2013-07-29, 22:20 | Link #2121 | ||
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Join Date: Dec 2003
Age: 41
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Because they're an animation production company, not "KyoAni's Variety Hour Show". It's not even like all their shows are funded by the same production partners, whether or not KyoAni is one of the major investors.
If you're talking about Kyoto Animation as a "brand", there is not necessarily much to be gained by "fishing" miscellaneous genres/styles outside of one's core area of expertise (at increased cost) to try to randomly attract people to one show, only to lose those same people the next show because it's vastly different. Rather, it arguably makes more sense to hone in on a certain market or style (to build a certain brand loyalty), but broaden the appeal by including elements from other genres too in the interest of variety. Just because "hey, American Idol is popular" doesn't mean it should be the pattern. There's a lot of the other popular entertainment on TV that exists firmly within a given genre/style, and that's what people expect when they watch it. In fact there's a lot more like that than the other way around. Quote:
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In the end, if I were given the task of managing this team of skilled experts who do most of their work in-house without outsourcing, I think I'd want to focus on projects that capitalize on their expertise, while still allowing room to grow and experiment. Maybe it will lead to new directions in time, but I wouldn't expect massive "mood swings". They don't have to be on the constant lookout for the "next big thing" (and risk huge flops while incurring additional time/expense in the process); they can survive and thrive purely on base hits and the occasional home run.
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2013-07-29, 23:38 | Link #2125 |
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Join Date: Oct 2007
Location: ¯\(º_o)/¯
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I'm particularly disappointed that they havn't had a follow up to their gourmet Haruhi pizza series yet. My favourite menu update was when they only allowed you to order the one topping for eight weeks straight
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2013-07-29, 23:42 | Link #2126 |
Administrator
Join Date: Dec 2003
Age: 41
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But each week it was cooked by a different chef, so it tasted a bit different! I liked seeing how each chef added their own subtle taste even when using the same basic ingredients. And it was also kind of fun in a twisted way to watch everyone else get so mad about it.
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2013-07-29, 23:42 | Link #2127 | ||
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2013-07-29, 23:43 | Link #2128 |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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The funny thing is that I'm not even a KyoAni fan. I'm not "sakuga-obsessed" or any of those things.
I merely recognize quality for what it is. Being the best animation studio has very, very little to do with the genre or even the story content they produce; it just means that they're the best at animation production, which is impressive regardless of what that animation is being used for. Shinkai was brought up earlier... frankly, I think he's a terrible writer, but the backgrounds and sheer detail in his work are absolutely incredible. Garden of Words is among the prettiest things I've ever seen, and that helps to make up for how dull its storytelling was. Conversely, most of the content KyoAni has produced, regardless of genre, has always been entertaining to me in some small or large way, the major exceptions being the Naoko Yamada shows... Don't get me wrong, I would absolutely love to see KyoAni do a series set in deep space, or a fantasy adventure, or Rewrite, but KyoAni is going to do whatever they want to do, especially if doing whatever they want to do continues to make them money. And that's fine. |
2013-07-30, 05:04 | Link #2129 | |||||
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As for "central progression of the animator's core skills", there's only so much progression that can be achieved from a narrow focus alone. At some point, that's been refined to the point of perfection or near-perfection, and I would say that Hyouka represents that. Once this point has been reached, I would argue that its generally more useful for the artist to branch out and try to master skills somewhat similar to these core skills, but skills that are also somewhat different. Quote:
In the end, if I were given the task of managing this team of skilled experts, I think I'd want to focus on projects that would grow their range of expertise, while still ensuring a relatively "safe" project per year to ensure that their existing expertise doesn't get rusty. It may not lead to a definitive new direction, but it would likely catch the attention and support of a wider range of viewers. They don't have to be on the constant lookout for the "next big thing", but certainly I'd want them to be influenced by major trends and sales success stories in the industry just as our own sales success stories (Haruhi, K-On, and the Key anime) have proven very influential themselves. I'd alternate between safe base hits and swinging for the fences. Quote:
Like many KyoAni defenders, you put far too much emphasis on animation quality alone and not enough on the many other aspects of a good anime show. What you're arguing is akin to someone saying that the best/fastest-skating hockey team is also the best overall hockey team, period. But hockey is about far more than speed and fluidity of skating, just like producing animated works is about far more than speed and fluidity of animation. So the best/fastest-skating hockey team is not always the best overall hockey team. Likewise, the anime with the best animation quality is not always the best anime overall. Quote:
KyoAni is the only animation studio that I see that gets this ridiculous "totally above criticism" standard applied to them. This sort of KyoAni exceptionalism is truly getting out of hand, and I really think it should stop. The studio should be no more exempt from criticism than any other animation studio is.
