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Old 2012-10-02, 10:00   Link #601
Edge Meltdown
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Join Date: Jun 2009
Location: akihabara :D
Age: 36
Ermahgurd... I'm really torn between whether I should start playing the game or keep watching the stream right now what do I do~
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Old 2012-10-02, 12:01   Link #602
Kyero Fox
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Sounds like everyone hates this game...
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Old 2012-10-02, 13:16   Link #603
Sumeragi
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Speculation on Resident Evil 7 (Yes, I'm already doing so)

Spoiler for Thoughts:
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Old 2012-10-02, 15:51   Link #604
Chaos2Frozen
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Join Date: Nov 2006
Location: Redgrave City
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Sigh, I wish there was a way to increase skill slots -_- Having three at a time only deter me from experimenting... And it's not until I complete a campaign that I'll get more 'sets'.

Of course, even better still if they would bring back the addictive gun upgrade system from RE4/5 instead of this 'mod' system in revelations and 6.


Quote:
Originally Posted by Kyero Fox View Post
Sounds like everyone hates this game...
That's because everybody who likes it is currently playing it instead of going online to bother with them
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Old 2012-10-02, 17:53   Link #605
kenjiharima
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Join Date: Jun 2006
Location: Moe Land
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Quote:
Originally Posted by Sumeragi View Post
I've been meaning to say: Doesn't Chris look less bulky as compared to RE5?
6 months of drinking and smoking without his daily training regiment.

One reason why he probably slimmed down a bit, but still he is still "that strong" if you see the gameplay footages.

WTH?!!! YAKUZA CHRIS?!!! or Samurai?! They probably tried to got with the Stallone look as Barney, but ended up being a Yakuza.

Spoiler for RE7 imho:


ARRRH! Leon the pirate

YouTube
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With this Helena looks like a Jill cosplayer porn star.

YouTube
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Last edited by kenjiharima; 2012-10-02 at 18:13.
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Old 2012-10-02, 21:00   Link #606
DingoEnderZOE2
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Join Date: May 2004
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Just finished the first chapter of each character and god I must say the Shortage of Ammo is really annoying to the point I understand why they give you infinite ammo from the start.

I mean I understand in the original games lack of ammo built suspense and made you conserve your ammo more sparingly, but that was back when the theme of the originals WERE survival horror, now with the theme changing to ACTION survival(?) horror it seems like a poor design choice, but perhaps I need to adjust.

Also It's kinda annoying that you can die by sheer dumb luck or the "improved" health system, I died once in Chris's first chapter story due to being out of ammo and how quick you can go down now, and I died on Leon's stage 1 by being run over by a freaking training because I didn't get a button prompt to push against the wall even though I did previously, but the biggest offense was I died twice in Jakes stage 1 due to not having any ammo and I had my hands out before I could switch to my guns and take the ammo and shoot, and also due to how insanely quick the QTE was after that point.

So far the game appears to be shaping up to be annoyingly frustrating....But I will press on.
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Old 2012-10-02, 21:21   Link #607
MakubeX2
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It takes about 7 headshots by firearms and only 3 melee blows to kill a zombie. Where is the logic in this ?
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Old 2012-10-02, 21:31   Link #608
Chaos2Frozen
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Quote:
Originally Posted by DingoEnderZOE2 View Post
Just finished the first chapter of each character and god I must say the Shortage of Ammo is really annoying to the point I understand why they give you infinite ammo from the start.
Really? You had ammo issue?

Ammo was never a problem for me, I had more trouble finding healing items than stuff to kill things with.

The trick is to mix things up with using guns, quick shot, and melee attacks so that no one resource is being overused and depleted.

Quote:
Originally Posted by MakubeX2 View Post
It takes about 7 headshots by firearms and only 3 melee blows to kill a zombie. Where is the logic in this ?
Risk and reward.

