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Old 2004-01-06, 23:14   Link #1
RavenChild
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animation

I've been getting further into graphics lately and i'm wondering, what software do the animators in japan use to create their images. also, what do they use nowadays to animate the scenes and characters? I didn't know if this belonged in the fanart section or here, it seems to fit in both.
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Old 2004-01-07, 12:14   Link #2
Blue*Dragon
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they use some high porgrame that are very expenciefe but they use such a prog that every characters was desgined different you better must ask (maby by your local tv station?)
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Old 2004-01-07, 12:33   Link #3
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Quote:
Originally Posted by Blue*Dragon
they use some high porgrame that are very expenciefe but they use such a prog that every characters was desgined different you better must ask (maby by your local tv station?)
i know it might be expensive but my local tv station probally doesn't know what anime is, much less what they use to make it. thanks for the reply, no one else seems to know either. i might request this to be moved to the fan art area.
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Old 2004-01-07, 14:06   Link #4
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I can't answer your question, but a better question to research would probably be, "what software do the animators at Disney use to create their images?" Since they also use computer animation, and the information is probably more readily available. Plus I would guess that most of the software anime makers use is probably developed in Japan, so you'd probably need to learn to read Japanese to use it.
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Old 2004-01-07, 14:18   Link #5
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Quote:
Originally Posted by FinFangFoom
I can't answer your question, but a better question to research would probably be, "what software do the animators at Disney use to create their images?" Since they also use computer animation, and the information is probably more readily available. Plus I would guess that most of the software anime makers use is probably developed in Japan, so you'd probably need to learn to read Japanese to use it.
learning japanese is not a problem, but thanks for the thought. i haven't thought about that evil empire for some time but i suppose that i could find something.
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Old 2004-01-07, 14:24   Link #6
NeverRamza
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Maya is one of the most popular programs to use. It played a large role in creating movies like Shrek, Finding Nemo, Final Fantasy: The Spirits Within, and more. You can do cel shading and all of that neat stuff so the final product won't necesarily have to look 3D like the movies I mentioned.

Another popular alternative is Lightwave 3D. I believe there are some others as well.

Be prepared to sell your first born child though if you plan on actually paying for this software. Unless you plan on getting a cripled version with many of the better features taken out, the software is not priced for the average individual consumer.
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Old 2004-01-07, 14:29   Link #7
Shii
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Is it Maya, then, that did the computer graphics beyond Bottle Fairy, Azumanga Daioh, Gunslinger Girl, and so forth?
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Old 2004-01-07, 15:24   Link #8
Laguna
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Quote:
Originally Posted by RavenChild
I've been getting further into graphics lately and i'm wondering, what software do the animators in japan use to create their images. also, what do they use nowadays to animate the scenes and characters? I didn't know if this belonged in the fanart section or here, it seems to fit in both.
I heard that they used 3D studio max making GITS: SAC as for 3D animated parts. I don't know what program they use as for basic animation, but I think main tool still is pen and paper.
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Old 2004-01-07, 17:46   Link #9
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Squaresoft, or should i say square-enix, uses MAYA for thier video games. You can tell how varied the program is just by looking at their games. You can do realistic or any form of style/animation with it basically.
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Old 2004-01-07, 19:07   Link #10
Mr. Bushido
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Arent these programs REALLY expensive?
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Old 2004-01-07, 19:15   Link #11
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Yes.

Your message must be at least 10 characters long.
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Old 2004-01-07, 19:58   Link #12
NeverRamza
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According to what I've heard, one of 3D Studio Max's (a program that was mentioned) main strengths is in creating character models and such for videogames. It's the overall most favored program for videogames because it's one of the best programs to create models that have a limited number of polygons and detail while still retaining a look of high quality. You can't have too much raw detail in videogames because then no hardware will be able to run it.

I'm not sure what the Japanese used for their computer animation but with enough skill and knowledge, Maya would surely be able to recreate them.

The last time I looked into it, Maya runs for about $2,000.
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Old 2004-01-07, 20:49   Link #13
Mr. Bushido
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Originally Posted by ashibaka
Yes.

Your message must be at least 10 characters long.
lol, i hate that.
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Old 2004-01-07, 22:21   Link #14
Esperchld
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Maya 5 runs about $2,000
3d Studio max 4.2 about $3,100

Those are the two that are used the most. The only one that I have used is Maya, but it was of the 2.x so I can't really comment on using either one of them. Most of Hollywood seems to use Maya. I have no idea who uses 3d Studio max
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Old 2004-01-07, 22:53   Link #15
RavenChild
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I talked to a friend who does 3d animation and he let me have his old maya version and i should be getting it in the mail soon. he recently bought maya 5 and a new alienware with a Quadro 3000g card.

he's too rich
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Old 2004-01-08, 02:09   Link #16
Wandering A.I.
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Some ones I haven't seen mentioned:
Animo
RETAS!Pro
Speed Razor
Going through the "How it Works" section on the animo site and the main features and product brochures and sample production setups on the retas site can be interesting at least.

Some more common ones that can fill certain roles, but I'm not going to bother copying the URLs out of my bookmarks for ;p :
Corel Painter, Lightwave 3D, Adobe Photoshop/Premiere/AfterEffects
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Old 2004-01-13, 02:09   Link #17
Blue*Dragon
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RavenChild do you extacly how to draw

btw: Toonami has been put of the tv screen and only anime that i like and can wach on TV is Shin Chang
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