Location: Somewhere over the rainbow, in a house dropped on an ugly, old woman.
Since Magical Girl Lyrical Nanoha is one of those "All there in the manual" type of series, this thread will be for actual direct links to various explanatory aspects. Note that it's not for interpretation discussion, just direct links that newcomers can go to look up information.
It is assumed that you have watched the three seasons of the anime, and read the manga. You can read the various manga and Sound Stage translations here (note, removing the manga links for now, until I can get some links that don't include other licensed manga; if you have such a link, feel free to provide it):
MGLN A's - takes place from the end of TV season 1 and goes through A's
MGLN StrikerS - takes place from the end of season 2 and covers the time gap between Season 2 and 3
MGLN ViVid- takes place 4 years after Season 3 StrikerS
Magical War Chronicle Lyrical Nanoha Force - takes place 6 years after Season 3 StrikerS MGLN Sound Stages - these are transcript translations of the audio only CD releases, which cover a wide range of time, starting from Season 1 and all the way through season 3.
As for other links, I'd like to start with the following:
Nanoha Wikia(feel free to add information to this as well) Nanoha Wikipedia entry Japanese Nanoha Wiki - Posting this for now, in the hopes that people take reliable information off it and add to the English Nanoha Wikia; I don't read Japanese, but you can also babelfish it for some information. The StrikerS relationship chart - This is also handy to have as a quick reference to the various relationships as of the end of StrikerS.
Translated info taken from the various DVD booklets included with the series. The lists below each link, detail what each link talks about.
A's DVD 1 booklet - Linker cores, Shamal's Telepathy and Mirror of Travels
If you have a link that's NOT to the anime or manga, but is an "official" source, please post here. This is also NOT for advertisements to upcoming things, or merchandise. Only for direct information about how things in the Nanoha universe work or are organized. Prefer translated sources; if you have a raw, there are people all over the net who can do translations (and some here who might do it for you). Even if you have a raw, it can be helpful as there are babelfish translations that can be done.
Also stating that this is not for discussion, as there are various discussion threads below. I'd like to keep this thread neat and clean with just direct links that new fans can go to for information and study.
If your question isn't answered here, and you've watched the anime and read the manga, then feel free to ask in the Q&A thread.
Moderator's Note: As Kaijo pointed out, please post in this thread only when you are contributing specifically to the topic at hand. For any other discussion, comments, suggestion, etc. please use other threads in the forum or PM/VM Kaijo.
So, I also found out the official heights of characters like Yuuno, Megane and Quint...
Spoiler for Yuuno, Quint, Megane Heights:
Yuuno - 168 cm
Megane - 160 cm
Quint - 160 cm
And, if the chart with Jail being at 176.44 is accurate, I figured out, from the Numbers Height Chart above, just how tall the Numbers themselves are.
Spoiler for Jail and the Numbers Heights:
Jail - 176.44
Uno - 168.77
Due - 157.26
Tre - 182.19
Quattro - 153.42
Cinque - 130.41
Sein - 163.01
Sette - 181.23
Otto - 147.67
Nove - 141.91
Dieci - 161.1
Wendi - 158.22
Deed - 156.3
__________________
My fics Due to certain things, I am not here, find me over on TFF.
A Defense Spell that directly uses the Magic Circle as a "Shield", which is commonly used by Combat Mages. While the area of defense is limited to the side where the Magic Circle is facing, its capability in defense is high, and is especially effective against attacks with explosive and piercing qualities. Along with her natural high levels of defensive output, Nanoha has been directly taught by Yuuno who is a Boundary Mage (I am still iffy about what word to used to describe 結界, a frustratingly common word in Japanese that has no equivalent in English - AT) with an affinity at using Support Magic, which has lead to her very high proficiency with Defense Spells. Nanoha deploy this shield with both of her hands at the same time even without the support of Raising Heart.
Divine shooter A's
Quote:
With support from Raising Heart, Divine Shooter can be controlled at its full power. In addition to not requiring a spell chant and having a dramatically increased speed and power in each shot, a Barrier Pierce effect is added, allowing Nanoha to chip away at the enemy's magic power even through a barrier, rendering this a very powerful attack magic spell. Furthermore, despite appearances, Nanoha's attack magic is fundamentally designed such that even reality-defying attack spells that by all rights ought to be lethal will, instead, attack the enemy's magic power directly, with the aim of rendering them unable to take action, or perhaps even causing them to lose consciousness.
Barrier jacket Sacred mode
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Nanoha's new Barrier Jacket as reconstructed by Raising Heart. With an inner suit with a tighter collar, Field Generators installed upon the shoulders (the Red Gems), reinforced sleeves and Gloves added, it shows that much focus was given upon upgrading the upper body defenses. On the other hand, keeping this form cost much more Mana to create and keep, also as it makes her agility drop lower than it was already, it makes it hard for her to make smooth evasive actions and swift hit-and-away tactics, but this seems to be a choice done based upon the trust given to Nanoha's superb Fire Control Ability and sense of Spatial Tactics.
Accel Shooter
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A Variant of Divine Shooter. Increased control to deal with sniping, along increasing the bullet's damage, piercing depth, and flight speed has been added. As a price, it makes it impossible for the Spell Caster to move while firing and controlling, but the maximum of 12 Shooters at once, along with Nanoha's powerful yet precise Mental Guidance Control, creates a barrage that turns it into a weapon that can both attack and defend at the same time in middle range fights. A precise but powerful Bullet Hell that can intercept enemy attacks. This is one of the perfect forms of Mana Management that a gunnery-devoted Mage can aspire to.
Reacter Purge
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The last Defensive Function of Nanoha's Barrier Jacket. When [the Jacket] takes excess damage that goes beyond the Defensive Limit, by intentionally exploding itself it can offset the energy caused by the impact [of the attack], and deflect it. The destroyed Jacket is hard to fix during combat, thus this is the very last line of defense to protect the Mage from harm.
Round shield
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As Nanoha noticed the Barrier Dispersion [in this case, the spell disperses Defensive Magics that try to have AoE - Atreidestrooper] capabilities of Diabolic Emission even when it was only in Sphere Form and not yet triggered, she chose to use a Shield Magic instead of a Barrier Magic to keep most of the direct damage at bay, and made her Shield capable to covering a larger area than usual. She did this all right in front of Fate, whose Sonic Form made her defenses too thin to survive a direct strike from the Attack, and the expanded Shield helped Nanoha protect Fate from even the "leaked" damage that came around from the edges of the Shield. This action being done in a short span of time shows Nanoha's gifts in her Defensive Capabilities.
Barrel shoot
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A complex fast-fire Artillery strike with added effects. Such as the Support Magic of "Barrel Deployment" which gives the necessary support to fire a Super High Damage Strike, such as aim, stability and keeping the Mana from leaking away from the strike, and a invisible Bind is also fired to keep the target from fleeing from the 'Barrel'. To allow both of these effects to take hold, another strike that has lacks lethality and yet has sufficient kinetic impact is also fired. As the strike makes contacts with the target, regardless of if it gets blocked or not, the Bind takes hold, and as the Barrel to fire the Main Strike is already deployed, the captured targets has only the short time until the Strike is fired to break the Binds and evade. The price of the utmost demonic effect are the Mana consumption that makes normal Artillery Strikes seem light, and the fact that both great control over Mana Usage and sheer personal Concentration are needed. Nanoha, who has both affinities in Artillery and Lone Mobile Combat Roles and thus is a highly irregular Mage, created this Spell to allow her to manage both "Mid Range High Velocity Combat" and "Super High Damage Artillery Strike" at the same time.
Full drive / Excellion mode
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A Full Drive mode designed to deactivate the limiters that are set in to keep the frame from getting damaged. It gives explosive output, and the objective is to enhance all of the user's abilities. While in use, Nanoha's own Mana consumption and the Cartridge usage during combat becomes significant, and the output exceeds the original limit that was set upon the Frame and thus is dangerous, but this was the answer [that Raising Heart gave] as "a Mage's Device" so she can give her all to "become the Strength for her Master so she can Stand her Ground".
Excellion buster A.C.S
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Activation of the Accelerate Charge System. Forming a semi Hard Light Mana Blade "Strike Frame" at the tip, then it uses the energy collected to make a Swift Direct Charge. By Ramming the opponent and piercing their defense, and then deliver a Zero-Distance-Blast within the opponent's Defenses, this chain of actions creates this "Charging Cannon". While many issues like how to deal with the excessive damage after making contact are left unfinished, making this a half-baked Spell, but it expresses Nanoha's wish to deliver her feelings regardless of any trouble or complication that may crop up, which also shows how Nanoha's Combat Style of "Taking Down her Opponent Over Their Defenses" has shown greater evolutionary advancement.
Raising Heart Excellion
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Raising Heart Reborn as she asked by herself, installing a Belkan Cartridge System. The Added Part is "CVK792-A", a six round automatic Cartridge System. The Basic Form "Accel Mode" is, as the name Accel shows, is devoted to accelerate the speed and increasing the Damage of the Projectiles from Shooting Spells, along with support for mid ranged combat and guidance support, along with strong defenses in response to a swift attack, this mode is dedicated for mid range high speed combat.
Starlight Breaker EX
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Fired by RH Excellion, Nanoha's Maximum Power artillery magic. Concentrates surrounding magic to fire. Additionally all the cartridges in the magazine are used up to be able to halve the time as compared to the SLB+'s 10sec. On the flip side of having the absolute power to crush all, it surpasses the bodily limits of the wielder and the mechanical limits of RH creating massive strain on both, resulting in a mandatory cooldown time for both Nanoha and RH, within which neither are unable to engage in combat. Truly the final trump card in Nanoha and RH's arsenal.
Spoiler for Yuuno Scrya:
Chain bind
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A Restraint magic that uses a Chain made out of Mana to ensnare a target. While the trigger and deployment speeds are not fast, once the target is ensnared it keeps them firmly trapped.
Struggle bind
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A Capture Spell that is made from adding Mana Dispersing attributes to normal Binds. While it lacks in trigger speed, range and binding strength, it is very effective against opponents who boost/enhance/enchant themselves with Mana, and it can even work as weapon towards Mana Creatures whose body is composed of Mana.
Spoiler for Fate Testarossa and Arf:
Defenser Plus
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Fate's defensive magic. Rather than blocking, it aims to "slide off" an enemies attack. By concentration at a point, its defensive abilities are increased.
Ring bind
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A Basic Bind Spell. The generated ring entraps the person and keep them locked in place. While it does not have much restraining power, it is swift to trigger, and as it is also easy to creatively use like triggering multiple binds at the same time and doing timed triggering, it is a mainstay for Mages and Familiars who do support roles.
Jacket Purge
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Unlike usual Jacket reconfiguration, by releasing all the Mana used in creating the Barrier Jacket, it causes a Mana based Attack that has both Shock and Bind Break Functions added to it. As this leave the user in a completely defenseless state for a short moment, there is also the issue of reconstituting the Barrier Jacket from scratch and used that much more Mana, this move is extremely dangerous.
Plasma Zanber Breaker
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A bombardment spell used by Fate, via Bardiche Assault: Zanber Form. Uses a high-speed magic ritual to cause lightning strikes. The energy from this is accumulated in Zanber's enormous blade and superimposed by Fate's entire supply of magic power, then - with a thunderclap accompanying - released as an enormous magical cannon blast, destroying the target completely.
