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View Poll Results: Critique of Episode 13 | |||
10 out of 10: Near Perfect... | 69 | 46.31% | |
9 out of 10 : Excellent... | 48 | 32.21% | |
8 out of 10 : Very Good... | 20 | 13.42% | |
7 out of 10 : Good... | 7 | 4.70% | |
6 out of 10 : Average... | 1 | 0.67% | |
5 out of 10 : Below Average... | 2 | 1.34% | |
4 out of 10 : Poor... | 1 | 0.67% | |
3 out of 10 : Bad... | 0 | 0% | |
2 out of 10 : Very Bad... | 0 | 0% | |
1 out of 10 : Torturous... | 1 | 0.67% | |
Voters: 149. You may not vote on this poll |
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2012-09-30, 10:02 | Link #141 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Y'know, watching this death game really reminds me of a saying that God createdcall men, but it wasSamuel Colt who made them equal.
A lot of the danger of these boss fights could have been reduced if the players were all carrying rifles. Not to say it would be a cakewalk (jesusnh christ banshee rush on platinum), but would have made things easier. That said, yes, yes, this is sword art online, not Gun Technique Online.
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2012-09-30, 10:06 | Link #142 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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On another note, a good alternative would be using Item or Blade Throwing skill... you know... like the ones Kirito used to kill the Ragout Rabbit?
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2012-09-30, 10:09 | Link #143 | ||
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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(despite having the highest amount of skills to divert aggro from him/herself) Quote:
He became a local guild joke within the team... no matter how the raid is going, we can count on him to die from hits he should never have gotten.
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2012-09-30, 10:19 | Link #144 | |
El Psy Congroo
Join Date: Aug 2009
Location: Within the choice of Steins Gate...
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Three KoB's are tanking the boss... Extra scythes? Come on... that thing has way too many pointy body parts already... it's literally a moving deadly weapon... it also has a 1hit tail swing...
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2012-09-30, 10:28 | Link #145 | |
Senior Member
Join Date: May 2012
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On topic: Skull Reaper is definitely one of those bosses where the level of difficulty suddenly shoots up to ridiculous levels. Maybe it's a benchmark for how difficult the bosses are from floors 75 and above? |
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2012-09-30, 11:13 | Link #146 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Reiterating what I previously said here, my personal opinion is that calling SAO as the death game that it is now as "fair" is an insult to those who died. It implies they are losers and thus deserved to die. Maybe if we lived in ancient Rome that idea wouldn't be so repulsive, but...I've said this before, the moment it becomes a death game, it doesn't matter even if SAO was originally the most balanced game ever made in history. That whole game balance "fairness" ultimately weighs to nothing if your life is on the other end of the scale.
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2012-09-30, 11:14 | Link #147 | ||
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Quote:
Quote:
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2012-09-30, 11:17 | Link #148 | ||
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Floor 25: The Army had heavy losses and thus focused on the lower floors. Floor 50: Spoiler for Vol 1 -- cut out Crimson Killing Intent -- Heathcliff unmentioned detail:
Floor 75: This Floor 100: ??? Quote:
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2012-09-30, 11:56 | Link #149 | |
Senior Member
Join Date: May 2012
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Quote:
On another note, if like others have said, that boss difficulty spikes every 25 floors then I have to wonder if it's actually possible to clear SAO with its current set of rules. On top of that there seem to be fewer and fewer front-liners with each new floor boss they fight. Last edited by Raviel; 2012-09-30 at 12:08. |
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2012-09-30, 11:58 | Link #150 | |
Senior Member
Join Date: Jul 2011
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2012-09-30, 12:27 | Link #151 |
Carbon
Join Date: Nov 2003
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The illusion of a safe zone up to the 73rd floor where you could learn boss weakpoints, learn from mistakes and make preparations for that
Starting the 74th floor all boos room is anti crystal and starting the 75th is probably closed doors as well At this point there is no way to prevent dying, and it's a gamble You can no longer apply Sun Tzu's "know yourself and know the enemy" prime doctrine At that point it's the really old days of firearms war, where people would line up like gentlemen take turns shooting each other until one side is wiped out. now, if every boss battle after this is anti crystal and closed room, that means you will have substantial casualties with each floor. This is will be very bad to morale. How many do you think will make it to the top? I think the reason why SAO had a few thousand players at the start is because they need that number. Most are REQUIRED to die to make it the top.
