2010-05-01, 08:58 | Link #1 |
Senior Member
Join Date: Mar 2007
Location: Australia
Age: 41
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Call of Duty: Black Ops
Treyarch is developing it of course since Infinity Ward is pretty much dead. And out so soon as well, November 2010, hope it's not just a more-of-the-same sequel.
Official Site- http://callofduty.com/blackops/
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Last edited by killer3000ad; 2010-05-20 at 04:09. |
2010-05-03, 16:01 | Link #6 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Looking at the state this trailer is in, they've been developing this long before the IW and Activision screw up. You must remember that Treyarch has been releasing COD games inbetween IW for quite awhile now.
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2010-05-12, 00:26 | Link #8 |
*facepalm.jpg*
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With IW dead (damn you Activision ) I can only hope that Treyarch will do better than their WaW, though of course this means I'm going to miss Price and Soap (and we still have Makarov to kill, too )
@ SaintessHeart: I know about the Mossad, but The Increment and SAD? |
2010-05-12, 01:29 | Link #9 |
Senior Member
Join Date: Sep 2008
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ok this time its the "Cold Wars" times... good to see that we did not get back to WWII... and we didnt go too far into future (like MW/MW2[crap] games)
I have fingers crossed that they will leave dedicated servers in multiplayer....and not make the biggest mistake of p2p on PC what happened in MW2... And my other hope is that the story will base on actual historical bases and not totaly fictional like in MW2 with random maps without deeper connection to each other (while the fight based only on killing waves of enemies over and over and over again...) about IW dead.... I dont give a f...k ^^ they messed up something that would be very good.... if they left on PC dedicated servers and LEAN and not go the easy way and use shitmakeing (matchmakeing) that is from consoles.... than the sales would be ever bigger... I guess lots of people bought the game becouse they were not aware that IW destroyed their dream multiplayer like in MW1.... I remember lots of complains of people who bought the game and than a Shock awaited them on what happened to multiplayer...(they bought it becouse they followed the way of thinking that if MW1 was this awsome [dedis..mods..big maps...up to 50+ players max] than MW2 must be the same awsome... but for their supprise it was not ^^) so well its IW's bad choices that killed ^^ so yeah I hope that Treyarch wont do the same mistake as IW did... |
2010-05-12, 15:15 | Link #11 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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The Increment = Supposedly the black ops direct action unit of the British SIS (Special Intelligence Service). The Brits denied their existence, but I think that none of the intelligence agencies around the world didn't create a black-ops branch for themselves, surely they did draw the best from their Special Forces to do it. Since this is a pro-US war sim, I think most likely we are going to play as the SAD or DEVGRU. Those people in the units practically spend their lives doing deniable ops.
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2010-05-20, 11:03 | Link #16 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Seems like they're making this less "Vietnam" and more late cold war action movie type stuff. This presents an interesting problem, because according to the ex Infinity Ward heads, they signed an agreement with Activision that gave IW control over all Call of Duty games set in the post Vietnam era...and this is most definitely set in the post Vietnam era. Plus it'd have had to have been in development for quite awhile...prior even to the IW firing.
You know, somehow Activision going out and manufacturing an excuse to fire their IW executives seems like a pretty sensible option. Cause if that agreement between IW and Activision was like what the ousted IW executives says it is, than just by making this game Activision was breaking their agreement. So one might argue this was a case of Activision deciding to preemptively deal with IW leadership before they could raise any complaints as heads of the IW office. |
2010-05-20, 20:46 | Link #17 | |
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Overall, this looks interesting enough to keep an eye on and watch develop. There is, however, one thing I feel obliged to vent on:
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Modelers, repeat after me: stocks exist for a reason. Is it that hard to model the SPAS-12 with its collapsible stock extended?
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2010-05-20, 21:32 | Link #19 | |
Senior Member
Join Date: Oct 2007
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2010-05-21, 05:31 | Link #20 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Quote:
Movies, TV series and games have portrayed the SPAS-12 with the butt stock folded so much it has almost become an indissociable trademark. I can still remember when MW2 was about to hit the shelves and forum users were wondering what kind of M4 was used in the game, since it didn't look like the current US Army / SOF model, with the collapsible iron sights and the gas piston and all-encompassing rail interface system. It rather looked like one of the Bushmaster / Remington clones or one of Colt's latest variants (which does look like the MW2 version and does have a gas piston block instead of the traditional direct gas impingement tube), which have barely become mainstream. Heck, even the Bushmaster ACR doesn't look like the current mass production version anymore (it has since then returned to the pseudo-SCAR design). So, if we're going to start about how military hardware looks (since aesthetics are, in the modelers' eyes, just as important as technical accuracy) like in the MW alternate universe, we're in for days if not weeks of heated discussion.
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cod, fps |
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