Zanber form
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Full Drive Mode reached by disabling the Output Limiter. [Bardiche] takes the form of a large sword with a Enormous Mana Blade in a semi-solid state.
sisters
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While Fate had no means to meet with Alicia when she was alive, when Fate was born, she had been implanted the memories of Alicia Testarossa, and at the time of Alicia's Death and Fate's Birth, the memories of the two people were a muddied mess. The Dream of the Book of Darkness had awakened even the portions that Fate herself could not recognize nor recall about Alicia Testarossa's memories, and recreated the personality from there. While it was never possible in real life, but it if it was these two would have been sweet sisters. When Fate chose to leave, what Alicia said to Fate was in her own words as the "Older Sister", which was given to the "Younger Sister" who she never managed to meet in real life.
Sprite Zanber
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A Magic Spell that destroys any Barrier Fields and Support Magics that are currently deployed around the caster. Not only are Traps, Illusions, and Capture/Binding Magics are completely destroyed in terms of their own function, the Mana Blade can also destroy Physical Barriers as well. It is a portion of the Power that Fate as an Offense-oriented Fighter had chosen, and Bardiche had answered to "A Blade of Flashing Light that would cut through all".
Chain bind
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A Bind Magic that leaves the opponent tangled in Chain-like Hard Light Structures. It holds great binding power, and it is especially effective when stopping multiple slow moving opponents at the same time. When the strength and accuracy is increased high enough, it is able to tear apart softer targets.
Barrier break
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By hurling a fist with a Anti-Barrier Program infused, an attempt to disrupt the Barrier that the target is deploying. As Barriers that gets destroyed tends to cause Major Mana Loss for the Caster, this means this tactic is troublesome and must be dealt with, and thus for Arf it opens up a moment that allows Fate to strike, making this attack a viable tactic for her
Spoiler for Chrono Harlaown:
Stinger blade Execution Shift
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Chrono's Mid Tier Area Assault Magic. Suppresses a certain area by firing a salvo of the Magical Blade "Stinger Blade". It also works as a visual camouflage by the explosions caused by the Magical Blades.
Eternal Coffin
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Freezing magic set in Durandal. By forcing the temperature in the area to extremely low levels, the purpose of this spell is not to cause death in any targets, but to freeze them completely. As one can tell from the name “Eternal Coffin”, when used on a normal living being, the target becomes frozen in a sleep-like state, until the freezing is counteracted by physical means (destruction, heat, etc). Originally an advanced Over-S Rank spell, but because Durandal was tuned to specialize in freezing magic, and because Chrono himself had also easily handled the study and training for temperature manipulation and Mana conversion, Eternal Coffin was activated in its complete form.
Spoiler for Wolkenritter:
Knight Cloth
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A Defensive Garment that the Knights of Belka use, which are equal to the Barrier Jackets of the Mages of Mid. Usually, the Defensive Garments of the Knights of Belka are called "Knight Armor", and are heavily made like an actual suit of Armor, though the Guardian Knights of the Book of Darkness are mostly lightly clad with only armored parts being on the arms and feet with the rest only clothing. However, as the Knight Armor is generated by the Knight's own Mana like the Mages of Mid, how it looks and how strong and heavy they are don't match up
Belka style cardtridge system
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A System that by exploding a Cartridge filled with Compressed Mana inside the Device, both the User and the Device can be immediately charged with Mana leading to Explosive Power usage. The Sudden Spike in Mana makes it hard to control, and as very few Users and Devices can manage enough control, not to mention that it is highly likely that a Device will be damaged in the process, today it is hard to find it being in use.
Armed Device
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The Magical Devices of the Belkan Knight are, for the most part, styled as Weapons. Unlike Mid-Style Devices they offer little to no support in the use of Magic, on the other hand they are extremely robust weapons. While Shamal's KlarWind is the opposite, that is because she is not a Combatant, as her role is that of Logistical Support.
Thought Connection
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An Long distance mental communication system, the Belkan equivalent to the Midchildan style "Telepathy". While the spell structure is different, the system protocol behind it is the same, and it is possible to connect between different styles.
Cardtridge creation
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As the Knights have no way to supply themselves, Shamal who handles the role of Support [Japanese phrase is Back Up, yet again Engrish strikes - Atreidestrooper] and thus requires not as much Mana during Combat, creates the Cartridges that Signum and Vita uses on her lonesome. As her Support [again, the Japanese phrase is 'Backs' - Atreidestrooper] ability is high, Shamal can create more well compressed Cartridges at the cost of less Mana in comparison with the rest of the Knights.
Signum
Panzergeist
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The defensive magic that covers Signum. Because it is not possible to cover the whole body while attacking, it is concentrated at a defensive point to deflect Fate's attack.
Panzergeist
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A magical field defense that Belka Knights, who don't have an Auto-Guard, use to cover themselves. A barrier that covers the whole body, it especially has "overwhelming" defensive ability against magical attacks. At full output, it is a Field strong enough to resist "bombardment" magic, but full power extension expends a lot of energy, and requires a high level of skill to use in real combat.
Vita
Sealed Domain
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A Belkan barrier spell, with a meaning similar to that of a "magic prison". Leaving behind only "the targets that meet the requirements specified by the user", this spell causes a break in Space-time. As shown by the prison in the name, this spell's main purpose is to "prevent targets entrapped within the barrier from escaping". Because of that, it is relatively easy to break in from the outside, but extremely difficult to escape from the inside.
Schwalbefliegen
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Schwalbefliegen (Pronounced slightly off to be close, but not quite, German, according to what very meager knowledge I have of German - Atreidestrooper) Fired from Graf Eisen Hammerform, Vita's Shooting Magic. As the Belkan Style Magic is a Magic School that relies on applying Mana to objects that are in direct contact, it has little to none applications in projecting Mana outside of the body or other objects, as well as sending out only Mana. Thus, any ranged attacks are effectively the same as thrown or wire guided weapons and Firearms that use solid projectiles. This Attack Magic that has the name of "Flying Sparrow" gives an iron ball (though 鉄球 is often a vaguely used word in Japanese, so take it with a grain of salt - Atreidestrooper) flight, guidance, barrier pierce, explosion upon contact and other such attributes, and is fired by hitting the Ball with the Hammer.
Dimensional transfer
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Transfer magic used to teleport to another dimension. Not a typical Belkan spell, it appears to have been specially implemented by the Guardian Knight System.
Shamal
Long-distance communication
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With a relationship as Master and Guardian Knight, Hayate and Shamal can communicate via telepathy, but to match Hayate’s lifestyle as a normal civilian, Shamal’s transmissions from Klarwind are transferred to Hayate’s cell phone. Shamal was given a cell phone by Hayate, which she normally uses, but in this case she forgot it at home.
Mirror of Travels
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Shamal’s specialty spell, a Transfer spell which connects space via a “mirror”. Typically, Transfer magic is used to transfer oneself or an object from one’s current location to another location, but instead this spell is used to “retrieve” a specific object from a specific location. Originally not an offensive spell due to the difficulty of penetrating the body of a target with protective wear or functioning magic defenses, but in this case, Nanoha’s Barrier Jacket was destroyed, and extreme exhaustion resulting from the large spell she activated put her in an extremely defenseless state momentarily, which Shamal took advantage of to aim and activate her spell.
Communication jamming
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Generates a field that jams Magical Means of Communication, such as Telepathy and Thought Connection. While it is possible to shut out Radio Waves and other waves of Electromagnetic Radiation, as they were in a hospital, along with being in the middle of a city, this was not done. Within the Field, communications can only be done with the help of Klarwind, but communication to outside the field is impossible even for Shamal.
Inter-Dimensional Communication
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Generates a field that jams Magical Means of Communication, such as Telepathy and Thought Connection. While it is possible to shut out Radio Waves and other waves of Electromagnetic Radiation, as they were in a hospital, along with being in the middle of a city, this was not done. Within the Field, communications can only be done with the help of Klarwind, but communication to outside the field is impossible even for Shamal.
Reinforce Einz and Hayate Yagami
Unity-type Device
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Also commonly known as a Unison Device. A device form developed only by Belka, it is a type of device that has taken the design idealogy of the Midchildan Intelligent Device to extremes. Devices possessing their own wills, and given complete human form and sentience, these devices can “unite” with users to provide Mana control and assistance according to circumstances. These devices exceeds other forms greatly in response speed and in the volume of Mana handled; however users suitable for Unison are rare, and much work is required to fine-tune and ensure compatibility towards the disposition of each specific user. Furthermore, since by nature these devices can cause loss of conciousness and other effects during Unison, these devices have emergency countermeasures set that are independant of the host’s awareness, allowing even solitary users to employ these devices on themselves, enhancing Mana usage. However, at times these devices may “take over” the user and operate autonomously, causing a “Unison accident”, so these devices were nearly never manufactured practically. During a successful Unison, striking hair or pupil color changes become apparent. However, whether the appearance after Unison is more similar to the user or the device depends on whether the user can manage the device. In the event that a user cannot handle the device, the user will lose all control, and will completely take on the appearance of the device.
Dialogue within Internal Space
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One of the abilities of a Unison Device. During regular use, in order to ensure that both the user and the device maintain consciousness, the host can initiate, and be answered via, telepathic communications to the device. But in the case where one party has lost consciousness, or is in a state where, for example, they are unable to act, Internal Space can act as a temporary site for protection and healing, or even directing or discussing plans. The host’s multitasking skills for battle or maneuvere can continue, simultaneously with any defensive measures in place.
Absorption
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Summary Basically, a trap that is categorized as a Bounded Field Type spell (the TV Version call it a "multiple element spell"), that captures those who are touching either the deployed Magic Circle (TV Version) or the Book of Darkness itself (Movie Version). While escaping from the trap itself is easy, one has to wake up from the illusions that the Book of Darkness is exposing the Captured person to.
The Dream of the Book of Darkness
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An illusion Magic that is used upon those who are captured by the "Absorption". Accessing the Mind of the Captured, it shows a dream based upon the deepest desires that is hidden within their mind. Until the Master of the Book of Darkness releases them, or the Captured understands that the dream is, in fact, a dream, and then wish strongly to leave the dream behind, this Dream continues non-stop until eternity.
Diabolic Emission
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A Pure Mana Attack that is of the Non-Physical Damage Type. It is a wide range attack that fills the immediate area with a damaging effect, and in addition it is hard to maintain Barriers as they unravel within the affected area. The only thing one can do to avoid this attack is to leave the affected area, and any Defenses made to cover the whole body in a sphere are automatically dispersed by the Barrier Dispersal effect, which makes this a very well designed Wide Area Attack.
Starlight Breaker Reinforce
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Nanoha's Maximum-grade Artillery Magic. A magic that condenses the Mana from the surrounding environment, then creates and fires an enormous Magical Shell, which is a Pure Mana Attack with no physical damage inflicted. As the Will of the Tome of Darkness lacks the condensing skills, it takes time in comparison to Nanoha to condense, but with her Magic Talent "Wide-Area Attack", a high degree of spraying/spreading and negation of cover effects are added to the spell.
