2009-06-07, 05:26 | Link #1042 |
Anime Hobbyist
Join Date: Dec 2004
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What in the world...
I just had a game in which one enemy (CPU) player had a Ron on another for 8000 points, and another CPU player(I'm thinking the dealer) won something INSANE like 18,000 points. I sort of wish I knew the hands in this game now, even though crazy things like this happens and leaves me shocked. Or Koromo'd. |
2009-06-07, 05:34 | Link #1043 | |
Part-time misanthrope
Join Date: Mar 2007
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Quote:
If you scroll down a bit you will find a list of all viable winning hands (for japanese mahjong). The scoring part is one of the hardest things to learn in mahjong since they are calculating with an exponential factor >_> But I guess once you understand the system it gets easier over time. |
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2009-06-07, 06:00 | Link #1044 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Quote:
Also, if I understand it right, basic
gamplay
I don't get riichi, you sacrifice 1000 points, declaring you need 1 tile to win (so Tsumo or Ron), you also need to have had the hand with no Pon/Chi; so what's the advantage in calling it?
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2009-06-07, 07:05 | Link #1045 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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If your hand doesn't have at least one yaku, you can't declare mahjong. Riichi is useful to use for a couple reasons: 1. It counts as 1 yaku, so if you win you get about double the points you would have without calling riichi. 2. It counts as 1 yaku so you can win even if your hand doesn't have any other yaku in it. 3. If you win with a riichi, you turn over the tile underneath the dora indicator which then counts as an "ura-dora" (underneath dora), which gives a nice chance of adding extra fan (multipliers) to your score as well. 4. It's a defensive move, too. If a player has called a riichi, then it's very risky for other players to discard dangerous tiles, and it might prevent another player from going for a win.
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2009-06-07, 10:14 | Link #1047 |
Part-time misanthrope
Join Date: Mar 2007
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Kokushi Muso and 7 pairs are the only hands that dont follow the 4 sets + 1 pair rule. 7 pair hand is pretty self-explanatory, while Kokushi Muso is
19 Pins 19 Bamboo 19 Characters North-West-South-East White-Green-Red dragon + 1 tile that is the same as one of the above (basically a pair) Very rare but worth tons of points (1-2 yakuman) |
2009-06-07, 10:36 | Link #1048 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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I tried getting that particular hand and the 7 pair against the ai, just to get a feel for it.
I think trying to get that hand is likely suicide. Is there a list as to what the girls got in the episodes?
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2009-06-07, 11:04 | Link #1049 | |
nya`
Artist
Join Date: Feb 2004
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Btw is there any point to call a Kan? Won't it messed up the numbers of pair to win? |
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2009-06-07, 11:08 | Link #1050 | |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Quote:
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2009-06-07, 11:43 | Link #1052 | |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Quote:
1. A kong is worth 4 times the minipoints (fu) of a pung. Minipoints make up the base score that's then doubles by the number of fan, so obviously this makes the hand worth a lot more points. 2. Calling a kong reveals another dora indicator called a "kan dora", which can give your hand more dora and hence, more fan. Note however that this also gives the other players the same advantage, so it's risky to call a kong early in a hand, or if another player is close to winning. 3. Calling a kong can change the turn order. Unlike chow (chi), you can take a discard from any other player to make a kong, and then play begins again from you. So you can actually skip another player's turn and change the order up, or change who it is that will take the last tile. This would be an exceedingly advanced usage of calling a kong, but.... well, keep it in mind.
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2009-06-07, 12:48 | Link #1053 |
~ You're dead ^__^* ~
Graphic Designer
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If you draw all 4 of the same tiles yourself it is sometimes a good idea to wait to see whether there is a need to reveal Kan or not. You wouldn't want to kan only to realise that you needed one tile for a sequence triple...that would hurt
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2009-06-07, 13:15 | Link #1054 |
Administrator
Join Date: Dec 2003
Age: 41
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By the way, would someone consider creating an actual Mahjong thread in the Games sub-forum for the in-depth how-to-play stuff? Two reasons: first, so that it's easier to find for people who might join the conversation later, and second, so that this thread can stay more focused on the show itself. Of course, I know that Mahjong is a central part of this show, so I fully expect discussion about the game in context. But I think the "how to play" and "what terms mean" stuff may have even wider application that might be useful for others too.
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2009-06-07, 13:46 | Link #1057 |
Senior Member
Join Date: Nov 2003
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I'll do it later today if nobody has done it by then.
Also, gg and wth Gonzo. They flew through 4 chapters, but lost some time because they had to retcon their own change to the series. Chibi koromo looks nowhere as amusing as she does in the manga either. |
2009-06-07, 13:53 | Link #1058 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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2009-06-07, 14:04 | Link #1060 | |
Administrator
Join Date: Dec 2003
Age: 41
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Agreed. |
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Tags |
competition, mahjong, seinen |
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