2012-06-22, 08:17 | Link #2825 | |
Bearly Legal
Join Date: Jun 2004
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I'm slowing down my progression these days, can only play a mindless clickfest for short stretch of time before my brain craves for something else
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2012-06-22, 08:28 | Link #2826 | |
On a mission
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Most of the monsters went from too strong to pretty weak, except the occasional stupid elite combo that makes me go "this is retarded" and quit the game. So bascially, 95% of mind numbing crap and 5% of wtf, as opposed to 35% mind numbing crap, 60% rage, and 5% of wtfrage. Not my idea of fun really. This patch is trash. It effectively turned Inferno into a different kind of bad, but manages to make it even less interesting.
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Last edited by Archon_Wing; 2012-06-22 at 08:38. |
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2012-06-22, 08:44 | Link #2827 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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See, the problem with this patch is that despite making it easier to progress in the Acts, making money is now harder. And as others pointed out, the repair costs makes it look like you are running on a treadmill, not getting anywhere. We can't level past 60, can't earn money properly, and without money we can't get good gear. Making monsters easier almost seem pointless if I am punished in repair costs for even fighting them.
Blizzard said they are aware of the issue and will patch them, but clearly they are taking their time. It is harder and harder to believe they aren't just trying to take as much excess gold from the economy first before patching it. I wish Blizzard just wants to make a good game. But I feel they just want to run a profitable RMAH and will rip the game apart to get it.
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2012-06-22, 09:20 | Link #2828 |
大巧不工
Join Date: Dec 2003
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Farming act 2 for me involves skipping all trash and running straight to an elite pack, pop insanity and earthquake, collect loot and skip to the next elite pack. I don't really call that fun - yet it is the most efficient way for me. 103 took away the excitement of seeing yellow drops.
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2012-06-22, 10:53 | Link #2831 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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The gem price nerf is very welcomed by my HC monk. It's now fun to play DH again. And it's also fun to go though Act1 inferno, whereas before you were forced into racing to later acts, or gob farming... I HATE gob farming. I actually stacked tons of crit stuff on my DH and only very little atk speed on my other characters so the nerf doesn't really hurt me at all. Personally I feel inferno was too much a grind gob fest, or got-there-before-OP-skill-nerf (or got friend who got-in-before-nerf) so the new balance to it is very welcome. Inferno with actual level gear is very very hard... you didn't need skill you needed mass gob farm, as the hardcore streams showed very very clearly. Anyone who thinks they were skilled or something while wearing lv63 gear is kidding themselves. Overall it's a better game IMO.
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2012-06-22, 11:17 | Link #2832 |
Custom User Title
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The latest patch only nerfed act 2 to 4, didn't it? As far as I know, Blizzard left act 1 Inferno untouched, but that can't be true. I am currently breezing through it on my monk, as if it was normal, and I'm already close to the butcher. Sure, it wasn't the hardest task to accomplish on my barbarian either, but I remember it being a decent challenge and dying quite a few times. Currently though, the difficulty is laughable, absolutely not worthy of the name 'Inferno'. I mean my monk doesn't even have that good gear with around 15k DPS, 500 AR and 29k health. Sure, it's about twice as much DPS as my barb did back then, but still.
Anyway, I have another question for the more knowledgable monk players. I know that the passive skill 'One With Everything' allows us to get decent gear for a much cheaper price than a barbarian, who has to stack AR. My question though is, if it's even possible that single resistances like arcane, physical or lightning can potentially spawn with much higher values on an item than resistance to all elements. Does anyone know what the theoratical maximum value is at the moment?
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2012-06-22, 11:17 | Link #2833 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Just opened my Auction House tab and I think I started crying. Whether out of joy or despair, I don't know but...
Most of the jewellery that I find are crap. When this amulet dropped, I was initially hyped by the high stats, but the lack of IAS and Life on Hit made it not usable for my Monk, and I don't have a Demon Hunter. The high Magic Find was a nice bonus too, but I don't place much importance on Magic Find. I considered putting it at 50,523g buyout, but just for kicks, I put it as a minimum bid instead and left out the buyout. Oh wow... Just wow...
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2012-06-22, 11:35 | Link #2834 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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eh!?
Skane, dude, you could easily ask for 3 million and more starting bid for that amulet. I hope it'll at least net you 3-4m by the time it times out. In fact, I would have thrown that on RMAH to test the waters with $30 starting bid. Quote:
All resist max is 80, while other resists are maxed at 60. Also, you won't be finding "cheaper" gear than Barbarian, since we have to make up the lack of armor by stacking both resist of your choice AND all resist. If anything, it's a lot more expensive. An ideal gear (not including rings, amulets, and others that you'd want IAS and LoH on) would be: high Dex high VIT high All resist high resist of your choice The two resists will stack using OwA, allowing you a maximum potential of 140 resist per gear (80+60) Btw, although not a prioity as the above four, strength or +armor is very nice too. A good candidate for the fifth enchant, if all others are filled.
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Last edited by aohige; 2012-06-22 at 11:47. |
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2012-06-22, 11:49 | Link #2836 |
Custom User Title
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Thanks for the clarification, aohige. I won't be going over 30k HP, though, since many people said that it's wasted vitality and I'm currently really comfortable with the amount of health I have. I'm not too sure which mantra I should use though, healing with 20% resistances, Evasion with 20% armor or Conviction with Submission ... they're all pretty good.
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2012-06-22, 13:33 | Link #2837 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The biggest problem with high health is that there is no easy way to heal.
Increasing your defence by 50% is the same as increasing your health by 50%. But If you increase your defence you will still heal to full strength when taking a health orb. But if you stack vitality you will struggle to reecover health as fast as someone who stack resists and defence. What's missing in D3 is the Rejuvenation potions, a way to heal by a percentage of your total health. Though I think some characters have skills that heal by percentage, and that would certainly benefit those who stack vitality.
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2012-06-22, 14:05 | Link #2838 |
On a mission
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It's really funny since when a monk first reaches inferno, the heals suck because it cannot keep up with the health. However, as you stack more and more resists and armor, suddenly healing becomes good again because each hp is worth a lot more. Same applies to everyone and potions.
Also, people bidding on my item with a 10k buyout. I guess people are going broke from repairs.
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Last edited by Archon_Wing; 2012-06-22 at 14:49. |
2012-06-22, 15:31 | Link #2840 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Edit: Scratch that. I am still not making any money. I will be playing my low level characters until Blizzard fix the stupid repair costs.
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Last edited by Vallen Chaos Valiant; 2012-06-22 at 16:19. |
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arpg, blizzard, dungeon crawler |
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