At the same time it depends on the type of zombie... The mutated zombies are definitely alot harder to kill and hardly get stunned at all.
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Old 2012-10-02, 21:31   Link #609
Xagzan
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Quote:
Originally Posted by DingoEnderZOE2 View Post
Just finished the first chapter of each character and god I must say the Shortage of Ammo is really annoying to the point I understand why they give you infinite ammo from the start.

I mean I understand in the original games lack of ammo built suspense and made you conserve your ammo more sparingly, but that was back when the theme of the originals WERE survival horror, now with the theme changing to ACTION survival(?) horror it seems like a poor design choice, but perhaps I need to adjust.

Also It's kinda annoying that you can die by sheer dumb luck or the "improved" health system, I died once in Chris's first chapter story due to being out of ammo and how quick you can go down now, and I died on Leon's stage 1 by being run over by a freaking training because I didn't get a button prompt to push against the wall even though I did previously, but the biggest offense was I died twice in Jakes stage 1 due to not having any ammo and I had my hands out before I could switch to my guns and take the ammo and shoot, and also due to how insanely quick the QTE was after that point.
Both of those grievances remind me of what I read in the Gamespot review. It was...not flattering
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Old 2012-10-03, 00:46   Link #610
MakubeX2
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Quote:
Originally Posted by Chaos2Frozen View Post
Risk and reward.

At the same time it depends on the type of zombie... The mutated zombies are definitely alot harder to kill and hardly get stunned at all.
Meh. It just makes things easier for skillful players. I remember the time when knifing your way through Bio4 was a respectable feat.

Speaking of Bio4, the new C-Virus does not have the wow factor as when the T-virus Zombies make the jump to las plaga that redefine our normal perception of zombies.

So anyone think the current Capcom still had what it takes to change our outlook on zombies again ? I'm not asking them to repeat the gameplay leap from Bio3 to Bio4 here, just redefine the term zombie again.
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Old 2012-10-03, 04:30   Link #611
Chaos2Frozen
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Quote:
Originally Posted by MakubeX2 View Post
Meh. It just makes things easier for skillful players. I remember the time when knifing your way through Bio4 was a respectable feat.
I can't imagine it'll be much easier since you can't spam melee like in RE5.

Quote:
Originally Posted by MakubeX2 View Post
Speaking of Bio4, the new C-Virus does not have the wow factor as when the T-virus Zombies make the jump to las plaga that redefine our normal perception of zombies.

So anyone think the current Capcom still had what it takes to change our outlook on zombies again ? I'm not asking them to repeat the gameplay leap from Bio3 to Bio4 here, just redefine the term zombie again.
I don't know, I still had plenty of 'WTF' faces as well as "OH SHI-!" moments with this C-virus. The Javo with their random mutation is even more dangerous than the las plagas.

And then there's the super skinless zombies...
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Old 2012-10-03, 05:25   Link #612
MakubeX2
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Quote:
Originally Posted by Chaos2Frozen View Post
I don't know, I still had plenty of 'WTF' faces as well as "OH SHI-!" moments with this C-virus. The Javo with their random mutation is even more dangerous than the las plagas.

And then there's the super skinless zombies...
No, I'm saying the early Bio zombies used to be mindless rotting corpses who can only walked up and bite you. The plagas made a big jump by being able to communicate with each other, they can walk, run and climb like a normal person and they can wield weapons. But they are still technically mindless zombies. Saying that, when can we expect the next jump in zombie development from Capcom ?
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Old 2012-10-03, 05:42   Link #613
Chaos2Frozen
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Quote:
Originally Posted by MakubeX2 View Post
No, I'm saying the early Bio zombies used to be mindless rotting corpses who can only walked up and bite you. The plagas made a big jump by being able to communicate with each other, they can walk, run and climb like a normal person and they can wield weapons. But they are still technically mindless zombies. Saying that, when can we expect the next jump in zombie development from Capcom ?
I wouldn't hold my breath; my experience in gamefaqs forums teaches me that people can be strangely defensive when it comes to defining what is a 'true zombie'.
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Old 2012-10-03, 07:48   Link #614
Kyero Fox
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Join Date: Jul 2006
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The virus that started it all has evolved. Like. Nuclear/bio warfare. Why cant people accept this shit? Go play sticks the zombie or dead rising for old school.
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Old 2012-10-03, 17:19   Link #615
kenjiharima
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Quote:
Originally Posted by MakubeX2 View Post
It takes about 7 headshots by firearms and only 3 melee blows to kill a zombie. Where is the logic in this ?
OMG! Resident Evil has turned into Hokuto No Ken! Where fists are stronger than guns.

