a preparatory Es- skill such as Strike Sweep and/or Bind Loop, this attack involves 1-10 heavy strikes of the yo-yo on the enemy that was "targeted" by the preparatory attacks. It has a tendency of not just being able to hit the enemy, but also place dents or if critical hits, tear at or put holes in the enemy- though it happens rarely due to the impact nature of the attack. The degree or attack rating of this skill is dependent on the preparatory skill used, as it involves any free-handed yo-yos at that moment, a maximum of two. There are no issues when using Strike Sweep, but during Bind Loop usage, the number of free-handed yo-yos drops to 1 or even none if two are being bound separately. Bridget's common tactic is to use his lefthand yoyo to bind and use the free righthand yoyo to deal the Slams.
Spoiler for How Es- Type Skills are chained:
"I have to guess the range of the target before i really strike it." Bridget spoke as she threw the righthand yoyo out towards the gadget. "Hit or miss it does not matter..."
The yoyo did miss, the mechanical attacker just backing a bit. But...
"Because..." she further continued the line. "As long as i know the distance... I can hit..."
She quickly swung the lefthand yoyo out as she quickly retracted the righthand yoyo back in.
"Hit it with all I've got!!!"
the lefthand yoyo went fast, the drone attempting to bar it with its AMF field- but it simply passed thru.
"Impossible!" Colette and Yu jointly spoke.
"That field weakened us and our attacks, but hers..." Eika thought. "And that strange seal... somethings up!"
And so the lefthand yoyo hits hard, denting the drone's metal body, quickly followed by the just rebounded righthand yoyo, brought to the target full force by the centrifugal motion that Bridget imparted as initial light strike. and then, the heavy yoyo strikes followed one after the other- ten in total, making the drone stagger, land hard on the floor and fizzle out.
- Dreamweaver
"Es-" Type, "-Kai" based skill ("Eskai" means "Destroy Random" in Dei- one of the few 'impossible' attacks- as it involves mixing two or more "Es-Type" attacks.).
Skill Description:
A very mysterious, powerful yet beautiful attack- a combination of Strike Sweep and Power Slam using not 2 but three yo-yos (both hands and the one attached to the ring during overdrive) that covers the maximum range of Bridget's yo-yos in an almost spherical area- almost because he's standing on a floor- only during airborne does the area become spherical. It is also his only cutting attack, but with a fairly low rate of that occurring- due to the random occurrences of either Sweep or Slam, anything caught up in it are sure to not escape unscathed. Even though this skill needs three Overdrive Engines to execute (Orbis' and the handed Rebounders, four if the intent was (though not intended directly) suicidal), it has been placed here because of it being an Es- skill. To put it simply, it is a whirling storm of hard yoyo impacts and the occasional cutting line. And after execution Bridget will surely faint from being dizzy and tired after such hard execution.
Defensive:
- String Guard:
Skill Description:
His default shield type spell, formed by the looping of his yo-yo's neo-metallic string in one of 4 configurations; a star shape when standing up, a kite shape when airborne, an A-Frame shape when kneeling/prone and finally when he swings his yoyos around in orbit around and around during running/moving. Like most shields, it can only withstand attacks in one direction and is vulnerable to shield breaking attacks.
Skill Details:
+ Lasting time: Instant and Will-Dependent
+ Effects: Deflect/Block any single directional attack, 100% chance, S+ and below skills are affected. Shield breaking attacks only have 40% chance of being blocked.
+ Tax: None
+ Upkeep: None
- Ring (Influence/Tension) Barrier:
Skill Description:
His default barrier, able to block attacks from any direction when powered on. Due to a lack of effective shielding, as his String Guard can only protect so much, this is the only default shield he has on. It has two 'Power Settings", half and full. A "half power" shield can only deflect ranged and cushion melee attacks, but only to a limited degree and power range, though its advantage is that it can be left on for long periods. a "full power" shield can block most shots, but can be taxing on the mage per hit blocked. Sometimes in some situations, this barrier can assist in conjunction with the string guard for better protection- but it is considered a full power setting and thus suffer the same limitations as full power outright.
Skill Details:
Half Power:
+ Lasting time: indefinite
+ Effects: Deflect Ranged Attacks, 25% chance / Reduce 35% of Melee Damage, 25% chance. AA+ and below skills are affected.
+ Tax: 1~5% per hit deflected/cushioned
+ Upkeep: 1%
Full Power
+ Lasting time: indefinite, until the mage runs out of mana/energy
+ Effects: Full deflect/block any attack, 100% chance, S+ and below skills affected
+ Tax: 10~105% per hit deflected/cushioned
+ Upkeep: 10~25%
Overdrive:
It is a special state in which a Dei device undergoes to provide more energy and boost effects for the user- as for Bridget, it increases his energy regeneration rate, and increases his attacks by about 30%. This ability is not able to raise a person's magical ranking, the Overdrive Engine is primarily used to overproduce mana so that some spells that consume huge amounts of energy can be used- and overdriving can have side effects, especially when two or more are in operation- an effect called "Harmonic Resonance" can occur, shutting down or burning the magic circuit of the user- most templars can only handle 2-4 Overdrives at once and 4 is considered suicide. During operation, he can also release 'light particles' that can render any AMF useless within an area around him, which is in reality some of his overproduced mana- the so called Gap Generator or GN ((AMF) Gap Neutralizing) Field- only 1 in 10000 Standard Dei Devices can do this naturally- Gap Generator is supposed to be learned and takes long to master or being to a point that Bridget can do it- and GN Drives wholesale are insanely hard to build. Though in Bridget's case, instead of being refreshed after an overdrive session, it takes him out- well if you're a battery and you have to power at least three motors, wouldn't you be exhausted?
Spoiler for Overdrive Skills/Spells:
Overdrive Skills:
Defensive:
Ka-Type Spells
Requires at least 1 Overdrive Engine Active
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
- Critical Restoration:
"Ka-" type, "-izel" based skill ("Kaizel" means "Self-restoration" in Dei)
Skill Description:
A powerful chant that enables a Dei Linker (buffer) to store a tremendous amount of restorative energy in their, or in another target's body. This stored energy, like all "Ka-" spells, have a lasting time and will disperse easily and harmlessly when the time limit is up, or unless the target's health is so low that it is almost to the point of death. Then at that certain low life point, like 5% with Bridget's level of this skill, this energy is released, the ensuing rush fast healing injuries, but with an overload of pain as all injury healing is accelerated 1000% faster than natural during this process. The target may faint due to the overload of pain signals unless they are either under the influence of painkillers or some other mental occupation ability. Dei Templars naturally overcome this dire pain by means of their passive "Ka-" type skill "Kaina" or Life Hymn- but reduction is only just slight to keep consciousness in- as for other Magic Types, that is up to the person applied with this buff. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until the effect kicks in.
+ Effects: Total restoration of target HP, but the target must be at the 5% HP mark to it to take effect.
+ Tax: 25% upon cast without this buff on, 80% when cast with this buff still on.
+ Upkeep: 0~25% depending on the mage/target injury/damage upon casting- the more damaged/injured the higher.
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Injure Vampirism:
"Ka-" type, "-ahi" based skill ("Kaahi" means "Self-recovery" in Dei)
Skill Description:
One of the strangest buffs in the Dei Canon is the "Kaahi" based skills, for they require real time injury to take effect. It is a personal aura that "captures" not just the life force of the area, but also the life force lost by the live injury and restores it to the user, but as with unconverted and spent life force, only a fraction can be restored to the user- so this buff is only useful when trying to prevent death or at low level injuries- but unlike pure skills of this basing- which only work in the face of just manual damage, Injure Vampirism can work not just in the face of manual damage, but in all kinds of damages, magical, skill or any- really helpful in the face of life degrading spells. But there is a drawback, self-inflicted injuries by any means cannot activate the effect, and hence, a person with this buff on, when buffed by a "Kaiun" based spell, will be replaced by that said spell in place. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Restores 1~7% (nominal) of spent life energy when user is injured or taking damage in any way. Cannot be cast when "Sacrifice Edict" or "Kaiun"- based spells are in effect- any cast over will replace it.
+ Tax:30% upon cast without this buff on, 75% when cast with this buff still on.
+ Upkeep: 10%
- Sacrifice Edict:
"Ka-" type, "-iun" based skill ("Kaiun" means "Self-sacrifice" in Dei)
Skill Description:
"My Life for the Cause..." one of the deeper mantras of a Templar, which not just defines their duty to their Canon, but also their people as well. This Spell, relatively new in the long history of the form, takes this mantra to a literal meaning. This is the inverse of "Kaahi", which means that the person's life force is used to increase damages dealt to an enemy, instead of absorbing health from damage. This is the ultimate act that a templar can do, it is basically their version of the Terran Suicide attack- and also a reason why artificial mages are being promoted, since after being damaged, they can simply be repaired and be sent back, whereas lives are more expensive. But If you think that applying a "Kaizel" based skill would alleviate the problem, that is where you're wrong- because each attack under "Kaiun" influence has the same pain factor as being acted upon by "Kaizel" effects- as soon as your Kaiun wears off and in the process sets off your Kaizel, you will surely faint or even die from the overload of pain regardless of whatever you do- unless you can turn off the release of the neurotransmitters for pain physically- any chemical means is fatal. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". This is a skill of last resort!!! Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or after 5 attacks, skills included, hit or miss.
+ Effects: 1000% increase in attack for 5 attacks, skills included, hit or miss. Cannot be cast when "Injure Vampirism" or "Kaahi"- based spells are in effect- any cast over will replace it.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on. 10% self injury per attack, hit or miss.
+ Upkeep: 0%
- Force Teaching:
"Ka-" type, "-ita" based skill ("Kaita" means "Self-teaching" in Dei)
Skill Description:
"To benefit all" is another internal mantra a templar adheres to, which defines their canon's original intent to be helpful to any magic type- which was lost thru time, countless deaths and aggressions from other Magic Forms, forcing the Dei to become the isolated, xenophobic and warlike group that was highlighted in AlternateS I- that was quickly changed by the formal reintroduction of the Dei Archon by the end of that saga. In the ensuing Renaissance, the entire Canon was rediscovered and along with it, came a way that will enable Linkers to allow themselves to help other users of other form- and this was "Kaita". This is, in the most simplest sense, a forcing spell that forces the buff dynamics to be bent, thus allowing application of "ka-" skills to all allies in the area, regardless of type- it is like removing a limiter in a sense. The only snag is that it can only be applied to other Templars, since it needs a conflict in the target's "Life Hymn" in order for the skill to work, since casting to one's self is equivalent of applying a cancel frequency to one's own frequency. And it naturally does not work on non Dei types. Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Allows the Dei target to "Force buff" anyone, regardless of Magic Type with "Ka-" type skills. Cannot be cast on self.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Attitude Hymn
"Ka-" type, "-ina" based skill ("Kaina" means "Self/Life Hymn" in Dei)
Skill Description:
The only passive skill that he has, and a vital skill as well, not just to him but variants of this skill to Templars everywhere. This is the basic of all Dei, regardless of being a sigiled natural templar or a sigiless artificial drone, since this skill signifies their very life force in motion, their very spirit, their very identity... and without a Life Hymn, one can not be a force user- according to Dei Canon that is. In Midchildan Medical terms, this signifies to a limited extent the "base frequency of the linker core, or "spark"- depends on who you talk to". And speaking of individual lives, Bridget's is unique, only befitting a person of his composition. True that his Hymn as the same effect as others like Ashton and Rurika, but there are is special set of effects that occur when he's in a certain state- namely being a boy and girl. When his well-being- attitude, behaviour, emotion and reaction are that of a man, the male attitude kicks in, increasing aggression and lowering his self-safety/care for self.The reverse happens when he's in touch with his female side, decreasing anger and more caring for self/others. Those states have drastic effects on his performance during battle so a sudden mood change would spell disaster.
