2006-02-13, 15:29 | Link #21 |
Lost...maybe
Join Date: Dec 2005
Location: Edinburgh
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I actually like FFVIII alot. It has this strange..charm over me. I know I should hate it. Drawing makes the game exceeding boring. GF attacks last for ridiculously long. It's completely broken once you gain certain spells or items. The story's rubbish and there's times when it makes you go "WHA...??". I don't like most of the cast. The enemies are rather rubbish and boring.
Yet I love it. I can overlook it's flaws. Once the game hits a groove, usually when you have enough of the basic spells to gain a decent junction system, I can play in long periods at a time. The game tries to be different from it's predecessors and I think it works. The GF system is a progression of the esters of FFVI and a predecessor to the FFX's Aeons. Triple Triad is ridiculously addictive. The story, while making little sense, is kinda like a bad soap opera - what will it throw at you next I like Squall. He's actually not a bad character, but a realistic one IMO (for the first two discs at least). He gets thrusted into situations and thinks "Why Me?". I wish he'd stayed the way he was rather than becoming the love-sick fool he does in disc 3/4. The rest of the cast was pretty much forgettable for me. Except for Laguna's...antics. Final Fantasy VIII is the one I'd like to see remade, not VII. It does alot right for me, and what it does wrong is fixable. The GF system was mainly done right in FFX's Aeons. The magic system could be fixed by allowing a second "reservoir" for stats alone. Make drawing either easier (draw much more than 9 low-level spells at a time or even sell them). Remove the cheap attacks. Perhaps apply certain properties to a character when they equip a GF, like gaining Fire-elemental physicals with Ifrit equipped. Mind you, it wouldn't be FFVIII by the time I'd changed everything. Except Triple Triad. |
2006-02-13, 15:32 | Link #22 |
Something or other...
Join Date: Jan 2006
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As earlier stated, FFVIII's biggest flaw was being released after FFVII. Well, that and also the unlikable principle characters, the draw system, the enemy experience system, the card game, the CG interludes, and the biggest flaw of them all, Rinoa Heartily. If you thought Rosa Farrel from FFIV was without personality, she's fricken Helen Keller compared to Rinoa. The absolute WORST part of the game was when you had to rescue her in Disc 3 and then had to endure "Eyes on Me' when you made it back to the ship...
....the memory burns us, precious... X_X |
2006-02-13, 19:13 | Link #23 | |
Munior Jember
Join Date: Dec 2005
Location: 常陸大宮市,日本.
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2006-02-13, 19:18 | Link #24 | |||||
Senior Member
Join Date: Dec 2005
Location: Singapore
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Besides, theres already the elemental junction for weapon/defence. Quote:
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2006-02-13, 19:56 | Link #25 | ||
Senior Member
Join Date: Feb 2006
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The draw back of the FFVIII system is that we become too dependant on a particular aspect, perfect melee or GF overload hence i can see why there isn't much variety in game play. Still it didn't affect me because I usually melee in all the FF series.
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GF were always suppose to be long summon, just people rely too much on it, the only GF worth using are cerubus, Diablo, Carbuncle and Doom train. Story wise for FFVIII I like the cast and the romance aspect of it, romance wasn't a strong point in the early FF series so FFVIII was unique and special. |
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2006-02-13, 20:25 | Link #26 |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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I rate FFVIII a 7.5/10. it was good but not great. It had some very good point but also some extremely bad ones.
The good: - Squall, pretty intresting character, didn't sprout any of those annoying i will save the world lines. - Triple Triad, best mini game ever. - The graphic and Music were very good. The theme song is one you can listen to over and over again. - Combat/junction system once you get the hang of it is pretty nifty. - I am a sucker for Romance and FVIII has the best romance of any FF game. Lets not mention tactic with the brother/sister thing. The Bad: - The story, the basic premise for FFVIII was really good but the ground for the character are like swiss cheese with holes big enough to drive a truck through. The best they can come up with why none of them remeber being together in the orphanage was becuas eof GP induce memory loss Thats just lazy writing in my book. And considering laguana was the president of the most powerful country in the world how the hell did it take this long to find Squall Squall was in Garden for the last ten years how hard was it to track him down. - The Combat system, it favors melee combat way too much. Even if you want to use your magic and was willing risk the lost stats through junction. you were better off using melee since all the Attack Magic were crap. A craefully lvl Squall with one swing of his sword could cause far more damage then a Ultima Spell. The only magic that is useful are the support and healing magic. The attack magic is crap. - The GF system is the same, only bahamut and Eden cause enough damage in high lvl enemies to be worth using after you gain certain amount of lvls. And those two got riducles long summon scenes. Overall if you don't think about the plot holes too much and is partial to Melee combat then FFVIII is a very good game. But otherwise you are going to hate it. Althought i woul dplay it just for the triple triad which is far more entertaining then the game itself.
