2011-12-01, 01:40 | Link #1301 | |
Banned
Join Date: Nov 2003
Location: Hamburg
Age: 54
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Alas. |
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2011-12-01, 01:45 | Link #1302 | |||
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Can you imagine if instead of breaking resists, the armour system broke instead? That everyone's armour rating becomes zero? That's the kind of chaos we are in.
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2011-12-01, 03:20 | Link #1305 |
Senior Member
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Latest version of the Skyrim Script Extender pre-release fixes the damage resistance problem. Apparently Patch 1.2 changed how damage reduction from resistance is calculated, but some dumb twat at Bethesda forgot to hook it right.
Yes I know SKSE is not currently worth it because big mods that would need it haven't been made yet due to lack of proper Modding tools. |
2011-12-01, 04:33 | Link #1306 | |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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I will admit it's made things a little more "exciting" in so much as I've now got a morbid fear of dragon encounters and magic users. While playing last night I just sat back and let my wife Njada clear any rooms that happened to have magic users in them. Cowardly, yes, but it works |
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2011-12-01, 06:02 | Link #1307 | |
Banned
Join Date: Nov 2003
Location: Hamburg
Age: 54
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*shakes head in bewilderment* It should have rather been implemented so that once the dragon breathes, you must duck/run/get the f*ck out of the way and CAN, if you play skillfully. |
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2011-12-01, 06:27 | Link #1308 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Currently dragon breath is dangerous because patch 1.2 removed all magic defence. But why stop there? If you like it like that, why not remove all armour defence while you are at it? Then everyone would die from a single dragon bite, just as it should be. I know I am being mean here, but I can't help it. You are telling me that you want magic to instantly kill me. So I ask you if you would like it if a dragon's normal physical attack should instantly cut you in half, by turning off all your armour. Is it realistic? Sure. Would you play it? You tell me.
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2011-12-01, 06:49 | Link #1310 |
Banned
Join Date: Nov 2003
Location: Hamburg
Age: 54
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You ARE aware that that's not at all what I'm saying, right? I don't demand that you're killed by the first dragon bite (because that's what armor is for). I also don't demand that you're insta-killed by any breath (because you should be able to evade, lessening the damage). I want a bit more balance and I want to have fights against dragons to be highlights and real threats. The way they are they feel too easy for me. "Oh cool, money and a dragon soul" shouldn't be the instant reaction when you encounter one.
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2011-12-01, 06:56 | Link #1311 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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You just told me you want the magic resistance turned off. So I want only the same sacrifice for you; have physical arrnour turned off. If I am not allowed to earn the right to tank dragon breath, then you don't get the right to survive a single hit from a claw swing of a dragon. You can evade right? Then why do you wear armour? Magic Resistance IS armour. It's just a different type of armour. You keep your armour, I keep my resistance. *** Keep in mind that I don't know why I am being so hostile towards you. It must be RL stress. None the less my point stands. Dragon breath is as dangerous as it is suppose to be, it is only weakened if we equip ourselves accordingly. To demand that I lose my right to HAVE magic resistance is, IMO, something a Thalmor would come up with.
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2011-12-01, 07:04 | Link #1312 |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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Forget even armor and Agent of Mara, racial magic resistance is as much Elder Scrolls as daedra. My dunmer getting one-shotted by fire breath on Master is ridiculous XD
I think what Mentar is asking for is a game mechanic, ala reaction command, allowing you to dodge dragon breath attacks. Would be interesting for a while, but you'd tire of it I imagine. Tactics in combat isn't exactly the Elder Scrolls' strong suit. Indeed, combat itself isn't the the Elder Scrolls' strong suit. It's only a secondary concern, if that. |
2011-12-01, 07:24 | Link #1313 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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"The elder scrolls has always been a hiking simulator where you level up by jumping off and on mountains", Said an anon I saw on the net. Good thing we no longer have to level up athletics anymore, eh?
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2011-12-01, 08:23 | Link #1314 | |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Unless you found lock-picking useful as well PS: i think we used to have "unarmed" as well
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2011-12-01, 08:33 | Link #1315 |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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I tried to get a few gamer friends interested in TES once. Brought Oblivion GOTY Edition round for a showing. Following some intensive hardcore competitive Halo'ing, I thought the time was right to show off the goods. All seemed well as my friends were pleased to hear the reassuring voice acting of Patrick Stewart appear. Then it happened; "Your Athletics skill has increased".
They still mock me about that to this day. |
2011-12-01, 08:38 | Link #1316 | |
I am a Boxer
Join Date: Apr 2011
Location: Where hot girls are fighting!
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Amen man....i remember when in Oblivion i was look like a kangaroo..to level up Haaa.if someone wants to increase quickly points to forge weapons and armor Spoiler:
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2011-12-01, 09:03 | Link #1318 |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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Absorb Health is another good money-making enchant. You don't have to just wait on Adrianne to restock either, Warmaidens and Eorland Gray-Mane should also be able to provide (in just Whiterun alone).
It's a good way to level Smithing (I did it this way) but better left until after getting 100 in weapon and armor skills/perks. Otherwise you'll be very, very weak. |
2011-12-01, 09:14 | Link #1320 |
Underweight Food Hoarder
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Upgrading a dagger costs 1 ingot and I believe gives you more exp per ingot than forging a dagger.
--- I skipped Oblivion because I heard it was worse than Morrowind. But I miss jumping and running and getting brownie points for it. Nothing better than being rewarded for repeating trivial tasks. And yes, lockpicking is mostly useless. I don't think anyone needs extra gold. The gears are never better than self made. And Novice to Adept is exceptionally easy with no lockpicking perks. I'd only pick a master lock if I had too many lockpicks. --- I focused on smithing first, then heavy armor, then enchanting and then everything else. The armor is pretty imbalanced if you're a shield build. Of course it still hurts like hell from magic and certain two-handed mobs. |
Tags |
bethesda, elder scrolls, rpg, skyrim |
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