2012-04-07, 05:58 | Link #42 |
Senior Member
Join Date: Dec 2007
|
They won't make characters that high in price for a 15 dollar game that include 8 characters already along with all the stuff with it. BB characters were 8 bucks each. Im still sour about paying for those characters and then they wouldn't allow me to upgrade for threw DLC for the little new crap in extend. Capcom didn't even screw me over in that manner. Im done supporting them.......for now.lol. I guess they coming out and saying this cuz they don't want to ward people off and they don't know how many characters are even going to be made. It could be just two characters when all said and done at 3 dollars a pop. Don't see them even being 5 dollars at max like KOFXIII did or even making more than 2 characters to be honest.
__________________
|
2012-04-07, 06:14 | Link #46 |
Lets be reality
Join Date: May 2007
|
8 characters for $15. If DLC characters were $3 (lol @ that price for the amount of work that goes into these characters) than as soon as it hits 6 DLC characters you would've been better off with a Super version. $5 and it's 4 characters....
|
2012-04-07, 06:19 | Link #47 | |
Senior Member
Join Date: Dec 2007
|
Quote:
Considering how long it took them to get to this point with the number they have, again i don't see that happening outside the few characters. They been very touchy about the number of characters and balance this whole time. I don't see them all of a sudden backing off of that.
__________________
|
|
2012-04-07, 06:37 | Link #48 | |
Senior Member
|
Quote:
Hell, it's not only content released on XBL/PSN, disc-based games also have to be submitted to Microsoft and Sony and in that case certification can take upwards of 3 months as opposed to the 3-5 week certification for digital stuff. That's half the reason day 1 DLC exists, the other half being that the publishers and manufacturers want more money. |
|
2012-04-07, 06:47 | Link #49 | |
Senior Member
Join Date: Dec 2007
|
Quote:
__________________
|
|
2012-05-06, 15:32 | Link #56 |
ゴリゴリ!
Graphic Designer
Join Date: Jan 2009
Location: Vancouver, British Columbia
Age: 32
|
Tried the demo, feels insanely clunky on XBOX 360 for me because of the controller. PS3 fares better, but then I'm caught at the tutorial mode where it seems like only seasoned veterans of the fighting game genre will be comfortable with.
"j.hk" "s.lk" "c.hp" That's how they direct you for combos. You can't even see which buttons to use until you go into the menu, pull up the config screen and then match them up with the buttons on your controller. Then you exit, then you try it, and then you go back again to find the next one. Annoying for someone who isn't really a hardcore fighting game fan. Aside from that, the game itself isn't bad. I can't help but feel like 8 characters feels small since I was kind of unfairly comparing it to MY favourite fighter Marvel VS. Capcom 2. The music's nice, the visuals are crisp and clean, but the 8 characters kind of feel as if there's not enough distinction between them to actually really notice during gameplay (at least for me). Sit there and look and you'll see it, but for me I could pick random on every character and not really care. Rina Adachi is helping with a project of mine, so it's damn cool to see her show up as a VA in stuff like this and Castle Crashers. For the VA, it did set a nice setting and works pretty well. Overall, I think I'd keep the demo and play around with it here and there, but I'm not going to buy it, really.
__________________
|
2012-05-06, 15:53 | Link #57 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
|
Quote:
__________________
|
|
2012-05-06, 16:21 | Link #58 | |
ゴリゴリ!
Graphic Designer
Join Date: Jan 2009
Location: Vancouver, British Columbia
Age: 32
|
Quote:
See why I'm not the biggest fan of these games?
__________________
|
|
Tags |
arcade, fighting game, ps3, ps_vita |
|
|