Skill Details
+ Lasting time: Passive Skill
+ Effects: Increase in passive Health/Energy Regeneration Rate, factor dependent on the types of people beside him and the number- a max of a raise to the 8th in any computation of a Kaina-based skill. Increased attack and decreased/0 recovery rate when attitude is more manly/more testosterone/male hormones in the body system (GAR shift), Decreased attack and increased/5x (in addition to the first effect) recovery rate when attitude is more girly/more estrogen/female hormones in the body system (MOE shift).
Buff/Boost:
The "Re-" Type Skills:
Requires at least 2 Rebounder Overdrives or 1 Orbis Overdrive in operation.
Skill Description:
"Re-" type spells, commonly called "Linking" spells, are the epitome of Dei Support Spells, not just because they are like the majority of support spells, ones that strengthen the target, but also, due to the extremely different "wavelength" of Dei Users, they are able to "awaken" the target's "inner abilities" to further improve the tide of battle. What actually happens is that the Linker gives a huge amount of his/her unique mana to the target, about 50-85% of the Templar's mana pool depending on their level, and in a process that is still highly kept secret, manages to "insulate" the target's magical circuit with an "insulation" of that parted mana, protecting the base magic circuit from any outside influence, particularly AMF, since Dei users are naturally highly resistant to such impedances- due to their ever-varied base magical frequency. And being mana in itself, not only does it add to the target's mana pool (restoring the amount, not the percentage- if 85% is about 8500/10000 in the templar, only 8500 units can be restored, even if its 8500/100000), but it's unusual frequency also aids the target, amplifying/canceling wave patterns in the energy flow, resulting in a totally different flow and manner of energy- half the target's and half of the templar's. The resulting "linked" flow enables the activation of "Inner Abilites", namely variant skills of either Dei and the Target. The Device the target has can still normally process the linked flow, so there are no problems in powering down or overloading devices during linked state. Even though the base concept of linking spells is the same, each kind of force user is unique, hence having the 9 "'Paths' of the user". As for Bridget's case, he can only use this when at least two of his 'battery-type' overdrive engines and/or his 'turbocharger-type' overdrive engine are active, since the spells do consume large amounts of energy.
Skill Details - Default
+ Lasting time: Varies from the Target's magical capability and usage, from 5000 and above seconds for a low level (Rank C below), 2500-4500 seconds for a mid level (Rank A to B) and 777 to about 1500 seconds to a high level (AA and above) target. Still subject to duration change.
+ Effects: 35% in amount addition of mana to the target. AMF immunity up to the D-Type/Strength (total stoppage of Magic Linking- the AMF pulse when the Cradle was disabled), 50%-10% AMF resistance to any AMF after D-Type (Magic Evacuation/Vacuum/Degradation kinds). Unlock of certain skills, both passive and active, depending on the target. The names here are tentative, and subject to change.
+ Tax: 50%-85%
+ Upkeep: 0%
To Mid-Types:
- Magic Soul
Reizel: "Spirit of Mage"
Skill Details
+ Additonal Effects: For Mid-Type Ranged Users Only- Like Nanoha. Decreases tax and cooldown when casting spells, "Unlocks" "Split-shot", a shooting effect that splits any single coherent beam into at least 2 homing beams, with the same power output. Imagine Nanoha firing a single Divine Buster shot under the influence of Reizel, the shot speeds and once it nears the target or on command, the shot splits into at least 2 homing beams- a Nanohaverse version of the DiBison's MegaloMax attack, and "Beam Regen", a passive skill that that mimics the charging of Starlight Breaker per beam shot- using latent/free energy from the surroundings- reducing energy consumption by about 40% per shot. Hyperblasts like SLB and Minishots like Accel Shooter are not affected.
- Combat Soul
Reite: "Spirit of Warrior"
Skill Details
+ Additonal Effects: For Mid-Type Melee Users Only- Like Fate. Increases Movement and Attack Speeds, "Unlocks" "Speed Factor", a passive skill that increases damage, depending on the velocity of the blow, "Critical Reaction", a passive skill that heightens the mage's senses, increasing evasion and critical hit rate, and "Echo", an attack effect, that at random, will enable the mage to deal as much as ten times the normal damage per attack, chance dependent.
- Mission Soul
Reina: "Spirit of Priest"
Skill Details
+ Additonal Effects: For Mid-Type Supporters Only- Like Caro. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Point", an active spell in which the mage can fire off a pinpoint beam that when it hits, either pushes back the enemy or disables it- if it hits any node in the circuit, "Guardian", another active skill that "summons" 2 "options" (Vic Viper/Gradius ref) to defend the supporter or any allies- the number becomes 4 if the supporter is a non-summoner, since they have no summons to help them- familiars don't count as summons (i think), and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reina.
To Velka-Types:
- Knight Soul
Reana: "Spirit of Knight"
Skill Details
+ Additonal Effects: For Velka-Type Melee Users Only- Like Signum/Keroko. Stabbing attacks are faster and more penetrating, Slashing attacks have a wider damage swath, Cleaving attacks have bigger cleave areas and knockback and impact attacks have bigger AoE and have stun tendency. Increases defense and attack at the cost of reducing 5% mana regeneration. Panzer- spells have a 25%-50% reflective tendency.
- Arcane Soul
Reika: "Spirit of Wizard/Warlock"
Skill Details
+ Additonal Effects: For Velka-Type Ranged Users Only- Like Hayate. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Impact" (needing German translation for this), a melee skill that enables the mage to use his/her staff as a enegized hammer, knocking the target with a powerful blasted impact, and "Iron Edict" (needing German translation for this), a Velkan only applicable defense spell that improves Panzer- type spells by about 30%.
- Gospel Soul
Reiun: "Spirit of Cleric"
Skill Details
+ Additonal Effects: For Velka-Type Supporters Only- Like Shamal. Improves Healing effectivity by about 20%, reduces mana tax/usage by about 35%, "Unlocks" "Assumptio/n", an all-around support spell, much like the RO spell of the same name, reducing damage by about 50%. and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reiun.
To Dei-Types/Others:
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
- Range Soul
Reikyo: "Spirit of Ranger"
Skill Details
+ Additonal Effects: For Dei-Type Ranged Users Only- Like Rurika. Any dodge self-improvement skill with effect duration they use will also affect allies (think of it as the RO skill "wind walk"), with the exception of Kaupe-based/instant single use dodge skills, "Unlocks" "Tri-Shot", an active skill that enables the user to shoot 3 shots at once, instead of the usual double and "Seal Bolt", a special projectile attack that is similar to "Purge" but hits/affect enemies in the projectile path.
- Force Soul
Reone: "Spirit of Mystic"
Skill Details
+ Additonal Effects: For Dei-Type Supporters/Force Users Only- Like Ashton/Suzuka. Improves "Kaina" effectivity by 50%, Improves "Anima Maxima" effect by 25%, reduces casting time by 30%, "Kaizel" type spell effect conditions changed to 25% life limit before effect activation (Ashton's "Life Rebound" kicks in at 15%) and "Unlocks" "Abosolute Transfer", a Dei Transfer type support skill that enables to transfer life and energy from one target to another or empty space, regardless of alignment- can be used both supportively or offensively.
Spoiler for History:
Retrieving Level 7 Information...
30.45% Complete
====
P.S.
@ Keroko: I know you like/love traps... but Don't let Kane Order Keroko-tan T3H ORDER on this post...
That goes the same for you guys...
Busting is okay...
But...
Anyone who wrecks my core beliefs will su-*static*
*rows even faster*
And Bridget's profile finally appears after much foreshadowing
But... his original name was KYRIOS?!?!?!?!?!
Now THAT is an awesome name to have, especially with the unique and ingenious implementation of the GN Drive/Gap Generator in his skills
But... Yo-Yo Sentai?!?!?!?!?!
Asagi: OMOCHIKAERI!!!!!
Now you've done it
*runs*
PS: What's T3H ORDER?
__________________
Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
hey, no complaints to the harem per-se, but its going... too smoothly fr my tastes. Not to mention you're starting on Cinque now, who, alongside Wendi, is one of the few numbers I really like.
Well...it just happened...at least Wendi is safe...
Quote:
Originally Posted by Keroko
But then, now I have Keroko-kun to throw around and present obstacles. Overcomable obstacles, but obstacles none the less.
Which reminds me, I think Maren might recognise 'him'
*goes of to write shorty*
Eh?
Quote:
Originally Posted by Aaron008R
H-hey. Don't be mad. I like that part... I'm not against anything you've been doing...
Quote:
Originally Posted by LoweGear
With enough.... inspiration and... guidance, I think he might start doing so.
Chrono: *cough*
I sure hope not
That would be OOC for him
Quote:
Originally Posted by Saint X
Saint X rows silently...
Saint X rows around...
Saint X spots an ideal place...
Saint X drops something...
*Rows fast... Really Fast..*
"Have a Bridget..."
+++===+++===+++
Spoiler for Yo-Yo Sentai... Bri-Ranger??? OH NOES!!!:
Say Thanks to Luciferslilkitty on DA on this one!
"Bridget"
Spoiler for General Information:
Name: Kyrios Dei Rinsael. He said that he'll only say this name to his wife (ooh... Kotona Elegance tendency... name still tentative/unsure/not confirmed according to sources) Alias: "Bridget" Age: 15 Gender: Male Birthday: October 26, Dei Feast of Decem (root: decimal), the Dei God of numbers and Patron Deity of Dei Dark Magic. Hair: Blonde Yellow, unknown length and feminine Eyes: Viewpoint Chroma-Phasing from green to blue and vice versa- eye color changes from green to blue and vice versa depending on where you look at his face. (Kirika has Active Opto-Chroma-Phasing, where she can change her eye color and visual perception voluntarily) Build: Effeminate male Height:
Weight:
Homeworld: Unknown, suspected to come from an N.A.W. One of the Outer fringe worlds of the Green Zone that make up the current A.E.U. (Advanced Esotherics Union) Region, a rather independent group of star systems that border on the Bureau's Yellow 'No-go' zone. Magic System: Dei-Type Dei Magic Grade: Trainee Templar Third Grade / Initiate Templar First Grade Magic Color: White / Gray Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS. Miltary Rank: Private, Unknown Class, gets promoted to Lieutenant by the End of Rebuilt/StrikerS +2 Months. Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level. Personality: Though raised as a girl due to superstition, he still retains some male attitude. Speaks in a bishonen (almost female- well some bishonen have female seiyuu) way, tone and voice and is in many aspects, effeminate. Does not even try to act up in his clothing, and will be direct to the point when asked about his gender. Likes Teddy Bears, Spaghetti, Jasmine Flowers, and the Blue Color. He has a tendency to get lost in a room, be scared of bugs, and also the matter of being thick- especially with people around him. Mood and Attitude can shift from Male to Female in a blink of an eye. Affiliation: Newly Graduated from the TSAB academy special program for "non-conventional mages"- a group for people with non-descript Magic Types (like Prism, Dei and others- basically anything non-Mid or non-Velka), medi-magical conditions (non-life or life-threatening medicial conditions that affect a person's magical ability, like Sign Blanking- a person's inability to retain a sigil due to weak linker core lattices and weak medial system (magic circuit) flow) and 'magical geniuses' (people who are over-ranked for their age, like Nanoha, Fate and Hayate). Device/s: "Rebounder" and Orbis Device Type:
"Rebounder": Frame Device (Quotes because Frame Devices usually have no names- due to their nature and simplicity)
Orbis: Guide/Aid Device
Description:
"Rebounder": A Trio of Simple Yo-yos, Silver plated and with a neo-metallic sting that allows energy to flow from the templar to the device and vice versa. Inside mechanisms are like the regenerative yo-yo of today, but each component is a module for other magic enhancing components- also includes a "Battery" type Overdrive Engine- the Dei equivalent to the Cartridge System on Mid/Velkan Devices. Has a range of 10 feet. Does not have a standby form but is stored in his side pockets/belt strap when not in use. Can also be used as a sensing instrument, grappling tool, garrote and can also attach itself to his shoes- a makeshift pair of skates. The third yo-yo is rarely used, primarily only during "skating" can he use it as a weapon, as the first two are the "skates", during Overdrive operation, as this third yo-yo is the starter 1/sustainer battery/magneto of Orbis's Overdrive Engine and during casting of Dreamweaver, where this yo-yo is anchored to Orbis during the whirling attack.
