2013-07-24, 14:26 | Link #1961 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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It's a shame really. I always wanted to get a Dreamcast but by the time I could afford one it was already dead.
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2013-07-24, 16:41 | Link #1962 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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http://www.kotaku.com.au/2013/07/mic...ox-one-bundle/
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2013-07-24, 16:46 | Link #1963 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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In other news...
Self-publishing confirmed for Xbox One Quote:
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2013-07-24, 17:15 | Link #1965 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Does Microsoft realise that everything they ever said is recorded on the Internet?
They can't switch positions without acknowledging that they changed. The whole "let's pretending we didn't say the exact opposite last week" PR is just dishonest. Why can't they just admit they were wrong? Sony admitted that the Cell Processor was the wrong way ahead. Microsoft need to learn to admit their own mistakes. PR spin doesn't work for gamers.
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2013-07-24, 18:57 | Link #1966 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Quote:
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2013-07-24, 18:59 | Link #1967 |
Senior Member
Join Date: May 2013
Location: Puerto Rico
Age: 34
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^This, why is it that everytime they do a 180 on a policy they act like it's always been part of their plan? I'm glad the Indies will be able to self publish now but, after all MS have said I can't believe there are sheeple who are going to read this and think MS is actually doing this for the Indie developers or consumers. If they had done things vastly differently from the start I might have thought about buying a XBone a in a few years but after all of what happened i'm not buying a console (which the XBone isn't primarily, their words) from MS as long as I live not matter how good some of their games are, heck I still haven't played a Halo game yet, it looks interesting but I can live without it.
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2013-07-24, 19:20 | Link #1968 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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I am wondering though since the age has come that bigger RAM and memory is now becoming much popular. There could be the possibility that there will be an Xbox 1 and PS4 with bigger memory. |
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2013-07-24, 19:24 | Link #1969 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Did someone mention you can turn the Kinect off now? Is this true? Can you use your XBO with the Kinect totally off?
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You speculating at a PS4 and an XBox One having SKUs that have more than 8 GBs? Like 12 GB or 16 GB? It wouldn't happen, but I won't explain why because I don't know if that is what you are saying. Edit: You are probably talking about HDDs. I think we can expect PS4 and XBO SKUs with bigger HDDs.
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2013-07-24, 19:37 | Link #1970 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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2013-07-24, 20:12 | Link #1973 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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@Chaos: I have no interest in that. I couldn't make a game that is any good with just myself and an XBO. I see no way to actually make a game that could make good money, so that is not a selling point to me. Heck, I was once considering making a couple or few very simple Skyrim mods and when I first started using the Creation Kit, it was daunting, and while I think I could make some of the mods I thought of making, it would take time and effort to pull it together and make it work well. It'd take me so much time and effort to make a game from the XBO that is 'meh'. This probably won't be much of a selling point for many.
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2013-07-24, 20:17 | Link #1974 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I'm no future developer either, but I just want to know if this is another "Family Share Plan" promise.
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2013-07-24, 20:46 | Link #1975 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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What's next? Xbone can play PS4 games?
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2013-07-25, 00:37 | Link #1977 |
~Night of Gales~
Author
Join Date: Dec 2005
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Good news overall, but there's still some red-flags.
1. 'Vision'. Just like Sony's Gaikai vision, this is pretty much "PR" speak for "we're nowhere near ready to be able to do what we're wanting to do, and no promises on actually delivering." 2. 'within first year of launch' Once again, PR speak for Q2 earliest, and most likely Q3/Q4. This means that whatever infrastructure they're planning for the self-publishing of games... will not be ready for at one whole year. This means that they've only started whatever they're doing either only a few months back... or yesteday. 3. "can be used for development" There is a world of difference between 'being a dev-kit' and 'can be used for development.' The fact that it's worded this way highly implies that there's some limitation towards what retail XB1s can actually be used as a development platform for XB1 titles. This, together with the 'hints' at the Developer Build conference in regards to some degree of compatibility of Windows apps across all MS products. I'm suspect that self-publishing may only be limited to some tweaked version of WinRT. Would be gladly surprised to be proven wrong though. And 4th... well, this isn't confirmed, but since GameInformer's leak of this was proven true, it's quite likely that this was supposed to be their Gamescom 'big hurrah' piece is true as well... For Sony, this was a 5-minute piece in their conference, and nothing more than a reaffirmation of what they've already been doing for the past few years. For MS to peg this as their 'big announcement' doesn't paint a very bright picture for what their line-up is at Gamescom. At this point, I wouldn't be surprised if their only announcements are for Fable Online & Crackdown 3.
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2013-07-25, 00:50 | Link #1979 | |
~Night of Gales~
Author
Join Date: Dec 2005
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Technically speaking, it's possible. Realistically speaking though, where would that put their existing XB1 dev kit programmes? Does this extend out to non-indies? What would be the difference between the development environments for proper dev kits and retail dev kits? What are the security ramifications of allowing all retail consoles to have a backdoor for development purposes? There's a hundred unanswered questions. It feels like it would be easier to just sell a separate SKU of 'XB1 : Developer Edition.' Just take the existing dev-kits, make their specs the same as retail version, and maybe sell them at a $100 more or something, like what phone makers are doing.
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