Ragnarök
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Direct bombardment-type spell. Fires three projectiles from within the perimenter of the spell array, each designed to interfere with a different type of defense. Each of the three projectiles releases its effect upon the target at the moment of impact, causing the target's destruction. At the present time, this spell boasts the greatest offensive power among Hayate and Reinforce's repertoire of attack spells. Due to this spell utilizing the stored magical power within the Book of the Night Sky, it will temporarily reduce the number of pages filled, rendering a certain amount of recovery time necessary after firing. Originally, the size of the blast radius upon projectile impact made this spell an effective tool for wide-spread annihilation; however, since this spell was used in concert with two other mages' bombardment spells in an effort to expose the Core, Hayate chose to forcibly narrow the area of effect to its absolute minimum, making it a penetrating attack. The fine-tuning and processing required for this task was certainly something only possible due to Hayate's fusion with Reinforce.
Photon lancer genocide shift
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A Variation based upon the High-Rank Spell "Photon Lancer: Phalanx Shift" that was copied when Fate's Linker Core was harvested. While copying the spell itself, as the Will of the Book of Darkness had little affinity with Mid-range Swift-Fire Spells it was hard to deploy and maintain the Phalanx Shift, so it seems that the spell had been modified and adjusted from a single target assault to a wide range scatter assault as to fit it's own affinity.
The Book of Darkness
The Darkness of the Book of Darkness
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The Defense Program cut off from the Tome of the Night Sky, losing control and entering berserk mode. Has a body made from flexible parts made of Pseudo-Living Tissue and hard armor that covers the arms and legs, along with accelerated healing. As the name Defense Program suggests, its former function was to use the Mana collected within the Tome of the Night Sky, and act as a Firewall to protect it's Master, but numerous attempts at modification had damaged it, and started to run out of control, becoming a being that constantly revives and destroys without end. While it's combat capabilities are only assimilation through touch and blunt trauma via its living tissue, along with simple cannon fire, if the correct procedure is not taken, it will assimilate all that it touches through its infinite regeneration, taking in both inanimate and animate objects around it, without order, and become a threat that will continue to grow infinitely.
Character file Darkness of the Book of Darkness
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The Rampaging Defense Program of the Tome of the Night Sky. The Defense System was originally intended to protect and backup the Master and the Tome itself along with any important Data collected. However, the extreme regeneration ability to even recreate the Tome when it was completely obliterated caused one of the Masters to tinker with the Tome to "Upgrade" for their own purposes, which started the long slide down that would lead the Tome to become the Book of Darkness. The Darkness of the Book of Darkness has no will of its own, which renders it impossible to interact with.
The Staff (Schwertkreuz)
Quote:
The Staff that Hayate and Reinforce uses. The tip is shaped to represent the symbol upon the Tome, the Sword Cross. Unlike the Devices of most Mages, the Staff has little to no capacity of storing or administrating Spells, and is solely devoted to supporting Mana Compression and Acceleration.
Reinforce Zwei
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In a few years after Reinforce Eins was demolished, Hayate created a Unison Device using a copied portion of her Linker Core as the focus. Like the Guardian Knights she has her own sapience and will, along with the capacity of acting on her own and using spells independently, though as she is still newly born, her stamina is still quite low. So, she tends to reside within a Sword Cross Pendant before deployment, spending that time for her "beauty sleep" while being fed Mana from Hayate
General world entries
Disposition of Magic
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Generally speaking, inhabitants of worlds where magic is not recognized do not have Linker Cores, and if they do, they are extremely small. Due to this, they cannot touch magic nor respond to telepathic communication. The likes of Nanoha and Graham were born with Linker Cores. These are abrupt mutations unrelated to genes or heredity, and it seems that the probability of these abrupt mutations occurring on Nanoha and company's world is fairly high.
Linker Core
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As the name suggests, an organ in a mage’s (knight’s) body which works to link and manifest Mana generated within themself. The disposition of a mage thus depends on their Linker Core, and currently any analysis of a mage’s abilities are done by examining the Linker Core.
Card
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Cards inscribed with a magic array, and charged with Mana. A disposable Mana storage tool which works similar to a simple cartridge, and does not require combustion within a device. It is believed that each card is charged using the owner’s Mana over a long period of time, and then saved in this form.
Arc-en-Ciel
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A magic cannon equipped to the Administration Bureau’s larger warships. Boasting the highest destructive power within the Administration Bureau’s naval armory, use of the Arc-en-Ciel is only allowed in certain conditions or against certain targets, and only when specific requirements are fulfilled. The projectile has nearly no destructive power itself; instead, a short time after impact, a spatial distortion and a subsequent annihilating reaction is generated. As the area of effect is even greater than the maximum firing range, withdrawing to a safe location after firing by Transferring is an absolute must.
Hoop bind
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Triggers multiple Binding Rings at the same time, and captures and locks targets in place by shrinking the Rings. This is an advanced variation of the Basic Bind Spell, Ring Bind; this spell creates multiple large rings around the target, making it hard to avoid even after seeing them.
Crystal cage
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A sort of Restraint Magic, which unlike Bind Types that lock the target in a certain spatial position creates a physical "Cage", making this a Cage Type Spell. As this spell does not use extra Mana after deployment, it is used to keep targets captured with Binds more deeply detained.
Dimensional Transfer
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When using Dimensional Transfer Magics, the time used when traveling with transportation depends upon how much relative distance there is between each Dimensional World in question. When the Transfer is done under Individual Power, as the distance to the target world grows farther, the more costly it becomes in terms of Mana, and the time it takes to travel as well. Any attempts to accelerate the process only means it costs even more Mana.
Super Long Distance Transfer
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The act of capturing and transferring the Core done as a team by Shamal, Arf, and Yuuno. While Shamal finds and captures the Core using the Mirror of Travel, Yuuno and Arf designates the Coordinates for the Transfer. With all three of them casting the Transfer Magic at once, they managed to Transfer the Core, which is such an enormous source of Mana that such a move usually is considered impossible, and sent it into high orbit.
Bind Break
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Atreidestropper I won't translate this as the gist is correct. The calculations behind the Bind is analyzed, and then run through a counter code to weaken it, and then when the bind is weakened enough the Mage just tears apart the Bind by sending out bursts of Mana. Both the amount of Mana used in the Burst, as well as how fast the mage can run the counter code defines how fast the Bind is Broken. The second article goes to explain that the Bind Break is the reason why the Bind is not considered much beyond a support role in combat between high tier mages.
Transformation magic
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Within the Midchildan Style, there are various forms of Transformation Magics, which include changing into an animal form. It is trivial to change your appearances and body size depending on the type of Magic being used, but taking the form of certain individuals besides yourself is considered a crime, and abusing the Transformation Magic to disguise your appearance is also declared illegal within the Bureau Laws.
In this world, magic is prepared as “programs”, and arias or concentration are used as triggers for activation. Magic users set these programs within themselves or in a Magic Activation Complex to perform magic. Mana (magic power), the energy used to activate magic, is generated from within the user’s body, and the nature and capacity of this energy differs between people. People who undergo training and master magic are called “mages.” From disaster relief to investigations, mages are active in a variety of settings.
Device
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Intricate tools used by mages as Magic Activation Complexes. The first devices were staff shaped, but now devices come in many different forms and types. Devices can also be used in various ways depending on an individual’s needs, such as storage or activation assistance of magic data, as offensive weaponry, etc. Among these, devices which have had an artifical intelligence inserted into them are called “Intelligent Devices,” which continuously improve themselves by gathering experience and accumulating data together with their user. The device in Nanoha’s possession, “Raising Heart”, is also an Intelligent Device.
Device Unlock
Visual monitoring
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Images captured by the Searchers can be sent to other locations by the Operator. This allows swift situational assessment of distant locations.
Wide area sensing
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In Midchilda, during land development and building construction, it is mandatory to set up an array of sensors at certain intervals. With this in place, [the Bureau] is able to keep tabs to some extent when major Mana surges or Natural Disasters are detected. With extra Sensors deployed by Support Types like Shamal, or sending out Searchers from the sky, it is possible to gain even more precise observations.
Telepathy
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Communication Magic. The most basic spell in magic, and if in close range, almost anybody who has Mana can use this. It is common for users of Telepathy to set up certain parameters that keep unnecessary calls from random passerby out, and instead place priority upon calls that are sent from those who they would be in regular contact with.
Barrier Jacket
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The Combat Protection Suit that a Mage wears. It is created from the Mage's Mana. Besides the Cloth and Armor portions it is also covered by an invisible barrier at all times, and it shows defensive capabilities against shock, temperature change, and Mana Attack amongst others. Subaru and Teana's Barrier Jacket's Inner Jackets are their originals, while the Outer Jackets are the design of all Land Combat Personnel. Usually, Mages in Combat Teams have their Jackets defined either by team code or as a part of the uniform, as these two were in a department that did not regularly wear Barrier Jackets during normal duties (as they were Disaster Relief), they created this design for the test.
Barrier Jacket Defense Data
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The Barrier Jackets that the Mages wear usually have their setting tuned to the situations that a Mage could face, and select to equip any fields and barriers that may counter them. While the Jackets of the Members of [Riot Force] Section Six are set to have high defensive capabilities against shock, temperature change and Mana Attacks, against gaseous weapons they only have limited filtering functions that are generally equipped, leaving any other countermeasures left to the Mage themselves or their Devices. In cases where new situations arises, by analyzing the information [gained from this encounter] and updating the Data, it is possible to create a more through line of defense.
XV class ship Claudia
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A XV Class Large Dimensional Navigation Ship. While the main purpose of this craft is to patrol Dimensional Space, it also is capable for pulling combat duties. At the present, many ships of the same XV Class are being constructed as the next line of Capital Ships.
Supreme council 1
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The three surviving members of the Initial Team who created the TSAB. Even now, they act as the highest decision makers of the Bureau. While they do not have a hand in most administrative duties, they plan and act so as to keep the long term peace upon the worlds of the Dimensional Space in place.
Supreme council 2
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The former distinguished persons who created the TSAB. While they were without any doubt the Heroes who lead the Bureau, had their beliefs became warped, or perhaps the time for them had passed? Could they not have just sat back and watched as the world grew, even if it got hurt in the process? The chance to ask the truth about these matters, alas, have been lost forever.
Orbital point
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The Two Moons that orbit around Midchilda were said from ancient times to have Magical Powers, and would have affects upon the usage of Mana. Today, it is common belief that the moons' position has little means to affect the Mana upon the ground level, which is supported by the experiences of the Mages themselves, but some experiments done at (Midchildan? - AT) orbit shows that some specific types of Magical Spells do get deeply affected by the Moons' position. Thus, the Cradle must be using such special Mana Manipulation... is the result of the investigation done by Yuuno.
Jewel Seeds strikers
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Jewel Seeds: Extremely Potent Energy Crystals, which are known for the legend of "Granting Wishes of the Wielder". This is the Lost Logia Nanoha and Fate fought over during the P.T. Incident. While the Incident left many of them lost, the remains were kept in the TSAB's storage.
Jewel Seeds: The core of which constituted the P.T. Incident. This was what Nanoha and Fate fought over in the past. There are 21 numbered ones, with about half of them lost 10 years ago.