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2006-02-13, 21:15 | Link #27 |
Banned
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The gameplay must be like the worst ever, the card game could have replaced the battle system, but I don't know what you guys are saying about the plot. I mean I found myself drawn into the plot and setting very well, I could really see what was going on and found it believable.
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2006-02-14, 02:01 | Link #28 |
Gantz Survivor
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I vaguely remember the characters, the story and gameplay were alright. Still I find it to be one of the most memorable FF's. I loved the cinematics, especially the opening one. Compare that to say...Final Fantasy X-2 and I almost want to cry. The music was awesome too, Eyes on Me (despite what anyone says ), Fithos Lusec Wecos Vinosec. Loved One Winged Angel in FFVII as well, been bummed that the latest FF's have pop crap and songs like Other World. Bring back the songs sung in Latin!!.
Oh, and to all you Rikku lovers, Quistis totally smokes her ass, shes like a perfect 10. Wait, wasnt she their teacher or something also? Now shes like an 11.
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2006-02-14, 02:36 | Link #29 |
Senior Member
Join Date: Dec 2005
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For me, FFVIII was amognst the worst of the final fantasy's i've played (this would exclude FFX-2; wasn't worth my time)... I aplyed through FFIX first, loved it... then i choose to play VIII next (i was suckered in by the graphics)... in the end, i hated it... i don't think i was ever able to find so many weak points in a storyline... The assasination plot to kill edea (lame ass plan), the orphanage (a coincidence of little to no importance), and the whole time compression thing are just a few of the things that i vaguely recall
The draw system was also a huge thorn in my side... i mean, not just in the way you used magic, but because of the fact that you could equip those spells to boost your stats, it made ever character nearly exactly the same, with exception of their limit breaks... ANY character could have the most strength, most agile, most hp, highest magic... i played nearly the entire game with like only three characters... unlike all other final fantasies where i actually found uses for switching up the team the greatest final fantasy, IMO, was Final fantasy tactics... greatest story out of all of them(except the ending) with great gameplay to boot |
2006-02-14, 02:54 | Link #30 | |||||
Lost...maybe
Join Date: Dec 2005
Location: Edinburgh
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2006-02-14, 03:27 | Link #31 |
ROW! ROW! FIGHT DA POWAH!
Graphic Designer
Join Date: Feb 2006
Location: Germany
Age: 38
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In my opinion, it was a good game. Not as good as FFVII but still nice. Well, FFVIII is a challenge, if you play it the first (and maybe second) time >without< walktrough of official guide. It takes quite some tries, to figure everything out. All those GF abilities, those "one chance to get a rare card" tripple triad games, the hidden GFs, etc. Anyway, once you know of most secrets, you can imagine your own guide, that comes pretty handy for FFVIII, since most gamers like to solve it hundred percent. Anyway, I agree to most of the critics here. Once you have your uber-chars, equipment, etc, it becomes to melee. It's simply overpowered in this point and that brings the game out of ballance... but still, most RPGs are that way... Even Tales Saga
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2006-02-14, 05:53 | Link #32 | |
Junior Member
Join Date: Dec 2005
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2006-02-14, 07:33 | Link #33 | |
Senior Member
Join Date: Feb 2006
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With Thornberry GF you could lvl up or down the monster. The battle system was different compared to other RPG and didn't follow tradition RPG rule "higher lvl equals more strengh". beating the game at lvl 15 was kinda interesting while pulling off 100k damage with squall lion heart. |
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2006-02-14, 11:30 | Link #34 |
Senior Member
Join Date: Dec 2005
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I agree with those who say that FF8 advocated melee combat way too much and I feel this is mainly due to the fact that FF8's battle system relied a litte too much on junctioning magic.
