2011-05-28, 15:13 | Link #643 |
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The initial idea was to stick them on an uninhabited world, though. Sure they made it as comfortable as possible but it was essentially a prison with no walls.
The Numbers were treated similarly too. "Work for us or get locked away." Of course this kind of thing happens in real life and one could argue that by breaking the law they forfiet their right to free will.
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2011-05-28, 15:51 | Link #644 |
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Lutecia chose to live there, and really, she's on an entire planet. With her family. And she's clearly allowed to leave the planet, she probably can't just randomly leave it. That's... really, really good, especially considering she played a part in the potential destruction of the planet, or at least the government. Same goes for the Numbers.
I mean, that's really, really good. Most governments would just kill them, child or not, with what they could have done. |
2011-05-28, 15:53 | Link #645 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Was it ever confirmed that the numbers were forced into the Bureau in the first place rather than them just choosing to work there? We still have Sein, Otto and Deed who went to work in the church as sisters rather than join the Bureau after all.
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2011-05-28, 16:01 | Link #646 | |
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 37
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2011-05-28, 16:13 | Link #648 |
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 37
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Puberty for girls is generally around 9-14. But it's hardly noticeable until they reach their teens. Though honestly, puberty is the most unstable and insecure moments of their lives. It's really a shitty time to pass them off as adults.
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2011-05-28, 16:20 | Link #649 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Still puberty though.
But since I seem to have stirred a hornet's nest here, this is only a possible explanation of mine to give a reason to the apparent normal behavior the Mid Childran culture seems to have have towards young people joining their force. |
2011-05-28, 16:20 | Link #650 | |
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They made a choice, yes, but I'm just saying that the alternative was extremely more undesirable as to essentially give them no choice.
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2011-05-28, 16:29 | Link #652 | |
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 37
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They're still treated as perfectly normal children when they're not kicking butt, but I suppose they're too much of an asset to dismiss when needed. I don't think the TSAB would enlist a child who has virtually no magical aptitude.
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2011-05-28, 17:20 | Link #655 |
Goat Herder
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Join Date: Jun 2008
Age: 36
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Frankly speaking, I'm okay with the TSAB having its "child soldiers", so to speak. These are, after all, a bunch of kids that can have the same destructive capabilities of weapons of mass destruction. Instilling a soldier's discipline in them at that age is a decidedly good idea, to help ensure they don't misuse their magic.
And besides, I doubt the TSAB really sends these young recruits into highly dangerous situations that could get them killed.
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2011-05-28, 17:30 | Link #657 | |
Goat Herder
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Join Date: Jun 2008
Age: 36
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As for Jail, I daresay that's one of those special circumstances. After all, he was raising a weapon that would be invincible for all intents and purposes if it got into orbit.
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2011-05-28, 17:40 | Link #658 |
Senior Member
Join Date: Oct 2010
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To be honest, life as a police officer, firefighter, or soldier (all three roles we see Bureau people performing) is going to be inherently dangerous, even on the simple things. Sometimes there's just an accident - a car accident for a cop, an wall collapse for a firefighter, or a helicopter crash for a soldier. Sometimes Murphy just shows up and taps you on the shoulder; it's something to consider.
Of course, the Bureau takes damn good care of its people, too. |
2011-05-28, 17:48 | Link #659 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Yeah, but there's a difference between an accident and actively sending a young, inexperienced officer to deal with a barfight. The former is a risk of the trade, the later is bad judgment.
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As for StrikerS, RF6 was a unit which from the start was created to track down highly dangerous Lost Logia. They invited Erio and Caro knowing fully well their unit had a high chance of facing life-threatening situations. Maybe "risk" takes on a different meaning for people facing it on a decently constant base. |
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