Relic weapon ep 2
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Details are still unclear at this point. The only pieces that can be confirmed are “a Lost Logia with an unclear purpose,” and “a doctor engaged in physical modification.”
Relic
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A Lost Logia categorized as Dangerous. Up to now, their true purpose is unknown; however the existance of “someone” using Gadgets to collect them is the provisional basis for the creation of Riot Force 6.
AMF
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An abbreviation for Anti Magilink-Field. An advanced Field-type magic defense which nullifies and prevents any magical effects or Mana linking within range.
AMF concentration
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As AMF concentration increases, the time before linked Mana is unbound becomes shorter. A Type I drone’s expansion field has a concentration of 60-80%, while a Type III drone’s generator field has a concentration of over 100% (120~200%); therefore, the area of effect is also configured to be wider.
AMF EP 21
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The high concentration field filling the Cradle that prevents magical bonding. The reason for not doing a complete cut off is because magic is an extremely efficient and good energy source for Midchilda, and thus is essential to the daily activities and machinery usage of the people on board. It is thought that the Cradle's crew and knights are trained to resist AMF, and thus can use magic against intruders who are having difficulty using magic, thus increasing the defensive capability of the ground.
Memory Transfer Style Clone
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On Midchilda and other Major Worlds, Cloning Humans beyond the purposes of Specific Medical Treatments are tightly regulated. However, there is a constant stream of Illegal Cloning for various purposes that continue to exist, and amongst them a "Project F" has become prominent since it's appearance in the last decade or so, due to it's extreme reliability in recreating details and specific memories of the original donor into the clone. As such, there is a certain trend of people trying to cause a 'rebirth' of their own lost ones through this technology. However, even with this style of Cloning, it is often that the Clone develops personalities, tastes and abilities that were not observable in the Original, thus making it impossible to create a Perfect Clone.
Summoning Magic
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Experts of Summoning Magic often excel in Transfer Magic as well. Since using repeated Remote Summons makes guerrilla warfare-like maneuvers possible, in situations where the opposing force has summoners, the defending force must aim to have rapid and flexible countermeasures.
Output Limiter / Ability restriction
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The set total number of mage ranks within each unit is basically an ambiguous standard, depending on connections or left to the whims of a Human Resources officer, which is used to prevent any particular unit from amassing powerful mages. Unlike equipment, this measurement can fluctuate (mage ranks can go up or down depending on examinations and updates). Since “Rank = the level of ability” is not true, these Limiter settings can be used to accommodate the rank restrictions to some extent, and there is an tacit understanding of this loophole. Limiters for high ranking mages normally restrict only output, and can only be released in extreme situations after receiving approval. This is similar to how a normal organization is restricted from carrying excessive weaponry during normal missions, only using such equipment in times of emergency.
Mage Rank Test
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As the judicial administrator in the inter-dimensional world, the Time Space Adminstration Bureau established the “Mage Rank Examinations” as a form of qualifications assessment for mages. Depending on the direction of magical training, the examination is classified into healing, development, scholarship, and other fields of study; the mage ranking for battle-related magic is split depending on the area where it is to be used, namely Ground or Air battle. These mage ranks do not simply measure magic power or the strength of combat abilities. Instead, they are proof of “the ability to accomplish the prescribed actions in a course of study.” Also, on average Armed Forces member are usually ranked D~C, while B rank is known to many Air/Ground mages to be an unpassable wall at first.
Flight
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Among mages, there are many who can fly, but there are many different qualifications one needs to have, first. "Flight" and "levitation" are fairly elementary magics, but for flying at high altitude, one also needs strong spatial perception and lots of different safety measures. To make flight magic safe, a variety of abilities are required. For this reason, Midchilda forbids the study of high-altitude flight magics without first passing formal training and qualification exams. On the other hand, learning levitation and soft landing magics ("High-altitude recovery" being a big part) is part of the high-altitude flight training that basically anyone can learn, thus many trainee mages partake in this segment of the training to better themselves, even if they have no intention of going the aerial route. In the TSAB, those who possess the skills to perform high-altitude flight are called "Aviation Mages", while those who elect not to learn them are designated "Land Mages".
Ground Battlefield Simulator
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Designed by Shario, and under the full supervision of Nanoha, a Simulator which generates pseudo-terrain for training Ground Battle Mages. Can be configured to a variety of settings, from urban areas to forests, complete with buildings, obstacles and other terrain conditions, thus drastically reducing the time spent in relocation during training. For Nanoha and the Forwards, the majority of their time at Riot 6 is spent in this area.
Full Drive
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It is said that a Mage or a Knight can only use up to 60 percent of their "Potential Mana Resources" at a time. Mana use beyond that causes Bodily Harm due to feedback, thus such usage is instinctively avoided. This goes for the same about Devices, as overworking them beyond their expected damage limit will cause damage to the Mainframe of the Device. The act of suppressing such instincts and safety limiters and pulling out the absolute limit in terms of output is called the "Full Drive". The Damage caused by the Excess Feedback will be felt within the body, and if one has injuries or otherwise physically ill, it could even cause those issues get worse.
Motorcycle(Auto Bike)
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As with the Cars, a Two Wheeler that has an Internal Combustion Engine that uses Water and reactant as Fuel. As the Main Worlds have a general ban towards Personal Flying Vehicles, the Bike is well liked as a means for moving through a city, as well as a vehicle to be used for recreational purposes. Models sold for the general public have emergency Auto Gyros to keep the vehicle upright and Traction Control systems to keep the tires from sliding, and the capacity of deploying protection fields when collision happens equipped as mandated, but yet as the vehicle leaves the rider exposed, it is advised that the rider wears Helmets and Protectors as a safety measure.
Motor Mobil(Car)
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The Cars of the Mid World. Their Internal Combustion Engines work with Fuel created from water with some chemical reactants added. The Exhaust is water vapor with miniscule amounts of reactant smoke added, which leave little damage to the environment as the effects of air contamination is well considered. Fate's car is her own personal possession, and it is made by a popular maker in Mid that is well known for their cars' reliability and relative low cost. Usually it is a two seat open roof coupe, but due to transform functions it can deploy the roof, and can use the trunk space to increase the number of seats by two (they are usually covered). Also, to adhere to TSAB protocol, the roof is equipped with rotating lights and sirens that can be deployed.
Special care center
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A children’s care center within the Bureau. Primarily cares for children with special magic powers or rare skills. Providing mental counseling and a wholesome mental and physical upbringing for its wards, many children suffering from harsh backgrounds or experiences are brought up at this Center, and go on to have outstanding lives. Starting from when Erio was four years old, he spent five years at the Center. During this time, he began to build up a parent-child-like relationship with the meddlesome Fate, who would go out of her way between work to visit.
Full cut off
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Dimensional worlds / 97th unadministrated world
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tbt
Final auto-sphere
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Spell functions
Mana Bullet Sniping [from StrikerS]
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Gunners and Snipers, and other such people who use Mana Bullets, usually set up their Mana Bullets to fit the situations where they are deployed. The most simple settings are the Physical Destruction Setting, and the Non-Lethal Stun Setting used to limit physical damage and leaves only some shock to biological matter. At the point of the accident, the bullet Vice used was in the Stun Setting, and it was intended to target the arm where the Criminal was holding a weapon. However, due to the nature of a High Speed Sniping Bullet, even the Non-lethal Setting left it hard and sharp, and ended up destroying young Laguna's Eye. Now, if the Bullet either hit anywhere else than the Eye, or Vice had been more precise in creating a Bullet with a Non-Lethal Setting, this accident would have only left a minor bruise at the most. That he had ample choices besides going for the arm with his skills, or even had the choice use a different timing for the sniping action itself, lead Vice to enter a quagmire of endless regret and self-doubt.
Mana Conversion Affinity [Electricity]
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Among mages, there are rare cases where individuals possess an innate ability, called a [Mana Conversion Affinity], which allows them to naturally convert Mana directly into a physical energy. What normally requires regulation via Magic, these abilities allow conversion to occur spontaneously. It becomes simple to convert one’s own Mana into energy, and when Mana is converted intentionally, this can even occur at high efficiency. An individual can only have one type of affinity. Among Riot 6 members, Fate and Erio have an [electricity]-type affinity, while Signum has a [flame]-type affinity.
Accumulatory Cannonfire
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Spells which uses one’s own mana to accumulate released Mana in the surroundings, then reuses and re-releases it as a bombardment attack. These accumulatory skills are unique in that they allow reuse of Mana which has already been used. Furthermore, in addition to magic released by the user, Mana released by any opponents can also be collected and reused, allowing enormous output potential. For Bombardment Mages, these attacks can be said to be nigh-impossible ultimate attacks; however, in cases dealing with Mana levels greatly exceeding the user’s limits, the burden placed on the user’s body can be prodigious.
Training bullets
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When doing live fire practice, the bullets used are set to deliver shock damage as to leave no lasting damage on both Body and Mana. Even so, with High Velocity and High Damage Projectiles it gets harder to set a No Damage Mode, and leaving bruises due to internal bleeding often happens, and the rare case of a bone being broken by the shock delivered does happen as well. Setting up the Projectiles to make sure that the target feels the pain from impact and the loss from failing, but at the same time will leave no lasting mark upon the body, even when during swift paced combat scenarios, requires long training, long experience, and a delicate sense of balance.
Intercept Training
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A Training Course that uses Training Mana Bullets to train Interception skills. Each different Colored Bullet have different characteristics, with their flight path, velocity, and effects upon impact being all different. With those that directly fly at you and those that target your friendlies being mixed as well, the Trainee is forced to select, generate, fire, and constantly hit the projectiles with the correct bullets to intercept them, which makes this training rather gruesome. While in the first stages of the training the Bullets are color coded, as training progresses the colors are intentionally blurred, with the last stage being either "Every Bullet is the Same Color" or "The Colors and Effects do not match at all". This means that the Trainee has to evaluate the nature of the Bullet at the moment it is being fired, which just makes this training become extremely difficult.
Magic Defences
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Since they have frequent direct contact with many enemies, and in some circumstances may need to shield their allies, strong defenses are even more important than offensive power for Front Attackers. The proper usage and output enhancement of Barrier, Shield, and Field defenses, and the speed at which said defenses can be deployed, is something that Front Attackers cannot ignore.
Reconnaissance Magic
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Probes the target object using magic. While Hayate’s abilities are focused on 「Offensive support」, since Shamal specializes in 「Defensive support」 abilities, she is proficient in backup abilities including communications, reconnaissance, and healing. After conducting reconnaissance on the Gadget Drones, Shamal used the information to direct Vita and the others.
Blackout damage
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When a Mage's Mana Reserves reaches a critical low, either due to Extreme Mana Use or Major Pure Mana Damage, the Mage loses consciousness. This is called a "Blackout", and is a case that can happen even in regular training sessions and Magic practice. However, if the Mage themselves chooses to cause that sort of situation due to using Large Scale Magics beyond their limits and thus causing major stress to themselves, it is possible that the damage is not limited to their own Mana and reaches their own physical bodies. This is called "Blackout Damage", where the stresses caused not only affect the Linker Core but also deals damage to the physical body, which can leave major after effects at times. In this instant, Rein Zwei had caused this situation due to using Defensive Magic to protect Vita and Graf Eisen from Zest's attack.
