2012-08-21, 12:51 | Link #7824 |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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Starcraft 2 First expansion is coming up on beta soon what are your expectations about it??
For me is a way to play terran BW-like i know that it won't be the same but i really loved Terran Mech in BW so i hope that we can see something like that on HoTS, i already have been playing the HotS mod made by XenoX and there are some good things like the warhound and battle hellions but the mine was kind of useless with that timer if you want to use it like a spidermine. And well Zerg is op once you have enough swarm hosts is really difficult to advance so i really wish that they change this on the beta. |
2012-08-21, 13:04 | Link #7825 |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Tanks are going to become even worse in TvZ. Mass speedling/infestor style is going to receive a huge buff from Vipers and burrow charge Ultralisks.
The mine has also been changed to explode instantly, but with reduced splash. The expansion's going to be a huge qq-fest and I expect severe nerfs to go down almost instantly to just about every new unit. |
2012-08-21, 13:41 | Link #7826 |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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I think that in order for tanks to be better is that they need to require less supply, with more supply you can be more reactive to what the opponent is doing.
The widow mine change is good i think is better for them to work kinda like spider mines ahhh i want the beta to start now is been so long since i have been playing SC2 seriously... |
2012-08-26, 08:16 | Link #7828 |
大巧不工
Join Date: Dec 2003
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Watched MLG for the past two days: I have to say this year's Raleigh is the worst MLG in a year.
There were some technical issues, a lot of empty seats, and also for some reason the stream picker has a hard on for idra and kept showing his games. Meanwhile, other heroes such as hero, taeja, crank, leenock, stephano have largely been ignored until towards the end of the night... until they decide to close it off with yet another idra game. The amount of empty seats @ raleigh is a major disappointment. Worlds of differences from the last MLG event where they brought in the kespa players. |
2012-09-05, 00:49 | Link #7830 |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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I just played against a Masters Terran and he was raging about how his friend got a beta invite and he didn't, even though he plays like 4x more than his friend.
Then he proceeds to walk into siege lines with his MMM ball repeatedly and wonders how I can just sit there and win. Wasn't in a good enough mood to just ignore him, so I told him that his stupidity demonstrated why Blizz didn't choose him for a beta key. My moment of immaturity aside, anyone else get invites? |
2012-09-05, 00:59 | Link #7831 |
大巧不工
Join Date: Dec 2003
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Random is random. I suspect his frustration got the better of him.
Although some of my closer friends and I have a pretty bad habit of sharing accounts along with authenticators. So if any of us got into beta we will eventually have the opportunity to play our hearts out. Putting that aside, people are hard at work to update HotS test maps. It would be the "same game" with different unit graphics. You can also brag about being able to play on tournament quality maps instead of the horribly imba maps blizzard included with the beta (custom maps are disabled atm). |
2012-09-05, 10:40 | Link #7835 |
Senior Member
Join Date: May 2007
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I used to watch a lot of starcraft pro-scene, but during the Olympics I started to think about the difference between athletes and pro-gamers. One big difference between the two "sports" is actually the longevity of the sport itself. Some of the sports like tennis or basketball probably will last forever. As a result, athletes have more options after the height of their career, they can become casters, coaches, etc.. One the other hand, the pro-gaming scene usually ties too much to the game or game company itself. There probably won't be another game that last as long as starcraft I. The Warcraft III scene has already died. I don't pay much attention to Counter Strike but I think it has died, too. Of course, there are options of transferring to a new game. But again, that's a pretty unpredictable future. So what do a pro-gamer do if the very foundation of their career, the game itself, is phased out by other titles?
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2012-09-05, 10:51 | Link #7836 | |
大巧不工
Join Date: Dec 2003
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Quote:
In sc2 things are a lot more complicated, and no-so-patient viewers might get bored after the first 5 minutes of a macro game... |
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2012-09-05, 22:42 | Link #7837 |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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1 day and the people are starting to bitch about balance, the 2 fact warhound-hellion and swarmhost rushes seem to be pretty strong ,IMO they should change warhound a little and lower the supply of the tank from 3 to 2.
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2012-09-05, 22:49 | Link #7838 | |
<em style="color:#808080;">Disabled By Request</em>
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Quote:
The damage of locusts needs to be be nerfed imo. Whilst not as potent as in ZvT (marines and siege tanks mop them up pretty nicely... its the viper that needs to be feared instead), in ZvP they are an absolute menace. Not even trading energy (infested terrans) for units anymore... it's trading cooldown for units. |
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2012-09-06, 00:53 | Link #7839 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Quote:
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The Goliath's AA weapon is anti-armored which means it'd only be good against heavy air armored units. For Zerg that's the corrupter and brood lord but the Viking alone is better at eliminating those guys. Heck the broodlord can't even target it to begin with and the Viking's air capabilities allows it to react faster. The Thor fills the other AA weapon in dealing with light armored air units which is the Muta. Therefore the Goliath would be useless in a fight as it cannot match against Mutas and the Viking fills its role better. The Thor's heavy HP and firepower makes it a strong unit in Ground combat so long as it's supported. I don't see where the Warhound would come in though against the Zerg since it's speciality is anti-mech(which begs the question why would Blizz add in a unit that's only good against a certain race?) In regards to Protoss it's difficult going mech against them as Terran to begin with and I see the Warhound as a way of opening up mech against Protoss. And it's balanced by the fact you need either Vikings or Marines to back them up. Another problem with Protoss is feedback and unfortunately the Thor and BC have that so it's not a good idea to use them from experience. |
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2012-09-06, 07:39 | Link #7840 |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Goliaths were actually used in TvZ to deter Mutalisk play back in Brood War. Their firing rate and range actually offset the fact that Mutas received only 50% damage from them. In fact, I think they'd do better against mutas than Thors in the current game simply because of cost, firing rate and because they can't be magic boxed.
Warhounds are way too good against Zerg, even though Zerg doesn't have a single mech unit. Most of the streams I watched involved the pro players rushing 5-6 warhounds and marines, which directly counters queen first builds, roach builds and can even hold its own against speedling/baneling builds. |
Tags |
blizzard, starcraft, windows |
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