2010-05-08, 11:56 | Link #81 | |
Le fou, c'est moi
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Age: 34
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The pen-and-paper-and-friends model is not necessarily superior in that goal. It is more elastic, to be sure, yet there is power and immersion in other media elements. Like the MMORPG experience illustrates, how humans interact with a certain setting is most, most peculiar, and what seems limitless proves limiting, while limits can inspire surprisingly deep connection. But eh, I'm waxing philosophical here. Just ignore if you think I'm full of it. |
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2010-05-08, 12:21 | Link #83 |
Banned
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Ι used to be a DM too, albeit always an amateur. While we were playing to kill time and laugh, the sessions were amazing. When we needed to go by the book and spend a lot of time in actual RP, it was an endless parade of nagging over vague depicted rules, missed bonuses and mentions of rip off by any other series you can think of.
Nope, D&D was for me good whole it was a farce. When it got serious and demanding, it took its toll on my patience. And I finally quit. My players went on playing sessions with far cornier stories and DMs who where pulling them by the nose on anything they wanted to happen anyway, but they were mesmerized by the way they described it so they didn't care. After that it was solely one player JRPGs for me. Western stories were always like "I played that and read the book, so no, thanks." |
2010-05-08, 12:29 | Link #84 | |
I Miss NEET Life
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Also, the best pen and paper rpg campain I have played was a long Mutant Chronicles campain which spanned over several generations of characters, it felt like JoJo's Bizarre Adventures (where characters fight a recurring enemy, never truly defeat him and let their children carrying on the flame) meets Aliens meets Hellraiser. Sure, I am far from being a skald but my friends and I felt that our joint efforts have achieved something that we may never achieve together again. And what we have played after hardly came close as equal. |
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2010-05-08, 19:45 | Link #85 |
Banned
Join Date: Jan 2010
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Speaking of RPGs, I think both sides are heading to way I didn't like. Newer WRPGs are catering FPS fans and JRPGs are catering anime and manga fans. Why? Let me explain it further.
Nowadays some WRPGs are tend to have first-person view and more importantly guns, lots of it. Fallout 3 and Borderlands are the worst offenders. Just because it has some retarded(in universal sense) RPG elements doesn't make you an RPG. I also don't understand why most Western gamers love guns lot. Just look how they loved Resonance of Fate despite being another JRPG. In other words it just a Star Ocean(which they hate) game with guns and explosive instead of swords and magic. As for JRPG, they start to milk otakus' money. Gust games(Atelier Iris, Mana Khemia and Ar Tonelico) and Shin Megami Tensei Persona 3 & 4. Equally impressive that SEGA translated the fifth Sakura Wars game, a franchise that nobody know except some otakus. SEGA knew who are going to buy it, despite having extremely small fanbase. As for Persona games, the previous two titles in PS1 are nothing like the ones in PS2. |
2010-05-08, 19:59 | Link #86 |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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This is becoming more of a genre debate rather than the actual games. Who cares if it's by purist definition of a roleplaying game or not? The games are officially classified as an RPG, debating it is pointless, complaining about it won't change the world.
On another note, if you really want to be really basic about it, all games are "roleplaying" you take control (the role) of said hero/heroine and you control him/her to go through the game's "story". Sure you didn't "create" the character but you're still taking up the role of that character when you play the game. When you play mega man, you're playing the role of a mechanical hero out to save the world from evil reploids. When you play resident evil you're taking up the role of Chris/Jill/Rebecca/Leon/Claire/etc to save the world from umbrella.
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2010-05-09, 02:03 | Link #87 | ||
Sword That Cleaves Evil
Join Date: Mar 2010
Location: Earth Cradle
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Last edited by Sanger Zonvolt; 2010-05-09 at 02:22. |
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2010-05-09, 04:13 | Link #88 | |
I Miss NEET Life
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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The setting of course. It's part of the reason why Fallout had fans in the first place, in a market choked with D&Desque fantasy for wRPGs or whatever bastard fantasy with guys in impossibly cool clothes you find in jRPGs.
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2010-05-09, 05:46 | Link #89 |
Banned
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The far west (western America) has a thing for guns (cowboy movies are part of their cult elements), the far east for swords (samurai movies are their famous trend). Surprisingly, the middle areas are more open to both (such as Medieval movies with knights or gun showdowns ala John Woo). And both are phallic symbols; nothing new here. And all the characters are super cool, muscular men or slim huge breasted fashion models; no news again. And most of the time the goal is to save the world; no news.
But as stated before western games are more focused on STATISTICS AND SIDE QUESTS while eastern are more focused on STORY AND CHARACTERS. In a very generalized notion, western RPGs are about cardboards you draw anyway you like and go on exploring a huge world, while leaving the main bad guy to wait for you in his castle a few kilometers away. Eastern games are more about a long, linear journey along a corridor, where you empathize with pre-constructed characters. |
2010-05-09, 08:44 | Link #90 |
100Shots100Hits LuluLaLu
Join Date: Aug 2008
Location: Inside your heart...
Age: 35
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The thing is if you choose to tell a story based on an open world, There will always be sacrifices made to the plot. Being linear allows for perfect pacing, Something which i feel some JRPG's have nailed down.
But being open has it's advantages too. How many times in fallout 3 did i stumble upon something randomly while exploring and the experience is so exhilarating and so much more immersive than something you'd find in a linearly told tale. The best thing would be a balance between the two, Though it seems impossible. |
2010-05-09, 08:59 | Link #91 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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I mean both, and I do mean FALLOUT2. Fallout 2 is the main reason Fallout 3 sold well.
fallout1&2 are still top on the "legendary games" till this day. right there with zelda and metriod I'm more of a Sword and Shield knight guy, I'll buy a Medievil game over a samurai or cowboy game anyday. I still play morrowind and oblivion till this day (not so much anymore tho)
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2010-05-09, 10:17 | Link #92 | |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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2010-05-09, 12:57 | Link #95 | |
I Miss NEET Life
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Let's be honest here, if a new gamer was asked to choose between playing Fallout 2 or Final Fantasy VIII (which both were 1 year apart in term of release), guess which one would get the upperhand in term of immediate appeal. |
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2010-05-09, 23:05 | Link #97 | |
Senior Member
Join Date: Dec 2003
Age: 38
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2010-05-10, 08:52 | Link #98 | |||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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