Limited Restriction Lifting
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Mages that get involved in Crime or other clandestine activities tend to place restrictions upon themselves during day to day activities. This is because a too large an amount of Mana tends to be picked up by Sensors, along with operating in such a state requires a much larger amount of Energy Supplies required to say Functional (which usually means things such as Food), forcing them to resupply more often. Therefore, they place restrictions upon themselves during day-to-day action, and lifts this restriction when they need to release the full amount of Mana that they can deploy.
Spoiler for Stars Squad:
Subaru Nakajima
Self-made(Hand Made) Rollers
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A simple Device for skating, made by Subaru herself. It has little to no support functions, including Memory Storage for Spells, and the structure is very simple. It runs on Subaru's Mana, and controlled by her thoughts it can move forwards and backwards, and also can lock the wheels to stand in place.
Revolver Knuckle
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Subaru's Device, worn on her right hand. The Ring upon the wrist "Knuckle Spinner" is used to either accelerate and add spin to Mana to shoot it, or it can increase the damage dealt by Punches. The Cartridge system added above the Wrist part also allows the use of Cartridges to cause instantaneous and explosive amounts of damage as well. Subaru treats this Device with deep care, due to personal reasons. The Cartridge System is a six Cartridge Revolver style, where reloading is done by exchanging the whole cylinder.
Barrier break
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A Magic that hacks into the program behind the barrier that the target has deployed, and thus erode and destroy it.
As Subaru is rather clumsy, she tends to force her way through barriers with her strength and mana, but during the exam, her will to succeed allowed her to destroy the barrier that the Auto-Sphere had deployed.
Divine buster (Subaru)
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Subaru's Original Spell, created from the memories of Nanoha's Buster that awed her when she was saved from a Fire. Even though Subaru is a Modern Belkan Mage who are usually incapable of projecting Mana, this spell is an Artillery Spell which was created from much hard work. While the Range is only just beyond ten meters, and thus too short to be called an Artillery Spell, along with the charge from the Cartridges, the instant and explosive way the Mana within her body is shot forward gives the spell much firepower. The Densely Compressed Mana, with torque added to it, causes much destruction and piercing damage. This makes this attack the best one in terms of capable damage within what Subaru has. On the other hand, the exaggerated motions, Mana Charge Time and the Length of the Launch Sequence leaves it a Magic that is hard to use, and has many problems that has to be dealt with
Knuckle Duster
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An impact attack using Revolver Knuckle. Boosts Mana via rotation of the spinner, strengthening the upper body and fists. Destroys the target with a direct attack. As with this attack, close combat Belkan practitioners are able to fight in a manner that does not rely on mana linkage, in general making it easier for them to deal with Anti Magilink-Fields.
Divine buster (Zero range)
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Subaru's Artillery Magic. Strikes through the enemy armor with the generated Sphere attached, and then explodes it inside the armor. Normally, the process of firing the Buster starts with the Mana concentrated by her both hands then being maintained with her left hand, which is then struck by her right hand with sufficient velocity, this instead has the sphere being maintained with the Right Hand that is to strike the target, and decreases the range and having all the Mana explode on the spot, thus damage is not reduced (in fact increased) and time to firing is shortened. "Without sacrificing maximum firepower, but with smaller, shorter, and faster motions." By taking to heart the foundations and basics taught by Nanoha and following them, this evolved variation of [Subaru's] Divine Buster was formed.
Mach Caliber
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A Roller Boots style Intelligent Device, created for Subaru. He reads Subaru's thoughts and how she shifts her weight, and adjust accordingly to skate as Subaru wishes, while he also is made with a strong outer frame and motor mechanism that can take the impact of kicks and landing from heights. As Revolver Knuckle already has a Cartridge System, it is not installed in him. Installing the capability that would allow him to automatically deploy Subaru's Personal Magical Spell "Wing Road" caused the most trouble during development of this Device. Along with this complication, the AI is still rather mechanical in terms of character. However, he shows great interest in learning and thinking about things.
Cross shift A
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A combination move done by Subaru and Teana. The "A" Pattern has Subaru who has better mobility and defenses to act as a distraction while Teana takes down the opponent with concentrated firepower. The "B" Pattern has Teana use her cause disruption in Enemy lines, while Subaru makes a decisive takedown. An unlabeled pattern would have both of them doing their respective takedowns at the same time. As the two of them were together since their cadet days, this combination is well ingrained with deep appreciation for each others capabilities, but...
Cross shift C
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A new Cross Shift Pattern, where Subaru keeps the enemy distracted and immobilized while Teana goes into close quarters to make a decisive takedown. By making the enemy immobilized and both doing a close quarter defense piercing attack, this Shift is intended to take down "Absolutely Superior" Enemies.
Vibration Shatter
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Protection auto-guard
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Reactive Purge
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The last defensive function installed in the Barrier Jackets of Subaru and the others. When an Impact manages to pierce all defenses, the Barrier Jacket itself explodes the Mana that composes the Jacket and thus softens the impact, keeps the damage to the Mage's body limited, and protects their life. While the parts that explode are only the 'Armor' parts that line the outer portions of the Jacket, during the process of softening the blow, the Under Jacket will also be damaged or destroyed. Thus after a Reactive Purge is triggered, the Mage is left with little or no protection at all.
Defense destruction warfare
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Autonomous Decision Making
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The greatest advantage of using an Intelligent Device is that the Device can take action and trigger spells without any input from the user. The Autonomous choice Mach Caliber took after confirming Subaru's lack of consciousness allowed him to deploy Wing Road, thus deflecting Ginga's attack.
Caliber shot
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A Combination Attack that consists of punches and kicks. As a move within the discipline of Shooting Arts, and as a case of a Mage cooperating with their equipped Device, it is nothing beyond the "basic of basics", but as Subaru and Mach Caliber had practiced this move again and again for so many times they couldn't count, Subaru managed to use this attack with precision even when she was knocked unconscious, and Mach Caliber was able to keep up "just as practiced"* and time the spells accordingly.
Gear excelion
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The System "Excellion", the same exact one that used to be equipped in Raising Heart, which can boost a Mage's power up to their limits. That Will had been inherited to Mach Caliber, and it allows him to combine both the Power of Subaru the Mage and the Power of Subaru the Combat Cyborg into one whole. As he accepts all that Subaru has as he runs, his frame is lined with sky-colored wings.
Revolver shoot
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Shockwave Attack emitted from the Fists. This version utilizes no Mana and only the physical capabilities given to her as a Combat Cyborg, thus can be fired even under Mana Lockdown. While Subaru used to fear her abilities as a Combat Cyborg as "a power that might destroy things that I don't want to", now Subaru uses this power without mistaking how to use it.
Double Knuckle
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Inherited from her Mother, and given from her Sister, the other knuckle is newly equipped upon her left hand. The Knuckles have Auto-Personalize Functions, beginning from the adjusting its size to fit the Arm of the wielder, to changing color to what the wielder has set for them.
Vibro fist
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Subaru's Inherent Skill "Vibro Destruction" involves emitting energies that cause vibration to a target and make them tear themselves apart. With help from Mach Caliber, these energies are not emitted but kept around the fists. Applying the Knuckle Spinner's rotational motion to the energy, Subaru strikes the target with this energy and destroys it. Unlike simply emitting the energy or applying direct vibration by touch, the vibrational energies that are concentrated into a spheroid form by the rotational motion applied to it allows the damage to be limited to a certain area. This is made possible by applying the Mana Compression skills that Subaru learned during the course of creating her Divine Buster, then properly taught to her from Nanoha afterwards. Made possible from a combination of Revolver Knuckle's capabilities and Mach Caliber's Support, and also the product of Subaru's 'Life' as a Combat Cyborg and all her Experiences she has made as a Mage, this is a strike of "Absolute Destruction".
Teana Lanster
Anchor Gun
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Teana's hand made Devce. While the functions are set to a minimum, the basics such as Spell Storage and Projectile Acceleration are added. Can load two Cartridges. One Cartridge can support more than a dozen Mana Bullets. More damaging Bullets or complex Spells cost much more Mana, thus leading to more Cartridges being used.
Cartridge Misfire
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The Cartridge System is hard to work with, and as the mechanism that allows the surge of Mana to properly cycle is simple yet requires precision, there are rare cases where it "Misfires" or get "Jammed". Teana's Anchor Gun had been made to avoid both Jamming and Misfiring, yet long and extensive use had perhaps caused some deterioration, with the Misfire happening as a result. This case is called "Burst Failure", where the Mana in the Cartridge failed to burst properly, and thus did not flow into the Mage and Device and instead leaked out. This sort of problem tends to happen with more general Devices that use Cartridges.
Cross Mirage
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A Handgun-Type Intelligent Device designed to fit to Teana's talents. As Teana is ambidextrous and capable to using weapons in both hands, the Basic Form is the "Guns Mode" which takes the form of Twin Handguns. To answer how Teana tends to use many Cartridges, each gun can load Four Cartridges. It uses a special Loading and Ejection Mechanism, and AI support keeps Misfires and Jamming from happening. The AI is silent yet steady, and willing to support his Master.
Phantom Blazer
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Tiana’s “long range sniper cannon attack”. Uses a Target Ring instead of a circular magic array. When fired at long range, a laser sight is also used, increasing the accuracy of the spell. Out of all of Tiana’s skills, Phantom Blazer has the highest power, but it takes time for the attack to activate.
Bombardment Magic
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There are a number of paths that “Shooting types” can choose to take. There are “shooting specialists” who focus solely on mid-range firing, or “all-purpose types” using other support spells and covering all ranges. “Bombardment types” release spells of enormous power. Finally, there are “sniper types” with the potential to attack from ranges outside of normal combat. Tiana’s usage of shooting and illusion skills makes her specialization similar to all-purpose types, but in addition to that, she has also loaded high-powered out-range bombardment attacks into her personal weapon.
Cartridge Barrels
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Cross Mirage uses a specially designed cartridge mechanism, storing four cartridges in the barrel apparatus, which can be swapped out. Compared to normal ammunition loading, this makes an incredible increase in reloading speed possible. These barrels can also be dismounted and reloaded normally, to account for a variety of circumstances.
Variable Barret
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For use against an AMF, a multi-coated shot allowing Field penetration. With Cross Mirage providing support, Variable Barret can now be formed instantaneously.
Shoot Barret – Barret F
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A guided shot which automatically locks onto any heat sources, using a high powered explosive bullet. Since automatically guided bullets allow the user to be completely free after firing, these skills have merit in allowing the user to transition quickly to their next action.
Cardtridge loading
Crossfire shoot EP 7
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Teana's shooting magic. A Multi Shot spell with multiple projectiles, under Cross Mirage's support she is able to accurately aim and fire. However, as the projectiles are under Physical Damage Mode to take out Gadgets, they are very lethal.
Cross fire shoot EP 8
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A Ground to Air Guided version of Cross Fire Shoot. The application here is not to directly do damage but to move around constantly as to deny space from aerial targets to freely move in and thus funnel them; however, both Nanoha and Vita easily see how loose the flight paths and speed of the projectiles are.