Orbis: The metal ring around him when his' core jacket is online. It contains similar mechanisms as his yo-yo- like magic amplification/realization/transmission mechanisms, but also contains an Overdrive Engine- though this is of a Controlled Flow or "Turbocharger" configuration. And like all Guide/Aid Devices (since they are the equivalents of Intelligent/Unison Devices) it has an AI (appropriately) named Roger (yes, taking the form of the Teddy Bear). Standby form is his belt.
Spoiler for Skills and Spells:
Spell/Skill List:
Due to Bridget's unique style of both attack and magic, his spell/skill list has been divided into two parts, Normal and Overdrive. Normal Skills/Spells are those that can be executed with or without magical addition/infusion and can be executed under Overdrive Condition as well. Overdrive Skills require at least one or more Overdrive Engines active to cast/use.
Spoiler for Normal Skills/Spells:
Normal Skills/Spells:
Offensive:
String Arts:
To summarize this complex form of fighting, this is basically, in the Terran mindset, yo-yo tricks that have been adapted for offense, as well as the plain "swinging" around of the yoyo. As long as these are not magically infused, they do not count into the "Es-Type" skills shown below.
A Noted Move:
- Rebound Drift:
Using excellent string control, Bridget leaves a yo-yo either suspended in midair, hanging from the roof or standing on the floor for up to 2 minutes. As soon as a target closes enough to the drifter, he quickly infuses the drifter with magic and does either an instant Strike Sweep or Bind Loop, often followed by Power Slam a millisecond after depending on the situation.
Es-Type Skills:
To summarize, these are the magically infused attacks involving the Yo-yos. Though these skills can be spammed, the most powerful of them, Power Slam, requires that a preliminary Es- skill be used before being casted, as if not done properly, the attack will not even act up- the yo-yo casted that way for a supposed Slam will only be non-magical- as well as having a high degree of accuracy error- the preliminary skill acting as a marker/sight for the attack. Also included in the list of Es- skills is one of the "Impossible" attacks listed by the Dei Canon- impossible being the combination of at least 2 Es- skills and being an AoE Skill, which Dei only limits to those Templars holding melee weapons and have enough secondary (weapon arts like Kendo) mastery, Advanced Guide/Aid Devices and Key Device Users.
- Strike Sweep:
"Es-" Type, "-Tun" based skill ("Estun" means "Destroy Average" in Dei).
Skill Description:
This is basically the magically infused version of the "String Arts", wherein Bridget infuses his mana to deal more damage and allow penetration into AMF shielding- even though most of his attacks are purely kinetic, they never pack enough punch to leave dents in drone metal, whereas magically infused attacks can leave dents and even put holes by chance. This is also one of the preparatory skills before casting Power Slam, more powerful and faster but less accurate than Bind Loop.
- Bind Loop:
"Es-" Type, "-Ka" based skill ("Eska" means "Alter Speed" in Dei).
Skill Description:
The only Magical Bind in Bridget's arsenal. It involves Looping the infused yo-yo string around the target, with the yoyo returning to the user's hand, affecting movement- sometimes stopping the enemy. Since it involves the yo-yos themselves in the attack, Bridget can only bind two at a time, and with each bind dealt, Power Slam's attack rating is halved by one bind and totally is nonexistent by two binds, as he had already used up the other free yo-yo to tie another up. This is also one of the preparatory skills before casting Power Slam, less powerful and slower but more accurate than Strike Sweep.
- Power Slam/Strike:
"Es-" Type, "-Ma" based skill ("Esma" means "Destroy All" in Dei).
Skill Description:
Bridget's Signature Heavy Magical Attack. Involving a preparatory Es- skill such as Strike Sweep and/or Bind Loop, this attack involves 1-10 heavy strikes of the yo-yo on the enemy that was "targeted" by the preparatory attacks. It has a tendency of not just being able to hit the enemy, but also place dents or if critical hits, tear at or put holes in the enemy- though it happens rarely due to the impact nature of the attack. The degree or attack rating of this skill is dependent on the preparatory skill used, as it involves any free-handed yo-yos at that moment, a maximum of two. There are no issues when using Strike Sweep, but during Bind Loop usage, the number of free-handed yo-yos drops to 1 or even none if two are being bound separately. Bridget's common tactic is to use his lefthand yoyo to bind and use the free righthand yoyo to deal the Slams.
Spoiler for How Es- Type Skills are chained:
"I have to guess the range of the target before i really strike it." Bridget spoke as she threw the righthand yoyo out towards the gadget. "Hit or miss it does not matter..."
The yoyo did miss, the mechanical attacker just backing a bit. But...
"Because..." she further continued the line. "As long as i know the distance... I can hit..."
She quickly swung the lefthand yoyo out as she quickly retracted the righthand yoyo back in.
"Hit it with all I've got!!!"
the lefthand yoyo went fast, the drone attempting to bar it with its AMF field- but it simply passed thru.
"Impossible!" Colette and Yu jointly spoke.
"That field weakened us and our attacks, but hers..." Eika thought. "And that strange seal... somethings up!"
And so the lefthand yoyo hits hard, denting the drone's metal body, quickly followed by the just rebounded righthand yoyo, brought to the target full force by the centrifugal motion that Bridget imparted as initial light strike. and then, the heavy yoyo strikes followed one after the other- ten in total, making the drone stagger, land hard on the floor and fizzle out.
- Dreamweaver
"Es-" Type, "-Kai" based skill ("Eskai" means "Destroy Random" in Dei- one of the few 'impossible' attacks- as it involves mixing two or more "Es-Type" attacks.).
Skill Description:
A very mysterious, powerful yet beautiful attack- a combination of Strike Sweep and Power Slam using not 2 but three yo-yos (both hands and the one attached to the ring during overdrive) that covers the maximum range of Bridget's yo-yos in an almost spherical area- almost because he's standing on a floor- only during airborne does the area become spherical. It is also his only cutting attack, but with a fairly low rate of that occurring- due to the random occurrences of either Sweep or Slam, anything caught up in it are sure to not escape unscathed. Even though this skill needs three Overdrive Engines to execute (Orbis' and the handed Rebounders, four if the intent was (though not intended directly) suicidal), it has been placed here because of it being an Es- skill. To put it simply, it is a whirling storm of hard yoyo impacts and the occasional cutting line. And after execution Bridget will surely faint from being dizzy and tired after such hard execution.
Defensive:
- String Guard:
Skill Description:
His default shield type spell, formed by the looping of his yo-yo's neo-metallic string in one of 4 configurations; a star shape when standing up, a kite shape when airborne, an A-Frame shape when kneeling/prone and finally when he swings his yoyos around in orbit around and around during running/moving. Like most shields, it can only withstand attacks in one direction and is vulnerable to shield breaking attacks.
Skill Details:
+ Lasting time: Instant and Will-Dependent
+ Effects: Deflect/Block any single directional attack, 100% chance, S+ and below skills are affected. Shield breaking attacks only have 40% chance of being blocked.
+ Tax: None
+ Upkeep: None
- Ring (Influence/Tension) Barrier:
Skill Description:
His default barrier, able to block attacks from any direction when powered on. Due to a lack of effective shielding, as his String Guard can only protect so much, this is the only default shield he has on. It has two 'Power Settings", half and full. A "half power" shield can only deflect ranged and cushion melee attacks, but only to a limited degree and power range, though its advantage is that it can be left on for long periods. a "full power" shield can block most shots, but can be taxing on the mage per hit blocked. Sometimes in some situations, this barrier can assist in conjunction with the string guard for better protection- but it is considered a full power setting and thus suffer the same limitations as full power outright.
Skill Details:
Half Power:
+ Lasting time: indefinite
+ Effects: Deflect Ranged Attacks, 25% chance / Reduce 35% of Melee Damage, 25% chance. AA+ and below skills are affected.
+ Tax: 1~5% per hit deflected/cushioned
+ Upkeep: 1%
Full Power
+ Lasting time: indefinite, until the mage runs out of mana/energy
+ Effects: Full deflect/block any attack, 100% chance, S+ and below skills affected
+ Tax: 10~105% per hit deflected/cushioned
+ Upkeep: 10~25%
Overdrive:
It is a special state in which a Dei device undergoes to provide more energy and boost effects for the user- as for Bridget, it increases his energy regeneration rate, and increases his attacks by about 30%. This ability is not able to raise a person's magical ranking, the Overdrive Engine is primarily used to overproduce mana so that some spells that consume huge amounts of energy can be used- and overdriving can have side effects, especially when two or more are in operation- an effect called "Harmonic Resonance" can occur, shutting down or burning the magic circuit of the user- most templars can only handle 2-4 Overdrives at once and 4 is considered suicide. During operation, he can also release 'light particles' that can render any AMF useless within an area around him, which is in reality some of his overproduced mana- the so called Gap Generator or GN ((AMF) Gap Neutralizing) Field- only 1 in 10000 Standard Dei Devices can do this naturally- Gap Generator is supposed to be learned and takes long to master or being to a point that Bridget can do it- and GN Drives wholesale are insanely hard to build. Though in Bridget's case, instead of being refreshed after an overdrive session, it takes him out- well if you're a battery and you have to power at least three motors, wouldn't you be exhausted?
