2007-05-27, 18:23 | Link #201 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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Want to prevent rushes? Block your chokepoint with units like a buncha lings or several zealots, or the usual rax/SD with terran.
The only thing I didn't like about starcraft was that it was so brutally unforgiving. Make one mistake and nothing and I mean NOTHING will save you from that. Try to reach templars fast without too many dragoons and then all of your probes die to a mutalisk swarm...one zealot too few and you get lings out the ass. Don't babysit your HT vs. terran heavy metal for one second and they get annihilated by vultures and then the rest of your army gets tanked. The fact that the "dragoon" now makes short work of the entire terran mass tank/vulture strategy means that they'll have to employ little marines, but that would mean that once protoss would get a single reaver that basically terrans are fucked over because their only counters to the immortals are bait for the rest of the protoss army. Not to mention that in basically even numbers, that the immortals will completely walk over terran infantry. What I mean by even numbers is even control. In the video demonstration, blizzard used 6 dragoons to demolish 8 tanks while losing 2, but then sent like 20 reapers after the dragoons if not more. 2 reapers to one dragoon and the protoss will stomp that. Hard. I'm also a bit concerned about the banelings. If they don't require some high-end research level, they could be catastrophically imbalanced. The fact that you could plow through just about any ground force with banelings numbering a small fraction of what a whole swarm of zerglings couldn't do shit about is disheartening. The protoss stalkers also don't seem that amazing. Whoopty doo, they can blink. I'm wondering why those reapers (there were still like 12 of them) didn't just open fire on the 4 stalkers... Are they like the old dragoon with blink, or are they slow blinking vultures? The phase prism is very impressive in that you can do a sort of ersatz-recall anywhere on the map, however, its ability as an "emergency pylon" is just silly. That thing has like 200 total HP compared to a pylon's 600. If you blew up the pylon, you can easily smack that phase prism while it's deployed, and on the side of the protoss player, who the hell is dumb enough not to lay out their base in such a way that the pylons don't intersect in quite a few places? I also think that the phoenixes, unless that overload deals concussive damage (25% to large units) are heinously overpowered. If one overload hits all air units, then it's only a matter of getting X many phoenixes until that overload wipes out all the air units your opponent has on screen. For instance, if it takes 12 phoenixes to shoot down a single battlecruiser with a combined overload, then 12 phoenixes can even wipe out 1 battlecruiser, or 1000 battlecruisers all the same. Those warp rays on the other hand seem rather useless compared to the phoenix because they only focus on a single target, and in terms of large-scale air battles where there are many units, be they mutalisks or battlecruisers, I think that a critical mass of phoenixes will do much better than the warp-rays ever could. That mothership however reminds me of the war3 PotM's starfall ultimate. On the one hand, it's a newbie's wet dream. OMG 10 SECONDS AND THEIR ENTIRE 100 FOOD ARMY IS DEAD!! Sadly, the potm is either dealt with or the ultimate is harmlessly waited out. Same case I think with this mothership. First of all, the terrans have a stupidly easy counter in their science vessel (EMP shockwave = GFG), and throw in 3 battlecruisers' tomato cannons and that mothership gets splattered on the wall within several seconds. And unless the protoss finally got a way of repairing their mechs, all the zerg need to do is plague the damn thing anytime it comes into sight. As for the protoss, a single dark archon's feedback will do much the same thing an EMP shockwave will. Oops, useless piece of junk. Yes, it looks damn cool, but you're only going to beat a moron with that.
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2007-05-28, 09:01 | Link #203 | |
Senior Member
Join Date: Dec 2005
Location: Singapore
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If I remember correctly, wasn't it stated that you now have no limit as to how many units you can select at once?
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2007-05-28, 09:08 | Link #204 | ||
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Cheers.
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2007-05-28, 19:52 | Link #207 | |
1000 times better
Join Date: Apr 2006
Location: Surrounded by Mistery (cool isn't?)
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I was commenting on the gameplay videos. The fact that the units and the rest will or will not work out is out of my range and yours too. And btw, Im trying to be objective with what I say. |
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2007-05-28, 20:31 | Link #208 | |
Senior Member
Join Date: Dec 2005
Location: Cebu City, Philippines
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2007-05-29, 00:06 | Link #210 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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EDIT: I just heard news of a confirmed change in SC2 from SC; units on the high ground would have permanet fog of war protection when firing on units below, unlike in SC when they are briefly able to be targeted when firing. This means you need either flyers or units that can go up cliffs to stop reaver or Siege tank drops. That explains why we have jet pack units and Collusus now... Oh, and "blinking" can only work on terain that had been explored, so you can't blink into your opponent's base when you get into it the first time, you need to scout out the area.
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Last edited by Vallen Chaos Valiant; 2007-05-29 at 00:21. |
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2007-05-29, 10:14 | Link #211 | |
Senior Member
Join Date: Apr 2006
Location: In Florida
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2007-05-29, 10:27 | Link #212 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Once upon a time, perhaps. Then Boxer the Terran Emperor made himself known, and his anti-Zerg tactics became widely adapted. Recently Protoss became popular again, but that is just your typical fluctuation of racial preference due to playing style and introduction of new builds and counter-builds.
We know from an interview that Blizzard is going to invite specific Korean pro-gamers as a part of their beta-test team. Assuming the Korean Airforce is willing to let him have some leave, I am pretty certain Boxer would be a shoe-in.
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2007-05-29, 12:16 | Link #213 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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My take on the nukes: I would imagine that the MASSIVE dots would be for the player who launched the nuke, so as to give him an idea of where he dropped his nukes, and that other players can't see them.
I just hope.
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2007-05-29, 12:47 | Link #214 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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My guess it's an Observer thing, since that was a in-game cinematic of sorts.
There's not that much practical reason to show it to the person who launches it. It's distracting, obstructive and let's face it.. how stupid can you be to forget the location? Well I can only hope.
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2007-05-29, 12:56 | Link #215 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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2007-05-29, 13:22 | Link #218 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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to be more correct (and nitpicking ), it takes 23 seconds overal. detection after 2 seconds dot done after 18 seconds. 5 seconds later, B00m. these are most of the time the longest seconds you ever have in this game. (especially when you see the oppenent using comsat like mad XD)
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2007-05-29, 17:24 | Link #220 |
~ Get set!
Join Date: May 2007
Location: Canada
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i dont agree that they would change her back cause she'll just go back and forth. I agree that a campaign to kill her is likely. Plus, ive done it many times in my own custom battle xD
haha, i love that movie too. Ive tried to replicate the battle in Starcraft and other games too. xD |
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blizzard, starcraft, windows |
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