Cross fire
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Cross Fire (1): The Big Bet Teana took to tip the desperate odd of 3 to 1. The first step was to two Variable Bullets, and the Dagger held in her right hand. Against her, ranged combatant Wendy and close quarters Nove and Deed. As the three of them have the perfect combination of close quarters and ranged shooting, they can attack in a way that gives Teana no chance to fight back for even a split second, and at the same time their coordination allows them to fight freely with fear of friendly fire. Usually, keeping them from entering said coordination would be plan to take, but Teana did otherwise.
Cross Fire (2): The Bullets that hit the Sphere that Wendy had been about to fire were Reaction-triggered Explosive Bullets that Cross Mirage had generated. Wendy, as a result, was forced to "Self destruct" due to energy that had been charged by her own self.
Cross Fire (3): The Defense that was done without looking, which was done by reading Deed's Tactic of "Assaulting from outside the field of vision", was managed because she had all the elements behind it; her unshakable courage, her will to not discard her life in vain, and the Defensive Capabilities of Dagger Mode. Thus, with Wendy and Deed being stopped in their motions, [Teana] attacked from outside their field of vision with pin-point shots towards their chins and back of their heads, which would shake their brains and force them to lose consciousness, and thus neutralized. "Stop your feet, keep your vision wide. Choose the right bullets for the right moments, and make them count." By-the-book execution of what Nanoha taught her as the basics of the Ranged Center Guard, along with it being the best tactical choice that she made in an instant to let her fully utilize the qualities of the Middle Ranged Gunner. "Get through any situation with Courage and Wisdom", Teana's Qualities as a Striker are shown at this moment.
Spoiler for Takamachi Nanoha:
Raising Heart Exelion & Barrier Jacket ・ Aggressor Mode
s
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“Raising Heart Exelion” is a loyal, transformable staff-shaped Intelligent Device in Takamachi Nanoha’s possession. Starting with Shooting and Bombardment support, it is extremely specialized in providing magical assistance, boosting and drawing out the power of Nanoha’s skills. Whether in victory or defeat, toil or glory, the two have been fighting together for the last ten years, and have reached a stage where they are “one in body and soul”. Raising Heart Exelion’s AI can be described as calm, and at the same time passionate. Aggressor Mode excels as a light-weight, all-purpose Barrier Jacket mode, and because the Mana expenditure is kept low, it is suitable for long periods of activity (primarily combat instruction). While this mode was not designed for personal combat against formidable enemies, because it has the merit of being able to be deployed rapidly with little resources expended, Aggressor Mode’s specifications are more than sufficient for squad level or regular combat. Furthermore, a Jacket Change system to match Nanoha’s Limiter Release system has been installed, so other jackets with qualities that match Nanoha’s original fighting style are also prepared.
Divine Buster ・ Extension
Quote:
A 「Bombardment spell」 fired and effected from Mana. Mana concentrated to high density allows the target to be hit directly at long range, with no decrease in power over distance. The first offensive spell that Nanoha memorized, after 10 years it has remained one of her favorites, and has also become one of her specialty spells.
Accel shooter
Quote:
Nanoha and Raising Heart's mainstay attack magic during flight. The level of Guidance and Homing is top notch, and the max number of controllable projectiles is 32. (As Nanoha's Limiter only applies to output, while it puts a dent to max speed and damage there is no change in her control ability.) For the students who receive training from Nanoha it always stood as a challenge from beginning to finish, and for a Ranged Mage it is a pinnacle of Mana management to aspire to. It is both a spear and shield at mid range, one of the "Perfect Forms of Guided Ranged Magic".
Accel shooter (training use)
Quote:
tbt
Barrier Burst
Quote:
tbt
Round shield vs shield break
Quote:
Round Shield versus Shield Break:
While Nanoha chose to avoid being distracted by protecting herself, and thus chose to use a Shield Defense to deflect/parry the attack, Subaru applied a Shield Break to her Knuckle Duster so that her strike would not be deflected nor parried as it would "bite" into the Shield. Due to this, even if it was for a short period of time, [Subaru] managed to keep Nanoha distracted.
Strike frame
Quote:
tbt
ACS
Quote:
tbt
W.A.S
Quote:
W.A.S. is short/acronym (略) for "Wide Area Search". It is a type of "Wide Area (広域) Remote (遠隔) Visual (目視) Surveillance/Observation (観測)" using little scattered searchers. The discovered target is locked on to, and based on the distance to the mage , it is possible to determine the position. Nanoha has been deploying this move since the break into the Cradle, in order to search for the "Command Tower hidden in the Safe Place". Raising heart put the majority (literally: "larger than half") of its functionality into the search in order to search for Quattro.
Blaster mode
Quote:
Nanoha's Trump card, Blaster Mode. This is composed of multiple aspects, the mode is rendered complete when these aspects are set in a certain combination. This allows the user to generate immense power well beyond their limits, at the price of deeply damaging the users' bodies, who in this case are Nanoha and Raising Heart. What Reinforce Zwei is worried about is not just how dangerous it is, but also the fact that if Nanoha and Raising Heart believe they "need" it, then they would never falter in using it. As Reinforce knew Nanoha as a sort of elder sisiter since she could remember, her worries about Nanoha and her device finds no end.
Blaster system
Quote:
A System that is Nanoha and Raising Heart's Trump Card. It is split into levels from one to three according to the level of Feedback Damage and Mana Cost. At this stage, it is confirmed that the System can be used to increase Firepower.
Blaster system
Quote:
As Quattro had analyzed, The "Blaster System" is a system that gives a Mana Boost by overclocking the Mage's Body. As the cost for absolute power, the Mage's Body and Linker core, and the Device's Core receives intense pressure, and depending on how it is used, there is a high possibility of severe after effects
Blaster bit
Quote:
Remote Control Devices that are controlled by Nanoha and Raising Heart. Made by materials derived from Raising Heart's Frame, each Bit can be used as a focus for Triggering Spell which is not only limited to shooting and artillery spells. This not only allows attacks from different directions to a certain area, even spell that can only be used in close range can be used at distant targets by directly triggering them from the Blaster Bits themselves. As using these Bits requires ludicrous amounts of Mana, it is only useable during Blaster Mode.
Blaster 3 divine buster
Quote:
Blaster 3: The Maximum Level of the Blaster Mode. In this state, four Blaster Bits are available to use at the same time.
Divine Buster: Nanoha's Artillery Magic. This blast fired at Blaster Level Three, with the Mana from Seven Cartridges Discharged, with a reload done in between, riding it, had such enormous power it pierced the inner walls of the Cradle. This knocked out Quattro.
Magic convergence
Quote:
tbt
Starlight Breaker EX-FB
Quote:
tbt
The crash accident
Quote:
The crash accident that happened to Nanoha. The treatment of deep damage to the internal organs and the nervous system is difficult even if mid-childa medical management were used,and long-term rehabilitation is demanded.This "accident" seems to have given big influence to Nanoha who was still young in those days and people around her.
Spoiler for Lightning Squad:
Erio Mondial
Quote:
Born from the Memory Transfer Clone Tech, Project F, while sharing the same memories as the "Original Erio Mondial", his experience being treated by his parents and scientists as a "Fake" deeply sank young Erio's mind into darkness. Abusing his high affinity with Magic and his Electrical Mana Conversion Element, he was considered an unstable brat who was kept in confinement by the personel of the Research Institute he was kept in. What saved him had been a person who experienced a poor childhood from similar situations due to being born from Project F as well, Fate. This experience told him that a person can and will change if they can find something dear or find a thing to cherish forever. This is the core of Erio's being.
Strada
Quote:
A Spear shaped Armed Device created as a weapon for Erio. The two Devices used by the Vice Captains of Riot Six were used as a base during development. The Basic Form "Speerform" relies upon its function as a Spear and the ability to Rush at an target using the Mana Thrust option allowed by the Boost Ducts attached to the Device. This Device is the most sturdy one of the four Devices [given to the Trainees], and as Erio's Barrier Output is low, he is to learn how to intercept, cut apart, and stop Enemy Attacks with Strada in his hands, which would become his main Combat Method. The AI is honest and straight forward. As the Device Master Shario says "He'd really like Erio."
Speerschneiden
Quote:
A slashing attack using Strada. A high powered attack, but at Erio’s current level of ability, forming a magic array and a long charge is necessary, and therefore it is not suitable for direct combat usage. However, it is still useful for breaking through obstructions and similar objects. Among the four forward members, only Erio has attributes suitable for “cutting”, which he actively uses.
Caro Ru Lushe
Summoner Tribes
Quote:
Although they are few in number, there are a number of Summoner tribes on several worlds. Since “Summoning” involves an inseparable relationship with the subject creature, no matter if it is one of friendship or servitude, most summoner tribes live together with their summons in extremely remote wilderness areas. Summoners with great skill interacting with or using their summons are held in high regard within summoner tribes, but it is not rare to see cases where summoners who are too young and powerful are exiled. Tribal chiefs often decide to do this, in order to avoid any disputes, and to maintain the peace in the tribe.
Kerykeion
Quote:
A Boost Device, specializing in Mana augmentation, manufactured for Caro’s use. Scrapping the complex magic support functions found in regular devices, Kerykeion boosts Caro’s own Mana, and specializes in releasing it in the most suitable form for the task at hand. Kerykeion was tuned with two main points in mind: to reduce the amount of Mana needed during Summoning, and to strengthen Boost magic. Regarding its AI, Kerykeion is relatively amenable. In the words of the master devicer Shario, the Lightning Squad devices are “pretty similar in personality to their users”.
Dragon Soul Summon
Quote:
Fried, Caro’s contracted dragon, normally accompanies Caro in a small form, but through a “Dragon Soul Summon” Fried can revert to its natural form. To have an enormous summoned beast with them, and to have the power of their natural forms ready at all times, Soul Summoning can be said to be an indispensable spell for summoners who normally have a summoned beast accompany them; however, because it is an advanced spell, the number of practitioners is small, even among summoners. Fried’s natural form is a rare “flying dragon” from the Alzus territory. Fried can fly through the air with Caro on its back, breathing flames.
Protection (Full back)
Quote:
A Defensive Spell that [Caro] had been taught directly from Nanoha. While a Full Back basically relies upon taking evasive actions, why she is using not the Defenser which is quick to deploy and cost lesser resources but the costly but powerful Protection, is because Nanoha chose to teach her in the hope that she would eventually be able to deploy in a wide area or from a distance, and thus extend to the point of being able to protect all her friends. Due to her training, for an evasion based back line combatant she has a sturdy defense that she can call up in an instant, however....
Evasive Training
Quote:
As Guard Wings put importance in Hit and Run and wiping out opponents with Area of Effect Attacks, and as Full Backs usually do not even engage the enemy at all, they require quick movements and evasive abilities. The Footwork Training done in the Obstacle Course was the one that Fate did in her youth under her Tutor, while the evasive training using Test Spheres is one that she did with Nanoha and her Brother-in-law, Chrono.
“Bardiche Assault”, owned by Fate T. Harlaown, is a battle-axe/scythe-shaped Intelligent Device. Not only a powerful melee weapon, Bardiche Assault is also proficient in providing magic support. Even as early as during its design stages, Fate’s future capabilities were taken into account, and after spending ten years together, with continuing tune-ups and upgrades, and bonds formed together while fighting, it has become an astonishingly balanced device. Bardiche Assault’s AI is taciturn and loyal. The Impulse Form of Fate’s Barrier Jacket is also well balanced, with high speed maneuver enhancement as a foundation, while taking into consideration the need for defensive capabilities at the same time. The Jacket Change system is also in good condition, with a separate super high speed maneuver form prepared.
