2013-09-03, 03:12 | Link #122 |
Senior Member
Join Date: Dec 2005
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Well, Rome II is out, and it's been pretty cool so far. I've only dipped into trying out Epirus, but early expansion seems to be a lot tougher in this game than in the previous Total War games. That may be just because of the hugely concentrated forces in Greece though.
Right-clicking and -dragging defaults to run instead of walk as in the other games. It's a bit annoying as I'm fond of constantly cleaning up my lines and formations. I can't say much about the rest of the combat as I haven't used slow-moving phalanxes for a long time, and it's going to take some getting used to. On the Seleucid note, they're supposed to be released in October as free DLC.
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2013-09-03, 10:44 | Link #124 |
Senior Member
Join Date: Dec 2005
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If anyone is on the fence about buying Rome II, you may want to wait a bit. There are lots of reports of the game being buggy right now, and it's using textures poorer than the ones in the demo videos. These don't bother me much, but I would hope that they get cleaned up within a few weeks. Then again, other than the odd visual glitch, the only bug I've noticed is that the encyclopedia doesn't work.
Also, Rome II is going to need a fair bit of horsepower to run. I've got a Core i5-3570K and a Radeon 6950, and I'm getting just decent performance (23-46 fps at Extreme settings). Also, I've heard that the campaign map can be really slow with certain setups. I'd imagine that even gaming laptops might have difficulty with this game. On the plus side, the main screen and the battles load a lot faster than they did in Shogun II. The key to dealing with backlogs is to pretend that they don't exist! To be honest, I'd have held off from pre-ordering Rome II if I didn't find out about the Greek states DLC offer. Athens and Sparta were has-beens in this period, but Epirus was too juicy to pass up.
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2013-09-03, 12:45 | Link #125 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Sparta's faction bonus appear to make it possible to have massive slave populations with little downsides, from what I see of livestreams. If no one else can do this, it makes Sparta a special faction for that playstyle. Instead of growing economy by population, you just enslave all the defeated armies.
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2013-09-05, 11:03 | Link #127 |
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Join Date: Nov 2006
Location: Australia
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Was playing today, and honestly they really have to tone down that general morale boost thing...
True i played on Very hard, but every time my general is away from certain squad, even fighting next to squads of full men, position up-slope and even surround enemy from two side, they won't even last 10 secs before they start to flash on retreat. End up spending most of my time in battle bring general run back and forward. Played 4-5 hours and couldn't even zoom close down to enjoy the graphic fighting once, because have to keep having the general run along the front line. I mean i get several heroic battle earlier on when my army is still small, even when have to fight 1.5-2 times my army size. But every time i mass a large army myself, the battle becomes decisive based on where do i let my general stand along the frontline, which is just ridiculous. These developer guys should really read the manga Kingdom to realise the squad leader was much more crucial in keeping the squad morale in tact Furthermore, hope they get rid of that defensive strategic point thing. Why do I have to defend a grassland which hold no strategic value whatsoever, while nearby there is a massive hill slope that i can set my army up and strategically defend my position with? This is not a castle defending where your village leader are holing inside town hall and need protection from being captured. Finally, encircle an enemy town results in you losing your army instead? Why can't they do it like in Shogun 2, standing in army territory means your army can't recover the loss, but if you siege enemy castle, they will have to come out to engage in battle? PS: a bit frustrated. Was planning to play the game without reloading lost battle. Conquered almost all Britain and Wales, but all these new annoying features made me have to break my own promise in the end. Also was annoyed at the fact i player 4-5 hours and still don't even know my own troops graphical design, because unless i press pause, constantly have to control my general run back and forward
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Last edited by risingstar3110; 2013-09-05 at 11:24. |
2013-09-05, 13:47 | Link #128 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Playing as Sparta right now the thing that bugs me is the slave unrest so about 70 turns in I've stopped enslaving and just resorted to killing slaves to keep it under control. The problem is now under control. As Sparta I am currently conquering Asia right now. One thing though that's keeping my economy from going up is the fact that Athens is my main port so unless I take that I can't set up trade agreements. Given that Macedon is almost dead I'm thinking about taking out Athens with little repercussion. And like previous games I believe once things have been patched a bit more I think I'll try hard simply to give the AI the extra money bonuses it needs to match the player. It's fine right now and I believe by the time I reach 100 turns the AI factions remaining will be powerful since I'm hitting Parthia and they got massive armies as they haven't been touched yet. Quote:
it's to prevent you from running to a corner of the map and hiding there. Think of it this way, if you want a good position you make sure you head to a good spot on the campaign map. If the enemy catches you out of position then why should you be given a free pass to fix that? |
