2011-01-17, 17:13 | Link #41 |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Just finished watching how they plan to make the AI in Shogun Total War 2 work and I must say for myself, that it works out in itself. We no longer have the simple-minded AI that attacks 1 side of the wall/fortress like we did in Medieval Total War 2 and Rome Total War. They also use the forest to a good use (from what I saw) well basically they plan to make the AI more.... Complicated to predict then games like Napoleon Total War, and Empire Total War in terms of using ranged people.
Siege AI besides attacking more then 1 side of the wall is a little more cautious of advancing. Since they tend to take towers that shoot at their men first before proceeding to take your base. Overall I like it.
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2011-01-17, 18:58 | Link #42 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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The Three Kingdom period is something the japanese adore about the most in Chinese history and it also has its fair share of river battles as well (Battle of Red cliff).
However, I think CA might stick with Shogun, Rome, Medieval, and Empire eras. Quote:
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2011-01-17, 19:01 | Link #43 |
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I could understand fully if people disagree with me, but I myself find the AI development to casually increase with every new Total War game that has released. (Well... Empire Total War and Napoleon Total War were nothing really in terms of improvement..) but just seeing this video is giving me hope that the creators are actually making the AI worth a challenge in strategy. But that is just battles... Now to see how the campaign functions..
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2011-01-17, 19:43 | Link #44 |
Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 38
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I'm probably asking for the moon, but imagine campaign functions ala Europa Universalis III? On another note, CA should have support like that. 4 expansions? Awesome (even if it's by bits and pieces).
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2011-01-19, 07:13 | Link #49 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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You can see many of the new functions, like experience points and such, in this video.
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2011-01-19, 20:04 | Link #50 | |
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Quote:
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2011-01-20, 14:33 | Link #52 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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I liked the "paper scroll", board-game kind of feeling of the original map also, but they are definitely making progress on the campaign map. Now if only they would be as committed to post-release support, I would have nothing to complain about.
Hooves, generals are useful for more than just boosting morale. A charge from a general unit at the right time from the right angle can make the entire enemy line break up and flee. But personalizing them with experience where you pick the specialization is definitely cool... kind of reminds me of Civ IV. They just need to stay alive long enough for this to matter. I am hoping for at least the option of four turns per year. |
2011-01-20, 15:06 | Link #53 | |
「Darkly Charismatic 」
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Join Date: May 2008
Location: The Lounge
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Got a link somewhere? Looking forward to see the AI get improved. Empire and Napoleon total war was total war alright, especially if EVERY god damn AI in the GAME declares war on you for NO reason I mean, I was playing as the Knights of St. John (Malta) and even INDIA and the friggin' NATIVES in Canada were declaring war on me.
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2011-01-20, 15:20 | Link #54 | |||
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Quote:
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2011-01-20, 20:05 | Link #55 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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Gunpowder will be marginal, at least in the initial stages, so I'm guessing a heavy cavalry charge from a general unit will be serious business like it was in Rome/M2. Come to think of it, in Empire I don't remember using generals all that much, especially since I had to autoresolve so often due to my poor hardware lol.
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2011-01-29, 20:35 | Link #56 | |
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Quote:
Spoiler for Rome + Medieval 2:
Spoiler for Empire + Napoleon:
So all we can hope for is if they can fix the stubborn AI from Medieval 2 and Empire... But everything else is pretty set.
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Last edited by Hooves; 2011-01-29 at 20:46. |
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2011-01-30, 01:12 | Link #57 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Iin Empire actually if you expanded piece by piece then the expansion penalty will not be as severe.
The penalty decreases over time so if you just captured the one province and held onto it, eventually the penalty will decrease. There are ways around it and in some cases it depends on your faction and what's happening as well. If you want a more regular campaign then Normal is a bit more tame. |
2011-01-30, 11:05 | Link #58 | |
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2011-01-31, 03:40 | Link #59 |
Le fou, c'est moi
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Age: 34
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I know there are algorithms involved that could be made sense of if you really try. But honestly now, the weakest point in Total War games have always been the AI and the Diplomacy. They're always, always inexcusably flawed.
I mean, I've known that Firaxis fans complain about Civilization AI at Deity level and Paradox fans complain about AI in Paradox games, but they're just bitching in comparison to Total War's Campaign AI and Diplomacy. The original Shogun, ironically enough, was the least hampered by this issue. A game simulating 19th century Europe needs working diplomacy -- an era of great powers mean an era of the balance of powers, and what balance of powers means is that every conflict must be followed by negotiations, interventions, resolution of conflicting interests. A surrendered Paris doesn't mean Germany could just declare France its protectorate. Demands made through battlefield triumphs were regularly moderated when fellow great powers raised their objections. Empire Total War didn't even try. On the other hand, the Sengoku Era -- admittedly with its own intricacies not simulated in Shogun -- was one which, at least, if you really did crush your enemy beneath your steel-clad feet, take his head, send his armies running and burn his castle-towns, sure you won. Now keep what you have and guard it against the next challenger. Which means that a flawed diplomacy whereby a trusted AI ally backstabs you at first opportunity isn't so horribly off-putting, because that's what the warlords of the Sengoku really did. The nation-states of the 19th century played a very very different game, so when Russia declares on your weak little Prussia at the start of turn 1 and the British gangs you up immersion is irrecoverably lost (the real case would have been the Royal Navy bombarding St. Petersburg and then negotiating a status quo ante bellum; like, oh, the real life Crimean War). Every other Total War game is set in the times between these two extremes, and the campaign AI generally failed in all of them. Battle AI, yeah it's flawed, but that's where tangible improvements are much easier to make, and the spectacular graphics helped. |
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creative assembly, rtt, tbs, windows |
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