Spoiler for Other Riot Force six member and Vivio:
Vice
Storm Raider
Quote:
The Intelligent Device that Vice requested be loaded into the JF704 copter. Beginning with flight support and control assistance, Storm Raider is involved with many supporting functions in the copter. Additionally, the helicopter itself is designated as [JF704], while the Intellisystem is called [Storm Raider].
Vivio
Quote:
A Mysterious Girl. All that is known about her is "a child that has been born to become a basis to create an Artificial Mage". That she has a name and has a knowledge of language points to the idea that she wasn't simply vat grown and that her birth is shrouded with (deeper) mystery. The different coloring of her eyes is a Physical Distinction that has been observed in various worlds at time to time. This happens due to the amount of pigmentation being different between the eyes, and in most cases, one eye will turn out red. This physical trait has been historically venerated as the sign of a Saint.
Sacred Cluster
Quote:
One of Nanoha’s spells which was acquired by Vivio through “data collection”. A compressed magic projectile, which is fired as a single round, and scatters explosively into multiple small fragments once it nears it’s target. After becoming the Sankt Kaiser with Vivio’s direct connection to the cradle raising her magic power to terrifying levels, this becomes a brutal spell, with every single fragment being able to cause lethal damage.
Impact Cannon
Quote:
Another one of Nanoha’s spells. A high speed, powerful ranged attack fired from the fist, Nanoha acquired this spell in order to teach Modern Belka melee fighters like Subaru.
Plasma Arm
Quote:
Melee spell learnt from Fate. It concentrates electricity, converted from mana and contacts the target, dealing damage. A mere few repetitions being needed to break Nanoha’s barrier shows it’s destructive power.
Auto Self-Defence Mode
Quote:
As the "Saint in the role of the Key" is incapacitated from fighting, the Saint downloads a defence program from the Cradle and thereafter fights with no relation to her will, and will move in accordance to the program. The program's only instruction that is executed is "The Saint will protect her own self from physical injury, and will kill all intruders" This is the most powerful self-defence weapon that acts in the Cradle.
Fate of the Saint King
Quote:
"To the ancient Belkan kings that lived in a time of war, as "Holders of the Sankt Kaiser's bloodline", they wish to survive, and beyond anything, to be an "Excellent Weapon." To this end, genetic manipulation was used to create the Defensive "Sankt Kaiser's Armor". That Vivio was attached to Nanoha only because Nanoha was one that would "protect herself and someone to learn from" is something that caused Vivio much doubt, uncertainty and tears."
Property of the Sankt kaiser
Quote:
The Sankt kaiser family is genetically imbued with a self-defense capability. This is due to the warring era of belka in which it was common to turn oneself into a weapon. This can also be considered a kind of fate.
The defensive capability activates involuntarily to protect the person from danger. There is still debate as to the nature of what Quattro call the "sankt kaisers armor". Is it all teh abilites or just the ones that are particularily superior or does it refer to the armor and protective clothing formed when turned into a "relic weapon - these three are the main theories.
Spoiler for The Yagami Family and Belka:
The Yagami Family
Quote:
A “family” consisting of 「The Mistress of the Night Sky」 Yagami Hayate as the family head; the Guardian Knights Signum, Vita, Shamal, and Zafira; and Reinforce II. The details concerning this family are recorded in the data files for the 「Book of Darkness Incident」 which occured in NC65; however, these files are currently classified as Top Secret. With the gentle and big-hearted parent as their focus, this is a family in which many strong bonds have been formed between the members. Reinforce II is also seen as the youngest child, being the last to become a part of the family.
The book of darkness incident (1)
Quote:
tbt
(2)
Quote:
tbt
Reinforce Einz
Quote:
tbt
Hayate Yagami
Atem des Eises
Quote:
Wide area freezing magic. Creates cubes of magically frozen water vapor. Once the target area is struck, heat in the vicinity is siphoned off, leaving the area frozen. As a mage, Hayate is classed as “Long Range ・ Wide Area,” and possesses overwhelming power as a rear-rank offensive supporter. However, since Hayate never made provisions for solitary combat, her direct combat abilities are lacking. Therefore, it can be said that the best method for Hayate to provide support for powerful front-liners like the Guardian Knights Signum and Vita is to focus on decisive breakthrough abilities, and unleash her abilities to the max together with help from Headquarters or her partner Rein, thus protecting the vanguard with her powerful support skills.
The sins of the book of darkness
Queen of the night sky Yagami Hayate
Quote:
tbt
Wolkenritter
Guardian knight system
Quote:
The system behind the Former Guardian Knights of the Book of Darkness, the "Guardian Knight System" used to connect the Knights to their Master, along with keeping the Restore Function and other Safety Functions managed. That System was part of the functions of Reinforce Eins, the Control Program of the Book of Darkness. Since her dismantlement from ten years ago, the Guardian Knight System is solely in the hands of Hayate, and if she dies the System becomes disabled, and thus the Restore Function is lost as well. To live with the last master Hayate as long as they can, and then to silently rest in peace and fade once she has passed on, this was the "Gift" that was given to the Knight from Reinforce Eins.
2
As damage to the Guardian Knight System has been done, at this point the full length of the Restore Function has been lost. This means that even with the Efforts for Recovery from Hayate, if any Critical Damage or even Death happens, it might be impossible for her to heal them, but even then Vita calls it the "Continuation of the Gift". This means that they have a limit to their lives, and thus fade away soon enough, but even then, this means they can leave a life that they "lived" with all their burning emotions to their last with pleasure. Not just to live miserably, but to live for the reasons they found. For their Loving Master, and to protect the lives that will lead on from the Past to the Future. So they still go onwards to their battlefields.
Signum
Panzerchild
Quote:
An Ancient Belkan style shield-type defensive spell. A defense using a rebounding effect, it protected against the laser attack of the Type III drone.
Shiden Issen
Quote:
tbt
Vita
Vita & Graf Eisen
Quote:
Two years before Riot Six was assembled, Vita had gained an Instructor's License, and thus with Graf Eisen in hand she joins the Training done under Riot Six. With a sturdy, solid defense, an absolute offense, and Grad Eisen's "One Strike One Crush" Destructive Power, as Vita has the hardiness and courage to fight in the midst of the Enemy alone and keep going without stopping, she is the epitome of the Front Attacker. To become a Strong Front Attacker, for a while Subaru will have to endure the constant drilling that Vita is going to apply to her.
Schwalbefliegen
Quote:
tbt
Gigant hammer
Quote:
tbt
Raketenhammer
Quote:
tbt
Kometfliegen
Quote:
tbt
Zerstörungshammer Form
Quote:
tbt
Drive furnace destruction
Quote:
tbt
Zafira
Steel Yoke
Quote:
A spell which uses restricting bands generated from Mana to stop the target’s movements. Originally a spell used to restrict, capture or impede a target, however, it is also possible to use it offensively by directly stabbing a target.
Agito
Roar Flame
Quote:
tbt
Unison device (1)(2)
Reinforce Zwei
Quote:
Riot Force 6 Aide-de-Camp, and Sergeant Major (Air). Has a parent-child-like relationship with Hayate, much like Hayate’s Guardian Knights Signum, Vita, Shamal and Zafira. Is also acquainted with Nanoha, Fate, and the others. With a height of barely 30 cm, she usually flies around. Among the newly enlisted members of Riot Force 6, there are still many people who do not know much about her or her circumstances, but since Midchilda is a bustling inter-world hub, most them just think, “Well, I guess there are people like that too.” Concerning Reinforce II’s abilities and reason for existance, these will be made clear at a later time.
Reinforce II Knight’s Garb & The Book of the Azure Sky
Quote:
Ancient Belkan practitioners generally equip defensive attire known as “Knight Armor”, but the Guardian Knights wear “Knight’s Garb”, designed by Hayate. (Concerning this, details can be found in the “Book of Darkness Incident” data files) Similarly, the Unison Device Reinforce II dons Knight’s Garb when advancing to the front lines. As fitting the support-type Reinforce II, although it does not provide top-class protection, Knight’s Garb allows for more agile maneuvering. The Book of the Azure Sky is a storage device. Similar to Hayate, Reinforce Zwei’s personal device holds an enormous volume of magic data, which is not used independantly, but makes up half of the magic data available during a Unison.
Frierenfesseln
Quote:
tbt
Unison EP 16
Quote:
tbt
Knight and Unison Devices
Quote:
tbt
Soft Support [Weichstütze]
Quote:
Can also be called a “Barrier Sponge”, the Weichstütze spell creates a shock absorbant material to soften a collision. The barrier automatically extends towards colliding objects, which are then caught and stopped.
Saint Church members
Verossa acous
Thought Investigation
Quote:
One of Verossa's Rare Skills. Investigates the "Memories" within the Target's Brain and can read them. Verossa chose to take the path of becoming an Inspector due to this Skill.
Carim Gracia
The Writings of The Prophet, or "Prophetinschriften"
Quote:
Carim Gracia's Rare Skill, categorized as Ancient Belkan. Given the problem of Time Paradoxes, the notion of the Prophecies being done by "Seeing Future Knowledge" has been denied, while there is research that states that this ability seems to collect and analyze every single piece of "information" that exists, then generates a list of possible events from the data in the form of poetry, landing this Magical Skill within the category of "Data Analysis and Administration". The observation that many of the prophecies seems to be connected to "Incidents" that happen where the Church or the Bureau are concerned about has been theorized as the Skill accessing the Bureau Databases that are scattered in many worlds and the Data that the Church has been collecting on its own. While Carim tends to play it down as "just as good as random tarot reading", as it has been useful when forecasting large scale disasters and incidents, the Bureau and the Church sees this information as "a forecast done by an observer" as Chrono says, and deems it to be reliable.
Sister shcach
GAS Battalion 108: Subaru and Ginga's father, Genya Nakajima, is the Unit Commander of the GAS 108 Battalion. Main duties include the investigation of smuggling. Ginga works as an Investigator in the unit. During the JS incident, Ginga was treated as being on Temporary Duty to RF6. The number of unit members (in the 108th) is not large, but has a good complement of Investigators and Mages which Vita occasionally goes to instruct.
AAS: Air Units formed of Ace Aerial Combat Mages. Signum and Vita were both previously assigned to Air Units. Compared to Ground Combat Mages, air combat mages spend longer in training (for flight training ... etc) and thus fully rated Air Combat Mages are constantly in short supply. By necessity, the unit goes for Quality over Quantity, and thus is a High Risk post. On principle, the Air Units use unified protective clothing (Barrier Jacket) designs, but does allow Special Magic users to wear custom-made protective clothing. Also (in this case meaning BTW), Signum and Co. also wear the Regular Protective Clothing on regular duty.
Saint Church: The largest religion in Dimensional Space. Originating from the Ancient Belka era, when they received the prophecy, the teachings spread until they became the Saint King religion. Afterwards, due to his great works, now the worship is on the Saint King himself. There are differences in doctrine depending on world and region, but regulations are loose compared to other religions, and is one of the factors for it having many casual believers. The beauty of the churches also makes them famous as tourist attractions, with the HQ in the Belkan Autonomus Region being a traditional tourist attraction and a favorite marriage ceremony location for the young.
