2013-01-22, 19:09 | Link #3642 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Safety tip. Try to install what you want before starting a character. Game saves can get corrupted if you do a lot of install/uninstall - especially of play mechanic modifications. Even better load a clean copy of the game in safe place to dump on top of the game folder if you seriously blow something up. Sometimes the "mod game" is as exciting as actually playing the game. (Boom! CTD! Copy and paste untainted game back into game folder, reload mods and start again)
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2013-01-22, 21:13 | Link #3643 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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Some recommended SkyRe to add up to the difficulty and realism; I have Frostfall installed to crank up the challenge of fighting off the cold.
Start off with a few basic mods, small but useful; more complicated mods are ones that include quests, powerful scripting and/or alter your character's appearance (this includes the ENB series DLLs), and also best left to advanced players who know what to change or not.
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2013-01-22, 21:54 | Link #3644 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Ah, I forgot about Frostfall (adds to queue). I've tried a few different mods for issues. I have stuck with Deadly Archery because it makes life much harder on the target (be they me or an NPC) if an arrow strikes.
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2013-01-23, 02:42 | Link #3645 | |
I disagree with you all.
Join Date: Dec 2005
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2013-01-23, 02:53 | Link #3646 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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It turns out that making mods for games -- such as Skyrim -- isn't that simple because there's the underlying technical complication beneath the surface that needs to be dealt with in the same way I have to conduct brain surgery with a fork and knife.
I had the Thieves' Guild mod to be taken off circulation and rebuilt because of some teeny-weeny conflict which could screw up the game, or so I was told by a player who's a bit OCD. Makes me remember about more than a decade ago I tried playing around with editing Doom levels. In the hobby of making mods, sometimes it ain't fun and games, as I have to deal with a half-volatile crowd who I understand could be lot smarter than me. -------- On the other hand, well, I had fun playing around with the new ENB (I can now edit settings on the fly and in-game):
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2013-01-23, 03:05 | Link #3648 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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Things like UDRs, ITMs, navmeshes, referenced objects, the ugly innards that I get while putting the mods through the TES5edit wringer, only to be told that I have to go back and rebuild the mod again because of those loose ends, which I was told, could make people lose their items in a barrel (but barrels do respawn, unlike chests, cabinets, safes).
This is where mod creation gets nasty because of the loose/deleted references, and it has become de rigueur for most mod authors to clean before uploading. In other words, it's a headache trying to load Creation Kit or TES5edit (he said five minutes to fix it, when it could be five hours for me) just to fix something, and only to make things worse.
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2013-01-26, 04:14 | Link #3649 | ||
* >/dev/null
Join Date: Aug 2007
Location: Surrey, UK
Age: 39
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Quote:
Given Dawnguard's split main-story (playing as a vampire or as a hunter) I didn't think it was worth paying more than ~£7-8 for it, as I wasn't going to play the vampire side. For Dragonborn... I think I'll wait till it gets to ~£10. If I add that to the £7 I paid for Dawnguard (~£17), and look at the content for both, I'd say I got about one expansion pack's worth of gaming . Quote:
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2013-01-26, 12:26 | Link #3650 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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There's a rainbow mod that will also produce other kinds, such as double rainbows and rare night moondogs.
BTW, the Thieves' Guild mod for the guildmaster is back. http://skyrim.nexusmods.com/mods/30041
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2013-01-26, 15:54 | Link #3651 |
Senior Member
Join Date: Apr 2011
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I have nothing but the highest praise for this mod, Vanilla Skyrim is a huge mass of unbalanced and broken features, skills, and perks. Heavy armor is a terrible skill, it'd take a bit of explanation why but there is NO reason to use it over light armor, sneak is HAX and extremely overpowered, some vanilla perks were extremely boring, Bretons were the superior race, and that's just the start of Skyrims balance issues.
SkyRE doesn't just buff the difficulty in the game, it literally changes EVERYTHING, it nerfs the broken parts of the game and buffs the useless parts of the game, it would take an essay to explain everything it changes but SkyRE no longer makes a player say to themselves ''Well, I know so-and-so path is underpowered and is generally useless, but I'm gonna play it anyway because I want to be unique!'', it rewards all unique styles of gameplay and just....man it's such a great mod, I don't think I can tolerate playing Vanilla Skyrim ever again after playing Skyrim redone. Another feature I loved is that it buffed the AI of enemies, enemies capable of blocking WILL block, and they are stubborn to let themselves be open to an attack, and if you try power attacking them, they WILL shield bash you and cancel it, enemies also get perks of their own so crappy perks like ''ignore armor'' on maces aren't useless... I need to shut up before I end up writing an essay. |
2013-01-26, 16:20 | Link #3652 |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Anyone try the Dragonborn DLC on the 360 yet? I'm wondering if it's worth buying. I know before I had a quarrel with Dawnguard being too expensive ($20 at the time) but after playing it, it was well worth spent due to the addition of difficulty changing mods. I haven't played Skyrim since Auguest/September and I'm tempted to reinstall the game once Dragonborn comes out.
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2013-01-26, 16:37 | Link #3654 |
Banned
Join Date: Jan 2012
Location: who knows?
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jesus its funny how those people on spacebattles loves to complain about Boobplates in skyrim
xena and other female characters had boobplates, even some roman gladiatorial armors had boobplates due to some female gladiators anayway, did someone here had poblems too with Deadly Dragons these days, something like invisible NPCs walking around skyrim or even following you? |
2013-01-26, 16:43 | Link #3655 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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^ You understand Xena was a terrible show and was for horny teen age boys ...right? I remember watching it because my sister watched it and I couldn't stop my self from sighing at all the bad stuff. Maybe not terrible but bad.
That bare skin you see on most female armor, Can easily be protected with light chainmail, But no.. sex sells :P Theres never any reason for a character to show more than a bit of skin in a game with fighting with swords... other than sex sells :P Unless she is very agile and fast. then she'd need to have her legs and arms lightly armored if at all, But theres no reason for breasts to be covered by nipple sized plates.
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Last edited by Kyero Fox; 2013-01-26 at 18:16. |
2013-01-26, 19:03 | Link #3656 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Oh, now I remember why ... it requires SKSE. I've avoided SKSE mods so far and you really shouldn't do this unless you're starting characters from scratch.
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Last edited by Vexx; 2013-01-26 at 19:18. |
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2013-01-26, 22:30 | Link #3659 | |
Banned
Join Date: Jan 2012
Location: who knows?
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2013-01-26, 22:59 | Link #3660 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I'll just say browsing the various game forums had me set it aside til I'm starting over completely (I have several characters in various points of play). Once I'm done with them I'll give it a shot.
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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