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Old 2016-01-08, 08:56   Link #81
LoweGear
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Quote:
Originally Posted by Chosen_Hero View Post
^look four posts above yours.
YOU CAN'T STOP MY HYPE

I really need this game in my bloodstream now ;-;
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Old 2016-01-08, 13:36   Link #82
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Quote:
Originally Posted by LoweGear View Post
YOU CAN'T STOP MY HYPE

I really need this game in my bloodstream now ;-;
There's no stopping this hype train !

It looks good. Looks to be a fun sequel.
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Old 2016-01-08, 15:10   Link #83
Firefly00
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As intriguing as all of this is (and I'm tempted to dig the rebooted XCOM off the shelf to get in some stick time), there are a couple of things which puzzle me...
  • the idea that once one operator is spotted, the tangos somehow know where all of them are; and
  • weapon mods being destroyed if replaced with others. This runs counter to current design logic (dear devs, Picatinny rails and their ilk exist for a reason). It's an RPG trope long overdue for retirement (and yes, Defiance is similarly guilty of this nonsense).
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Old 2016-01-08, 16:53   Link #84
LoweGear
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Originally Posted by Firefly00 View Post
As intriguing as all of this is (and I'm tempted to dig the rebooted XCOM off the shelf to get in some stick time), there are a couple of things which puzzle me...
  • the idea that once one operator is spotted, the tangos somehow know where all of them are; and
  • weapon mods being destroyed if replaced with others. This runs counter to current design logic (dear devs, Picatinny rails and their ilk exist for a reason). It's an RPG trope long overdue for retirement (and yes, Defiance is similarly guilty of this nonsense).
The simple explanation: Game balance.

1. It pushes the action a lot more if all of your troops get revealed instead of just the one who was discovered. It can also be rationalized by saying that concealment simply reflects the alertness state of the enemies, and that once concealment is broken everybody simply becomes more alert. That said, it does allow the Ranger to be useful since they have abilities capable of remaining in concealment, and apparently even getting back into it.

2. Having the upgrades permanent on a weapon helps to push the idea of "legacy" weapons, which you need to pass from soldier to soldier, or recover from a fallen soldier to be able to use again. If the upgrades simply can be swapped between weapons, then the weapon's "identity" as it may becomes irrelevant. It also better emphasizes the scarcity of getting the various upgrades, and whether you want to use them on a weapon or not.

Here's another good gameplay vid, showing off a UFO Raid:

YouTube
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Finally:

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Rules of Nature!
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Last edited by LoweGear; 2016-01-08 at 17:17.
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Old 2016-01-08, 22:11   Link #85
Duo Maxwell
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Originally Posted by Firefly00 View Post
  • the idea that once one operator is spotted, the tangos somehow know where all of them are; and
Isn't that simply a form of communication?
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Old 2016-01-08, 23:11   Link #86
Strigon 13
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So, for the last 2 days, Beaglerush has been streaming the XCOM 2 demo while playing it in a modded version of Legendary (Impossible) with very masochistic extra options.

So far the game is really wanting me preorder it, even if it's a literal robbery.

Spoiler for new meta:
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Old 2016-01-09, 12:44   Link #87
LoweGear
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New breakdown video showing the Ranger class:

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*Rules of Nature Intensifies*
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Last edited by LoweGear; 2016-01-09 at 13:32.
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Old 2016-01-10, 03:44   Link #88
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So, even with the preview build people have been going crazy with modding... or rather, just Beaglerush going crazy with stuff like this:

YouTube
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Yes, that is a 20-man XCOM squad you're seeing there

And here's a screencap with 48 XCOM soldiers in:

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Old 2016-01-10, 14:33   Link #89
Strigon 13
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That 1 minute long Overwatch was so hilarious to watch, I was laughing during the whole stream last night afterwards.

@Lowegear

The moment Beagle put 20 XCOM soldiers in the game reminded me of the times when he was playing his escalation mod.
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Old 2016-01-10, 14:44   Link #90
LoweGear
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And here's a video of the new Sectopod.

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Old 2016-01-10, 18:51   Link #91
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Old 2016-01-11, 00:52   Link #92
SineMora
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Quote:
Originally Posted by LoweGear View Post
So, even with the preview build people have been going crazy with modding... or rather, just Beaglerush going crazy with stuff like this:

YouTube
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Yes, that is a 20-man XCOM squad you're seeing there

And here's a screencap with 48 XCOM soldiers in:

Remind me that we are on a guerilla mission... And that we have as much many reserves as there are complete victories
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Old 2016-01-12, 02:38   Link #93
Strigon 13
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So, aparently aside from the obvious hero units (aka Sid Meier, Otto Zander, etc) there's going to be another one Hero unit tied to the best know EW mod.

According to /vg/, other hero units include

Spoiler for Hero units:


As hero units are concerned, these deactivate achievements for the game, and as always they come with very broken stats and armor/weapons/equipments.
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Old 2016-01-12, 03:30   Link #94
LoweGear
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Originally Posted by Strigon 13 View Post
According to /vg/, other hero units include

Spoiler for Hero units:
Actually, those names on the French site appear to be testing suggestions for Hero units that might appear, rather than confirmed ones.

Also, from said video:

- Wraith Armor has grappling hook, and ability called "Wraith" which allows a unit to phase through objects.
- Fusion Blade is highest-tier melee weapon that has a chance to set enemies on fire.
- Hellweave is an item which damages enemies that attack the soldier in melee, along with a chance to set them on fire.

If I equip my soldier with a flame-thrower equipped Exosuit and Incendiary grenades, I can create a BURNING LOVE Soldier of Immolating Purgation
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Old 2016-01-14, 15:43   Link #95
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Meet the Specialist:

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Old 2016-01-16, 14:04   Link #96
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Good grief. Looking at this the enemy has like 10-12 hitpoints and increase in difficulty as time passes.

How the heck are we suppose to match that?
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Old 2016-01-16, 16:30   Link #97
LoweGear
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Originally Posted by ImperialKnight View Post
Good grief. Looking at this the enemy has like 10-12 hitpoints and increase in difficulty as time passes.

How the heck are we suppose to match that?
With all our fancy special powers, awesome tactics, and our newfangled toys.

Like this thing over here.

Above came from this vid by Rooster Teeth, showing off the hilarity of XCOM 2 when everything bad that can happen, does:

YouTube
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If you want hilarity without the cringe though, have some Beagle:

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Old 2016-01-17, 21:04   Link #98
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Sharpshooter:

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Old 2016-01-18, 18:52   Link #99
ImperialKnight
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Maybe it's just me but it seems that the Gunslinger tree is better than the Sniper tree.

Quote:
With all our fancy special powers, awesome tactics, and our newfangled toys.
I dunno, with the endless waves and super powerful enemies that have armour I just don't see it at all.

I guess we'll see.
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Old 2016-01-19, 00:55   Link #100
LoweGear
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Maybe it's just me but it seems that the Gunslinger tree is better than the Sniper tree.
Right up until you hit armored enemies, then the damage simply doesn't stack up as much as a single sniper rifle shot with Deadeye does
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