Spoiler for Overdrive Skills/Spells:
Overdrive Skills:
Defensive:
Ka-Type Spells
Requires at least 1 Overdrive Engine Active
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
- Critical Restoration:
"Ka-" type, "-izel" based skill ("Kaizel" means "Self-restoration" in Dei)
Skill Description:
A powerful chant that enables a Dei Linker (buffer) to store a tremendous amount of restorative energy in their, or in another target's body. This stored energy, like all "Ka-" spells, have a lasting time and will disperse easily and harmlessly when the time limit is up, or unless the target's health is so low that it is almost to the point of death. Then at that certain low life point, like 5% with Bridget's level of this skill, this energy is released, the ensuing rush fast healing injuries, but with an overload of pain as all injury healing is accelerated 1000% faster than natural during this process. The target may faint due to the overload of pain signals unless they are either under the influence of painkillers or some other mental occupation ability. Dei Templars naturally overcome this dire pain by means of their passive "Ka-" type skill "Kaina" or Life Hymn- but reduction is only just slight to keep consciousness in- as for other Magic Types, that is up to the person applied with this buff. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until the effect kicks in.
+ Effects: Total restoration of target HP, but the target must be at the 5% HP mark to it to take effect.
+ Tax: 25% upon cast without this buff on, 80% when cast with this buff still on.
+ Upkeep: 0~25% depending on the mage/target injury/damage upon casting- the more damaged/injured the higher.
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Injure Vampirism:
"Ka-" type, "-ahi" based skill ("Kaahi" means "Self-recovery" in Dei)
Skill Description:
One of the strangest buffs in the Dei Canon is the "Kaahi" based skills, for they require real time injury to take effect. It is a personal aura that "captures" not just the life force of the area, but also the life force lost by the live injury and restores it to the user, but as with unconverted and spent life force, only a fraction can be restored to the user- so this buff is only useful when trying to prevent death or at low level injuries- but unlike pure skills of this basing- which only work in the face of just manual damage, Injure Vampirism can work not just in the face of manual damage, but in all kinds of damages, magical, skill or any- really helpful in the face of life degrading spells. But there is a drawback, self-inflicted injuries by any means cannot activate the effect, and hence, a person with this buff on, when buffed by a "Kaiun" based spell, will be replaced by that said spell in place. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Restores 1~7% (nominal) of spent life energy when user is injured or taking damage in any way. Cannot be cast when "Sacrifice Edict" or "Kaiun"- based spells are in effect- any cast over will replace it.
+ Tax:30% upon cast without this buff on, 75% when cast with this buff still on.
+ Upkeep: 10%
- Sacrifice Edict:
"Ka-" type, "-iun" based skill ("Kaiun" means "Self-sacrifice" in Dei)
Skill Description:
"My Life for the Cause..." one of the deeper mantras of a Templar, which not just defines their duty to their Canon, but also their people as well. This Spell, relatively new in the long history of the form, takes this mantra to a literal meaning. This is the inverse of "Kaahi", which means that the person's life force is used to increase damages dealt to an enemy, instead of absorbing health from damage. This is the ultimate act that a templar can do, it is basically their version of the Terran Suicide attack- and also a reason why artificial mages are being promoted, since after being damaged, they can simply be repaired and be sent back, whereas lives are more expensive. But If you think that applying a "Kaizel" based skill would alleviate the problem, that is where you're wrong- because each attack under "Kaiun" influence has the same pain factor as being acted upon by "Kaizel" effects- as soon as your Kaiun wears off and in the process sets off your Kaizel, you will surely faint or even die from the overload of pain regardless of whatever you do- unless you can turn off the release of the neurotransmitters for pain physically- any chemical means is fatal. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". This is a skill of last resort!!! Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or after 5 attacks, skills included, hit or miss.
+ Effects: 1000% increase in attack for 5 attacks, skills included, hit or miss. Cannot be cast when "Injure Vampirism" or "Kaahi"- based spells are in effect- any cast over will replace it.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on. 10% self injury per attack, hit or miss.
+ Upkeep: 0%
- Force Teaching:
"Ka-" type, "-ita" based skill ("Kaita" means "Self-teaching" in Dei)
Skill Description:
"To benefit all" is another internal mantra a templar adheres to, which defines their canon's original intent to be helpful to any magic type- which was lost thru time, countless deaths and aggressions from other Magic Forms, forcing the Dei to become the isolated, xenophobic and warlike group that was highlighted in AlternateS I- that was quickly changed by the formal reintroduction of the Dei Archon by the end of that saga. In the ensuing Renaissance, the entire Canon was rediscovered and along with it, came a way that will enable Linkers to allow themselves to help other users of other form- and this was "Kaita". This is, in the most simplest sense, a forcing spell that forces the buff dynamics to be bent, thus allowing application of "ka-" skills to all allies in the area, regardless of type- it is like removing a limiter in a sense. The only snag is that it can only be applied to other Templars, since it needs a conflict in the target's "Life Hymn" in order for the skill to work, since casting to one's self is equivalent of applying a cancel frequency to one's own frequency. And it naturally does not work on non Dei types. Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Allows the Dei target to "Force buff" anyone, regardless of Magic Type with "Ka-" type skills. Cannot be cast on self.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Attitude Hymn
"Ka-" type, "-ina" based skill ("Kaina" means "Self/Life Hymn" in Dei)
Skill Description:
The only passive skill that he has, and a vital skill as well, not just to him but variants of this skill to Templars everywhere. This is the basic of all Dei, regardless of being a sigiled natural templar or a sigiless artificial drone, since this skill signifies their very life force in motion, their very spirit, their very identity... and without a Life Hymn, one can not be a force user- according to Dei Canon that is. In Midchildan Medical terms, this signifies to a limited extent the "base frequency of the linker core, or "spark"- depends on who you talk to". And speaking of individual lives, Bridget's is unique, only befitting a person of his composition. True that his Hymn as the same effect as others like Ashton and Rurika, but there are is special set of effects that occur when he's in a certain state- namely being a boy and girl. When his well-being- attitude, behaviour, emotion and reaction are that of a man, the male attitude kicks in, increasing aggression and lowering his self-safety/care for self.The reverse happens when he's in touch with his female side, decreasing anger and more caring for self/others. Those states have drastic effects on his performance during battle so a sudden mood change would spell disaster.
Skill Details
+ Lasting time: Passive Skill
+ Effects: Increase in passive Health/Energy Regeneration Rate, factor dependent on the types of people beside him and the number- a max of a raise to the 8th in any computation of a Kaina-based skill. Increased attack and decreased/0 recovery rate when attitude is more manly/more testosterone/male hormones in the body system (GAR shift), Decreased attack and increased/5x (in addition to the first effect) recovery rate when attitude is more girly/more estrogen/female hormones in the body system (MOE shift).
Buff/Boost:
The "Re-" Type Skills:
Requires at least 2 Rebounder Overdrives or 1 Orbis Overdrive in operation.
Skill Description:
"Re-" type spells, commonly called "Linking" spells, are the epitome of Dei Support Spells, not just because they are like the majority of support spells, ones that strengthen the target, but also, due to the extremely different "wavelength" of Dei Users, they are able to "awaken" the target's "inner abilities" to further improve the tide of battle. What actually happens is that the Linker gives a huge amount of his/her unique mana to the target, about 50-85% of the Templar's mana pool depending on their level, and in a process that is still highly kept secret, manages to "insulate" the target's magical circuit with an "insulation" of that parted mana, protecting the base magic circuit from any outside influence, particularly AMF, since Dei users are naturally highly resistant to such impedances- due to their ever-varied base magical frequency. And being mana in itself, not only does it add to the target's mana pool (restoring the amount, not the percentage- if 85% is about 8500/10000 in the templar, only 8500 units can be restored, even if its 8500/100000), but it's unusual frequency also aids the target, amplifying/canceling wave patterns in the energy flow, resulting in a totally different flow and manner of energy- half the target's and half of the templar's. The resulting "linked" flow enables the activation of "Inner Abilites", namely variant skills of either Dei and the Target. The Device the target has can still normally process the linked flow, so there are no problems in powering down or overloading devices during linked state. Even though the base concept of linking spells is the same, each kind of force user is unique, hence having the 9 "'Paths' of the user". As for Bridget's case, he can only use this when at least two of his 'battery-type' overdrive engines and/or his 'turbocharger-type' overdrive engine are active, since the spells do consume large amounts of energy.
Skill Details - Default
+ Lasting time: Varies from the Target's magical capability and usage, from 5000 and above seconds for a low level (Rank C below), 2500-4500 seconds for a mid level (Rank A to B) and 777 to about 1500 seconds to a high level (AA and above) target. Still subject to duration change.
+ Effects: 35% in amount addition of mana to the target. AMF immunity up to the D-Type/Strength (total stoppage of Magic Linking- the AMF pulse when the Cradle was disabled), 50%-10% AMF resistance to any AMF after D-Type (Magic Evacuation/Vacuum/Degradation kinds). Unlock of certain skills, both passive and active, depending on the target. The names here are tentative, and subject to change.
+ Tax: 50%-85%
+ Upkeep: 0%
To Mid-Types:
- Magic Soul
Reizel: "Spirit of Mage"
Skill Details
+ Additonal Effects: For Mid-Type Ranged Users Only- Like Nanoha. Decreases tax and cooldown when casting spells, "Unlocks" "Split-shot", a shooting effect that splits any single coherent beam into at least 2 homing beams, with the same power output. Imagine Nanoha firing a single Divine Buster shot under the influence of Reizel, the shot speeds and once it nears the target or on command, the shot splits into at least 2 homing beams- a Nanohaverse version of the DiBison's MegaloMax attack, and "Beam Regen", a passive skill that that mimics the charging of Starlight Breaker per beam shot- using latent/free energy from the surroundings- reducing energy consumption by about 40% per shot. Hyperblasts like SLB and Minishots like Accel Shooter are not affected.
- Combat Soul
Reite: "Spirit of Warrior"
Skill Details
+ Additonal Effects: For Mid-Type Melee Users Only- Like Fate. Increases Movement and Attack Speeds, "Unlocks" "Speed Factor", a passive skill that increases damage, depending on the velocity of the blow, "Critical Reaction", a passive skill that heightens the mage's senses, increasing evasion and critical hit rate, and "Echo", an attack effect, that at random, will enable the mage to deal as much as ten times the normal damage per attack, chance dependent.
- Mission Soul
Reina: "Spirit of Priest"
Skill Details
+ Additonal Effects: For Mid-Type Supporters Only- Like Caro. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Point", an active spell in which the mage can fire off a pinpoint beam that when it hits, either pushes back the enemy or disables it- if it hits any node in the circuit, "Guardian", another active skill that "summons" 2 "options" (Vic Viper/Gradius ref) to defend the supporter or any allies- the number becomes 4 if the supporter is a non-summoner, since they have no summons to help them- familiars don't count as summons (i think), and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reina.
To Velka-Types:
- Knight Soul
Reana: "Spirit of Knight"
Skill Details
+ Additonal Effects: For Velka-Type Melee Users Only- Like Signum/Keroko. Stabbing attacks are faster and more penetrating, Slashing attacks have a wider damage swath, Cleaving attacks have bigger cleave areas and knockback and impact attacks have bigger AoE and have stun tendency. Increases defense and attack at the cost of reducing 5% mana regeneration. Panzer- spells have a 25%-50% reflective tendency.
- Arcane Soul
Reika: "Spirit of Wizard/Warlock"
Skill Details
+ Additonal Effects: For Velka-Type Ranged Users Only- Like Hayate. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Impact" (needing German translation for this), a melee skill that enables the mage to use his/her staff as a enegized hammer, knocking the target with a powerful blasted impact, and "Iron Edict" (needing German translation for this), a Velkan only applicable defense spell that improves Panzer- type spells by about 30%.
