2011-01-29, 08:53 | Link #81 |
Beautiful fighter.
Join Date: Dec 2005
Location: England, UK
Age: 37
|
I think i can safety say this is one of the most stunning games i've ever seen, cutscene and gameplay. Square are seriously going all out for Versus, and that score is so fitting and incredible.
Battle system seriously looks like hours of fun. Absolute hours.
__________________
|
2011-01-29, 09:11 | Link #82 | |
Senior Member
Join Date: Jun 2009
Location: Gaijinland
|
Quote:
It's coming out late 12, I suppose. It won't have japanese dubs, probably. Never heard of any Squeenix game that has. |
|
2011-01-29, 18:56 | Link #83 | |
lets do during this!
Join Date: Jan 2011
Location: I'm the odd one out
|
Quote:
Swordspam is only meant to be epic. The only one that can pull off bulletspam is Zephyr from Resonance of Fate. I figured since I never heard of a Enix game that had could switch between japanese and english dubs. |
|
2011-01-30, 01:48 | Link #87 | |
nani?
Join Date: Jan 2011
|
Quote:
Seems like Ignis is voiced by Mamoru Miyano (Riku from Kingdom Hearts and Light from Death Note). |
|
2011-01-30, 01:58 | Link #88 | |
lets do during this!
Join Date: Jan 2011
Location: I'm the odd one out
|
Quote:
lol Ignis sounds like Fukuyama? I didn't even notice. |
|
2011-01-30, 17:07 | Link #89 |
Senior Member
Join Date: Oct 2004
Age: 35
|
it wouldn't surprise me if nomura thought more about the games development after hearing complaints about FF 13 (i'm totally aware there are seperate teams for each FF 13 game) from their fanbase and decided to delay the release date a bit further. he's worked on many games that i've played and loved, so i'm sure he'll make this a great game when a launch date is given.
|
2011-01-31, 19:12 | Link #90 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
|
As soon as I heard that this game was gonna use a derivative of Kingdom Hearts' engine I just had to look into it, and I couldn't be more pleasantly surprised by the trailer.
I've never been a huge fan of the Final Fantasy series (though I played Dissidia, but that one was kind of a disappointment) but this game looks like a good chance to give it a shot. Not being related to the main XIII game plot-wise is nice too. Means I don't have to struggle through another game I don't want to play just so I can understand the story.
__________________
Last edited by SilverSyko; 2011-01-31 at 19:35. |
2011-02-19, 18:43 | Link #92 | |
Honyaku no Hime
Fansubber
Join Date: May 2008
Location: In the eastern capital of the islands of the rising suns...
|
Quote:
(So I can loop it a thousand times and drool over the eye candy there) I reaaaally have no time, but to sub or not to sub this trailer? <3 Liked the dialogue between Stella and Noctis, seen in other trailers that they gotta battle, so curious to see how this male/female relationship develops compared to the other previous FF couples. NOW JUST HURRY UP WITH THE RELEASE ALREADY!!! *remains calm...* >.> PS: The king is a bastard and if that's his expression of 'love', I'd hate to see what his expression of 'hate' will be :\ (Perhaps we fight him as a boss later on)
__________________
Last edited by Mystique; 2011-02-19 at 22:31. |
|
2011-02-19, 20:09 | Link #93 | |
Banned
|
Quote:
I plan on playing it safe with this one and really paying attention to what the reasonable fans say about it. If it becomes clear that it's just another visual novel disguised as an RPG then I want absolutely no part of it. However if it turns out there's actual decent game play involved I'll be all for it. |
|
2011-02-20, 01:11 | Link #94 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
|
Quote:
IMO random monster battles ruin immersion. The less meaningless "You squished baddy, you get 10 gold" battles there are, the better.
__________________
|
|
2011-02-20, 02:16 | Link #95 | |
Banned
|
Quote:
However the absolute kicker which totally caught me off guard when I found out about it and immediately had me going, "Oh boy this is the death sign", is that the Crystogen system, the system that the team behind FFXIII came up with to govern stat growth, is also pre-scripted. All my dreams of getting an updated Sphere Grid system were shattered when I realized that the Crystogen system is also laid out as a straight line and that your growth rates are capped by the chapter such that any replay you might do your growth rates are going to turn out exactly the same each and every time. There's no room for experimentation with it because it doesn't allow for it by it's very nature. This to me was unforgivable and what ultimately brought the game down for me. Honestly I'd never have believed Square Enix could come up with such a borked character growth system, but there it is and it's easily the worst character growth system I have ever seen in an RPG. |
|
2011-02-20, 13:37 | Link #98 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
|
Quote:
Heck, before that, on the SNES, and even later in FFVII, it was "you leveled up, you got some stats, huzzah". This whole idea of character building/customization/yadda yadda yadda is just something that never really caught on with me. I always saw an RPG as a story to play through, and whether or not you were able to customize your characters or they just progressed in a pre-scripted fashion didn't really matter to me so long as I could get through the game. I mean if my party consists of some beefcake, his supermodel Ms. Fanservice girlfriend with a slight talent in magic, a bespectacled meganekko, some indigenous cute little fuzzy plucky relief character, and so on, I don't want to have to think whether I want to make my beefcake an elemental soldier or really strong big-sword swinging bruiser, to make his Ms. Fanservice girlfriend into a white, blue, black, red, green, or purple with orange polka dots mage (or to try to have her boobs of steel self become a fighter), for the meganekko to specialize in healing or assault tech, and for my plucky comic relief character to do one of a zillion different things. Just advance the characters for me as to how the game should be progressing, and no need to get fancy to the point that "oh hey you should make character X into Y, character A into B, character K into L, etc..." guides. Because no matter how you customize your characters, the story doesn't change.
__________________
|
|
2011-02-20, 16:08 | Link #99 | |
Banned
|
Quote:
If you wish to keep criticizing me for this position then I suggest you tackle why everything but the story in an RPG video game, should be irrelevant. Once you've talked about that I think you'll have a better case. Also try to stay on point if you plan to do so instead of trailing off into hyperbole. For now I'll say that at least the Sphere Grid wasn't capped by stretches of gameplay. That's really the main reason I was so immensely disappointed in the Crystogen system because frankly it's self-defeating. Whoever heard of capping an experience growth system so that it always turns out exactly the same at any given stretch of the game? Why even have one if you're going to do that? Again this is coming from someone who literally made every effort possible to enjoy FFXIII for what it was, but there are limits to how canned an experience I am willing to play around with. |
|
2011-02-21, 04:31 | Link #100 | |
#1 Akashiya Moka Fan
Author
|
Quote:
and just to toss my two cents about an RPG versus a visual novel... the difference lies in what I consider to be the most defining point of the RPG genre: the leveling up. With VNs, there's only button clicking. Also, VNs tend to have multiple routes; RPGs are either Game Over or eventually beat the game, or in some newer games, Good End or Bad End (okay, so the last two are present in VNs as well). But putting hours upon hours of time into leveling your party up to take on upcoming foes and eventually the Final Boss, plus dictating every party member's actions (whether indirectly or directly) is what I consider to be the defining point of an RPG. I have to agree with Demongod86 about the classes... in fact, as I'm working through XII, that is what drives me crazy with the license board. I'm far too used to one character being your swordsman/woman, another being your white mage/healer, you have a gunslinger, etc.
__________________
|
|
|
|