2008-12-07, 14:11 | Link #41 |
Senior Member
Join Date: Feb 2006
Location: Paris
Age: 35
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Awwww... I was really hoping they'd put the skit with the frozen belly confusion in today's episode, it was funny as hell in the game.
Unless the skit actually plays the second time the team goes to Ketelburg ? I'm not sure anymore. |
2008-12-07, 22:41 | Link #42 |
Senior Member
Join Date: Jul 2008
Location: PMB Headquarters
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This was the reason why I quitted playing the game after seeing the first 2-3 voiceless skits by Luke. Originally, I was hoping that it would feature dual-audio, but it didn't have it which was also okay, but then.. All the skits were voiceless, that isn't good. Tales of Vesperia, the newest console "Tales of.." game to date had fixed this problem and features voiced skits in the NA version as well as the original JP version.
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2008-12-08, 00:00 | Link #43 |
Senior Member
Join Date: Feb 2006
Location: Paris
Age: 35
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The lack of voices was painful, but not game-breaking in any way. I can't understand why you'd pass such a game over this :/
Not to mention that it wasn't like in Symphonia, where EVERY DAMN VOICELESS LINE stayed 5 seconds on screen, in Abyss, the text actually had some "pacing" that made voiceless skits more than bearable. |
2008-12-09, 01:21 | Link #45 | |
Member
Join Date: Oct 2008
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Quote:
It's the first time you go there, after sleeping in the hotel. |
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2008-12-09, 15:27 | Link #47 |
Senior Member
Join Date: Nov 2003
Location: Down Under
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I'm hoping they make a more 'obvious' ending...although IMO it's obvious it's luke in the end (way he wears his sword (left handed), tear, etc)
PS...tales of the abyss is still IMO the best tails game...and one of the best RPGs I've played. Not to mention it's insanely long 70hr+ -_-; even more if you do ALL the side quests which add to the story. Although I haven't played Vesperia (no Xbox360) but I have played the new Tales of Symphonia...which was too short. |
2008-12-09, 19:52 | Link #48 | |
Member
Join Date: Aug 2008
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Quote:
For example, look at the green text above the cats here: http://a-cats-yawn1986.seesaa.net/article/31378071.html It's also the "Capu" in the title Rosario & Vampire Capu2, for vampire biting. Here is also this exact question on Yahoo 知恵袋 in which a puzzled Japanese gamer asks, "what the heck did Jade do when he said かぷっ?" and receives the answer, "Bit his ear, I'd assume." http://detail.chiebukuro.yahoo.co.jp...il/q1420384739 Dunno where people got the idea that it means something else (is there a website somewhere saying that?), but the official translation is correct. |
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2008-12-14, 04:02 | Link #52 | |
Member
Join Date: Oct 2008
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And why do we need to know what happened after Eldrant? I kinda like open endings, it leaves some place for our imagination. |
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2008-12-14, 13:22 | Link #54 | |
...huh?
Join Date: Jul 2003
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Quote:
(There's always fanfiction if you haven't had enough, you know.) |
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2008-12-14, 15:37 | Link #55 |
(´・ω・)
Join Date: Sep 2008
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Yes. I meant to say 'Epilogue'. My apologies for that matter.
I knew already what happened to the commoners in that world. I just only wanted to know the daily lives of the main casts after the events in Eldrant. It's like incomplete for me that's all. Fanfiction? Imagination? Hahaha, no. |
2008-12-15, 01:45 | Link #56 |
...huh?
Join Date: Jul 2003
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...daily lives? I can't remember any game or work of fiction, for the matter, that goes on to say what the characters' daily lives are like after the conclusion has been reached. Some do mention what the characters went on to do after but daily lives? That'd mean the story would never end.
The story itself is a work of fiction, meaning it came from the imagination to begin with. So, I don't think you'd go wrong to use yours to figure out what their daily lives are like. =) |
2008-12-15, 04:03 | Link #57 | |
(´・ω・)
Join Date: Sep 2008
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And this would be the closure to these pointless conversation. Meaning, you don't get what I am saying.
Quote:
Jesus Christ. |
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2008-12-15, 06:31 | Link #58 |
...huh?
Join Date: Jul 2003
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...I see. That's not what you're trying to say, huh. I suppose I just don't get what you're trying to articulate then, Mr./Ms. Prologue. I'm just that stupid, apparently. My apologies. =)
Back on topic, you'll only really feel the absence of voices in the skit after you've played the Japanese version. My first playthrough was the NA version and I didn't have a problem with the voiceless skits until I played through the Japanese version and went back to playing the NA one. I felt it pretty strongly then. ^^; EDIT: So far, have any of the skits been brought into the animation? Because as far as I can recall, the answer's negative. But I might've missed them so I just want to make sure... Last edited by vspirit; 2008-12-15 at 06:55. |
2008-12-15, 12:31 | Link #60 |
...huh?
Join Date: Jul 2003
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Oh right...the transitional scenes that you don't get in the game. So that's where they got most of the script from. I tend to mix up the convos in plot-driven skits with the ones in the cutscenes. I suppose these skits make things easier for the animators as this way, they have less blanks to fill on their own. Haha, I really hope they'll put the underwater stroll convo in. It'd definitely be something I won't miss.
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