2010-03-11, 00:19 | Link #21 |
Good-Natured Asshole.
Join Date: May 2007
Age: 34
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So I got the SPAS-12 with slug shells in campaign mode. For a couple shots I thought I got explosive shells. Basically, it hits someone, you see a tiny explosion, and the enemy dies, without question.
And I thought "Yeah, they *would* put this in the game." |
2010-03-13, 21:52 | Link #24 | |||
Loveable Jerk
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Example on a side note the VSS is awesome beyond reason. Quote:
Rockets like bullets have slightly variable damage, not much, but it’s enough that whether a vehicle dies in two or three flank hits is about chance. (This variance is quite low though, if the thing survives it will have so little HP that grenade launcher rounds will finish it off.) That said the rockets are not all the same it’s about like this from what I can tell: RPG: Balanced between splash and AT, kills in two or three side hits M2: Seems to have more splash, good for blowing up buildings and shooting at troops, weaker AT damage (always three hits to the side, five to the front!) AT4: Weakest splash, but highest AT damage always kills in two side hits and is guided. This is before perks though if the guy has extra armor than he effectively has 25% more HP and so you need three side hits period. (This is a big difference and makes the extra armor perk very attractive). If you take the explosive damage upgrade though it's neutralized and if the guy doesn't have extra armor it assures a two hit kill with flank shots. (Attractive in that it more or less eliminates the chance he could slink away with critical damage) I've also heard that shooting form above at a steep enough angle is supposed to apply a bonus to damage, but frankly I haven't seen it very often. Keep in mind that when I say flank I mean sides and rear, if the guy turns his turret toward you and you shot that, that's actually a "front" hit and will do allot less damage. I can't say if RPGs loose damage with range like other weapons, I have a feeling they don't, but I can't be sure.
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2010-03-14, 00:53 | Link #26 | |
Senior Member
Join Date: Feb 2009
Age: 35
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2010-03-14, 04:39 | Link #27 | |||
Loveable Jerk
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Actually IMO the vehicles have been made a bit too weak in an effort to try and appeal to the run and gun CoD or Halo crowd. They've been nerfed quite a bit compared to BF2 as there weapons are weaker (a tank shell anywhere near you in BF2 was instant death), they've lost some weapons (co-ax MG and AT missile were built in), they have less health (three hits to the side put them critical, but a quick rep could save them), and they no longer get a repair aura when manned by an engineer. I personally would favor stronger vehicles to actually force a bit more team work in dealing with them. Quote:
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If your team is getting owned by tanks because it's full of assaults and medics then your team is morons. It just happened to my a few games ago actually as I was the only guy trying to do anything about a well coordinated squad that was using the Bardley on White Pass to pwn everything. I finally managed to C4 them (killing the entire squad for a 380 point triple kill), but it was too late and it cost us the game. I didn't whine about OP vehicles though it was clearly my stupid teams fault for refusing to switch classes away from Medic or Assault to deal with the tank. Even the guy in the tank said "man I should have died so many times."
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2010-03-14, 04:58 | Link #28 | |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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Regarding the weapons, the Gunner on the APC is hilariously useless. I don't know how many direct hits it takes to down someone but it feels like more than a full SMG clip. Agreed on the tank shell too, that's probably one of the more "WTF" worthy damage reductions in splash.
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2010-03-14, 06:21 | Link #29 | ||
Loveable Jerk
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I also don't like how it seems like the autocannon "clips" don't reload when not shooting, so if you shot five and then forget to fire off the last shot you get one shot and then a reload when you next engage. I think if you stop shooting the clip should automatically refill, or at least let use hit a button to force a reload cycle.
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2010-03-14, 06:24 | Link #30 | ||
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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If people actually bothered to spot mos tof the time.
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2010-03-14, 11:27 | Link #31 |
Senior Member
Join Date: Feb 2009
Age: 35
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Well the reason why the vehicles in BF2 and 1942 were so much more deadly compared to any of the infantry conventional weapons was because the levels where more spacious, with lots of area minimal cover it was very hard as an engineer to get off more than two shots with your rpg before you were spotted and nuked into oblivion by either the main cannon or the alternate fire.
Yes BC2 is a team game but if your not playing on pc it's hard to expect people to play in a team fashion, most of the time when I squad up i'm with 2-3 snipers who just camp with mortars which are very inefficient when compared to c4's destructive power. Since I play hardcore I dont really notice any of the weapon damage drop offs with distance due to the extremely low amounts of hp for people, still in hardcore tanks are very deadly, since most splash will kill you, in normal as a recon I can run up to a tank head on plant c4 detonate even while taking some splash but in HC your dead. |
2010-03-14, 15:38 | Link #32 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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today was great, I sniped a team of 6 snipers on the rocky hill on the desert lvl. a Head shot someone with the tank main gun and i was raised 10 times in a middle of a fire fight just to die again.
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2010-03-15, 03:37 | Link #33 |
Good-Natured Asshole.
Join Date: May 2007
Age: 34
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I have yet to play online since the Beta ended (despite preordering - which accounting for only the singleplayer portion was a bad move), so I'll be starting from scratch. Can anyone tell me how powerful the Barrett is? I don't hear many complaints about it, so is it fair to assume that if I snipe with some semblance of intelligence I can actually take its user down with a M24 and he wouldn't simply put a bullet on me and laugh?