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2013-07-30, 07:55 | Link #2130 |
Banned
Join Date: Dec 2006
Age: 38
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It seems as if their fans, while consciously recognizing that the studio isn't just a hand for hire, like J.C.Staff or Sunrise are, unreasonably apply the same standard to them when it comes to evaluating their work. Because obviously they are a great studio judged solely on the merit of their production. So they shove the thought of them picking up terrible projects to the back of their minds. And when it's hard to defend them on that front, they switch up their argument to "they can do what they wish" and back that up with a solid "because it makes them money." This thread is educational.
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2013-07-30, 09:50 | Link #2131 | ||||||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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In other words, like Archon Wing alluded to, Sunrise is capable of diversifying in this way because they are so large as to be divided into several substudios, each capable of working on projects independently of each other. Quote:
This is why 15k sales of Chu2Koi mean so much more than 54k sales of Haruhi, because not only does KyoAni recieve a bigger cut with the latter, but the former was already a highly popular series beforehand. Quote:
I think that their original stories have been adequate (and even, in the case of the first halves of Chu2Koi and Free, highly amusing) given the content at hand. I never said that was something they didn't need to work on (because they do, and given their interviews regarding Chu2Koi2 they seem to understand so) but that is the responsibility of the writing staff, not the animators. I thought Hyouka was told very competently and in a way that the animation served to accentuate, which has to do with Gatoh's ability just as much as it has to do with the source material, in addition to KyoAni's typically high-tier production quality. Quote:
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2013-07-30, 10:42 | Link #2132 |
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Kaisos, I think you're approaching KyoAni from the perspective of someone looking to hire an animation studio to do animation work for them. In other words, looking at them as a contractor. Yes, from that perspective, I can understand why someone would hold them to be the best animation studio (i.e. the best contractor to hire for this sort of work).
I'm approaching it from an anime fan perspective, where fans will evaluate animation studios on the perceived overall quality of their full body of work. And when fans evaluate the quality of any given anime work, animation quality is just one piece of the puzzle, albeit a very large piece for many of us. One other point - Yes, there is risk involved in switching from adaptation-focus to anime-original focus. This is a point I've made about KyoAni before myself, at least two or three times. That's part of my overall argument - KyoAni's current approach isn't without risk as it is.
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2013-07-30, 11:20 | Link #2134 | ||||
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(In terms of growth, it's arguably more prudent of them to continue to work towards Animation Do handling full projects on their own, which allows the two teams to eventually branch off and specialize. As I alluded to before, one might argue that this is also part of what Free is about.) Quote:
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2013-07-30, 11:49 | Link #2135 | |
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You know, I'm amazed that you seem to be arguing that KyoAni can't handle an action show. The vast majority (if not all) of the other major animation studios can handle an action show, and have shown that they can by actually doing one (or more). So this bizarre argument that KyoAni doing an action show, or a sci-fi show, or a magical girl show, would represent a "radical" departure is honestly a bit much. So KyoAni just doing what numerous other studios do without a second thought would represent a radical departure for KyoAni? In all honesty, some of the defenses of KyoAni are more insulting to them than anything that I've wrote.
