2011-01-11, 18:25 | Link #921 | |
Senior Member
Join Date: Mar 2009
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2011-01-11, 18:47 | Link #923 | |
Senior Member
Join Date: Sep 2009
Location: Where you're not.
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If I'm not mistaken, there are talking seagulls that appear when Shannon attacks. So these "Seakitties" would be those seagulls, would they not? It would be nice if someone made a video showcasing these announcer voices.
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2011-01-11, 18:58 | Link #924 |
Needs a better screenname
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I should be more specific. When my friend connected the controllers, they are responsive in Control Panel as they highlight the buttons used. But in-game though, only the pause menu works. Wasn't until later I realized there was no pause key on the keyboard. Were we doing anything wrong?
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2011-01-11, 21:37 | Link #925 | |
Dea ex Kakera
Join Date: Jun 2006
Location: Sea of Fragments
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2011-01-11, 22:51 | Link #926 |
Junior Member
Join Date: Jan 2011
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Sorry for another troubleshooting post, but there are an awful lot of pages to sort through.
I received my copy of the game today and had issues starting it up. I get the 07th Expansion screen, but then after that I get a generic crash notification that the program must close (gamemain.exe, I think). Anyone encountered this problem enough to be able to offer some help? Windows Vista 64 bit SP2, 4 GB ram, Intel Duo CPU, NVidia GeForce 9600M gs 1 gb (anything else I should include?). |
2011-01-11, 23:25 | Link #927 |
Apprentice Sorcerer
Join Date: Dec 2010
Location: Where the Kangaroos Cry.
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I know of one person who had the game crash on startup - it was because a video codec installed as part of the CCCP was set to "Always use" instead of "Use when needed". Unfortunately, I can't remember what particular codec it was... but first, do you even have the CCCP installed in the first place?
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2011-01-11, 23:33 | Link #928 | |
Junior Member
Join Date: Jan 2011
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Maybe this will help anyone else who had the same issue, I dunno. >.< |
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2011-01-12, 05:53 | Link #929 | |
Senior Member
Join Date: Dec 2010
Age: 30
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I'm on it, it'll take a while to record though since there's 26 of them. |
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2011-01-12, 09:13 | Link #931 |
Senior Member
Join Date: Dec 2010
Age: 30
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Uploaded all the "The 1st Movement, Blitz! Checkmate! Wins!" speeches for all the announcers
http://www.youtube.com/watch?v=zUYA7Dv-QRo |
2011-01-12, 13:24 | Link #935 |
Senior Member
Join Date: Jan 2011
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Patch for ver. 1.01 is out, guys.
http://07th-expansion.net/ogon/update.html I wonder what was updated... |
2011-01-12, 13:38 | Link #936 |
Senior Member
Join Date: Dec 2010
Age: 30
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A bunch of small fixes and netplay related things and
you can use the start menu on a keyboard now (W)! Might just be me, but the game feels kinda clunky now... Edit: No, not clunky, rather, hits seem to have stricter rules of when you can chain them into each other... Last edited by CrimsonMoonMist; 2011-01-12 at 13:55. |
2011-01-12, 13:39 | Link #937 | ||
Member
Join Date: Sep 2010
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Ninja'd ( ´A`) |
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2011-01-12, 13:59 | Link #940 |
Senior Member
Join Date: Jan 2011
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Google Translation:
Content Update (v1.01) POV direction and operations - now available or in the XY or manipulations. · Keyboard start button was assigned to the W key. • When the game is inactive window has been changed to pick up Keyboard input. - Network play for a longer time-out process of synchronizing data load. - Network play, 施Shimashita cutting measures are some of the treatment. - Changed the direction to turn around when you normal attack against his opponent in the dash when dived. Frame has been set up - throwing off the air after landing munch. When you restart - Fixed a bug in SE does not reflect the volume. - Fixed a bug that remains on the screen of Ronoue Enchantoshirudo. - Fixed a bug to disappear off screen Maeru to Kanon. - Other minor bug fixes. - Hit the stop time has been extended. - Delay time has been extended for a number of normal attack. - Damage compensation is now also slightly different formula, such as fixing damage throwing technique. Disappear in time - now the Ronoue Enchantoshirudo. Technology - general, coordinated the mortal I'm surprised we can understand it a little. |
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