2004-01-06, 23:14 | Link #1 |
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animation
I've been getting further into graphics lately and i'm wondering, what software do the animators in japan use to create their images. also, what do they use nowadays to animate the scenes and characters? I didn't know if this belonged in the fanart section or here, it seems to fit in both.
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2004-01-07, 12:33 | Link #3 | |
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2004-01-07, 14:06 | Link #4 |
The Man, The Legend......
Join Date: Nov 2003
Location: Redmond, WA
Age: 46
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I can't answer your question, but a better question to research would probably be, "what software do the animators at Disney use to create their images?" Since they also use computer animation, and the information is probably more readily available. Plus I would guess that most of the software anime makers use is probably developed in Japan, so you'd probably need to learn to read Japanese to use it.
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2004-01-07, 14:18 | Link #5 | |
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2004-01-07, 14:24 | Link #6 |
Senior Member
Join Date: Nov 2003
Location: Michigan
Age: 40
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Maya is one of the most popular programs to use. It played a large role in creating movies like Shrek, Finding Nemo, Final Fantasy: The Spirits Within, and more. You can do cel shading and all of that neat stuff so the final product won't necesarily have to look 3D like the movies I mentioned.
Another popular alternative is Lightwave 3D. I believe there are some others as well. Be prepared to sell your first born child though if you plan on actually paying for this software. Unless you plan on getting a cripled version with many of the better features taken out, the software is not priced for the average individual consumer. |
2004-01-07, 15:24 | Link #8 | |
Aikidoka
Join Date: Jan 2003
Location: Europe
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2004-01-07, 19:58 | Link #12 |
Senior Member
Join Date: Nov 2003
Location: Michigan
Age: 40
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According to what I've heard, one of 3D Studio Max's (a program that was mentioned) main strengths is in creating character models and such for videogames. It's the overall most favored program for videogames because it's one of the best programs to create models that have a limited number of polygons and detail while still retaining a look of high quality. You can't have too much raw detail in videogames because then no hardware will be able to run it.
I'm not sure what the Japanese used for their computer animation but with enough skill and knowledge, Maya would surely be able to recreate them. The last time I looked into it, Maya runs for about $2,000. |
2004-01-07, 22:21 | Link #14 |
Photographer
Join Date: Apr 2003
Location: Ohio, USA
Age: 43
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Maya 5 runs about $2,000
3d Studio max 4.2 about $3,100 Those are the two that are used the most. The only one that I have used is Maya, but it was of the 2.x so I can't really comment on using either one of them. Most of Hollywood seems to use Maya. I have no idea who uses 3d Studio max |
2004-01-08, 02:09 | Link #16 |
エッチだ! しかたない
Join Date: Jul 2003
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Some ones I haven't seen mentioned:
Animo RETAS!Pro Speed Razor Going through the "How it Works" section on the animo site and the main features and product brochures and sample production setups on the retas site can be interesting at least. Some more common ones that can fill certain roles, but I'm not going to bother copying the URLs out of my bookmarks for ;p : Corel Painter, Lightwave 3D, Adobe Photoshop/Premiere/AfterEffects |
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