2012-08-12, 07:19 | Link #121 |
Human
Join Date: Aug 2004
Age: 37
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Proving that they would die if the helmet is removed is different from proving that they'd die if you killed them in-game.
Whatever, the point is simply that the law actually cares about these distinctions even if you don't. It's easy enough to say that a knife kills people and voodoo dolls don't, but the law is much more concerned with middle cases that straddle the line. Because they actually have to write the clear law that distinguishes them. |
2012-08-12, 11:00 | Link #122 | |
Senior Member
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1. Kill the user if the VR helmet is forcefully removed by somebody else, but also... 2. If the user is killed in the game, the VR helmet safely deactivates, and the gamer essentially wakes up in the real world. Combine that with Kayaba preventing any new outside players from getting into SAO after he makes his big announcement, and SAO would still function identically to how it does now.
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2012-08-23, 11:01 | Link #126 | |
Senior Member
Join Date: Dec 2010
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The problem with this scheme is the apparatus needed to generate a large enough EMP. You need a nuke - something almost no one has. |
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2012-08-23, 13:13 | Link #127 | ||
I disagree with you all.
Join Date: Dec 2005
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Second item: EMPs work by inducing currents in electronic components. Currents they aren't necessarily meant to handle, and which can thus damage them. (Like, say, plugging something meant for 110V into a 220V outlet.) The problem being, unlike the outlet example, we don't know where or when the damage would occur (since it depends on too many factors - we might as well call it blind luck). So, yeah, it's entirely possible the Nervgear would only stop working after frying their users' brain twice as hard as they were meant to. Quote:
Besides, no, you don't need nukes. Though I have no idea what the economics of producing EMPs for everyone, at the same time, after evacuating every other patient from the hospitals, would be. But it doesn't matter either, because EMPs aren't a solution in the first place. |
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2012-08-23, 13:13 | Link #128 |
Senior Member
Join Date: Oct 2011
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No, EMP works by overloading modern sensitive electronics. Good news for you is that there are other means then a nuke to generate EMP. But that still leaves the issue that it wouldn't be that difficult to design the nervegear helmet so that the microwave generator will overload and fry the brain if the sensitive electronics cuts out.
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2012-08-23, 17:54 | Link #129 | |
Senior Member
Join Date: Apr 2006
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I think someone said earlier in the thread, it'd be easier / safer to fire a gun at the microwave emitter at point blank range for the patient. Less could go wrong and it'd be easier to pull off. |
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2012-08-23, 23:38 | Link #130 | |
Unleashing the Homu-Rage
Join Date: Apr 2010
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Also, I mention in the fic that some of the people involved in trying to disarming are actually from the bomb disposal unit. In principle, disarming the microwave device should be similar to disarming an electrically fused bomb- in order to disarm it, you need to isolate the device from the trigger mechanism and/or the power source with activating the trigger mechanism. Of course, I imagined the Nerve Gear as having perhaps dozens or more redundant triggering mechanisms. |
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2012-08-25, 18:00 | Link #132 | |
Senior Member
Join Date: Apr 2006
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The player's have been in-game long enough (as of Ep8) that they're forgetting the real world so it's highly likely the average person in the real world has LONG forgotten them as well. In short, we just don't know what's being done in the real world to rescue them, but we can easily assume extraordinary efforts are not being made. |
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2012-08-25, 22:28 | Link #133 |
simp for Lyria
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I only speed-read the last two pages, so forgive me if this has been talked about, but as of episode 8, two years have passed since the start of the game. Asuna mentioned that there were still things she wanted to do irl, which is understandable, considering the limits of SAO's world. It made me wonder what happens after it all; and by that, I mean they complete the game? Not in terms of how they'll wake up/revive, but how will they live their life from now on? When I say this, I'm thinking of Kei and Ichigo from Please Teacher!. Like Kei said, three(and six years respectively) is a long time, so long that so many minor things change. Where it may seem like you can just transition back into what you were doing before you 'went under', the reality might be the exact opposite, at least in some ways. I'm wondering will it be like that for the people of SAO?
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2012-08-25, 22:40 | Link #134 |
Human
Join Date: Aug 2004
Age: 37
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Well, the obvious answer is that they missed a lot of school, lost their jobs, probably need at least a few months of rehabilitation to get their muscles backs, so they'll miss more school and won't be able to get their jobs back. They'd be sort of minor celebrities that everyone would want to ask lots of questions about, but they'd probably be uncomfortable with that.
At least you could write a book about it. |
2012-08-26, 00:17 | Link #135 |
Banned
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In reality... it wouldn't be easy but not impossible to return to normal... Let's put people who had "mental" illness as an example... It takes for them to be treated physiologically, mentally and emotionally... It's hard but possible.. it depends too no the person's coping abilities....
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2012-08-26, 05:09 | Link #136 | |
Senior Member
Join Date: Dec 2005
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And second, the hospital is filled with 8'000 player : I think it would not be easy for the doctors to forget about them since they probably take a lot place and need a lot of care ! |
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2012-08-26, 05:12 | Link #137 |
I disagree with you all.
Join Date: Dec 2005
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You know, there's a bit at the end of some of our TV news: "to this day, there are 7 French people officially held hostage". Every day. I think there'd be something similar in case of 10000 hostages.
Especially if some of those hostages are journalists who wanted to cover the first VRMMORPG from the inside. |
2012-08-26, 05:56 | Link #138 |
Senior Member
Join Date: Apr 2006
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Do keep in mind that they've been 'away' for two years now. The average school kid (then aged 16-18) would look awfully odd going to school at age 18-20.
It's likely a special program would be setup by the government to take care of them... Regardless they'd need extensive rehabilitation to get their muscles back / be used to walking. The average adult would be even worse off. After returning to society they'd need to re-unite with their wives / family and return to work. |
2012-08-26, 09:13 | Link #139 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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(1) What happens to the jobs of the surviving victims of SAO? (if there will be) (2) What about the school reputation of the surviving victims of SAO? I mean... there's something called Permanent Record, you know...
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2012-08-26, 09:39 | Link #140 | |
Human
Join Date: Aug 2004
Age: 37
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2) They missed school for two years due to illness. They wouldn't get a bad "reputation" with the school because it's clearly not their fault. There's nothing to be ashamed of for being a victim of a terrorist attack. However, they'd be forced to repeat the two years they missed, all their friends would have moved on, and they'd be two years older than everyone else in their class. Possibly the target of bullying or more subtle social exclusion. |
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