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View Poll Results: Critique of Episode 08 | |||
10 out of 10: Near Perfect... | 56 | 38.62% | |
9 out of 10: Excellent... | 52 | 35.86% | |
8 out of 10: Very Good... | 24 | 16.55% | |
7 out of 10: Good... | 9 | 6.21% | |
6 out of 10: Average... | 1 | 0.69% | |
5 out of 10: Below Average... | 1 | 0.69% | |
4 out of 10: Poor... | 0 | 0% | |
3 out of 10: Bad... | 0 | 0% | |
2 out of 10: Very Bad... | 0 | 0% | |
1 out of 10: Torturous... | 2 | 1.38% | |
Voters: 145. You may not vote on this poll |
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2012-08-28, 15:02 | Link #361 |
Human
Join Date: Aug 2004
Age: 37
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Just last episode Kirito and Liz fell down a pit which they thought was a death trap. And then they escaped. It's not completely unforgiving.
I think people who can't see the setting as anything other than a sadistic trap are missing out on a lot of the series. Just look at the dialog between Kirito and Asuna in this episode. People are getting used to it. People are able to enjoy their lives here. There are certainly risks, and people like Asuna feel like there are some things she can only do in reality, but it's not just a hell where you wait for your inevitable death. You live there. And maybe you die there, but you don't have to if you're careful. |
2012-08-28, 15:11 | Link #362 | |
User of the "Fast Draw"
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But agree the world is more than that or at the very least the players have made it more than that. People can certainly adapt to a lot of things and plenty have here. Though, not like jumping onto the back of an attacking dragon and getting flown out is the game being forgiving . Would hope for a more legitimate way out of that problem since if you kill the dragon and happen to fall in....
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2012-08-28, 15:20 | Link #363 | |
Senior Member
Join Date: Feb 2009
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You'd be pretty much screwed IRL in the same circumstances though. Though in SAO, while you get hungry, it should at least be impossible to starve to death. It would be unpleasant, but you'd still live to escape the game when someone eventually cleared it. |
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2012-08-28, 15:22 | Link #364 |
Carbon
Join Date: Nov 2003
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it IS a sadistic trap
SAO doesn't have to kill people that fail the game. It's not killing people because of a bug or some unintended side effect of the technology It was made to FRY YOUR BRAIN if fail at this game. It was an intended feature to punish people that don't live up to some arbitrary game rule decided by an eccentric madman. It's exactly like Saw or Kaiji. (And yes, it is possible to survive those games to.) And there's just several other things made to give the player a disadvantage. no long range weapons no buff abilities expensive hard to get healing items allowing player killing in CO-OP game The game favors people like Kirito who over-level and grind like a Chinese gold farmer.
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2012-08-28, 15:43 | Link #365 | ||
I disagree with you all.
Join Date: Dec 2005
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2012-08-28, 15:43 | Link #366 | |
Human
Join Date: Aug 2004
Age: 37
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Think of the context of Kirito mentioning Kayaba in this episode. It wasn't "oh, he must be looking down on us and laughing", it was "did he plan for all of this? for us to enjoy this pleasant evening together?" In the very first episode Kayaba said his plan was already complete. There's no reason not to take him at his word. Whether people spend their days peacefully, die painfully, or even clear the game or not is of no concern to him. He just wants to see people live in the world he made. I'm not saying this to defend him. He's clearly a crazy psycho who locked up 10,000 people in a dangerous situation against their will. He built helmets specifically designed to kill them. He's probably the most wanted terrorist in the world for what he's done. But it's not just simple sadism. He's a more complex character than that, even if we can only see his influence indirectly. |
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2012-08-28, 16:05 | Link #367 | |
Senior Member
Join Date: Apr 2006
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Kayaba went a lot further of course. For him it wasn't enough to run away from reality, to believe the game was "real". He wanted to make it literally real. Quite the crazy bastard. On the other hand this explains why someone like Kirito, someone who is similar to Kayaba himself, is the most suited to be the hero of this game.
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2012-08-28, 16:07 | Link #368 | |
Human
Join Date: Aug 2004
Age: 37
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2012-08-28, 16:16 | Link #369 |
Carbon
Join Date: Nov 2003
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I think you're wrong about one thing Clarste. sensory input in SAO is actually muted
It's shown several time that they don't even feel pain when they are hit. They just blink red. ...and those special moves Kirito performs? you think he actually does all of that things manually? No, all of that is pre-programmed into the game. It's really a point and click system, except activated with his mind. ..and how about Lizbeth magically making a with sword just 3 tempers? Which brings me to my next point.. they're too shackled by a lot of rules.Where is the immersion? You can't even call this living virtually if there the only true immersion you get is the fear of death. compare this to AccelWorld (same author) Accel World has environment destruction.. it takes gravity into consideration. It has metal chemistry. And combat is actually physics based. A LOT MORE IMMERSION. (and actually, AW probably has TOO MUCH immersion because of the Incarnate System) Anyway, if your intent was to argue that they're living another life in SAO, I must disagree. You can't even call that a virtual life. It's lacking too many things. But I believe that the developer of SAO believes that what he is making constitutes as a virtual world.
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2012-08-28, 16:21 | Link #371 | |
Carbon
Join Date: Nov 2003
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callous trap a callous trap with a noticeably aftertaste of the designer's intent to see the player struggle and experience generous amounts of hardship there
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2012-08-28, 16:22 | Link #372 | |
Human
Join Date: Aug 2004
Age: 37
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2012-08-28, 16:27 | Link #374 | |
Senior Member
Join Date: Oct 2004
Location: 下北沢、東京
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Enough time has passed that even by darts-at-board kind of calculations would indicate that most people would get tired. What was Kayaba's real intention when making this game, that it would be cleared or that the players would settle down and enjoy life? Which makes the new randomness make sense, as it won't be just a grind but real risk of life. The game is no longer "fair".
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2012-08-28, 16:30 | Link #376 |
Human
Join Date: Aug 2004
Age: 37
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I'm not sure he has any particular intention at this point. The mad scientist in me thinks that the whole thing would be a pretty awesome social experiment. In which case he might be sitting back and recording data without any plans to interfere one way or the other.
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2012-08-28, 16:34 | Link #377 |
Kamen Rider Muppeteer
Join Date: Jan 2012
Location: Unknown
Age: 39
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I don't recall the specifics, but I might go back and watch it again, but wasn't it along the lines of "Creating a whole new world where people can live to their heart's content."? Therefore, what happens AFTER creating such a world is of no concern to Kayaba at all.
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2012-08-28, 16:35 | Link #378 | |
Carbon
Join Date: Nov 2003
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there's living and there's simply being alive. This applies to just everything including online games. how many SAO players are genuinely enjoying SAO? as you say.. "living" in it from what I've seen so far, SAO is consisted of 1) suicidal Cleaners that will do everything to beat the game, often, forgetting their own safety 2) people who form relationships with other players to take their mind off all the sorrow and depression 3) people who have lost their sanity and started killing other players to ease their boredom 4) beggars in the starting area which live sad uncertain lives 5) people like Kirito It seems to me that most would rather not be in SAO. It takes a certain mentality to actually enjoy being in SAO. The broken kind.
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2012-08-28, 16:37 | Link #379 | ||
I disagree with you all.
Join Date: Dec 2005
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To keep the game challenging, it makes sense that every floor is harder than the last. To keep it interesting, it makes sense that the difficulty is about more than stats-grinding. Yes, there are traps like the one that killed the Black Cats. It's possible than in higher floors, such traps will claim even the lives of experienced, elite players. It doesn't make the game unfair. Quote:
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end card, weekly spoiler discussion |
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