2004-05-31, 11:52 | Link #42 |
Member
Join Date: May 2004
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The reason why is because I didn't know you could do that on SSA (I'm still fairly new to this). Now that I do, I feel like banging my head into my keyboard, typing in every one of those values. I've gotcha now, but what's that thing about scenechanges?
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2004-05-31, 13:14 | Link #43 |
done
Fansubber
Join Date: Nov 2003
Location: Yokosuka, JP
Age: 43
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http://www.evabeast.com/flf/wbboard/...d=10&styleid=1
read section 3 of this guide for an overview on scene change overlaps ^^ |
2004-05-31, 22:57 | Link #44 | |
D is for Damage!
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Of course, this method is no good for karaoke if you're into that (which I'm not), but for basic dialogue timing, and especially for things like on-screen text that is totally reliant on what's in the video display, I think it's currently the best solution out there. |
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2004-05-31, 23:32 | Link #45 |
Senior Member
Join Date: Jan 2004
Location: reno
Age: 47
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actually timing for me become even more fun, I hook up my genlock and I do the timing "on the fly" that is watching the movie in real time and turn on-off the subtitles depending on what character is talking.
after I got a "beta timing" I go back and check those missing lines and adjusting the actual subtitle until is satusfactory. when I finish the script, the last thing I do is put the credits on it. I can understand those fancy karaokes that everybody likes nowadays, I think those are far distracting with all the funky colors and effects, it gets mixed up with the opening and finally you never cant catch the words to sing at the same time. |
2004-06-01, 07:00 | Link #46 |
What? I am washed up!
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Capturing the timings "on the fly" like that, is in no way going to be as fast or as acurate as using the wave file. Human reaction time hangs around 25-30ms (microseconds) on average. So, you play the file back at half speed, you half the problem with human reaction time down to around 10-15ms, and you double the ammount of time it takes to time it - therefore completely getting rid of any advantage in doing it this way. Add to that - I know I'd notice if there was a 10ms delay before a subtitle came up whenever someone spoke. Anything other than grabing your start times with a wave is going to be worse imo. The wave allows you to(usually) grab the start time within a few ms, not 10-30.
And going back and having to tweak every other subtitle's start time is either going to be even more work than fine timing usually is, or look horrible (as the timing all of ichido reichan's fansubs does imo). |
2004-06-01, 07:09 | Link #47 | |
Zentradi Archivist
Join Date: Dec 2003
Location: #anime-classic@zirc
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2004-06-01, 09:07 | Link #48 |
D is for Damage!
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Well, my standard procedure allows for the delay in my reaction time. As soon as someone starts talking, I click on the video screen to pause it, click 'set start time' and then click the down arrow on the actual time drop once or twice depending on how long it seemed I missed the timing by (each click adjusts .1 seconds), then click on the video to re-start it. Rinse repeat for closing the subs. I'd say it probably takes the same amount of time as clicking through a .wav file and setting the times that way. I'm not claiming to save time in the actual timing, per se, but I do think I'm cutting some corners in the cleanup process (because I can check as I go that I'm not overlapping key-frame transitions, as well as being able to time on-screen text accurately during the same pass. Plus, I don't have to futz with extracting the .wav file in the first place. On average it takes me about 2h to completely time (and by completely, I mean good enough to pass QC) a 30m episode.
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2004-06-01, 11:05 | Link #49 |
What? I am washed up!
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And how long did it take Mr Perkins? I'm not saying it can't be done, it's just that a wave file is the faster of the methods of rough timing anyway.
It takes me about 2-4 seconds to time a short line in SSA - identify and select start point, end point and grab times. The same on the longer lines, except I actually have to listen to the line. And that's a very acurate grabing of the start and whatever end times you want to give a sub. There's no way you're matching my speed doing it any other way. A rough time should be perfectly rough - it's not about having to adjust anything up or down when you're just rough timing it. Of course, in a race you'd still beat me, since I take AGES in fine timing, and like to get things timed PERFECTLY (which is something I give great respect for when I see other groups do it) - which accounts for a lot of crap I don't have names for, not just checking for scene bleeds and subtitle blinks. But that's just me. I'm stupidly fast when I want to be when rough timing. Edit: Please don't take this as me saying I'm better than you, I'm not. I have to say timing is about finding a method that most suits you. I have done, and being the type of PC user I am, I couldn't see any other way being better, apart from taking short cuts. If you time sitting upside down, attached to the ceiling, then bloody well so be it! |
2004-06-01, 11:29 | Link #50 | |
tsubasa o sagashite
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2004-06-01, 11:36 | Link #51 |
What? I am washed up!
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He can't time it in real time though - he has to hit the button when they start talking, hit it when they stop, then at somepoint they need to ajust the timing backwards to account for human reaction time. Even seasoned gamers I know don't go under 15ms when tested :P
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2004-06-01, 11:47 | Link #52 |
Hmm...
Join Date: Jan 2004
Location: Looking for his book...
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Just to play the devil's advocate for a moment...
You're assuming he's timing it in real time using only the audio for the timing ques. It would be safe to assume that he might also be using video ques to aid in the timing. Particularly with older series, as the mouth tends to open about 13ms before the coresponding audio is played. If he's fast enough to pick up on that, the rough timing can still be fairly accurate. Seasoned gamers might only have reaction times of 15ms, but I'm sure their ability to predict timings is far more accurate. =P |
2004-06-01, 13:21 | Link #53 | |
Senior Member
Join Date: Jan 2004
Location: reno
Age: 47
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actually on SSA I use 2 buttons instead of one, the start button (space) and the tab button (end) but after finishing timing, when you do a mistake you, you have to go back and time it again with the wav file, I usually throw the script backwards 50 ms (the natural delay that has been talked about) and after that I adjust the lines that were out of the context. One of my rules is: -you must leave some time to people to read the subs -the subtitle cant be as short as 90 ms or as long as 5-6 seconds -lines must be mandatory 2 per page, 3 lines on a screen is distracting. -subtitle must have at least 10-10-30 (wide and height) or 10-10-35 on digisub -Script must be corrected at least 3 times. |
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2004-06-02, 17:48 | Link #56 | |
tsubasa o sagashite
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2004-06-20, 05:50 | Link #58 | |
Junior Member
Join Date: Apr 2004
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..and as a "trainee timer" teaching myself, this thread is one of the best reference guides out there! especially with people posting their "pet hates" to watch for things to avoid. |
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2004-06-20, 08:59 | Link #59 | |
What? I am washed up!
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2004-07-31, 06:39 | Link #60 | |
WTFBBQ?
Join Date: Jun 2003
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SW also allows an ADJUSTABLE WINDOW SIZE! SSA however, it likes to stay at full screen. Grrrrrr.... |
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