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2012-09-30, 12:43 | Link #152 |
Senior Member
Join Date: Apr 2006
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The world of SAO stopped being fair when Kayaba prevented Yui from doing her job. Yui is part of the system that was created to keep the balance inside the game, to keep things fair. The only reason her functions weren't carried on by Cardinal is that they needed a more human-like program to so, but in a way, she was also part of Cardinal.
The moment Kayaba tampered with that, the game stopped being fair, and I think Kirito realized that then. I think Kayaba never really wanted SAO to be fair anyway, because a game is fair. Kayaba didn't want a game imo, he wanted a "real world", and the real world isn't fair.
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2012-09-30, 12:52 | Link #153 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Yui was never meant to be used as a "game balance" feature at all. She was programmed to aid players to cope with mental stress considering the inherent aspect of a VRMMORPG.
However, her being disposed is probably another fact pointing that Kayaba probably wanted a VRMMORPG that can bring fantasy into reality, so no almighty AI as assist for players (which means the "game" has even less "game" flavor considering players are really on their own). Cardinal is the only thing that was described as the main factor of game balance. And really, even if Yui was there to help people in their grief, that absolutely doesn't make the game any "fair", since she normally has -no- purpose of making the game easier whatsoever: if she was to use again admin privilege to nuke a boss, she would be considered rogue AI in that situation. The game is "fair" as a regular MMORPG, but stops being reasonable when trial and error means permanent death. If SAO didn't have the "hardcore mode" toggled on permanently, the game would have been fairly normal in fact.
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2012-09-30, 12:57 | Link #154 |
Senior Member
Join Date: Apr 2006
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She describes herself as part of that system. Taking care of the players' mental state is part of keeping the balance of the game. Therefore removing her from her functions disrupts that balance. I'd say that makes things unfair.
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2012-09-30, 12:59 | Link #155 | |
I disagree with you all.
Join Date: Dec 2005
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2012-09-30, 13:04 | Link #157 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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The balance of any game is absolutely not affected by the players at all, otherwise you are implying that any mental unbalanced player with any regular game would make the game development faulty. Due to the inherent aspect of VRMMORPG, mental assistance isn't surprising, but absolutely not compulsory at all. It is aimed basically for players convenience, but has nothing to do with the difficulty of the game or the aspect of making it complete. A system is more than simply regulating the balance of the game: various elements are to be taken care of, such like latency, spawning rate etc, which means a game system requires a lot more than just game balancing. You never hear developpers addressing issues with in-game abuse etc when they talk about game balance, do you? That's exactly the point: it is irrelevant.
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2012-09-30, 13:07 | Link #158 | |
I disagree with you all.
Join Date: Dec 2005
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It was just a comment about how a single player wouldn't have unlimited PvP capacity like that. It just meant the game was balanced. It didn't mean it was pleasant, or that you had to screw up particularly badly to die. It certainly didn't say anything one way or the other about the game containing AI therapists. That, and it's a cheap way to keep players coming back. "Pay your subscription or you'll never see Yui again!" |
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2012-09-30, 13:12 | Link #159 |
Carbon
Join Date: Nov 2003
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Well. my point is the game seems to be designed to gradually weed out players
which I suppose, can have its own sense of fairness but my point is that this game seems to be designed so that a few thousand enter and maybe only 3 digits survive to the end it's no longer a game where say.. 5000 people enter and because of good tactics and playing it smart, 4000 made it out alive
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