Specifically: 1) Does shit explode where it hits? 2) Does it go through basically everything but solid ground? 3) How brutal is the multiplayer towards late newcomers? How much of a difference is there between weapons of high and low levels? I remember back when there seems to be a huge difference between the XM8 and the AEK-971. |
2010-03-15, 04:41 | Link #34 | |
Senior Member
Join Date: Oct 2007
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The only real advantage a high level player has are the perks and attachments that you get for guns. |
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2010-03-15, 05:55 | Link #35 |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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If you got skills, the weapons won't matter much. The standard weapons for each class are comparable to the rest, although some might suffer in specific stats. It really comes down to preference.
As for the Barret, no real difference from other sniper rifles, I THINK. It might do more damage if shooting through a wall, but any weapon can do that with varying effects. Tbh, I lack knowledge about the Recon class, so this is what I've gathered through observation and other players. Safe to say is you still need two bullets to kill with it, if not headshotting.
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2010-03-15, 07:11 | Link #36 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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Sniper Rifles are all pretty diffrent from each of them. some shoot real rapid some but hardly do damage while others do insane damage and medium accuracary and shoot one bullet per load. while otheres are medium damage but max accuracary.
theres Snipers for short, long and medium range. I do not like shotguns in this game tho. every time i use them I hardly get kills ><
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2010-03-15, 08:52 | Link #37 | ||
Loveable Jerk
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The M60 is clearly the best LMG, but comes at mid level. The M24 is frankly as good or better then all the rifles up to the VSS which is a different sort of gun. The XM8 is well balanced and competitive with any weapon in the game and unlocks at a mere 3,000 points. The SCAR the first engy unlock is probably the best of the SMG as it has the most damage, best accuracy, and a bigger mag then all save one weapon. The later guns offer more options which can be useful to have, but in most cases within a few hours of play as a class you've unlocked enough weapons to be competitive in most instances. Quote:
The damage retention though actually leads to an odd quirk since with magnum rounds you’re assured 100 damage or more at any distance of about 40 meters or less. Thus it’s a one hit kill at close to medium range. Thus paradoxically you see quite a few guys with a clue using it with ACOG or Red Dot sights as a short of sniper shotgun. If they’re quick and accurate any hit at close range is instantly fatal, but of course a miss means something like a two second delay working the bolt which against any kind of automatic weapon tends to be quite fatal. This is actually also possible with an M24, but it only retains lethal damage up to about 20 meters with Magnum rounds. This can be a mildly fun build to play with, but if you really want to play a close combat recon I’d suggest either using the VSS or a G3. The M95 might be somewhat better in a very narrow range from about 20 to 40 meters, where most automatics lose a bit of accuracy and you can hump cover between shots. Beyond 40 meters the M95 is actually perhaps the worst bolt action. It fires slowest, reloads slowest, and it has no real advantage in damage. (Takes two hits to kill just like the others). The best “sniper-sniper rifle” is actually… the M24 the GOLs bolt works slower and does slightly less damage (70 vs. 75) not a huge thing, but it can be the difference between dropping a wounded man. The GOL changes mags .2 seconds faster, but IMO bolt speed is more important. (It says it’s more accurate, but that’s BS the bolt action snipers have no real random deviation if you line the sights up right you will hit period) The SV is a newbie trap it does only 50 damage at range meaning if the guy wears body armor it actually takes three hits to kill at long range, and if you take a few seconds to line up the next shot and he heals even one or two HP he’ll survive as well. It has a larger mag, but that hardly matters as magazine size is rarely any sort of issue with a sniper rifle. The Semi-Auto rifles are basically the same in stats aside from the SVU having higher moving accuracy and a slightly quicker reload. So if you’re looking to play a close combat sniper it’s the better choice before you get the VSS. (As point of interest the M14 is very similar in stats to the SVU) The VSS is pretty much an assault rifle in disguise as it does about 25 damage a shot at close range, but has a 20 round mag and fires 600 rounds per minute. It is usable at range though in single shorts or very short burst as it retains 20 damage per bullet out to max range.
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2010-03-15, 08:58 | Link #38 |
The Interstellar Medium
Author
Join Date: May 2008
Location: [SWE]
Age: 34
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I stand corrected. Although I did think the GOL was like THE gun to snipe with because I get killed by it 80% more than any other rifle lol
EDIT: In case someone don't know btw, check this site for updates. They also link updates on Twitter. http://blogs.battlefield.ea.com/
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Last edited by NorthernFallout; 2010-03-15 at 09:13. |
2010-03-15, 09:02 | Link #39 |
そんなやさしくしないで。。。
Join Date: Jul 2009
Location: NSW, Australia
Age: 29
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The game's server issues are getting fixed by DICE and EA. They probably weren't ready for a giant influx of players.
I still think EA should have kept with GameSpy instead of trying their own master servers, considering it was so goddamn hammered and they had to keep adding more hardware. Anyway, I'm grinding my Assault up to the top, then my medic, recon and engie. Shotguns only work in defence and you're actively camping your objectives. That, and lots of well placed C4. |
2010-03-15, 09:59 | Link #40 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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I usualy use the last one regardless of range, if. Ur good u can headshot anyone at any range
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