- Gospel Soul
Reiun: "Spirit of Cleric"
Skill Details
+ Additonal Effects: For Velka-Type Supporters Only- Like Shamal. Improves Healing effectivity by about 20%, reduces mana tax/usage by about 35%, "Unlocks" "Assumptio/n", an all-around support spell, much like the RO spell of the same name, reducing damage by about 50%. and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reiun.
To Dei-Types/Others:
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
- Range Soul
Reikyo: "Spirit of Ranger"
Skill Details
+ Additonal Effects: For Dei-Type Ranged Users Only- Like Rurika. Any dodge self-improvement skill with effect duration they use will also affect allies (think of it as the RO skill "wind walk"), with the exception of Kaupe-based/instant single use dodge skills, "Unlocks" "Tri-Shot", an active skill that enables the user to shoot 3 shots at once, instead of the usual double and "Seal Bolt", a special projectile attack that is similar to "Purge" but hits/affect enemies in the projectile path.
- Force Soul
Reone: "Spirit of Mystic"
Skill Details
+ Additonal Effects: For Dei-Type Supporters/Force Users Only- Like Ashton/Suzuka. Improves "Kaina" effectivity by 50%, Improves "Anima Maxima" effect by 25%, reduces casting time by 30%, "Kaizel" type spell effect conditions changed to 25% life limit before effect activation (Ashton's "Life Rebound" kicks in at 15%) and "Unlocks" "Abosolute Transfer", a Dei Transfer type support skill that enables to transfer life and energy from one target to another or empty space, regardless of alignment- can be used both supportively or offensively.
Spoiler for History:
Retrieving Level 7 Information...
30.45% Complete
Well...the pink one...and the white one are cute
But I guess they're still traps
Well, Wodan is basically an alternative universe version of him, after the Zengar in that universe was killed, and was then revived and transformed into an android.
Quote:
Originally Posted by USB500
Wodan = Zengar resurrected from death and turned into cyborg (in Super Robot Wars, Wodan is from Shadow Mirror universe and sent to Earth to guard the Earth Cradle. He met Zengar and became obsessed of defeating him so he could become Wodan Ymir -- Sword of Magus -- not W15).
So yeah.
Although how Keroko-kun will treat Keroko-chan in the future is up to you.
Naruhodo. And no, Keroko-kun won't act like that. Too much effort for something that doesn't even matter to him. He knows he is a copy, but he has neither the originals memory nor her body, nor her personallity. Trying to 'become' her is laughable to him.
Quote:
Originally Posted by Aaron008R
Definitely not!
And it's not like HayateXAurion will reach beyond crack, anyway. No, no. That's why Grandis was made for Hayate, right?
Speaking of which, any news of the front?
Quote:
Originally Posted by FlameSparkZ
Well...it just happened...at least Wendi is safe...
Small comfort.
Quote:
Originally Posted by FlameSparkZ
Eh?
*playfull grin* Oh, you'll see, you'll see.
Quote:
Originally Posted by Saint X
@ Keroko: I know you like/love traps... but Don't let Kane Order Keroko-tan T3H ORDER on this post...
That goes the same for you guys...
Busting is okay...
But...
Anyone who wrecks my core beliefs will su-*static*
*rows even faster*
I don't see why she would, Keroko-tan blasts canon inconcistencies, not h4xx.
That's my job.
Quote:
Originally Posted by Saint X
Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS.
Uhm... There's no such thing as a BB+ rating, you know.
Quote:
Originally Posted by Saint X
Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level.
Not buying him going from A+ to S, didn't we already go over this with Reiji? AA, maybe AAA at most. High consequences if going AAA.
Quote:
Originally Posted by Saint X
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
Allright, time for details. Define 'any kind of attack' would Bridget be able to block, say, a Starlight Breaker? Of so, then this abillity is by default overpowered.
Quote:
Originally Posted by Saint X
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
A single perfect dodge... sounds reasonable, what's the cooldown on this spell?
Quote:
Originally Posted by Saint X
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
Arisa? Heh, I see Burning Arisa references here. AlternateS stuff I asume?
However, I do want to know how long the fuuzetsu can be active. 3 times more hits for is already powerfull, but the duration can make it extremely h4xx
I don't see why she would, Keroko-tan blasts canon inconcistencies, not h4xx.
That's my job.
Quote:
Originally Posted by Keroko
Uhm... There's no such thing as a BB+ rating, you know.
well just a minor alteration/fine measurement... you can take it/group it as a B+
will edit...
Quote:
Originally Posted by Keroko
Not buying him going from A+ to S, didn't we already go over this with Reiji? AA, maybe AAA at most. High consequences if going AAA.
Rough Threat measurement not real mage rank... how would an enemy view him as?
Even the calm, peaceful and silent forest has some dangers...
I based it on some factors- well mostly being the fact of being an unknown type... and that my info is not yet complete.
But i can tone it down to AAA at most for over-reaction- well since from this point on, the TSAB will be looking and observing...
Will edit...
Quote:
Originally Posted by Keroko
Allright, time for details. Define 'any kind of attack' would Bridget be able to block, say, a Starlight Breaker? Of so, then this abillity is by default overpowered.
Oh yes... i forgot about SLB...
Will change AoE effect to "just barely protecting" of course if it's a low level/effect AoE spell, expect something to reflect
how about this?
Quote:
Reflects any kind of Single target magic, even support spells 2x. Protects the user against AoE spells for two blows (with SLB: protects against the initial shockwave and firt .5 seconds of being within the AoE) with 10% 2x reflect chance with/at low level AoE spells (A class and below)
I need some more suggestions if you don't mind.
the Original spell i based this on can reflect massive AoE like SG and LoV - perfect for irritating/killing KS wizards in RO PvP- if you can cast it fast enough. serves as a fine way to pwn HWizzies and Profs in RO Privvies...
Quote:
Originally Posted by Keroko
A single perfect dodge... sounds reasonable, what's the cooldown on this spell?
about 13 mins after being dispelled. another 777 seconds.
*smacks head*
I forgot to place the cooldown... same number of seconds as well for last effect... 777 seconds after being dispelled
Quote:
Originally Posted by Keroko
Arisa? Heh, I see Burning Arisa references here. AlternateS stuff I asume?
Partly
Quote:
Originally Posted by Keroko
However, I do want to know how long the fuuzetsu can be active. 3 times more hits for is already powerfull, but the duration can make it extremely h4xx
Instant only... what defines instant?
about 0.5-1.0 second... and for about 1-5 uses only
Will update
====
waaaah *runs like crazy* it seems that i need to do more updates and fixes!
Thanks Keroko.
And what is the overall view on the character?
Lemme see... passed Tier 1...
almost passed Tier 2...
that makes it about at least 2 Tiers more before he can join any group...
Oh didn't you know? But now I guess Rebuilt of Hayate isn't so surprising anymore...
...:
*RUNS*
Quote:
Originally Posted by LoweGear
*prays for Kha's soul*
Wesson's smarter than he usually is, and is quite able to take down the RTS-Queen Gwen in a straight match
Now I see.
Quote:
Originally Posted by LoweGear
Justice Be Done
FOR THE EMPEROR!!!
Quote:
Originally Posted by Aaron008R
Did you get the material I posted?
"The Imperium has benefited greatly from your contribution."
Quote:
Originally Posted by Aaron008R
I'll put it in as well.
No need to bother if you never had Kha in mind.
Quote:
Originally Posted by Aaron008R
I just overreacted since you all seemed to experience explosion of brains...
Thanks.
To me, that is praise.
*RUNS*
Quote:
Originally Posted by Aaron008R
KHAtastrophy Breaker?
There seems to be a pattern in the suggestions...
Quote:
Originally Posted by Aaron008R
Spoiler for I imagined they'd be like this...:
The boy learned well.
Quote:
Originally Posted by Aaron008R
Not to mention the time when she profusely apologized later, where Kha says something stupid that causes Keroko-chan to pound him more.
Hmm... I didn't think that far, but yeah this works!
Kha:
Quote:
Originally Posted by Aaron008R
TORAPU KEROKO?!?!
AN OC?!?!
USODAAA!!!!
W-wh-wha-WHAT THE HELL!!!
This is so awesome and yet so CRACKish at the same time!!!
Though the reproducittion of Neltharion's taint is quite frightening, though...
Anyway, welcome to the OC world, officially, Keroko-kun.
*Khrack growing*
Quote:
Originally Posted by Aaron008R
3Aces: Thank you~!
[Lowe Vision]
...
...
...
Fate, Nekomimi and looking absolutely delectable: "Kha-chan... Arigatou~~!"
[/Lowe Vision]
"Ikuyo, Feito-chan~~! <3"
*jumps into computer screen*
Quote:
Originally Posted by Aaron008R
*applause*
Quote:
Originally Posted by Aaron008R
N-NA-NAN-NANDA KOREGAAAA!!!!!!!
PHOENIXFLAAAAARRREEE!!!!!
T-this is... This is... To a certain degree... Well within Aurion's capabilities in acting out menacing personas... Oh man... This is still EPIC even though it does not compute! Expecially Leona's inner reactions... DOES NOT COMPUTE MORE!!!
KISAMAAA!!!!
Anyway, I was amused. Thanks. :3 And Aurion is still 39 in GuardianS. So he's definitely not in his fifties... >.>
The Aaron Breaker seems to become rather clunky on people with IGNs having more than 2 syllables.
Quote:
Originally Posted by Keroko
Wow, I didn't expect my double doze of crack to be recieved so well.
Guess I'll have to start writing more Jail&Co related stories now.
*Khrack grows still*
Quote:
Originally Posted by Keroko
This Kane:
Quote:
Originally Posted by Saint X
Saint X rows silently...
Saint X rows around...
Saint X spots an ideal place...
Saint X drops something...
*Rows fast... Really Fast..*
"Have a Bridget..."
+++===+++===+++
Spoiler for Yo-Yo Sentai... Bri-Ranger??? OH NOES!!!:
Say Thanks to Luciferslilkitty on DA on this one!
