2019-06-19, 12:23 | Link #821 |
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Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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So be it, IMO it is a case where it really is a fix - she's the "monk" of the game, even if we went by stereotypes, big boobs are reserved for mages, who don't move around that much.
As for the rest of the news (at least to me), I'm torn; is it really a good idea to make a trilogy out of a complete game? FFVII had its issues, certainly, but its universe has been explored, like it or not, in its spinoffs. Just how much content can be added, and also...is it a good idea? FF is a series already well known for its sidequests and minigames, but splitting the game in 3 basically means tripling those, too. I guess we'll wait and see... |
2019-06-19, 12:53 | Link #822 | |
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Join Date: Mar 2014
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Here is a discussion on how much content FF VII has and how much Remake could potentially have with all of the new additions: https://superbestfriendcast.libsyn.c...eaky-for-girls 2:29:39 - starting point of Final Fantasy VII Remake talk
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2019-06-19, 13:36 | Link #824 |
阿賀野型3番艦、矢矧 Lv180
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Location: Belgium, Brussels
Age: 37
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Most likely. If anything, they will probably allow only some quest chains and dialogues available for certain games.
That's why I'm not surprised Kitase's team isn't sure how many games they will produce for FF7R. 3 games seem to be extremely unlikely because it would force them to put the complete overworld section in game 2 (so everything from Kalm to Temple of the ancients), which is like 4/5 of Disc 1. Even if they manage that tour the force, you have all the side quests (huge materia etc), weapons part and North crater for game 3. Instead, 4 seems like the sweet spot. As the podcast guys stated, it makes sense to end Game 2 with the party is back to Nibelheim for the first time, and Game 3 is probably going to end around the temple of the ancients or something before weapons show up. But even then, it is incredibly hard to put content limitation due to certain factors, mostly the side quests such as the Golden Saucer or Wutai. And that's a very rough estimation in general, which can backfire at them once they have to stick with the roadmap. If everything is going to be voiced, that's going to be a major pain since they have to write proper dialogues and direct them too. If anything, the very awkward one liners of the first mako reactor assault were dramatically changed and enhanced with just that scorpion boss fight. So yeah, I think zones alone aren't the problem. They have to figure out which characters are going to get the extended treatment, and how to spread it properly without killing their dev team or turn that remake into a 10+ years project.
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Last edited by Klashikari; 2019-06-19 at 17:21. Reason: typo |
2019-06-19, 15:59 | Link #825 | |
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Join Date: Oct 2012
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2019-06-19, 16:34 | Link #827 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
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A gallery of most images released so far https://www.creativeuncut.com/art_fi...-remake_a.html
BTW, those Best Friends seem hard to trust considering in almost all their vids they swear a lot and lately they come across with cheap jokes from what I've watched so far. Matt especially.
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2019-06-19, 17:22 | Link #828 | |
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Join Date: Jan 2009
Location: Athens (GMT+2)
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I don't think I had a save file more than 110 hours long, though. In comparison, my Monster Hunter save is three times as large, and even my FFX save is 230 hours long. |
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2019-06-19, 18:20 | Link #829 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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The original game goes like this
Spoiler for space:
The game is like 40-60 hours. Events are pretty much going very fast one after another considering how the plot is handled. This is particularly noticeable in Disc 1. To me, it makes sense game 2-3-4 are splitted that way to reflect the change of transport for the party, but also the turning point for the plot and the sidequests.
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Last edited by Klashikari; 2019-06-19 at 18:32. |
2019-06-19, 20:37 | Link #830 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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The average completion time of a major FF title and of a JRPG in general is 40-60 hours. This is true for FFVII as well. Now the Midgar phase takes up a little less than a third of the original game, if they want to create an episode that is as much as long as a major FF title, they need to dilute the existing content and/or add a lot of other stuff to inflate it to at least 3x the original size, but I think it's more likely that it will be shorter.
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2019-06-19, 21:54 | Link #832 | |
User of the "Fast Draw"
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They'll need to add there's no doubt there. Just giving the map room to breathe isn't going to be enough on its own. But they probably won't have to add that much if at all to get to 20 hours. To hit their bigger focus for a full game they'll need to do that no doubt. But if they have turned Midgar into a 2 disc location I'd think they have at least tried to add enough to make that a reality.
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2019-06-19, 23:50 | Link #833 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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I'm curious if they will add the little mini games in, some of them were great fun from what I recall, there was that battle one at condor place(?), really liked that one.
You know thinking about it I might need to purchase another SSD for this game alone lol
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2019-06-20, 12:49 | Link #835 | |
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Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Was utterly blown away by it, was awesome but after like the 5th time using it, you did kinda wish there was a skip button
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2019-06-20, 15:07 | Link #837 |
Senior Member
Join Date: Jul 2010
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The lack of a skip button for the Knights of the Round animation was your punishment for being a cheesing little wimpy baby man for relying on KOTR anyway! Real gamers beat the final boss at level 1 and with no equipment! While blindfolded! And going uphill both ways!
But stupid jokes aside yeah that was annoying. Maybe the remake will add one.
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2019-06-20, 18:41 | Link #838 |
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Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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I’m sure the remake will have a skip button and/or a menu option to skip summon animations automatically. Skip buttons/options just weren’t a common idea back then outside of some VNs on PC, they evolved with the growth of games and player-base.
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2019-06-20, 18:58 | Link #839 |
阿賀野型3番艦、矢矧 Lv180
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The game is in real time, which means they could simply make the summon do their thing while you resume whacking enemies on the battlefield.
That or they could do the same thing in FFXV, which means no skip possible, but most likely vastly shorter animations. I wouldn't be surprised if Knights of the Round animation will be reworked to look like the one seen in FFXIV but just the ultimate end part.
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Last edited by Klashikari; 2019-06-20 at 19:20. |
2019-06-20, 21:14 | Link #840 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Edit: That actually makes me curious how they'll do boss supers. I know they showed guard scorpion having you hide behind cover. Just makes me curious on what else they'll do.
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Last edited by Hooves; 2019-06-20 at 21:39. |
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Tags |
final fantasy, mako energy, rpg |
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