Granted your first time through the game, this gets to be interesting, and somewhat rewarding and fun. But after looking back, all it did was enforce melee combat even further. As stated before there's no point in using attack spells because on the whole, they did awful damage. But add that to the fact that by using a junctioned spell, you'd actually decrease the stat it was junctioned to, then your definately not going to want to use magic even moreso. On the whole though, I guess a major flaw in the games battle system would have to be the limit break system. It was far too easy to abuse/exploit and allowed me to beat the entire game playing the same exact way I did at the beginning of disk one. Leave any character you want with low hp and junction a high level spell to increase his/her hp as much as possible making his/her critical hp point even higher. Once that's done, you can abuse there limit breaks as much as you want without fear of getting KO'd until VERY late in the game.(And since you'll gave access to Aura way before then, that's still not saying very much.) And last but not least, all it takes is a little over 3 hours from the very start of the game to create an extremely overpowered lvl 99 Squall (or any character for that matter). Now I know people who disagree w/ what I say will just tell me to simply refrain from exploiting the things that can make the game easy. That's not the point though. My point is that there weren't many limits placed on you from the get go (Triple Triad has a HUGE part in this). In other FF's there was no way you could get so powerful so fast. So in that regard, FF8 was the EASIEST ff to date hands down. It's both a pro and a con to both people who loved the change in pace from traditional ff battle sytems, and to people who loved the traditional battle system and hated the change of pace respectfully. When you strategically make certain items/spells/abilities available only at certain parts of the game, you encourage the player to keep playing and get farther and farther into the game to make more and more progress while at the same time maintaining the challenge and potential threat of each and every opponent. FF8 didn't have too much of that though it tried to by allowing opponents to level up with the party. By the end of Disk1 I could already be powerfull enough to take down the last bosses of the game (seriously). There's no real motivation to keep playing if you know that other than to just see the story progress. But I'm done bashing the battle system. I can't really hold square at fault for that since I remember once reading an article that explained this. Supposedly Square wanted to make the game for both people who just wanted to see the story play out and those who wanted a challenge. I think FF8 did an ok job at accomidating both types of players. It's just that I felt the junction system was both incredibly cheap and made the game incredibly boring as well by limiting magic usage in battle. That's all. I could rant on and on about this ff (that really wasn't so bad despite all my criticism), but I'll stop here. |
2006-02-14, 11:41 | Link #35 | |||
Senior Member
Join Date: Dec 2005
Location: Singapore
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To replenish MP: 1) Use ether (or turbo ether). 2) Use tents/cottage at safe points. 3) Rest at an inn/bed. 4) Use a spell that drains MP. (Osmose[sp?] in FF X) To get back a full stock of magic (say, curaga) 1) Draw from a draw-point ---> stupid since it takes time to recharge after just ONE draw. 2) Draw from monsters. 3) Mod cards, which also means it takes time to collect the cards as well. + The fact that you take some time (considering all 3 of your chosen chars needing to restock it) to draw a stock of 100. And guess what? after a few hours, you have to do it again! Wow, I'm so thrilled. The fact that you cant replenish magic easily in FF VIII is enough of a draw back, and add to the fact that, as Ryuu-Ojdn said, you cant buy low lvl spells, makes it even more ridiculous. Like, comeon! its called MAGIC, not BULLETS or AMMO. Why the heck can you "lose" the ability to use a spell just because you run out of stock? Its like saying, I cant pray to god because I've ran out of prayers, so I'll need to extract them from bibles. Like prayers, magic is an ability, not some ammunition or item. Items with magical properties, I can see that it makes sense. Calling that magic is utter bullshit. -_-" Quote:
Oh, and I found another way to god-mode in FF VII. http://db.gamefaqs.com/console/psx/f...angel_wing.txt Quote:
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2006-02-14, 13:01 | Link #37 | |
Senior Member
Join Date: Dec 2005
Location: Singapore
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But being a linked guide on GameFaqs, I do believe it is reliable. |
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2006-02-14, 13:43 | Link #38 | |
Junior Member
Join Date: Dec 2005
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2006-02-14, 13:58 | Link #39 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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9 max spells per lvl and even lvl 30 you are still not close to maxing out the High spell slots. And the magic in FF1 is really useful, too bad there so little of it availble for use. In future FF games i would really love to see more emphais on Magic Combat. To many characters in the last few games are melee characters. And attack magic too damn weak.
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2006-02-14, 14:42 | Link #40 | |
Senior Member
Join Date: Dec 2005
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Well it does sound plausible. I'll definately give it that much. I'm going to have to try it out one day. btw, Thanks for the intial info on it Eclipze. |
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