"Bridget"
Spoiler for General Information:
Name: Kyrios Dei Rinsael. He said that he'll only say this name to his wife (ooh... Kotona Elegance tendency... name still tentative/unsure/not confirmed according to sources) Alias: "Bridget" Age: 15 Gender: Male Birthday: October 26, Dei Feast of Decem (root: decimal), the Dei God of numbers and Patron Deity of Dei Dark Magic. Hair: Blonde Yellow, unknown length and feminine Eyes: Viewpoint Chroma-Phasing from green to blue and vice versa- eye color changes from green to blue and vice versa depending on where you look at his face. (Kirika has Active Opto-Chroma-Phasing, where she can change her eye color and visual perception voluntarily) Build: Effeminate male Height:
Weight:
Homeworld: Unknown, suspected to come from an N.A.W. One of the Outer fringe worlds of the Green Zone that make up the current A.E.U. (Advanced Esotherics Union) Region, a rather independent group of star systems that border on the Bureau's Yellow 'No-go' zone. Magic System: Dei-Type Dei Magic Grade: Trainee Templar Third Grade / Initiate Templar First Grade Magic Color: White / Gray Mage Rank: BB+, gets promoted to A+ upon the end of Rebuilt/StrikerS. Miltary Rank: Private, Unknown Class, gets promoted to Lieutenant by the End of Rebuilt/StrikerS +2 Months. Threat Level: A+, may go as high as AAA depending on the situation. An over-reaction can even draw S in threat level. Personality: Though raised as a girl due to superstition, he still retains some male attitude. Speaks in a bishonen (almost female- well some bishonen have female seiyuu) way, tone and voice and is in many aspects, effeminate. Does not even try to act up in his clothing, and will be direct to the point when asked about his gender. Likes Teddy Bears, Spaghetti, Jasmine Flowers, and the Blue Color. He has a tendency to get lost in a room, be scared of bugs, and also the matter of being thick- especially with people around him. Mood and Attitude can shift from Male to Female in a blink of an eye. Affiliation: Newly Graduated from the TSAB academy special program for "non-conventional mages"- a group for people with non-descript Magic Types (like Prism, Dei and others- basically anything non-Mid or non-Velka), medi-magical conditions (non-life or life-threatening medicial conditions that affect a person's magical ability, like Sign Blanking- a person's inability to retain a sigil due to weak linker core lattices and weak medial system (magic circuit) flow) and 'magical geniuses' (people who are over-ranked for their age, like Nanoha, Fate and Hayate). Device/s: "Rebounder" and Orbis Device Type:
"Rebounder": Frame Device (Quotes because Frame Devices usually have no names- due to their nature and simplicity)
Orbis: Guide/Aid Device
Description:
"Rebounder": A Trio of Simple Yo-yos, Silver plated and with a neo-metallic sting that allows energy to flow from the templar to the device and vice versa. Inside mechanisms are like the regenerative yo-yo of today, but each component is a module for other magic enhancing components- also includes a "Battery" type Overdrive Engine- the Dei equivalent to the Cartridge System on Mid/Velkan Devices. Has a range of 10 feet. Does not have a standby form but is stored in his side pockets/belt strap when not in use. Can also be used as a sensing instrument, grappling tool, garrote and can also attach itself to his shoes- a makeshift pair of skates. The third yo-yo is rarely used, primarily only during "skating" can he use it as a weapon, as the first two are the "skates", during Overdrive operation, as this third yo-yo is the starter 1/sustainer battery/magneto of Orbis's Overdrive Engine and during casting of Dreamweaver, where this yo-yo is anchored to Orbis during the whirling attack.
Orbis: The metal ring around him when his' core jacket is online. It contains similar mechanisms as his yo-yo- like magic amplification/realization/transmission mechanisms, but also contains an Overdrive Engine- though this is of a Controlled Flow or "Turbocharger" configuration. And like all Guide/Aid Devices (since they are the equivalents of Intelligent/Unison Devices) it has an AI (appropriately) named Roger (yes, taking the form of the Teddy Bear). Standby form is his belt.
Spoiler for Skills and Spells:
Spell/Skill List:
Due to Bridget's unique style of both attack and magic, his spell/skill list has been divided into two parts, Normal and Overdrive. Normal Skills/Spells are those that can be executed with or without magical addition/infusion and can be executed under Overdrive Condition as well. Overdrive Skills require at least one or more Overdrive Engines active to cast/use.
Spoiler for Normal Skills/Spells:
Normal Skills/Spells:
Offensive:
String Arts:
To summarize this complex form of fighting, this is basically, in the Terran mindset, yo-yo tricks that have been adapted for offense, as well as the plain "swinging" around of the yoyo. As long as these are not magically infused, they do not count into the "Es-Type" skills shown below.
A Noted Move:
- Rebound Drift:
Using excellent string control, Bridget leaves a yo-yo either suspended in midair, hanging from the roof or standing on the floor for up to 2 minutes. As soon as a target closes enough to the drifter, he quickly infuses the drifter with magic and does either an instant Strike Sweep or Bind Loop, often followed by Power Slam a millisecond after depending on the situation.
Es-Type Skills:
To summarize, these are the magically infused attacks involving the Yo-yos. Though these skills can be spammed, the most powerful of them, Power Slam, requires that a preliminary Es- skill be used before being casted, as if not done properly, the attack will not even act up- the yo-yo casted that way for a supposed Slam will only be non-magical- as well as having a high degree of accuracy error- the preliminary skill acting as a marker/sight for the attack. Also included in the list of Es- skills is one of the "Impossible" attacks listed by the Dei Canon- impossible being the combination of at least 2 Es- skills and being an AoE Skill, which Dei only limits to those Templars holding melee weapons and have enough secondary (weapon arts like Kendo) mastery, Advanced Guide/Aid Devices and Key Device Users.
- Strike Sweep:
"Es-" Type, "-Tun" based skill ("Estun" means "Destroy Average" in Dei).
Skill Description:
This is basically the magically infused version of the "String Arts", wherein Bridget infuses his mana to deal more damage and allow penetration into AMF shielding- even though most of his attacks are purely kinetic, they never pack enough punch to leave dents in drone metal, whereas magically infused attacks can leave dents and even put holes by chance. This is also one of the preparatory skills before casting Power Slam, more powerful and faster but less accurate than Bind Loop.
- Bind Loop:
"Es-" Type, "-Ka" based skill ("Eska" means "Alter Speed" in Dei).
Skill Description:
The only Magical Bind in Bridget's arsenal. It involves Looping the infused yo-yo string around the target, with the yoyo returning to the user's hand, affecting movement- sometimes stopping the enemy. Since it involves the yo-yos themselves in the attack, Bridget can only bind two at a time, and with each bind dealt, Power Slam's attack rating is halved by one bind and totally is nonexistent by two binds, as he had already used up the other free yo-yo to tie another up. This is also one of the preparatory skills before casting Power Slam, less powerful and slower but more accurate than Strike Sweep.
- Power Slam/Strike:
"Es-" Type, "-Ma" based skill ("Esma" means "Destroy All" in Dei).
Skill Description:
Bridget's Signature Heavy Magical Attack. Involving a preparatory Es- skill such as Strike Sweep and/or Bind Loop, this attack involves 1-10 heavy strikes of the yo-yo on the enemy that was "targeted" by the preparatory attacks. It has a tendency of not just being able to hit the enemy, but also place dents or if critical hits, tear at or put holes in the enemy- though it happens rarely due to the impact nature of the attack. The degree or attack rating of this skill is dependent on the preparatory skill used, as it involves any free-handed yo-yos at that moment, a maximum of two. There are no issues when using Strike Sweep, but during Bind Loop usage, the number of free-handed yo-yos drops to 1 or even none if two are being bound separately. Bridget's common tactic is to use his lefthand yoyo to bind and use the free righthand yoyo to deal the Slams.
Spoiler for How Es- Type Skills are chained:
"I have to guess the range of the target before i really strike it." Bridget spoke as she threw the righthand yoyo out towards the gadget. "Hit or miss it does not matter..."
The yoyo did miss, the mechanical attacker just backing a bit. But...
"Because..." she further continued the line. "As long as i know the distance... I can hit..."
She quickly swung the lefthand yoyo out as she quickly retracted the righthand yoyo back in.
"Hit it with all I've got!!!"
the lefthand yoyo went fast, the drone attempting to bar it with its AMF field- but it simply passed thru.
"Impossible!" Colette and Yu jointly spoke.
"That field weakened us and our attacks, but hers..." Eika thought. "And that strange seal... somethings up!"
And so the lefthand yoyo hits hard, denting the drone's metal body, quickly followed by the just rebounded righthand yoyo, brought to the target full force by the centrifugal motion that Bridget imparted as initial light strike. and then, the heavy yoyo strikes followed one after the other- ten in total, making the drone stagger, land hard on the floor and fizzle out.
- Dreamweaver
"Es-" Type, "-Kai" based skill ("Eskai" means "Destroy Random" in Dei- one of the few 'impossible' attacks- as it involves mixing two or more "Es-Type" attacks.).
Skill Description:
A very mysterious, powerful yet beautiful attack- a combination of Strike Sweep and Power Slam using not 2 but three yo-yos (both hands and the one attached to the ring during overdrive) that covers the maximum range of Bridget's yo-yos in an almost spherical area- almost because he's standing on a floor- only during airborne does the area become spherical. It is also his only cutting attack, but with a fairly low rate of that occurring- due to the random occurrences of either Sweep or Slam, anything caught up in it are sure to not escape unscathed. Even though this skill needs three Overdrive Engines to execute (Orbis' and the handed Rebounders, four if the intent was (though not intended directly) suicidal), it has been placed here because of it being an Es- skill. To put it simply, it is a whirling storm of hard yoyo impacts and the occasional cutting line. And after execution Bridget will surely faint from being dizzy and tired after such hard execution.
Defensive:
- String Guard:
Skill Description:
His default shield type spell, formed by the looping of his yo-yo's neo-metallic string in one of 4 configurations; a star shape when standing up, a kite shape when airborne, an A-Frame shape when kneeling/prone and finally when he swings his yoyos around in orbit around and around during running/moving. Like most shields, it can only withstand attacks in one direction and is vulnerable to shield breaking attacks.
Skill Details:
+ Lasting time: Instant and Will-Dependent
+ Effects: Deflect/Block any single directional attack, 100% chance, S+ and below skills are affected. Shield breaking attacks only have 40% chance of being blocked.
+ Tax: None
+ Upkeep: None
- Ring (Influence/Tension) Barrier:
Skill Description:
His default barrier, able to block attacks from any direction when powered on. Due to a lack of effective shielding, as his String Guard can only protect so much, this is the only default shield he has on. It has two 'Power Settings", half and full. A "half power" shield can only deflect ranged and cushion melee attacks, but only to a limited degree and power range, though its advantage is that it can be left on for long periods. a "full power" shield can block most shots, but can be taxing on the mage per hit blocked. Sometimes in some situations, this barrier can assist in conjunction with the string guard for better protection- but it is considered a full power setting and thus suffer the same limitations as full power outright.
Skill Details:
Half Power:
+ Lasting time: indefinite
+ Effects: Deflect Ranged Attacks, 25% chance / Reduce 35% of Melee Damage, 25% chance. AA+ and below skills are affected.
+ Tax: 1~5% per hit deflected/cushioned
+ Upkeep: 1%
Full Power
+ Lasting time: indefinite, until the mage runs out of mana/energy
+ Effects: Full deflect/block any attack, 100% chance, S+ and below skills affected
+ Tax: 10~105% per hit deflected/cushioned
+ Upkeep: 10~25%
Overdrive:
It is a special state in which a Dei device undergoes to provide more energy and boost effects for the user- as for Bridget, it increases his energy regeneration rate, and increases his attacks by about 30%. This ability is not able to raise a person's magical ranking, the Overdrive Engine is primarily used to overproduce mana so that some spells that consume huge amounts of energy can be used- and overdriving can have side effects, especially when two or more are in operation- an effect called "Harmonic Resonance" can occur, shutting down or burning the magic circuit of the user- most templars can only handle 2-4 Overdrives at once and 4 is considered suicide. During operation, he can also release 'light particles' that can render any AMF useless within an area around him, which is in reality some of his overproduced mana- the so called Gap Generator or GN ((AMF) Gap Neutralizing) Field- only 1 in 10000 Standard Dei Devices can do this naturally- Gap Generator is supposed to be learned and takes long to master or being to a point that Bridget can do it- and GN Drives wholesale are insanely hard to build. Though in Bridget's case, instead of being refreshed after an overdrive session, it takes him out- well if you're a battery and you have to power at least three motors, wouldn't you be exhausted?