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2013-09-05, 17:07 | Link #130 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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I've only played a few hours so far (completed the prologue) and started playing on Hard as Rome (House Julia). I haven't hit any "bugs" graphical or non-graphical at all yet as a lot of people have been complaining. I DO notice though that when my troops enter a city and go around the buildings, they tend to get kinda stuck, or rather run off in a different direction despite the enemy right in front of them. Aside from that, I haven't hit any bugs yet. I'm lovin the game so far. It definitely needs to update, but I've been waiting too long for this game to "put it aside and come back in a month." I'll be playing till those updates come out and beyond. My first major qualm with the game right now is AI in-game difficulty. I'm playing on Hard and I squash EVERY single army I come across with average units in game INGAME and AUTO-calc. I too also have just average units. I remember reading somewhere at the TW forums that the Roman troops are too OP right now in terms of stats that the starting armies of the nearby factions cannot compete->so true. The AI has no strategy in game, they just rush the middle and get flanked so easily. Also, it doesn't seem like the AI trains decent troops, they always have the same basic units in their armies. I'm going to wait until tomorrow to see the update notes and hope they ramp/fix the AI difficulty, if not I'm going to try and play it on Legendary. My 2nd qualm with the game is the turn queues. My bro was telling me that people with epic PCs have been running into 2-5min turn queues. At first, the turns only took like 20-30 secs, but I'm about 50 turns in and it's up to about a minute. I think some of the factors are the bigger cities and more troop movement across the map despite the FOW. Anyways, they seriously need to fix the turn queues because I'm pretty sure when I'm 100 turns+ in the queues will bet at least 2 minutes. I've always had the same issue in Shogun 2 where the first 50 turns were fast turns, but later in the turns, they were super long. Btw does anyone know how to get the multiplayer working? I was browsing the rankings and there are people that have played a lot of games but almost no games pop up either in the a multiplayer battler or the multiplayer campaign (I did try to join one but it said versions were incompatible...even though there are no patches yet lolz)
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2013-09-05, 19:03 | Link #131 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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Can anyone update me on what the patch fixes on Friday? Since it's said to fix all the problems that consist within Rome 2 Total War because of the hasty release like the past TW games? I've seen Angry Joe's video and wish for those to be fixed.
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2013-09-05, 20:10 | Link #132 | |
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Join Date: Nov 2006
Location: Australia
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2013-09-06, 09:38 | Link #133 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Looks like they're doing 3 major patches in total over the next 3 weeks. This is directly from the totalwar wiki. I was expecting a "bigger" patch but they can only do so much in 4 days since release haha. There's a ton of people QQing hard because it was a 27mb patch lolz. Tbh, a lot of this stuff doesn't seem to be major, but it better than nothing. I was hoping there would be a fix on the long azz turns queues
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2013-09-06, 12:39 | Link #134 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Why would a defender have the ability to wait day and night for weather conditions for a better spot when it's the attacker that decides when to attack? Quote:
First off Ever since ETW I've stopped playing it because of crashes and such it was ridiculous. I'd be 67 turns in and then end of turn crash. With NTW it was sorta better. With Shogun 2 I had lags and horrible loading times. It took nearly 5-10 minutes to load the game and another 5 minutes for battles or load saves. The game simply didn't run very well on my computer. Now enter Rome 2 Well first off the game runs VERY well on the exact SAME rig I have. 1 minute to load up the game. 2-3 minutes to load up a load save. After that it's less than a minute to load a battle and any other save. AI turns take only a second so with a full roster I have to wait 1-2 minutes but given how many factions there are I do not see any issues. Game runs decent FPS. So what does that mean? My computer couldn't run Shogun 2 very well but it could run Rome 2 well? That's just how optimization works. CA cannot optimize for each and every single computer. |
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2013-09-06, 15:16 | Link #135 | ||
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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I just wish AI combat difficulty is fixed! I'm getting tired of just 1-2 minute battles and tired of fighting crappy azz armies. The AI doesn't even defend their territory and I'm playing on Very Hard. I do notice they send their armies to my states, but they never have troops garrisoned as they do in Shogun 2. It's pretty bad, but I do love just squashing the armies lolz. I doubled the unit sizes and it makes combat so much more fun and realistic (well of course, much larger armies) Dev post on the main TW forums. Good to know they're doing what they can, even if it's just posting a reply Quote:
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2013-09-06, 17:38 | Link #136 | |||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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And I'm not so sure about the majority. After things like Pacific Rim, Mass Effect 3, Dredd 3D, Scott Pilgrim, I learned that while the internet can be loud it means nothing in the long run or big picture. Quote:
One thing I should point out in regards to the battles is they still feel similar whenever I'm dealing with an equal opponent which is why I'm having a hard time seeing the 30 seconds battles people keep talking about. I've seen thorax swordsmen and legionaries fighting to the death when surrounded. Quote:
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