2010-09-16, 16:05 | Link #61 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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True emo got purple/black hair and Ulquiorra's tears and a real sad look with eyes down to match them
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2010-09-16, 16:14 | Link #62 | |
Team Spice and Wolf UK
Join Date: Feb 2010
Location: England
Age: 36
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Im not the only one who's said so, and I've seen the same unhappiness and thoughts about the new look elsewhere, so even if you don't draw that from the new look, I, and a lot of other people do.
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2010-09-16, 16:17 | Link #63 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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What ever then, Enjoy that stick up your butt like the others. while im enjoyin the new look with plenty of others. btw, don't judge him until we see more info.
We'll have the last laugh when the gameplay and mroe info turns up and everyone changes their minds. They KNOW what their trying to redo, their not gonna half ass it... Quote:
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2010-09-16, 16:24 | Link #64 | |
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2010-09-16, 16:28 | Link #65 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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He tries to act Dante-ish in the trailer, the only part where he breaks character is his psychotic jail-flashback breakdown...so yeah the story is bound to suck, that much I admit, but I really don't think there's any other game of this kind that can best the DMC3 story and character development.
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2010-09-16, 16:32 | Link #66 | ||
Team Spice and Wolf UK
Join Date: Feb 2010
Location: England
Age: 36
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The new look as we've seen it so far, doesn't suit the well established character that is Dante (he's popular enough he's made it out of the DMC games into cameos elsewhere, he's become pretty recognisable amongst gamers). That'd be fine if its a new series, but it's not, it's DMC, and that isn't the Dante and doesn't convey the Dante we've come to know and like. What's so hard to understand about that? We don't like the new look and don't think it suits Dante, it doesn't convey what the character is about. I've already said I'm going to wait with an open mind on the game itself, I'm specifically talking the artstyle and character design as we've seen it so far! Quote:
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Last edited by tyranuus; 2010-09-16 at 16:45. |
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2010-09-16, 16:45 | Link #67 |
Flowing
Join Date: Apr 2007
Location: Between Heaven and Earth
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I'll go with what shiroth said about them pulling a MGS2
then in next DMC the original dante will be the main character and then the other dante will turn into badass you want him to be like Raiden in MGS4 LOL jokes aside If the game is as action packed as the rest I don't mind the new dante I just really hope there will be a boss fight like mundus, honestly the first game puts a fight like that and they don't do something like that for the others
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2010-09-16, 16:46 | Link #68 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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2010-09-16, 19:36 | Link #71 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Oh wait... Are you talking to GN0010 Nosferatu and his thoughts on DMC4?
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2010-09-16, 20:00 | Link #72 |
Powder Hunter
Join Date: Sep 2006
Age: 36
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Disregarding Dante's awful new look, Ninja Theory is a developer that has yet to make a game even remotely in the same league as Devil May Cry gameplay wise.
Kung Fu Chaos - outright sucked Heavenly Sword - Good cinematography but clunky gameplay that often struggled to keep things at 30 fps Enslaved (based on the demo so far) - see Heavenly Sword (I'll be back on this after I rent the full version but that demo left me less than impressed) They've yet to make a 30 fps action game that runs smoothly. Devil May Cry needs to stay at 60 fps to be the same beast. So far, Ninja Theory's action games have been more like God of War. While I also like God of War it fulfills a different niche in the action genre . While it excels at set pieces, spectacle, and easy satisfaction, it's combat system lacks the speed, fluidity, and depth that makes game like DMC (sans 2) and Bayonetta great. NT's games haven't even been as good as GOW, which further increases my skepticism. I have more confidence in their ability to tell a story as to how the thing in that trailer becomes like the Dante from previous games. However, I have little confidence in their gameplay prowess
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Last edited by Royal_Devil; 2010-09-16 at 20:34. |
2010-09-16, 22:54 | Link #75 |
Powder Hunter
Join Date: Sep 2006
Age: 36
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More like
The guy on the right is chief of design/art for this game It should also be noted the head of Ninja Theory said the following “In Heavenly Sword I thought, “Actually, let’s try and do a story.” Working with Andy and everyone else, working with Weta and having people talk about story as something serious – not something throwaway like we do in games – was quite eye-opening to me,” he explained. “I still see a prejudice, actually. I still come across a lot of people who say, “it’s a game and it doesn’t need a story.” You’re trying to make a particular point of storytelling, trying to refine it, and somebody says “it’s just a game, it doesn’t matter.” What’s more important – the gameplay or the story? If you’re doing a game, it’s got to be the story, actually.” Honestly, I can't see why Capcom chose this developer. Like I said, nothing in their portfolio paints them as the ideal people for such a game.
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