Spoiler for Overdrive Skills/Spells:
Overdrive Skills:
Defensive:
Ka-Type Spells
Requires at least 1 Overdrive Engine Active
- Crystal Coat:
"Ka-" type, "-ite" based skill ("Kaite" means "Self-reflection" in Dei)
Skill Description:
A special Dei-based buff that enables a special barrier that reflects any kind of magic back to the caster, though only two shots can be reflected- and those reflected shots can be evaded by the caster. So in the case of Nanoha firing 10 Accel shooter shots to a target with this buff, only 2 of the 10 will reflect back- with Nanoha dodging/controlling the two, and the other 8 will still hit, unless there is barrier or if the caster recasts this skill or still under the influence of evasion/protection spells- those spells will decide the effect of the other shots. In the case of Divine Buster, if there is only 1 shot lobbed towards a person with this buff, that entire shot is reflected back- with Nanoha evading it. Any AoE spells like Lord of Vermillion will only reflect the initial impact- the succeeding damages may or may not hit dependent on the same circumstances as shown on the first example with Accel Shooter. Upkeep is costly and the downside is that support spells will also return to the caster, until it is dispelled. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Reflect any magic back to the caster 2x.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5% on self cast, 1% when cast on target, but target upkeep about 4%.
- Critical Restoration:
"Ka-" type, "-izel" based skill ("Kaizel" means "Self-restoration" in Dei)
Skill Description:
A powerful chant that enables a Dei Linker (buffer) to store a tremendous amount of restorative energy in their, or in another target's body. This stored energy, like all "Ka-" spells, have a lasting time and will disperse easily and harmlessly when the time limit is up, or unless the target's health is so low that it is almost to the point of death. Then at that certain low life point, like 5% with Bridget's level of this skill, this energy is released, the ensuing rush fast healing injuries, but with an overload of pain as all injury healing is accelerated 1000% faster than natural during this process. The target may faint due to the overload of pain signals unless they are either under the influence of painkillers or some other mental occupation ability. Dei Templars naturally overcome this dire pain by means of their passive "Ka-" type skill "Kaina" or Life Hymn- but reduction is only just slight to keep consciousness in- as for other Magic Types, that is up to the person applied with this buff. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until the effect kicks in.
+ Effects: Total restoration of target HP, but the target must be at the 5% HP mark to it to take effect.
+ Tax: 25% upon cast without this buff on, 80% when cast with this buff still on.
+ Upkeep: 0~25% depending on the mage/target injury/damage upon casting- the more damaged/injured the higher.
- Snap React:
"Ka-" type, "-upe" based skill ("Kaupe" means "Self-rejection/dodge" in Dei)
Skill Description:
A specialist buff that for one moment, heightens the target's senses so much that any form of attack, regardless of kind is evaded for that one moment. Another form of this a ethereal duplication- almost at the point that the target is, in any perspective appearing as a single unit, but in reality, the ethereal pair is what everybody- including caster and target sees, only be dispelling it reveals that the real body is in a different place altogether- giving it the impression of dodging it totally. Bridget's kind of buff under this category is more of a mix of the two, upon when a hit almost lands, the target instantly and momentarily 'dives' into a dimensional pocket- without any notice from any party, avoiding the attack, and also the 'dive' alters the target's space a bit, so that shots with the same "intent wavelength", like Salvoes, or chained attacks simply "pass thru". It is either the shots "pass thru" or totally dodged in action. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn, and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled.
+ Effects: The absolute evasion of one attack- Salvoes count as one if released at the same time/or as a chain.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Injure Vampirism:
"Ka-" type, "-ahi" based skill ("Kaahi" means "Self-recovery" in Dei)
Skill Description:
One of the strangest buffs in the Dei Canon is the "Kaahi" based skills, for they require real time injury to take effect. It is a personal aura that "captures" not just the life force of the area, but also the life force lost by the live injury and restores it to the user, but as with unconverted and spent life force, only a fraction can be restored to the user- so this buff is only useful when trying to prevent death or at low level injuries- but unlike pure skills of this basing- which only work in the face of just manual damage, Injure Vampirism can work not just in the face of manual damage, but in all kinds of damages, magical, skill or any- really helpful in the face of life degrading spells. But there is a drawback, self-inflicted injuries by any means cannot activate the effect, and hence, a person with this buff on, when buffed by a "Kaiun" based spell, will be replaced by that said spell in place. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Restores 1~7% (nominal) of spent life energy when user is injured or taking damage in any way. Cannot be cast when "Sacrifice Edict" or "Kaiun"- based spells are in effect- any cast over will replace it.
+ Tax:30% upon cast without this buff on, 75% when cast with this buff still on.
+ Upkeep: 10%
- Sacrifice Edict:
"Ka-" type, "-iun" based skill ("Kaiun" means "Self-sacrifice" in Dei)
Skill Description:
"My Life for the Cause..." one of the deeper mantras of a Templar, which not just defines their duty to their Canon, but also their people as well. This Spell, relatively new in the long history of the form, takes this mantra to a literal meaning. This is the inverse of "Kaahi", which means that the person's life force is used to increase damages dealt to an enemy, instead of absorbing health from damage. This is the ultimate act that a templar can do, it is basically their version of the Terran Suicide attack- and also a reason why artificial mages are being promoted, since after being damaged, they can simply be repaired and be sent back, whereas lives are more expensive. But If you think that applying a "Kaizel" based skill would alleviate the problem, that is where you're wrong- because each attack under "Kaiun" influence has the same pain factor as being acted upon by "Kaizel" effects- as soon as your Kaiun wears off and in the process sets off your Kaizel, you will surely faint or even die from the overload of pain regardless of whatever you do- unless you can turn off the release of the neurotransmitters for pain physically- any chemical means is fatal. Can only be cast on self or on other Dei users, unless under the influence of "Force Teaching". This is a skill of last resort!!! Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or after 5 attacks, skills included, hit or miss.
+ Effects: 1000% increase in attack for 5 attacks, skills included, hit or miss. Cannot be cast when "Injure Vampirism" or "Kaahi"- based spells are in effect- any cast over will replace it.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on. 10% self injury per attack, hit or miss.
+ Upkeep: 0%
- Force Teaching:
"Ka-" type, "-ita" based skill ("Kaita" means "Self-teaching" in Dei)
Skill Description:
"To benefit all" is another internal mantra a templar adheres to, which defines their canon's original intent to be helpful to any magic type- which was lost thru time, countless deaths and aggressions from other Magic Forms, forcing the Dei to become the isolated, xenophobic and warlike group that was highlighted in AlternateS I- that was quickly changed by the formal reintroduction of the Dei Archon by the end of that saga. In the ensuing Renaissance, the entire Canon was rediscovered and along with it, came a way that will enable Linkers to allow themselves to help other users of other form- and this was "Kaita". This is, in the most simplest sense, a forcing spell that forces the buff dynamics to be bent, thus allowing application of "ka-" skills to all allies in the area, regardless of type- it is like removing a limiter in a sense. The only snag is that it can only be applied to other Templars, since it needs a conflict in the target's "Life Hymn" in order for the skill to work, since casting to one's self is equivalent of applying a cancel frequency to one's own frequency. And it naturally does not work on non Dei types. Only two "Ka- type" spells can be active on Bridget at any one time, with the exception of Force Teaching, his passive skill Attitude Hymn and when applied by/to others.
Skill Details
+ Lasting time: 777 seconds or until dispelled
+ Effects: Allows the Dei target to "Force buff" anyone, regardless of Magic Type with "Ka-" type skills. Cannot be cast on self.
+ Tax: 20% upon cast without this buff on, 65% when cast with this buff still on.
+ Upkeep: 5%
- Attitude Hymn
"Ka-" type, "-ina" based skill ("Kaina" means "Self/Life Hymn" in Dei)
Skill Description:
The only passive skill that he has, and a vital skill as well, not just to him but variants of this skill to Templars everywhere. This is the basic of all Dei, regardless of being a sigiled natural templar or a sigiless artificial drone, since this skill signifies their very life force in motion, their very spirit, their very identity... and without a Life Hymn, one can not be a force user- according to Dei Canon that is. In Midchildan Medical terms, this signifies to a limited extent the "base frequency of the linker core, or "spark"- depends on who you talk to". And speaking of individual lives, Bridget's is unique, only befitting a person of his composition. True that his Hymn as the same effect as others like Ashton and Rurika, but there are is special set of effects that occur when he's in a certain state- namely being a boy and girl. When his well-being- attitude, behaviour, emotion and reaction are that of a man, the male attitude kicks in, increasing aggression and lowering his self-safety/care for self.The reverse happens when he's in touch with his female side, decreasing anger and more caring for self/others. Those states have drastic effects on his performance during battle so a sudden mood change would spell disaster.
Skill Details
+ Lasting time: Passive Skill
+ Effects: Increase in passive Health/Energy Regeneration Rate, factor dependent on the types of people beside him and the number- a max of a raise to the 8th in any computation of a Kaina-based skill. Increased attack and decreased/0 recovery rate when attitude is more manly/more testosterone/male hormones in the body system (GAR shift), Decreased attack and increased/5x (in addition to the first effect) recovery rate when attitude is more girly/more estrogen/female hormones in the body system (MOE shift).
Buff/Boost:
The "Re-" Type Skills:
Requires at least 2 Rebounder Overdrives or 1 Orbis Overdrive in operation.
Skill Description:
"Re-" type spells, commonly called "Linking" spells, are the epitome of Dei Support Spells, not just because they are like the majority of support spells, ones that strengthen the target, but also, due to the extremely different "wavelength" of Dei Users, they are able to "awaken" the target's "inner abilities" to further improve the tide of battle. What actually happens is that the Linker gives a huge amount of his/her unique mana to the target, about 50-85% of the Templar's mana pool depending on their level, and in a process that is still highly kept secret, manages to "insulate" the target's magical circuit with an "insulation" of that parted mana, protecting the base magic circuit from any outside influence, particularly AMF, since Dei users are naturally highly resistant to such impedances- due to their ever-varied base magical frequency. And being mana in itself, not only does it add to the target's mana pool (restoring the amount, not the percentage- if 85% is about 8500/10000 in the templar, only 8500 units can be restored, even if its 8500/100000), but it's unusual frequency also aids the target, amplifying/canceling wave patterns in the energy flow, resulting in a totally different flow and manner of energy- half the target's and half of the templar's. The resulting "linked" flow enables the activation of "Inner Abilites", namely variant skills of either Dei and the Target. The Device the target has can still normally process the linked flow, so there are no problems in powering down or overloading devices during linked state. Even though the base concept of linking spells is the same, each kind of force user is unique, hence having the 9 "'Paths' of the user". As for Bridget's case, he can only use this when at least two of his 'battery-type' overdrive engines and/or his 'turbocharger-type' overdrive engine are active, since the spells do consume large amounts of energy.
Skill Details - Default
+ Lasting time: Varies from the Target's magical capability and usage, from 5000 and above seconds for a low level (Rank C below), 2500-4500 seconds for a mid level (Rank A to B) and 777 to about 1500 seconds to a high level (AA and above) target. Still subject to duration change.
