2013-11-06, 13:58 | Link #10401 | |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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Re: armor, it's becoming increasingly irrelevant at higher tiers. HP is much more important.
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2013-11-06, 14:00 | Link #10402 | |
Salt Levels Critical
Join Date: Oct 2007
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2013-11-06, 14:25 | Link #10403 | |
The Opened Ultimate Gate
Join Date: Dec 2011
Age: 29
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if you angle your tank well, it will increase the chance of troll bouncing shells, and gives you much more effective HP than paper tank with high HP.
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2013-11-06, 16:28 | Link #10404 | |
Excessively jovial fellow
Join Date: Dec 2005
Location: ISDB-T
Age: 37
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Seriously, 350mm+ APCR is everywhere now and people fire more gold than ever. Add to this retarded power creep guns like the WTF-100's 12.8cm which can hit weak spots the size of an apple at max rendering range less than two seconds after spotting you and yeah, armor isn't really going to help you no matter how well angled you are.
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2013-11-06, 16:33 | Link #10405 |
Senior Member
Join Date: Apr 2004
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T-43 ace tanker match (with appropriate meme).
Anyway I can't believe I'm still playing this game after a year, I tend to stop playing online games after one or two months but this one...
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2013-11-06, 18:12 | Link #10409 | |
Senior Member
Join Date: Nov 2012
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However, it cannot be used as an artillery piece like the Alecto's derp gun. In fact, the muzzle velocity is high enough that there's very little drop. |
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2013-11-06, 18:45 | Link #10410 | |
Kimo-kimo-ii~
Join Date: May 2013
Location: Avoiding people.
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Though the elevation is still useful. On some occasions I do die because I couldn't point up enough. |
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2013-11-06, 18:55 | Link #10411 |
Senior Member
Join Date: Nov 2012
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Ah, the pain of hitting elevation limits in the SU-85B or Dicker Max. (Though I'd say that the 85B's overall traverse is so limited that the thing has trouble angling on anything bumpier than a pool table.)
The Nashorn has fairly terrible gun depression also. I suppose the PzSflV (and the DMax) makes up for that.\ EDITED TO ADD: WG provides a guide to Team Battles, or "You will only do one thing in this game mode, because anything else is suicide." Come to think of it, the generally-monolithic team compositions remind me of how TF2 comp would typically run 2x Soldier, 2x Scout, Demoman, Medic for 90% of games... Last edited by Gravitas Free Zone; 2013-11-06 at 21:09. |
2013-11-06, 23:06 | Link #10413 |
Senior Member
Join Date: Nov 2012
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I only tried it for a couple of games in the test server. From the stats, it looks like a bigger Dicker Max (that was a horrible turn of phrase), trading gun depression for horizontal traverse and alpha damage for rate of fire and penetration. (After all, it's the 88mm L/71 vs. the 105mm howitzer.)
Being a large, very thin-skinned, open-topped TD with little gun dep worries me. The JP4 was buffed a bit, though mostly regarding the 88mm. |
2013-11-07, 01:40 | Link #10418 |
Senior Member
Join Date: Nov 2012
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I'll just get this out of the way now then.
Speaking of painful Tier 6 TDs, I have the ARL V39 unlocked, but while I do want to get to the AMX AC 46, the Football is just not something I'm looking forward to using. |
Tags |
mmo games, war game, wargaming.net, world of tanks |
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