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View Poll Results: Sword Art Online II - Episode 12 Rating | |||
Perfect 10 | 5 | 12.50% | |
9 out of 10 : Excellent | 10 | 25.00% | |
8 out of 10 : Very Good | 9 | 22.50% | |
7 out of 10 : Good | 8 | 20.00% | |
6 out of 10 : Average | 5 | 12.50% | |
5 out of 10 : Below Average | 3 | 7.50% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 40. You may not vote on this poll |
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2014-09-20, 16:38 | Link #21 |
a random Indonesian otaku
Join Date: Dec 2009
Location: Xanadu
Age: 32
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the pacing in this episode is horrible...
It's too slow... and they ended it when everything is getting good well, Kirito... your arrogance made you can't hear "his name".. hahaha *I'm being sarcastic here* now we only can rely on Asuna... I believe Asuna has heard the name Kirito must switch to badass mode in next episode... He looks too weak in this episode |
2014-09-20, 17:33 | Link #22 | |
Senior Member
Join Date: Jul 2009
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It would be interesting to see how a cut down version of the past few episodes worked actually. Things have certainly been a bit drawn out but I'm not sure stringing all these conversations too close together would work overly well either. Looking at it you could maybe shorten things by one episode and make it work well. I don't think it would be a good idea to cram something as important as Sinon's breakdown and recovery into the middle of an episode with the full discussion of Death Gun's modus operandi following for instance. Possibly they could have started the discussion and brought it to the point where Kirito made a big dramatic realization before ending the episode. Next episode could have covered the remainder of the discussion about the modus operandi and formulating the initial strategy before a late eye catch, then covered the satellite scan, strategy revision, and some dramatic lead up (or possibly the beginning of the battle) before ending the episode. Okay, so they could probably have shortened this latest section by one episode (I say probably because its hard to tell without someone at least doing up a script for it). Make it a twenty four or twenty five episode series instead of twenty six. But I'd be careful about trying to compress the last few episodes more than that. I actually think its kind of refreshing to see him on the defensive like this. A strong protagonist is all well and good, but I like to see him (or her) get seriously challenged. |
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2014-09-20, 20:05 | Link #24 |
Senior Member
Join Date: Aug 2007
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If one thing, I wished there was more background on the Laughing Coffin members, so that when we come to this part in GGO, we the viewers will know who he is.
I was dreading another talk-only episode at the start but finally some action. Though honestly, it's still disappointing because all that talk lead to a few minutes of action only. And I thought players can have two weapons only? Or did Death Gun combined his estoc with his rifle? |
2014-09-20, 21:50 | Link #29 |
Senior Member
Join Date: Dec 2013
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That explanation about latency from extra server-client connection seems like a bunch of technojabber, but I have played a game where you could tell when enemy PKs were near due to a poor implementation of the code.
In Aion, the two races you could pick were the Eylos and Asmodians, and faction pvp was always on. Anyways, to 'improve' performance the texture assets for the opposing race is generally not loaded into memory unless you were near someone from the opposing race. However, on slower machines, there is a noticeable hiccup whenever your client has to load those textures (they are quite big, since armors are split for each race) which meant that you could tell when enemy factions were within radar range. This works even when Assassins were in hide. People dubbed it the lag-dar. |
2014-09-20, 21:52 | Link #30 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Concerning Kirito being able to hear someone moving from a good distance away, we've already seen that in his first GGO battle; it was how he figured out where his opponent was after he stopped firing at Kirito. It's not out of left field.
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2014-09-21, 01:43 | Link #34 | |
Senior Member
Join Date: Aug 2007
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Only difference is you dun know whether it is a friend or foe. In this case, if it's a foe, I'll prob be dead and have to respawn back at starting place. Which isn't funny in the long term, cause those guys basically control the server, and their high levels basically camp or patrol the high level maps to kick any opposing faction out. I've played the game for 2.5 years, I can feel myself slowly playing and playing less because of it. Hope this won't be considered OOT. |
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2014-09-21, 02:35 | Link #35 | |
Senior Member
Join Date: Jan 2012
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Quote:
"When moving alone in a wilderness or dungeon, they could only check their own data. However, if someone tried to ambush the player, access of the status signals would become twice or more." |
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2014-09-21, 03:59 | Link #36 | |
Senior Member
Join Date: Feb 2013
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Quote:
While the dialogue probably isn't immersive enough to get the drama going in a dramatic moment. You've totally pinned it on the wrong things. Sceen play could have been handled better in the past 2 eps to give it more weight, but content it was not dragging out. Some people just want some some pew pew woosh wooosh, but degrading characters with unnecessary combat is also a no-no. |
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2014-09-21, 09:29 | Link #37 | |
Deadpan Rambler
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Still, seeing Kirito on the defensive is a nice change of scenery compared to Tatsuya this week! |
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2014-09-21, 17:46 | Link #38 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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It seems that there's still some kind of secret that has yet to be revealed. I'm kind of disappointed on how quickly they disposed off Darkwind, I thought he would have some more relevance in the story, but he barely got a line or two, a few flashbacks to show how he's good, but ultimately he was as significant as Musketeer X.
Too bad Sinon isn't quite in the mood to realize that by killing him she is basically a step away from winning the tournament. At the very least she is in the top 3.
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