2008-01-09, 03:52 | Link #42 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Some bits of hair are missing shadow color, while in others the color jumps the line completly. I know that this is a very picky observation, but this is one of the first things I try to see in any trace or vector I happen to come across. Mind you, I think the colors you picked work very well, so no worries there.
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2008-01-09, 18:03 | Link #43 |
Urusai~Urusai~Urusai~
Join Date: Feb 2007
Location: Location
Age: 31
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Thanks ... Yea... it definitely is a pain. Currently I don't know how to do them well yet. Do you know how?
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There were actually even worse spots, but I fixed them because they were a lot more noticeable... Anyway, thanks for the feedback about that, as well as your comment on the color. My utmost grief about this vector is that Shana doesn't look as red! >_< There goes half the moeness. (not to mention it looks a bit strange when I see it scaled down...)
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Last edited by teachopvutru; 2008-01-09 at 20:56. |
2008-02-27, 04:35 | Link #44 |
Urusai~Urusai~Urusai~
Join Date: Feb 2007
Location: Location
Age: 31
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Well, been about forever since I update this thread... Anyway, here is a preview of my 3rd attempt at vector, since I'm too lazy to finish it and am also looking for feedback. I actually started it right after the 2nd vector and was close to finish a few weeks ago, but I kept delaying doing it (in other word, since a few weeks ago, I didn't make much progress, laziness ftw -_-).
Here's the close-to-finish vector: And here's the source: I haven't done the eyes, the shadow on Shana's hair on her far left and right, the lightnings on her hair, the shadow on the ribbon on Shana's left arm, and her legs, the lightning on ribbon and two legs, and I probably am not going to do the pendant. Anyway, the lines are slightly jaggy so I'm wondering what to do to make them not so. Plus, looking at the tear, I feel like I'm going to have trouble vectoring it , so I'm looking for some tips. Thanks in advance.
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2008-02-27, 18:01 | Link #45 |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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2008-11-12, 03:00 | Link #46 |
Urusai~Urusai~Urusai~
Join Date: Feb 2007
Location: Location
Age: 31
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Well, then... finally finish that vector... after like 9-10 months lol <_<
Sort of gave up several months ago (gotta stop creating too many layers for even small things). My super organizational skill made me give up, so I just picked this up again yesterday. xcf here to see how bad it is. Pendant is missing; same to the bit of hair on Shana's right leg and her right side of the face. Didn't do the tears (don't know how to ). And, thanks to my super accurate and controlled path-tool skill, a whole bunch of areas that are quite off (if it's not noticeable, it's okay, I guess ). I wish I can create more natural looking eyes and blush, but I don't think those are bad.
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Last edited by teachopvutru; 2008-11-19 at 22:07. |
2008-11-12, 04:35 | Link #49 | ||||
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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I mean, I am always using those tricks when doing the eyes of the Clannad girls and have grown quite fond of the end result. Quote:
pokes Riker!
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2008-11-15, 02:35 | Link #50 | ||||
Urusai~Urusai~Urusai~
Join Date: Feb 2007
Location: Location
Age: 31
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Ah, thanks.
Thank you. (is this where I say "zomg!! Riker visited my thread!!?" ) Quote:
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New vector in progress... This time outlining first instead of coloring since outlining's the most painful.
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Last edited by teachopvutru; 2008-11-15 at 12:48. |
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2008-11-16, 00:11 | Link #55 |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Well, it's no wonder you feel the colors are a bit off since the colors in the screencap are just like that too. If you have another Shana pic with better quality and colors (skin in particular) you could use that as your base and take the colors from there.
With a quick "Color Overlay" you can skip re-coloring the already finished parts and simply change the color values to the new ones.
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2008-11-18, 02:49 | Link #58 | ||
Urusai~Urusai~Urusai~
Join Date: Feb 2007
Location: Location
Age: 31
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In any case, I just completed that new vector. I believe it to be my best attempt at vectoring so far. Blushing version: No Blush version: Once again... Alastor didn't receive much love. Time spent (roughly): Outline: 5-6 hours. Coloring: 1 hour and 45 minutes. Shadow and Highlight: 1 hour. (possibly more, can't remember) Facial expression: 1 hour to 1 hour and 30 minutes. Editting: 2 hours... (beside changing the color, there were a lot of places where the colors are off the line <_<. Couldn't fix all of those places, though...) Total time spent: around 10 hours and 45 minutes to 11 hour and 15 minutes. (I'm a slow tracer ) Used as color reference: Things I do a bit differently compared to last time: -Actually tracing the outline instead of just stroking. -For shadows and highlights, I use each respective original color instead of black and white with Soft Light blending mode and low opacity. -Feather selection when filling colors inside iris instead of guassian blur the whole thing. Aye, mostly I find this time of vectoring more enjoyable than the last (since I didn't have an organization mess this time ). Would get intense headache from around 2 hours of sitting to vector, though (nearly wanted to kill myself when I did the outline). ... and aye, probably won't be able to wake up for school tomorrow @_@ (or today rather).
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Last edited by teachopvutru; 2008-11-19 at 22:03. |
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