Just got the game. Playing Leon's campaign, now a days horror relies on jump scares. which is easily countered by R1 button. Also too many QTE on zombies grabbing wtf?!
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Old 2012-10-03, 18:04   Link #616
Chaos2Frozen
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Quote:
Originally Posted by kenjiharima View Post
Just got the game. Playing Leon's campaign, now a days horror relies on jump scares. which is easily countered by R1 button. Also too many QTE on zombies grabbing wtf?!
I wouldn't say 'easily countered', I learn soon enough that your best bet is still to learn how to dodge roll rather than stand and counter.

The QTE I can understand that they don't want people to be too familiar with the breaking free mechanic so they switch it up. As a general tip, try not to get grab so often
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Old 2012-10-04, 15:02   Link #617
Edge Meltdown
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Me while playing: *grabbed by a zombie* *spinning left stick for one-minute* *dropped the controller and picks it up again* *press r1 on the blue line*

Thank you QTE for wasting all my health tabs
The zombies that grabs you really eats up your hp quick even on full hp down to 3-2 hp.
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Old 2012-10-04, 17:51   Link #618
kenjiharima
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Quote:
Originally Posted by Chaos2Frozen View Post
I wouldn't say 'easily countered', I learn soon enough that your best bet is still to learn how to dodge roll rather than stand and counter.

The QTE I can understand that they don't want people to be too familiar with the breaking free mechanic so they switch it up. As a general tip, try not to get grab so often
I love counter attacking though, gives an opening for a head stomp or just shoot zombie or Javo's to death....err...they're already dead. XD

Quote:
Originally Posted by Edge Meltdown View Post
Me while playing: *grabbed by a zombie* *spinning left stick for one-minute* *dropped the controller and picks it up again* *press r1 on the blue line*

Thank you QTE for wasting all my health tabs
The zombies that grabs you really eats up your hp quick even on full hp down to 3-2 hp.
True it's frustrating whenever you are grabbed, that's why there is defense and breakout skills. Also now you can fall off cliffs when running blindly all the time, cool feature they added.

Finished Leon's campaign, man that Simmons transformer just won't die.
Also just finished Chris's campaign. Seems in 2010 when he recruited Piers he wanted to settle down till someone takes his place. No wonder he got amnesia his head was banged up up alot of times.

Also played Agent Hunt, damn I love being a zombie! So fun to play as one as a Javo...meh, easily killed when in human form.

Now starting Jake's campaign.
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Old 2012-10-04, 17:59   Link #619
Chaos2Frozen
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Speaking of skills... Given the super limited number we're allow to bring with us, which skills do you recommend getting first?

Personally, I feel that Increase Item Drop is the important especially in the beginning, plus it's cheap enough.

...In terms of offense though... I'm not sure which is better, pure firearm increase or zombie/javo damage?
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Old 2012-10-04, 18:45   Link #620
kenjiharima
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I'd gone first for the Item Drop Increase, Melee and Breakout. Whenever facing Javo's I set the skill to Javo' attack increase instead of melee.

More on Chris. Seems even before when Chris left the Air Force in his backstory he had began drifting. He has this tendency whenever failing something big. Before it was Barry Burton that helped him back to the right track, now it's Piers Nivans.

Wish they showed Jill/Claire or Leon to be in that Helicopter, but no Capcom either cut it or didn't do it. :/

Spoiler for Piers:
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