Supreme Air Force Aggressor: A unit formed of elite (in combat and magical skills) air mages. Usually investigates new combat techniques and develops new equipment (Ed: note that they no longer say tactics ), as well as educating Armed Forces members. The HQ is in TSAB HQ itself, with squad sizes ranging from a few to somewhat over ten instructors and clerks.[/images]
A "Remnant of Al-Hazard" created by the Supreme Council. As his label "Unlimited Desire" denotes, his curiosity and wish to learn is definitely unlimited. He created a plan to take over the WMD "Cradle" that the Supreme Council had kept as their Trump Card, and executed it admirably.
Life manipulation techniques
Quote:
The technology to manipulate life that Scaglietti seeks ranges from Genetic Manipulation for Selection of Life, Using Clone Bodies to graft new organs, and the Perfect integration between Mechanical and Biological components, are all highly sophisticated and marvelous pieces of technology, but are all severely limited under Bureau Law in both terms of Research and Development. The cost for usage and the price of evolving in such a direction, the problems of Human Rights and Morals in trying to disseminate the technology to the public, Religious reasons to deny it, and such other problems exist, and it is also worth of note that highly sophisticated technology does not equal making life better and happy, as Lost Logia and other such dangerous ancient relics prove.
Project F
Quote:
In the days of the Old Calender [Not the one used by the Belkans, to note, at least from the context - AT], Kings and Lords keeping 'reserves' of themselves was considered common sense. By the Memory Transfer Tech borne from Project F, creating an individual with shared qualities and memories became possible. While being a different person, this literally produces a person with the same capabilities. When one ignores Life Ethics this is a excellent piece of technology, though it ignores about the person it produces. To note, the "Seed" that are to become Scaglietti's clones are contained in small capsules, which are imbedded in all the Numbers via simple surgical procedure.
Combat Cyborg
Quote:
The Research of integrating man and machine, and thus deeply evolve the potential of the human body. While the approach is different from the Artificial Mage, the concept and objective of developing a Military power that is constantly viable, unlike Mages which rely deeply on Talent and Training, is behind both technologies.
Combat cyborg 2
Quote:
The Research of combining Man and Machine, and thus creating a Combat Unit that way, and the results. Scaglietti's Combat Cyborgs are given a Drive-integrated Bone Structure called a "Basic Frame" and Mechanically Enhanced Cognitive Organs (like Eyes with Zoom Lenses installed), with their Biological Parts all being enhanced as much as Technology would allow.
Combat Cyborg Type Zero
Quote:
Human bodies enhanced by Cybernetic Systems turned into Combat Weapaons, "Combat Cyborgs". The two "Units" that Scaglietti calls "Type Zero" were created by another researcher and thus based upon different concepts in comparison to the Numbers who are also Combat Cyborgs. Scaglietti wished to capture these two units as precious research subjects.
Template
Quote:
A Energy Control Grid used by the Combat Cyborgs that is similar to Magic Circles. As they are deployed upon use of their IS, it is called an "IS Template" as well.
Movement Data Download
Quote:
The Combat Cyborgs called "Numbers" share their movement data between their sisters. By siphoning out the information that they need, they constantly are able to do the most optimal and best body movement, and even when doing group actions they can monitor their sisters movement timing, so they can make combinations that are tightly whittled down to zero point one seconds levels quite easily.
Data accumulation
Quote:
The Numbers are able to share each of their own Active Data, reconfigure and feed it back to their own actions, and make use of then in this way. This allows them to gain "experience" much faster than that of how an average person would gain. Not simple copies of programs, but sharing and accumulating live experience and movement feedback. This technology can be said as the best way to make use of "Life" and a Machine Body at the same time.
Analysis system
Quote:
A Situation Analysis System equipped in all the Numbers' "Eyes". These are equipped with detection systems for things like Heat and Mana, to count a few, and even with Teana's Illusions that were upgraded with the information gained from Subaru to fool this system, the data gained from the last case of combat gave them enough analysis of the upgrade itself.
Anti-Electrical Coating
Quote:
A combination of Tre and Sette's Protective Suits and their own Energy Usage, one that the two of them had set up before hand. Due to the performance specs that both of them had, they managed to negate any Electrical damage, which made any attacks done by Fate that rely upon her Electrical Element to become Null. While even Mages at the level of Nanoha or Signum have trouble creating Fields and Jackets that can counter the sort of Damage Fate can wield when sending direct current into another person, Tre and Sette had managed to do so by utilizing their Combat Cyborg Physiology that allows them to adjust their bodies.
Artificial mage 1
Quote:
A technology that adds Major Reserves of Mana or Strong Magical Control to the human body through mostly surgical means. This has been something that has been attempted many times since Magic became a central part of culture, which eventually reached a point where using biological manipulation to create highly compatible "Base Bodies" became the norm, but problems like those of ethics along with very low success rate, lead this attempt to become a thing of the past.
Artificial mage 2
Quote:
A research topic about creating a "Powerful Mage" through artificial means. The version of "Artificial Mage" that Scaglietti had created uses an artificial energy crystal that is merged with a Mage's Linker Core, which then feeds off the implanted Energy Crystal at will. Of the Artificial Mage Projects, those which uses the "Relics" that have massive amounts of energies as the Energy Crystal are called Relic Weapons. This was based upon the Research that was done in Ancient Belka, which Scaglietti had analyzed, reverse engineered, then added his own improvements. Both Lutecia and Zest are experimental products created from the Research into this "Relic Weapon".
Artificial mage EP 3
Quote:
Unlike the idea of Combat Cyborgs whose base bodies are developed with the intent to enhance from the start, Artificial Mages are made from the concept of adding potential to a somewhat developed human being (being a Mage or not prior to treatement being a non-issue). At this point, application of the tech that had been used in the "Relic Weapons" of the Ancient Belkan Saint Kings had been a part of Scaglietti's plans, with his general interest being in finding a mass producible core, along with making said cores to be more compatible with Mages. His search for "suitable subjects" had been done in the attempt of collecting viable data for his research.
Relic weapon
Quote:
A method of Human Augmentation that involves implanting Lost Logia into the body, which is only possible to those who share the blood of the Saint Kings of Ancient Belka. Not only does the Energy Crystal that is embedded in the Mage feeds power from itself, it also allows the Mage to connect to other sources of Energy as well. Once connected to the Cradle, the Mana Reserves of the 'Saint King' becomes functionally infinite, thus as long as the Cradle's Reactor keeps burning the Saint King will not fall, and long as the Saint King still stands the Cradle itself will never fall as well.
Consideration Console
Quote:
A Brainwashing Method that is triggered by certain conditions, which had been implanted in Lutecia by Scaglietti. While the condition in question is fulfilled, which in this case is a long range signal fed to her via Quattro's powers, the recipient has their personality wiped out and their base emotions such as anger and sadness being deeply enhanced, which leads to the recipient enter combat situations and cause destruction with little to no heed to their own safety and their limits. This is one of the technologies that had been developed by Scaglietti as a part of preparing for the eventual Mass Production and "Commercial Sale" of Combat Cyborgs and Artificial Mages.
The Numbers
Numbers from I to IV
Quote:
In comparison to the Numbers I to IV who are deeply influenced by the Scaglietti Factor, and thus share his ideals, Cinque, who is Number V, is slightly different in nature and beliefs. Her right eye which is covered had been lost during the fight against Zest, and she purposely keep the eye from being healed, lacking eyesight from that side since the fight happened.
Nove and Wendy
Number IX Nove, and Number XI Wendy. Of the Numbers, they tend to stand in the front lines. As the date they were decanted are close, they are destined to keep doing team exercises.
Illusions
Quote:
An advanced form of Illusions that fools both Human Eyesight and Magical Scanning Gear. Even Illusions that do not have any substance can, depending on how it is used, become much more a threat than actual beings that do exist.
IS Silver Curtain
Quote:
Number IV Quattro's Inherent Skill. A Skill based upon controlling illusions and fooling the targets senses. As Quattro has little to no means of offense and defense, her basic tactics rely upon this ability to "Win without fighting". While her skills and nature makes her not fit to stand in direct combat in a sense, Quattro seems to even enjoy this tendency......
IS Silver Curtain
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[Quattro] accessed the Ground Force HQ's Control System via Cracking done with Silver Curtain, scrambled the information assembled by the Sensors and Searchers, thus causing havoc within the Command Post. While she is equipped with refined Skills to do Electronic [and Information, as implied by this article - Atreidestrooper] Warfare, the Control System that the Bureau uses is made to withstand any attempts to intrude without the correct "Keys". That this intrusion had been almost trivial was due to the Sein and Cinque who were already infiltrating [the Headquarters] and finding said "Keys", along with the information being handed to her during briefing being precise.
NO.XIII
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The Thirteenth Combat Cyborg. While her armaments Revolver Knuckle and Blitz Caliber are left the same, her outfit is the same suit as that of the rest of the Numbers
Revolver Gimlet
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Ginga's Left Arm, as remade by Scaglietti, is given a function that makes the hand from the wrist forward to spin as to increase the impact done by strikes. The formerly destructive Defense Smashing Strike had, by this function, become much more destructive in damage dealt.
As the name "War Hammer" implies, it was designed and constructed to crush things like heavily armoured targets and giant weapons.
A large accelerating booster is installed in the rear section of the frame, with the ability to propel the weapon into maximum impact speeds in the hypersonic range. Besides the drill bit at the front of the device rotating to accomplish better penetrative impacts, the energy supplied to the device is expelled through the central apex of the drill bit outwards in the form of a plasma jet, thereby making even stronger attacks possible.
Because the user testing this, TSAB's Aerial Combat Instructor - Lieutenant Vita, is small, it looks like a considerably oversized weapon here. However, as mass-production has been considered and the mass-produced units have to fit the general build of a grown adult, the current device dimensions and shape have been set in stone. Furthermore, Lieutenant Vita also considers it to be of a suitable size for herself.
And Thomas force next
Divider 996 Second Form
Normally, the Divider performs the "React" process with the "Reactor" as a conduit, and releases the full functionality of the user with the Divider. However 996 shows a form change here without the need for a Reactor, and said form change takes the appearance close to that afforded by the Reactor after the React process. The knife-shaped bladed component has now enlarged enough to be termed a sword, and an armament resembling a mishmash of a shield and blades materialises on the left arm. Formerly of a silvery appearance, the gun component is now coloured black and red. An offered explanation for these changes in colour and shape says that these changes reflect the user's battle instinct and willingness to fight, but that has not been conclusively proven.
Barrier Jacket Second Form "The Black Knight" (TL note: I fuzzily recall this kanji being used for "barrier jacket" but I guess others might want to play it safe and use "armour")
A unique protective clothing materialises when one who is compatible with the EC genes goes into battle. This clothing, termed as a Barrier Jacket, is composed of Divider-provided energy which is moulded according to the user's motivations. When Thoma previously activated 996, a barrier jacket also materialised, but this version takes a more offensive-oriented appearance. There are reports that Touma has lost over half his conscience in this mode, and may be the preliminary symptoms of "self destruction" which is a typical cause of death in EC infected people.