2013-03-27, 07:26 | Link #1 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Space Hulk (2013)
Official Site
Quote:
Rock Paper Shotgun has more here.
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2013-03-27, 09:14 | Link #2 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Interesting! I approve such a game.
On the other hand, I do not know if I should buy it, as I already have the boardgame (or rather... my father has the board game ). Oh well, just to see the Terminators and Genestealers duke it out animated!
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2013-03-27, 11:19 | Link #3 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Quote:
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2013-03-27, 19:11 | Link #4 |
Senior Member
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I'll see the above material and raise the GDC demo, courtesy of GameSpot.
So, on the subject of turn-based strategy games.. I do wonder why hex grids remain a relative rarity in the genre; among other things, they do make for more natural resolutions of cones and radii of effect. Alternatively, what if anything was wrong with removing the grid altogether, as Valkyria Chronicles did?
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2013-03-28, 03:07 | Link #6 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Well, looks like the Bloody Magpies are the go-to chapter for videogame adaptations.
I'll admit that my only exposure to 40k has been the Dawn of War and Space Marine videogames and the Cain and Gaunt's Ghosts books, but damned if this don't look awesome.
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2013-03-28, 05:00 | Link #7 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Quote:
Also, youtube of that GDC vid Firefly00 posted: Note that there aren't any movement animations in the demo, but that they will be added for the full game.
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Last edited by LoweGear; 2013-03-28 at 05:10. |
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2013-03-28, 05:06 | Link #8 | |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Quote:
*facepalms* Goddamnit. Well, I did say I was a lore noob Hell, my reaction to Smurf chapters at the beginning was like Saori: "Aren't they all the same?" *hastily grabs carbon nanomachine armor lining*
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2013-03-28, 05:35 | Link #9 |
Onee!
Join Date: Jun 2006
Location: Auckland, NZ
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Which has always bugged me, since lore wise I had thought the BAs generally weren't the type to go running around abandoned ships looking for archeotech. Especially seeing how their specialty lies in CC, which is never a terribly good idea against 'nids..
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2013-03-28, 06:42 | Link #10 |
Moderate Haruhiist
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At one point or another in a Chapter's history, one WILL get a request to raid a Space Hulk. In this regard, the Blood Angels are as suited for a sortie as any.
The REAL stupidity comes with the background to WHY they're doing this again. *coughs* 95% of the Chapter wiped out in a previous Space Hulk attack. *coughs*
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2013-03-28, 10:46 | Link #11 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Quote:
You'd think entire squads armed with nothing but Heavy flamers would be more effective.
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2013-03-28, 10:55 | Link #12 | |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Quote:
... What. 95% casualties to a single Space Hulk?!
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2013-03-28, 11:22 | Link #13 |
Moderate Haruhiist
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I have the 3rd Edition board game, which this game is based on. 600 years prior to the events of the assault on this Space Hulk, the Sin of Damnation, the Blood Angels lost 95% of the Chapter in an ill-fated assault on a Space Hulk that drifted into the Secoris system. The Chapter considers this mission a kind of chance of regaining their honor (and revenge) of sorts.
As for the standard of loadout of Terminator interdiction squads, do take note that the standard Storm Bolter + Power Fist configuration is more than enough to take care of the threats found on Space Hulk 90% of the time (mostly pirates, mutants, or orks). Plus standard power weapons can't tear up meter-wide bulkheads or other impediments.
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Tags |
turn-based strategy, warhammer 40k |
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