2007-08-31, 10:31 | Link #41 | |
Bloody Hell...
|
Quote:
And while I'm talking about Twilight Princess, Midna would be kind of a fun add in, though I'm not sure how likely that is despite all of the TP material. I just pray that Pichu is gone. He was pretty much worthless, in my opinion. And cut Dr. Mario, Falco, and Young Link too unless they get a changed moveset - I'd much prefer to see original characters than an abundance of copies. December can't get here fast enough. |
|
2007-08-31, 17:18 | Link #43 |
Thread Killer
Join Date: Feb 2006
|
Wow, there was so much misinformation in that post it was making my head spin. Roy is not a great aerial fighter, but Marth is one of the best. He's got an incredibly good aerial set, and not one of his aerial moves would be considered below average. Ken combos for easy kills, disjoint hitbox on the sword, easy comboability on nearly all of his aerials, I don't see how he is not a good aerial fighter.
And Jigglypuff does have a good aerial moveset. Her forward and back airs are incredibly good and have large hitboxes that extend far from her body. Pound covers a large distance and easy knocks her opponent off her feet. In fact, there are few characters who have an easy time dealing with repeated forward/back airs to their face, and the hitbox is so far from her body, that Jiggly is safe even if shield guarded most of the time. Pound IS useful for recovery, since at high levels of play (i.e. tourney play), you get a counterstage pick, meaning most Jiggly players will pick Dreamland 64 (a Jiggly, Peach, Samus dreamstage) or DK 64. Vertical kills are still frequent, but not as high as you think they are. At high levels of play, a lot of players do not rely on meteors for kills. Fox relies a lot on shine spikes, Marth can use his meteor a lot, but most of the other top characters do not need or rely on their spikes (maybe Falco, but he still has lots of other tools). Most definitely not someone like Peach, Shiek, or Captain Falcon who have much better and easier options. Even Marth, who has a really good spike, doesn't even need it very often since his edgeguarding is so damn good.
__________________
|
2007-08-31, 18:06 | Link #44 | ||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
Quote:
secondly, I didn't imply they were that shitty, just because i used the word "suck". To me, their aerial abilities is below what they usually do because of the lack of movements and adaption while mid air, but are clearly not the worst you can find around. The mention of the "weapon" issue is only for Roy. That said, the damage output of Marth aerial attack is exactly that good, but aside of it, i never felt it was that problematic in air with him, unlike Roy, who is a complete pain with his sword "optimum" hitbox. again, i might not be exactly accurate, but i believe i didn't imply what you were thinking of my comments. Quote:
Quote:
of course, the good side of the pound is probably the annoying knock/hitstun aspect of it. Quote:
That said, there are many way to kill, and as far as i can tell, drop/meteor kill are a fair number among usual KO Of course, it might be outdated considering how the "tournament" format work recently (and i don't really check on this anyway)
__________________
|
||||
2007-08-31, 23:48 | Link #45 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
|
Quote:
__________________
|
|
2007-09-01, 14:14 | Link #48 | |
Thread Killer
Join Date: Feb 2006
|
Quote:
__________________
|
|
2007-09-07, 06:07 | Link #52 |
Version 3.0
Join Date: Aug 2006
Location: Hawaii
Age: 36
|
No ways can they take out Luigi...he's too good and he's been part of the Smash Brothers roster for a long time now.
From the newest update, looks like we can create our own music playlist from the variety of songs thats going to be included for the game. Thats a pretty cool feature and it looks like you can select up to 4 different music BGMs in the playlist and all of them will merge throughout the time played in the stage. |
2007-09-07, 07:10 | Link #53 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
I'm not exactly sure how Luigi can be "good", as he is REALLY stiff, and his moves are too random (the Up B has a very very tiny hitbox, much like Marth's, the forward B is really mediocre...)
but there is almost no way they will remove Luigi, as he is a CORE part of Nintendo franchise, along with Mario. If Mario is in a multi player game, i don't see how Luigi will be removed.
__________________
|
2007-09-08, 13:08 | Link #55 | |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
|
Quote:
Luigi has always been considered quite high tier in SSBM because of a few major reasons being hes essentially Mario with much higher power and jumping ability without much of a loss in speed. The second being if you can wavedash regularly than he can cover an entire screen in literally less than a second. Which also leads onto the fact he can charge smash attacks while moving. |
|
2007-09-08, 15:23 | Link #57 | |||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
Quote:
Quote:
and seriously, i feel the loss of speed and the slippy tendecy he got are really a handicap. I didn't implyed he was mediocre, (and i even put good with ", to put emphasis how it can be considered), but frankly, i feel him quite average. Quote:
as for charging smash attacks while moving, can't really comment about this, ho well.
__________________
|
|||
2007-09-08, 23:27 | Link #59 |
FMP wubber
Join Date: Mar 2007
Age: 39
|
Anyone else excited about the music update on Friday? I personally loved it. It just sorta makes SSBB that much more of a great game to own. Being able to pick your favorite songs (or choose a variety of songs) is a great addition.
Plus adding the CD as another collectible was a good choice IMO. Never hurts to have more things to keep me busy |
2007-09-10, 01:39 | Link #60 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
|
I hope they keep Roy. I love his counter and Blaze attacks. There's nothing quite like a one-hit KO (w/out items!) when your opponent's not paying attention....
Though, frankly, except for Pichu, Jigglypuff, Donkey Kong, amd Ness, I can use all characters very easily, depending on the situation. Word of advice: only use Ganondorf for ffa fights. He gets pwnt in one-on-one, unless your really, really good. I hope they keep the simplicity of the controls in SSBB so anyone can play. That's what makes it so easy to get good at every single character. And above all, I hope for Captain Falcon, they keep "the Knee". That move is awesome, and can be chained together so easily..... lol i laugh just thinking about a video someone made of Falcon's Knee attack hitting some random player again and again.
__________________
|
Tags |
crossover, nintendo |
|
|