|
View Poll Results: Sword Art Online II - Episode 4 Rating | |||
Perfect 10 | 21 | 26.58% | |
9 out of 10 : Excellent | 27 | 34.18% | |
8 out of 10 : Very Good | 19 | 24.05% | |
7 out of 10 : Good | 9 | 11.39% | |
6 out of 10 : Average | 2 | 2.53% | |
5 out of 10 : Below Average | 1 | 1.27% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 79. You may not vote on this poll |
|
Thread Tools |
2014-07-27, 10:33 | Link #81 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
|
Quote:
That should mean that any decent end game player is carrying the same amount of money in equipment on themselves if not more.
__________________
|
|
2014-07-27, 10:44 | Link #82 | |
大佐
Join Date: Jun 2013
|
I laughed hard at Kirito getting his hands on Mace Windu's lightsabre. Swinging it even produces the humming sound of the Star Wars sabres. Seeing how Kirito was one of the SAO beta testers and SAO was the first game, he should have quoted Obi-Wan from episode 4:
Quote:
__________________
|
|
2014-07-27, 10:51 | Link #84 | |
User of the "Fast Draw"
|
Quote:
But they needed some way to get Kirito a lot of money so he could get geared up and going. I'd say money transferring to some level from the previous account could work, but if this is a game where people are actually making money that's probably not going to work out. And in the end we're getting some light saber action so there are some positives .
__________________
|
|
2014-07-27, 11:08 | Link #85 | ||
I disagree with you all.
Join Date: Dec 2005
|
Quote:
Quote:
|
||
2014-07-27, 12:08 | Link #88 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
Quote:
In a gunfight, the first instinct most people have is to look at where the weapon is pointing since it's the move visible indicator of where a weapon is aimed at. It takes very perceptive and level-minded people who can keep their calm when the bullets start flying to even think of trying to look at someone in the eyes to see where they're shooting at. Even then, you don't see militaries and police being taught to dodge bullets via eye movement (and the latter are the same people who offer courses on reading body expression to determine whether someone is lying), they're taught that when a firefight starts, you take cover.
__________________
|
|
2014-07-27, 13:12 | Link #89 | ||
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
|
Quote:
Basically for it to be worthwhile according to Japanese standards the "Pro Gamers" of GGO should gain at least 15$ per hour, and if they can do that then Kirito only gained what people would normally gain in two hours of farming. Quote:
__________________
|
||
2014-07-27, 13:27 | Link #90 |
Senior Member
Join Date: Sep 2008
Age: 38
|
On the other hand, Shinon's friend said he was able to farm just enough to pay for the monthly fee. Assuming a traditional system that current MMOs use, that'd be about $15 a month. Meaning Kirito just made twice what that kid makes in 2 months in about 14 seconds.
|
2014-07-27, 13:51 | Link #91 | ||
User of the "Fast Draw"
|
Quote:
And yes it still isn't worthy of note. It's a dodging game within a game. That in itself should have people considering their possibilities going into it. The game doesn't start either until the person decides to begin it leaving them the most level-headed they are going to be in comparison to any actual gun fight. It is a stretch that people shouldn't have been able to figure out the eye reading angle before this point. Quote:
Of course even then it leans more to the converted new player since base stats are probably not high enough to actually pull off the dodging needed.
__________________
|
||
2014-07-27, 14:15 | Link #92 |
Senior Member
Join Date: Jul 2006
|
Also, the sword and gun Kirito bought were all vendor items.
I wouldn't be surprised if gear drops like the rare sniper rifle Shinon got at the beginning of the series can be sold for $500-$1000+ real money on the player market.
__________________
|
2014-07-27, 15:11 | Link #94 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
Quote:
Also, the thing is that it's a dodging game within a game, but people think that the game is different. Most people simply assumed that the bullet lines are all there is to dodging, and as shown in the fight against Behemoth and that player dodging the initial bullets in the minigame, it serves well for most fights. Kirito shows that there's more to the game than what initially appears. And the likely reason that people haven't seen the eye-reading angle is because they weren't looking for the reasons I described above: no sane person in the heat of battle will try to look into another person's eyes to tell them where they're aiming. In the LN, Kirito only made the connection to an NPC's eyes indicating their aim because it was the normal but subtle AI behavior from SAO and ALO's mobs that carried over into GGO, so he's actually had practice in eye-reading and dodging. That Kirito can still attempt to check an enemy's eye movements for aim despite being in the heat of battle is still a notable feat in and of itself. Also, "normally" dodging? People normally dodge by watching they anticipate the projectiles to go and then hope they react fast enough to evade it. Reading someone's eyes to dodge is not in any way "normal".
__________________
|
|
2014-07-27, 15:16 | Link #96 |
ゴリゴリ!
Graphic Designer
Join Date: Jan 2009
Location: Vancouver, British Columbia
Age: 32
|
"I'm gonna blast you from here to the moon!"
It was another fun episode, glad to see this season is entertaining so far. Let's hope Creepy McCreeperton doesn't end up being another rapist, that was legitimately uncomfortable to watch. Seriously loving Sinon's character though. Awesome colour scheme, an understandable backstory to latch onto, and one badass and classy seiyuu lady to back it all up. Sawashiro Miyuki has one of the sexiest voices ever, it's a great joy to see her voicing good characters everywhere.
__________________
|
2014-07-27, 17:22 | Link #98 |
Senior Member
Join Date: Jun 2014
Location: Half way to the moon
|
I still think Amusphere somehow intervenes. After all, your VR body can't really go out of control like that. I mean, she might've been completely terrified when she'd first started the game, but vomiting and vobbly knees won't happen because Amusphere would intercept the signals the brain is sending to the body. Last thing you'd want is that by moving your virtual arm, you're moving your real arm, too. It just doesn't work that way.
|
2014-07-27, 18:25 | Link #99 | |
Detective
Join Date: Aug 2010
Age: 36
|
Quote:
So yeah while I admit that I probably failed epicly when I accidentally bursted with that STG 77 back in my conscription time, it wasn't really that hard to aim with it as long as you used single shots. - the anime displayed this nicely btw since the guy with the 77 didn't use the burst (or if he did no more than 2 shots at once) As for the pistol - sadly that part of the base training was already cut when I went there, though I think Kirito would have had an easier time if he had just supported his wrist with his left arm to stabilize it instead of listening to Shinnon. So yeah I will stick to my initial statement, I'd turn it off and exchange it for a normal crosshair at any time. TbH I don't need to actually be able to play GGo to know that the circle would be more distracting than useful. Just imagine someone trying to focus that thing in the midst of a battle. Which is another thing Kirito showed proof for- the more you try to focus on it the more likely you will screw up. Pistols aren't really long range weapons in the first place btw. The bright side would be not having to use a controler to aim like in GTA IV (Which also has a circle as a crosshair btw)
__________________
|
|
|
|