2011-09-03, 10:32 | Link #221 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Boss battles for one, and for the early game where I find myself in situations where I don't have the luxury to line up head shots, plus it never hurts to bring an Assault Rifle to any fight. I've only really started abusing headshots once I got my stealth (which was in Montreal), thats when my rifle usage starts to decline... The only non boss battle that I fought with the rifle was the down chopper mission, and that thing eats up bullet fast. The Stun gun became useless to me in the middle game but for different reasons, I can't seem to hit anyone with any level of certainty from cover -_- But I still use it in situations where there's 2-3 guys and I have only 1 bar. Or you know, any situations where 1 bar is worth more than 1 stun dart. Quote:
The down side I find is that I didn't leave alot of space to experiment with the late game energy weapons, so in the end I never used most of them... I'm seriously considering running a second time with only the Magnum and double-barrel shotgun... Just for kicks (No, I didn't watch Cowboys & Aliens one too many times)
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2011-09-03, 13:13 | Link #223 |
Itadaki-nyaaa !!
Join Date: Apr 2008
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Mostly nonlethal in my first playthrough but kept a almost fully upgraded 10mm pistol as well as some ammo just in case - quite easily killed Namir with it (probably not as easy as 2 typhoon charges )
Finally finished the game, pretty completionistic at that, powergamed through mass hacking, very few augment. upgrades left, 90+ stop worms and nuke viruses each left as well as way too much ammo and energy nutrients left in my inventory. Overall, my best gaming experience this year and one in a long time. ... this is by all means GOTY material. Afaik they're also more quiet than silencer-upgraded projectile weapons. Last edited by Waven; 2011-09-03 at 13:29. |
2011-09-03, 15:52 | Link #224 |
Senior Member
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Not necessarily. If you didn't preorder the game, you get access to silencer sniper rifle only later, and the pistol doesn't shoot as far as tranq rifle does. Also as mentioned above, at least the rifle is much more quiet than silenced sniper rifle. Also in certain situations I found it more useful that when I used tranq. rifle, the effect would kick in with delay. This was useful when there was at least two guys patrolling and I could not shoot when I wanted the guy to faint because the other one would have seen me, but when I shot a bit earlier when it was still possible, he'd still faint on the spot I want him to faint at. Since I'm a killer, I made sure to run to each downed guy and end their dreams with a silenced pistol later on though, after the area had been cleared out .
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2011-09-03, 16:14 | Link #225 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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The difference between the tranq/stun weapons and silenced weapons aren't so much in the noise they make, but more in the noise their victim makes. You can shoot a silenced weapon in a guard filled room until you run out of bullets and nobody will notice, but shoot one of the guards through the head and his gurgles will instantly attract the attention of anyone within ten meters.
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2011-09-03, 16:55 | Link #226 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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P.S - One more question, does the general upgrades like does anything significant? Ammo capacity is obvious but what about Damage, Reload, Rate of Fire?
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Last edited by Chaos2Frozen; 2011-09-03 at 19:05. |
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2011-09-03, 19:44 | Link #227 | ||
This was meaningless
Scanlator
Join Date: Jan 2004
Location: Not on this site no more.
Age: 36
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2011-09-03, 20:02 | Link #228 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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The reason I asked was because I don't notice any improvements for my rifle and pistol damage and ROF despite dumping all my upgrades into them, and even after awhile reload speed doesn't seem to improve at all...
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2011-09-03, 23:22 | Link #229 |
Senior Member
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Click on the pistol and see examine, there are bars for damage and stuff. If the bars are full, and you use damage upgrade, then it obviously won't do anything. But since pistol is used for headshots, you don't need damage anyway. I used my dmg upgrades to Shotgun, which now, is quite damn deadly on close range.
