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Old 2016-02-26, 09:00   Link #221
Frailty
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Akuma has FADCs
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Old 2016-04-02, 21:34   Link #222
Ryonea
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Love Heihachi's new outfit. Makes him look like the King of Iron Fist.



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Old 2016-06-13, 15:15   Link #223
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E3 2016 Trailer, Tekken 7 confirmed for PS4, XB1, and PC release.

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Old 2016-06-13, 15:38   Link #224
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And it already have Steam Store page: http://store.steampowered.com/app/389730/
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Old 2016-06-18, 00:56   Link #225
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Story Mode Gameplay:



and in Japan, there's another Nobi vs Tokido Exhibition Match, showcasing the new stages in T7FR:

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Old 2016-06-19, 10:32   Link #226
Sixth
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I don't understand this. I thought that Tekken 7 had been released in 2015 as arcade game. Why would they take so long to release in console version?

I was under the impression that console version will released shortly after the arcade was released.
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Old 2016-06-19, 14:34   Link #227
Okashira
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Quote:
Originally Posted by Sixth View Post
I don't understand this. I thought that Tekken 7 had been released in 2015 as arcade game. Why would they take so long to release in console version?

I was under the impression that console version will released shortly after the arcade was released.
Your impression is quite wrong. 6 and Tag 2 took like 2 years to get ported, why would this game be any sooner?

Namco's policy of delaying ports comes a long way, and is due to their royal screw up with Tekken 5.
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Old 2016-06-20, 06:50   Link #228
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Quote:
Originally Posted by Okashira View Post
Your impression is quite wrong. 6 and Tag 2 took like 2 years to get ported, why would this game be any sooner?

Namco's policy of delaying ports comes a long way, and is due to their royal screw up with Tekken 5.
I see. Then I must had remembered wrongly.

What had they done to Tekken 5? Care to shed some light about it?
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Old 2016-06-21, 13:34   Link #229
Okashira
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Quote:
Originally Posted by Sixth View Post
What had they done to Tekken 5? Care to shed some light about it?
For DR, they released console and arcade version on the same freaking month. Let us stop to remember that in that gen arcade cabinets were still a freaking big deal and buying to set ups to play was some good millions of yen (compared to a few thousands to get the game in console version and play in a net cafe); and arcades are expected to have more than one set up of famous games to have those crowds playing at the same time.

So, namco made it more difficult for arcades to get back their initial investment; and that's pretty much spitting on the business (which was hilarious since namco's arcades are pretty big and benefict a lot from tekken, thus they were shotting themselves on the foot as well).
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Old 2016-06-21, 17:30   Link #230
Ryonea
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Quote:
Originally Posted by Sixth View Post
I don't understand this. I thought that Tekken 7 had been released in 2015 as arcade game. Why would they take so long to release in console version?

I was under the impression that console version will released shortly after the arcade was released.
Adding to Okashira's explanation, Tekken's development cycle is quite different from other fighting games.

Other fighting games tend to release the console version alongside the arcade. When the arcade game's updated, so does the console version, mostly released as a separate game on a different disc rather than through a patch. Think like DoA 5 -> DoA 5 Ultimate -> DoA 5 Last Round.

Tekken puts big focus on its arcade version. Since Tekken 6, they changed their approach. The basic version of the game is arcade-only for years, then the players' feedback is used to make the updated version (Tekken 6 Bloodline Rebellion, Tekken TAG Tournament 2 Unlimited) which would stay for about 1-2 years in the arcades too, then they make their way to the consoles.

The console version is based on the updated game despite the removed subtitle. So the console version is titled as "Tekken 6" and "Tekken TAG Tournament 2" although they're based on the "Bloodline Rebellion" and "Unlimited" version of the arcade.

So for this Tekken 7, I believe the cycle would be the same. Tekken 7 (arcade) -> Tekken 7 Fated Retribution (arcade) -> Tekken 7 (console, based on Fated Retribution).

Why focus on the arcades first? Aside from profit, the hardcore players are mostly arcade players, so they gather the player feedbacks to refine the game as Tekken's competitive scene is still on the arcades. The profits from the arcade are also used to create extras for the console version (like the CG cutscenes, new customizations, etc.)

IIRC Harada was asked why this approach is still used for Tekken 7, considering other fighting games skip their arcade versions for this gen (like SFV). Apparently he said that's mainly because despite the console and online play advancement of this gen, the arcade scene of Tekken is still big and profitable for the company.
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Old 2016-07-08, 09:54   Link #231
Sacredus
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Saucy swimsuits from #Tekken7 may not see a Western release
https://twitter.com/CensoredGaming_/...03891464495104
>
http://www.twitlonger.com/show/n_1soshfd
Quote:
Saucy swimsuits from #Tekken7 may not see a Western release
Katsuhiro Harada, legendary Tekken producer, has shrouded the the fate of Tekken 7's bikini costumes in uncertainty.

In a now deleted Tweet, the producer responded to a question asking if the outfits will be included in the Western release, to which he replied with simply:

"Ask your country's SJWs. HAHAHAHAHA"
http://archive.is/Ya6Ls

Later tweets include them justifying the female costumes as "fair" due to there also being swimwear for the guys, animals and even the likes of Ogre.
https://twitter.com/Harada_TEKKEN/st...15997135499264

They also later suggested that they may be included as optional DLC:

Maybe Optional DLC or something? what do you think.
Found this on #Tekken7
https://twitter.com/Harada_TEKKEN/st...23572161753088

In Japan however, the costumes will be included in the base game. We'll have more details on this when they are known.

- Censored Gaming
Let's hope Harada is just joking... and we will get that costumes with game and not as DLC.



Edit:
It's look like Harada was indeed just joking but...
>
https://www.reddit.com/r/KotakuInAct...emper_tantrum/

Last edited by Sacredus; 2016-07-08 at 10:49.
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Old 2016-07-09, 01:24   Link #232
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cucks gonna cuck
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Old 2016-07-17, 22:04   Link #233
Ryonea
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Bob and Master Raven character reveal:



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Old 2016-08-17, 11:54   Link #234
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Old 2016-08-17, 20:37   Link #235
Ryonea
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Lee reveal, and some details regarding story mode





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Old 2017-04-28, 14:17   Link #236
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This would be awesome
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Old 2017-04-28, 18:14   Link #237
Vajra
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oh brother
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Old 2017-05-07, 20:29   Link #238
Mad Pierrot
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Old 2017-06-04, 11:02   Link #239
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So nobody got the game? Heard the sidecharacters barely get any screentime or even endings
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Old 2017-06-04, 23:19   Link #240
sayde
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The story mode is split into two categories. You have the main story and individual character scenarios. Now the main story is relatively entertaining and definitely offers more substance plotwise than any entry of the franchise up to this point as you switch off between various characters through different points of the plot. The main story scenario isn't on the same degree of depth or length as a Blazblue or Guity Gear game. In fact, you could probably beat it in a single sitting if you're not too pressed for time. But the cinematic take on the action used to chain one battle to the next was kind of cool.

It's the individual character scenarios that definitely feel lacking by comparison though. I haven't completed all of them yet, but the general flow for the character scenario is

a brief background summary of what they're up to ==> maybe one cutscene ==> one fight ==> ending.

That's it. So yeah...you could say the side characters barely get any screentime.

What makes it more aggregating for me is that since some character scenarios overlap with others, we're left wondering which character endings are canon.
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