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2013-07-30, 12:54 | Link #2136 |
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Join Date: Sep 2011
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Chuu2 didn't really have a high standard for action though, the only scene that I could see in a serious action show without immediately thinking "this is cheap" is the one in episode 2.
I do think they can handle an action show. Kigami, Ishidate, the Ikeda sisters and probably Kitanohara can certainly do action scenes and have experience. As for the others, it's all about honing their skills. They ARE producing an action show after all! |
2013-07-30, 12:57 | Link #2137 | ||
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On the other hand, there are other studios and animators that specialize in this content, so it would be more cost-effective to allow those sorts of studios to do that sort of work. This is why, for example, 8-bit gets projects that blend CG with traditional animation for action sequences, because this is their speciality. They can then outsource the other parts that aren't their speciality to other studios/animators. This is how most other animation studios routinely work, but Kyoto Animation rarely outsources. So there are reasons why they may not gravitate towards this content. Quote:
I used "radical departure" to describe what you seem to want them to do: to try things in all sorts of different genres/styles for the sake of departing from what you see as their norm. This is only in light of your accusation that they're not demonstrating enough variety as it is (and I've already asserted that I don't think that's quite accurate either). You're the one suggesting that there's a "problem". My point is that your opinion of what they should do isn't any better than what they're already doing, and in fact could be worse (because it adds additional cost and risk). You obviously keep wanting to downplay that cost and risk, because you want to make your proposed course of action seem like the best choice for them. Not that either of us are in a position to make that choice anyway. I honestly don't care about "defending KyoAni" because, as I said before, I don't think they claim to be "the best animation studio", nor do I make that claim. But I don't see their current decision-making as illogical either. It seems prudent, logical, and progressive in the way that it plays to strengths while gradually expanding horizons on both a business and target-audience front. That doesn't mean they're perfect or infallible by any means, but if you ask me to pick a business plan, I don't think I'd pick yours. Obviously, the studio can do whatever they want, and they're going to do it regardless, so this entire discussion is academic. And honestly I don't care what they do either way; it's not like I'm opposed to them doing shows in other genres. If they decide in the future that they want to produce a show with lots of action or elements outside their more common expertise, they'll find a way. They can always hire more people or contract as necessary; it's not like they're in a "bind". But from my perspective, these are all solutions to an invented "problem", and you haven't provided any compelling reason for them to deviate from what appears to be their current course. It's mostly just "I'd like to see them to do it", "I think they need to display that variety to be claimed as the best animation studio", and "I don't think it would be a problem for them". Meanwhile, you're downplaying that they probably do have compelling reasons to do what they're already doing. I'm quite sure they've spent an awful lot more time considering their own business strategy than either of us have. The fact that they appear to have come up with a different answer than you would have suggests that there are other issues at play in their minds that weigh more heavily than the priorities you wish they ascribed to. I think we need to consider that there may in fact be wisdom in what they're already doing. Anyway, I've said more than enough by now.
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2013-07-30, 13:32 | Link #2138 | |
Japanese Culture Fan
Join Date: Nov 2008
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Age: 33
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In a lot of cases, the difference between a ChuuniKoi episode and an episode of a few legit action anime comes down more to the tone of the work and the stakes involved in the action sequences than the minutes of action itself. I doubt Kyoukai no Kanata will have extended action sequences that aren't significantly split up by characters talking or something else. But that won't mean it won't be impressive, since seeing serious action that is actually happening in the characters' world will certainly be something to look forward to. |
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2013-07-30, 14:07 | Link #2139 | |
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(When I was thinking of action anime, I was thinking more of FMP:TSR, which it seemed to me had significantly more and more-extended action sequences than Chuunibyou. But I suppose I didn't count the scenes.)
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2013-07-30, 16:53 | Link #2140 | |||||
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I just don't see how KyoAni doing an action show would be a radical departure for them when pretty much every other major animation studio doing an action show is no big deal to those animation studios. Quote:
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For action scenes, "tone" is pretty important. An action scene played for drama will have a feel and impact considerably different than an action scene played for comedy and/or pure spectacle.
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