2010-08-14, 06:26 | Link #3201 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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If you defend it, you're only postponing the inevitable; the protoss fleet had already detected an infestation in the colonists. Also notice how if she leaves, you never learn what happens AFTER they go out with hope as their guide...and Ariel doesn't say anything useful/good if you keep her onboard. I didn't mind the branch missions, mainly because they give you a different research boost, which can be critical in the first few missions (orbital supply depots and bunker plating, to say the least).
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Last edited by Kafriel; 2010-08-14 at 06:54. |
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2010-08-14, 06:28 | Link #3202 | ||||||
On a mission
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2010-08-14, 06:35 | Link #3204 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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2010-08-14, 06:40 | Link #3205 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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It is likely that Ariel was already infected by the zerg virus, but did something reckless in the lab and just accelerated the mutation one way or another. Otherwise, it doesn't make any sense for her to remain human long enough to make a cure in Safe Haven (although the decrepencies between the 2 versions of the mission don't make any sense already).
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2010-08-14, 06:42 | Link #3206 |
Counter Force
Join Date: Nov 2007
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I think it depends on the situation too. Proxy Gate rush would need a bunker to help because they could mass zealot really fast. But in my case, it's just I was having a fatigue from the last long macro game with him so his rush was something I wasn't prepared for
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2010-08-14, 06:47 | Link #3207 |
On a mission
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In the case of a proxy, I guess it's possible to have him come in before your wall is up. But in that case, you'd need a bunker in your minerals, as he would just bypass your bunker if you place it at the choke. Then you'd try to push him back some and finish/rebuild your wall.
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2010-08-14, 07:12 | Link #3208 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2010-08-14, 07:34 | Link #3209 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Hmm... I was assuming the whole colony was infested, but come to the think of it, some colonists weren't as shown with the settlements. That would certainly explain why Jim and his crew didn't check Ariel. They wouldn't let her stay onboard if they suspect her to be infested as well.
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2010-08-14, 07:45 | Link #3210 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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2010-08-14, 08:09 | Link #3211 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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A Shrodinger cat box analogy doesn't work this way. It is basically a situation that several statements are deemed true so long you don't check the content of the box. As long the box is sealed, no one can confirm the status of the content, and thus, to certain extent, the cat is both "alive" and "dead".
That doesn't mean the outcome will retroactively change the past. If you have several possibilities that are "possible", the said context that made those possibilities legit should be the same, or at least not contradicting. With the shrodinger cat example, due to the contraption, there are equal chances for the cat to be alive or dead. But you don't know whichever it is, so long you don't open the box. Meanwhile, the analogy doesn't work here, because the situation should have been set a while back. Therefore, to make this "double possibility" possible, you would have to make a retroactive change in the lore (though if the cat box analogy was posed as "whether or not they are infested" at that given moment, "okay". But not when you are deciding to help them or not). You do not open the cat box here, you decide the fate of the cat instead.
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2010-08-14, 08:25 | Link #3212 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I have tried both, and have determined that biosteel is inferior to bonus energy. The biosteel regeneration is too slow, you are better off selecting science vessels and use their higher energy to keep mech alive. When I picked biosteel, the science vessels were not able to keep up with repairs and I suffered far greater losses.
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2010-08-14, 09:07 | Link #3213 | ||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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That being said however, I can understand the idea behind an official mission to find a cure. You have to remember that the cure was only introduced in the limited Starcraft 64, and even then only in a secret mission, so many people won't know about it. In terms of storytellin it makes more sense to establish an official cure in the main campaigns. |
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2010-08-14, 10:00 | Link #3214 | |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Take too long to regen 1PV , better repair it . |
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2010-08-14, 13:26 | Link #3218 | |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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Also this is a good summary of what a zergling would actually think if we could tell. |
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blizzard, starcraft, windows |
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