+ Effects: 35% in amount addition of mana to the target. AMF immunity up to the D-Type/Strength (total stoppage of Magic Linking- the AMF pulse when the Cradle was disabled), 50%-10% AMF resistance to any AMF after D-Type (Magic Evacuation/Vacuum/Degradation kinds). Unlock of certain skills, both passive and active, depending on the target. The names here are tentative, and subject to change.
+ Tax: 50%-85%
+ Upkeep: 0%
To Mid-Types:
- Magic Soul
Reizel: "Spirit of Mage"
Skill Details
+ Additonal Effects: For Mid-Type Ranged Users Only- Like Nanoha. Decreases tax and cooldown when casting spells, "Unlocks" "Split-shot", a shooting effect that splits any single coherent beam into at least 2 homing beams, with the same power output. Imagine Nanoha firing a single Divine Buster shot under the influence of Reizel, the shot speeds and once it nears the target or on command, the shot splits into at least 2 homing beams- a Nanohaverse version of the DiBison's MegaloMax attack, and "Beam Regen", a passive skill that that mimics the charging of Starlight Breaker per beam shot- using latent/free energy from the surroundings- reducing energy consumption by about 40% per shot. Hyperblasts like SLB and Minishots like Accel Shooter are not affected.
- Combat Soul
Reite: "Spirit of Warrior"
Skill Details
+ Additonal Effects: For Mid-Type Melee Users Only- Like Fate. Increases Movement and Attack Speeds, "Unlocks" "Speed Factor", a passive skill that increases damage, depending on the velocity of the blow, "Critical Reaction", a passive skill that heightens the mage's senses, increasing evasion and critical hit rate, and "Echo", an attack effect, that at random, will enable the mage to deal as much as ten times the normal damage per attack, chance dependent.
- Mission Soul
Reina: "Spirit of Priest"
Skill Details
+ Additonal Effects: For Mid-Type Supporters Only- Like Caro. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Point", an active spell in which the mage can fire off a pinpoint beam that when it hits, either pushes back the enemy or disables it- if it hits any node in the circuit, "Guardian", another active skill that "summons" 2 "options" (Vic Viper/Gradius ref) to defend the supporter or any allies- the number becomes 4 if the supporter is a non-summoner, since they have no summons to help them- familiars don't count as summons (i think), and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reina.
To Velka-Types:
- Knight Soul
Reana: "Spirit of Knight"
Skill Details
+ Additonal Effects: For Velka-Type Melee Users Only- Like Signum/Keroko. Stabbing attacks are faster and more penetrating, Slashing attacks have a wider damage swath, Cleaving attacks have bigger cleave areas and knockback and impact attacks have bigger AoE and have stun tendency. Increases defense and attack at the cost of reducing 5% mana regeneration. Panzer- spells have a 25%-50% reflective tendency.
- Arcane Soul
Reika: "Spirit of Wizard/Warlock"
Skill Details
+ Additonal Effects: For Velka-Type Ranged Users Only- Like Hayate. Decreases Mana consumption by about 10%-15% and increases Mana Regeneration by the same amount. "Unlocks" "Force Impact" (needing German translation for this), a melee skill that enables the mage to use his/her staff as a enegized hammer, knocking the target with a powerful blasted impact, and "Iron Edict" (needing German translation for this), a Velkan only applicable defense spell that improves Panzer- type spells by about 30%.
- Gospel Soul
Reiun: "Spirit of Cleric"
Skill Details
+ Additonal Effects: For Velka-Type Supporters Only- Like Shamal. Improves Healing effectivity by about 20%, reduces mana tax/usage by about 35%, "Unlocks" "Assumptio/n", an all-around support spell, much like the RO spell of the same name, reducing damage by about 50%. and also enables a Dei summoner to cast "Anima Maxima" on the supporter's summon when said summon is summoned when the summoner is under the influcence of Reiun.
To Dei-Types/Others:
- Fighting Soul
Reita: "Spirit of Fighter"
Skill Details
+ Additonal Effects: For Dei-Type Melee Users Only- Like Arisa. Unlocks "Fuusetsu", a small barrier type field that upon application, delays the target and outside perception of time, enabling the Templar to do 3x more hits on amount of time- same time fooling both target and audience. Activates certain elemental effects dependent on the kind of element being used- what exact effects are still being examined.
- Range Soul
Reikyo: "Spirit of Ranger"
Skill Details
+ Additonal Effects: For Dei-Type Ranged Users Only- Like Rurika. Any dodge self-improvement skill with effect duration they use will also affect allies (think of it as the RO skill "wind walk"), with the exception of Kaupe-based/instant single use dodge skills, "Unlocks" "Tri-Shot", an active skill that enables the user to shoot 3 shots at once, instead of the usual double and "Seal Bolt", a special projectile attack that is similar to "Purge" but hits/affect enemies in the projectile path.
- Force Soul
Reone: "Spirit of Mystic"
Skill Details
+ Additonal Effects: For Dei-Type Supporters/Force Users Only- Like Ashton/Suzuka. Improves "Kaina" effectivity by 50%, Improves "Anima Maxima" effect by 25%, reduces casting time by 30%, "Kaizel" type spell effect conditions changed to 25% life limit before effect activation (Ashton's "Life Rebound" kicks in at 15%) and "Unlocks" "Abosolute Transfer", a Dei Transfer type support skill that enables to transfer life and energy from one target to another or empty space, regardless of alignment- can be used both supportively or offensively.
Spoiler for History:
Retrieving Level 7 Information...
30.45% Complete
====
P.S.
@ Keroko: I know you like/love traps... but Don't let Kane Order Keroko-tan T3H ORDER on this post...
That goes the same for you guys...
Busting is okay...
But...
Anyone who wrecks my core beliefs will su-*static*
*rows even faster*
IT'S A TRAAAP!!!
All set and well done here. Bridget really got lots of love here; hard pressed not to enroll him in Rebuilt.
But one thing:
Taiyo: Ore mo Gundam... was named after...?! U- Uso-- Foy: Calm down...
In other news...
Sophia: Uomo-kun is really really well received ne... Hayate: Sou, sou... Never expected Keroko-kun would... what's that word Creator-san always uses?
Sophia: That's the least of my concerns. Hayate: Why is that, Rin-nee?
Sophia: It's riddled with what the Creators call Crack, and good crack begets more crack, which then tends to attract...
Rough Threat measurement not real mage rank... how would an enemy view him as?
Even the calm, peaceful and silent forest has some dangers...
I based it on some factors- well mostly being the fact of being an unknown type... and that my info is not yet complete.
But i can tone it down to AAA at most for over-reaction- well since from this point on, the TSAB will be looking and observing...
Will edit...
Well, if he is an S-rank threat at his peak, then logically I'd say they'd rank him as an S-rank threat. Underestimating is what gets people killed.
Quote:
Originally Posted by Saint X
Oh yes... i forgot about SLB...
Will change AoE effect to "just barely protecting" of course if it's a low level/effect AoE spell, expect something to reflect
how about this?
I need some more suggestions if you don't mind.
the Original spell i based this on can reflect massive AoE like SG and LoV - perfect for irritating/killing KS wizards in RO PvP- if you can cast it fast enough. serves as a fine way to pwn HWizzies and Profs in RO Privvies...
So it dampens the effect of an SLB a bit, but does not block it, right? That sounds reasonable.
Quote:
Originally Posted by Saint X
about 13 mins after being dispelled. another 777 seconds.
*smacks head*
I forgot to place the cooldown... same number of seconds as well for last effect... 777 seconds after being dispelled
In that case, I see no problem.
Quote:
Originally Posted by Saint X
Instant only... what defines instant?
about 0.5-1.0 second... and for about 1-5 uses only
Will update
That should work.
Quote:
Originally Posted by Saint X
waaaah *runs like crazy* it seems that i need to do more updates and fixes!
Thanks Keroko.
And what is the overall view on the character?
No problems beyond what I adressed, from my point of view.
Quote:
Originally Posted by Kha
Oh didn't you know? But now I guess Rebuilt of Hayate isn't so surprising anymore...
...:
*RUNS*
'long lost sibling?'
More info. Now.
Quote:
Originally Posted by Kha
[Lowe Vision]
...
...
...
Fate, Nekomimi and looking absolutely delectable: "Kha-chan... Arigatou~~!"
[/Lowe Vision]
"Ikuyo, Feito-chan~~! <3"
*jumps into computer screen*
Keroko-kun: *trips Kha as he pops out, causing him to tumble past a normally dressed Fate*
Quote:
Originally Posted by Kha
The Aaron Breaker seems to become rather clunky on people with IGNs having more than 2 syllables.
Seems just fine to me. (<-- 1440X900 resulution and loving it)
Quote:
Originally Posted by Kha
*Khrack grows still*
In other news...
Sophia: Uomo-kun is really really well received ne... Hayate: Sou, sou... Never expected Keroko-kun would... what's that word Creator-san always uses?
Sophia: That's the least of my concerns. Hayate: Why is that, Rin-nee?
Sophia: It's riddled with what the Creators call Crack, and good crack begets more crack, which then tends to attract...
"YO~~ MINNA-SAN!!!"
Sophia: ...ano baka. Hayate: But isn't that...!
*static*
Now I've done it.
*RUNS*
... Allright, I'll bite. Who did I manage to summon?
And the card concept was actually slightly inspired from Kamen Rider Blade, though obviously the similarities are superficial
I see...
Quote:
I think it was already explained that the one talking was Lutecia, and not Garyuu
Noted...
Quote:
Reminds me of Rockman EXE for some reason
There's a bit of similarity, I admit.
Quote:
...
You reading my mind now or something?
When I was searching for images to use for Tara, I had Ku Fei in mind should I fail to find a suitable image. Thankfully I did, but even then the inspiration for her personality came from Ku Fei
Lotsa Newtype reactions, huh?
Quote:
Aaaah the Aaron-patented Nighty Breaker
Oi... -_-
Quote:
Now THAT is the most impressive set of smileys I've ever seen
Hey, a most CRACK-ish work deserves no less...
Quote:
YAAAAAAARGH!!!!!!!
*explodes in fireworks show*
*Poses, raises a thumbs up and inverts it.*
GOT YOU!
Quote:
Originally Posted by Keroko
Speaking of which, any news of the front?
Major holdup on the progress...
I'm in editing the middle parts. Tesla (mainly) explains Aurion's style, skills, and limitations to Agito while watching him give Hayate a hard time...
Quote:
Originally Posted by Kha
Oh didn't you know? But now I guess Rebuilt of Hayate isn't so surprising anymore...
...:
*RUNS*
No. Just NO!
No turning the YnS into Death Note!!!
Quote:
"The Imperium has benefited greatly from your contribution."
Quote:
No need to bother if you never had Kha in mind.
HELLO?!?!
Of course I have Kha in mind! I'm not unincluding him from my Fanon, you know! It's FateXKha in my history as well!
I only lack details...
Quote:
[Lowe Vision]
...
...
...
Fate, Nekomimi and looking absolutely delectable: "Kha-chan... Arigatou~~!"
[/Lowe Vision]
"Ikuyo, Feito-chan~~! <3"
*jumps into computer screen*
Oh boy... That absolutely WINning cosplay pic, right?
Quote:
*applause*
*bows*
Quote:
The Aaron Breaker seems to become rather clunky on people with IGNs having more than 2 syllables.