2012-02-07, 05:22 | Link #62 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
"We nicked a super tanker and asked for 25 million quid!" Actually, at least you are more ethical than I was when playing Apocalypse. I spent more time being a druglord than being a defender of the city. EDIT: the recent interviews made it clear that Fraxis is well aware of X-com's history of tolerating unethical behaviour. Mainly because when you are the only thing between the human race and their annihilation, you are given some leeway in being a heartless bastard. I am currently paying TFTD, and I feel a bit dirty to MC the aliens, have them line up in a neat line, then have rookies pelt them with darts so they suffer a slow and painful death. All so my rookies can get experience. In UFO it was even worse as I could remove all their weapons. In that case, I just herd the Mutons into a tiny shed, then leave them there fully concious while I bring each of them out one at a time for execution.
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2012-02-07, 07:24 | Link #63 |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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How many tried this tactic before?
In order to save money, you would purposely transfer your scientist to another location before the end of the month. Because they were being transfer, they didn't get paid.
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2012-02-07, 08:00 | Link #64 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
More importantly, I don't like the idea of scientists stop working for any reason, even if only for a day or two. In early game it is more important that all the research is done as fast as you can. An update on my current TFTD game; I am arguing with myself if I should allow the lobstermen aliens to build a base in the Mediterranean. All logic state that I should; it means regular zerbite AND lobstermen for reaction training for my rookies. And the Dreadnought that would appear guarantee that I get my final Lobsterman Commander to get the final research upgrade. But deep down my irrational side is kicking and screaming, telling me that I should shot down the scout ship. Silly, huh?
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2012-02-07, 08:29 | Link #65 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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Even if you discount the Elerium from the supply ship (750k), the sell worth of a Supply ship still ranges from 4-6 million. When you're getting that much I'm not sure it's worth to sell the Elerium.
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2012-02-07, 08:34 | Link #66 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
The thing is, once you are used to conserve elerium you never get used to spending it. I am still unwilling to use elerium to make ammunition, for example. And I still use Earth vehicles for most missions to save fuel. I just don't feel comfortable changing the habit that I gained in the initial stages of the gameplay.
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2012-02-07, 08:44 | Link #67 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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To be fair, for most kinds of ammo (heavy plasma) you really shouldn't have to manufacture that kind of stuff. Just regular combat will ussually net you plenty of it. The only stuff I would think you would have to manufacture yourself would be blaster bomb ammo.
But yeah. If your supply bases are LITERALLY overflowing with the stuff, then you'd probably sell it off with the schwag.
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2012-02-07, 09:13 | Link #68 |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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The problem is when you get used to raiding supply ships for money and stuff, your stores will be literally flooded.
And I always raid supply ships whenever they land, keep the Elerium and Plasma weapons, then sell the rest. Then the problem arises when I have so much Elerium that I can start selling them too. Same goes for the Alien alloys.
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2012-02-07, 09:18 | Link #69 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
EDIT: Just cleared out an entire Dreadnought using nothing but mind control and power tools. See alien with scout, mind control alien with backup soldiers, alien march towards scout, scout poke alien with the pointy thing. I even captured the commander using his own stun bomb. EDIT2: Just found out the aliens built their base right next to the Vatican. Hope the aliens can tolerate their new neighbours, because they are going to be there for a very long time. I guess the reason why I am finally trying the supply raid trick after so long, because I am now too powerful and sink all the scout ships. So all the major missions just don't happen anymore. This alien base would keep my zrbite stocks up. I am also sick of tasoths, so regular lobsterman missions would be great.
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Last edited by Vallen Chaos Valiant; 2012-02-07 at 13:09. |
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2012-02-07, 14:00 | Link #70 | |
Banned
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Quote:
Also was it me or were the Chrysalids by far the most dangerous enemy in that original game? I mean getting all that movement plus the power to instantly kill you, plus multiple attacks, plus having a decent amount of armor AND on top of all that turning you against your own guys just seems like a little too much of an overwhelming advantage for what was supposed to be a second tier terror unit. I was actually kind of relieved once they started showing up less and I just had to deal with Mutons and Ethereals. |
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2012-03-06, 08:59 | Link #73 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
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NEW TRAILER! INGAME TACTICAL FOOTAGE! BASE FOOTAGE!
Fucking Sectoids creeping. Operators popping ET's and buildings left and right. Mutons Berserking and fucking my guys shit up. the majority of all my misgivings have evaporated. rock paper shotgun article. CHANGE MY PITCH UP SMACK MY BITCH UP!
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Last edited by Roger Rambo; 2012-03-06 at 09:15. |
2012-03-06, 11:12 | Link #74 |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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Also related:
XCOM: Enemy Unknown Puts You in Command of the "Most Elite" Military Force in the History of the World How a Rabid XCOM Fan Became The Designer of Enemy Unknown
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2012-03-07, 04:40 | Link #76 | |
A random-man
Join Date: Aug 2009
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Quote:
Muton got even more beastly... |
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2012-06-08, 09:43 | Link #78 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Hmmm so is it something akin to old Commandos game then?
Seems those are some rather specific roles they got. Unless this is purely just show casing? Not sure if I'm happy with only a 4 man squad, won't quite feel the same as before(since I'm actually playing the old game these days, great fun)
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2012-07-27, 05:12 | Link #79 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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2k Games Forum: Take a look at the Elite Soldier Pack
Basically, here's what you get for preordering: Quote:
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2012-07-27, 05:34 | Link #80 |
Bearly Legal
Join Date: Jun 2004
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Ahhh so much joy to see X-Com getting a proper turn based tactical rpg treatment again and none other from Firaxis studio.
Then again, that game gave me so much effing pain back in the olden days whenever i lose one of my super soldiers (they had stat bars that went out of the character screen) to those friggin chrysalids and turn me into a save/load OCD gamer when i was young. Loving what I've seen so far. Can't wait to assemble my super female amazon squad of xenocidal marines.
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Tags |
science fiction, turn-based strategy |
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