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2011-09-04, 00:00 | Link #230 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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They talk about choices yet punish you if you choose to go a more lethal route. They reward you more if you go the stealth/ghost type but really that's not freedom of choice. IMO they should've made it all neutral and only reward exp for completing missions. |
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2011-09-04, 03:27 | Link #231 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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My guess is they're worried that if they made it even- people would go for the more direct route rather than to try to find an alternate route to tackle the situation. They made such a pretty game, they wouldn't want people to skip too many of the little tricks they have in stored. Personally I think they got it the other way around- Most people (in forums) I've seen always want to pick the stealth route rather than the direct approach, and given how dangerous even a few bullets are in the game the direct approach is definitely more dangerous, and therefore they should encourage more people to risk it
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2011-09-04, 03:43 | Link #232 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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S'pose I might as well ask. I read that this game is an "action RPG" so I'm a little intrigued in it, but I've never been a huge fan if WRPG's so I'm also kind of wary about it.
The best way I can ask is....if I didn't enjoy the Fallout series would I still like this game?
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2011-09-04, 03:45 | Link #233 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Then I guess the next question to ask is, exactly which part of Fallout did you not like? Was it the FPS action or the RPG element?
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2011-09-04, 03:54 | Link #234 | |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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I'd prefer something a little more like BioShock where RPG elements are present but not prevalent and were simple to work with. RPG games with easier difficulty settings CAN affect my opinion though.
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2011-09-04, 04:25 | Link #235 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Well , Deus ex RPG elements are little compared to Fallout. You just got an upgrade Tree and inventory.
I kinda think that Full Pistol upgrade is the best weapon to do HS and killing in a row. I don't really like Shotgun cuz you have to be close & the time that you shoot 2-3 times , you are already low hp or dead. I keep Assault rifle for the moment when i don't have the time to do HS. And the rocket for fun. |
2011-09-04, 05:21 | Link #236 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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The problem in my eyes is that they rewarded stealth too well. Ghost and Smooth Operator experience bonus already make for a whopping 700 XP bonus for an objective, but non-lethal takedowns also get an additional 20 XP per kill, effectively tripling your XP reward for shooting people and giving a solid bonus for takedowns. If you get double takedown, you get a ridiculous 125 XP per non-lethal double takedown. And that's not even beginning to talk about all the bonuses you get for hacking. Then again, people with full-stealth builds tend to have a lot more trouble in boss battles. But that's only a tiny part out of the entire game. |
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2011-09-04, 05:52 | Link #237 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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The inventory follows the Diablo or Residental Evil 4 system where different items take up different space. Depending on your play style you would want to take certain items over others. For example, I'm going for a close-quarter-Splinter-Cell-Conviction-Stealth-neutralization style, which means I'm only bring an assault rifle and a pistol as hardware because any enemy that requires a sniper scope is probably too far to see me, and if I find myself in need of a rocket launcher then something must have went wrong The second set of customizing is the skills or Augmentation; most of these are passive so you could just pick them up and go about your usual business and only four are active skills. As a general rule for choosing skills in this game, I find that the most valuable ones are the Augmentations that opens up new routes for you to travel to. There's no need to worry about not getting a single skill because the game allows multiple approach to the same problem. Quote:
But if you think about it, there's not really alot of 'combat' augmentations in the first place Combat is mostly base on what kind of heat you're packing At least, that's my experience.
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2011-09-04, 06:09 | Link #238 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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Alright cool, I s'pose I should try giving this one a shot then. I'll cross my fingers for no hidden complexity.
Would you say this game is better to play on a PC rather than a console though? Cause I'm more of a console gamer. But if the PC version is significantly superior I'll consider otherwise.
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2011-09-04, 06:48 | Link #239 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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2011-09-04, 07:48 | Link #240 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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The difference is mostly "do you prefer shooting with mouse and keyboard or with a controller?" and Inventory management (which you can set to auto-manage anyway). for the rest of the gameplay, the difference doesn't really matter.
Recoil reducers, anti-EMP and flashbang and damage reducing augs are the main combat augs that spring to mind. |
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