2009-09-02, 02:27 | Link #361 | |
Bearly Legal
Join Date: Jun 2004
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Actually quite interested in Aion but don't really want to have another subscription game (on WoW still). More keen on GW2. As for healing support.. i somewhat doubt Blizz would go heavy on it. Their design philosophy is to make every class soloable but still provides some support utility to group play. I would guess if they do provide support abilities, it's most likely in an active short duration spell form to discourage buffbottings.
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2009-09-02, 07:55 | Link #362 | |
Emotionless White Face
Join Date: Feb 2008
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Well well, Diablo is not Baldur's Gate. I like BG a lot, but I am fine with humans only I really hope the map will be big btw. Will we be able to travel freely around the world? Or will it be cut in different chapters? |
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2009-09-02, 12:01 | Link #363 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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i wonder if Blizz is gonna announce the new class in a awesome way. altho its obviously gonna be a range class (non casting)
i plan on making a Monk only... i got sick of all the other classes in D2 except Paladin and necro.
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2009-09-04, 09:27 | Link #364 |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Well I would say that it is bad to play a class that does not suit your character. It is very evident in teamplay when your true playstyle comes out in unexpected circumstances (I have played enough MMOs to see this coming. There is always a healer who runs in and hits the boss instead of healing the tanks).
I am more of a support or solo type of player. A few examples would be : 1. First character I use in D2 is Paladin. It is rather strong for a support class, and with the right weapon (just weapon only) it is an excellent solo class. 2. My loadout for the majority of Far Cry 2 is a sniper, M79 and SAW. I never used a single rifle other than the default G3 at the start, which I totally stopped using as soon as I got a PKM. I prefer to pick out my enemies with my sniper, and if they get too close, I rain metal down on them using the SAW. I prefer surprise from unknown rather than shock-and-awe. 3. In DOTA I totally suck at farming or killing heroes. I usually do kill assists or support fire. 4. I always choose a range class in an RPG and put alot of effort into PvE (AOE and DD skills) rather than PvP skills. I find PvP boring. And in shooting games, I totally suck at spray-and-pray, so I cannot go up front. I am more of those who fire in very precise bursts to the extent of getting killed because I don't get enough rounds into that nut fast enough. The very basic type of judgment (VERY basic) would be the AESP spectrum. Achievers, Explorers, Socialisers and Player-Killers. Basically what I have read from a book of psychology states something like this : Achiever Always wants to be the best. Sees the game as a way of testing their limits. Known to hog training spots and killing very fast. Explorer - that is me Known to be the loners of the game. Speaks little, rarely party, but always venturing into areas. Often termed as stupid for wandering into higher level grounds at low levels. Socialisers Sees the game as an avenue for making friends. Total opposite of the explorer, always organising parties and expeditions. So-called natural leaders. Player-Killers Sees the game as a competition. Like the achiever, but set gauges not by skills, but by number of wins over other players. Their tendency to clash with Socialisers are often the main cause of large scale PvP events in servers. Most of the people are Socialisers and PK-ers, mainly because socialisers make the world more interactive, and PK-ers exist to balance them out. Explorers and Achievers are similarly opposites of each other, when a world or map becomes too saturated, explorers find new places to train in rather than fight them.
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2009-09-04, 13:50 | Link #365 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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I've seen something about this before, in how people generally tend to fall under certain general categories and does kinda hold true.
but for me I'm kinda abit of all "Jack of all trades, master of none" kinda thing I love to socialise and party with people but also at times I just like to go it alone for some peace and quiet from the noobs. Always like to get some of the best stuff, notably set items...they are a plague on my gaming life-__- And PKing is always fun, no matter what anyone says Just like with shooters, I'm one that will just do what I feel like at the time, be it sniper or run and gun. I'm not one to fall under just one class and stick with it all the time altho I tend to lean towards casters most of the time but melee classes are always good fun to me at times. I'd most likely try out all the classes here as I always do with every game I play but I think I'd probably spend most of my time as a wizard
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2009-09-04, 15:34 | Link #366 |
User of the "Fast Draw"
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Suppose if I tried to put myself under a category I might end up as an explorer. Unless some friends are asking me to work with them I'll just do my own thing.
Anyways for this one I'm thinking about wizard. Usually I just use the melee characters which is what happened in D2 (first barbarian then a shape shifting druid in the expansion). But that was mostly because my computer back then was too slow and magic just lagged the whole thing up . I might have considered a melee in this case, but the wizard right now is the only character that I've gotten interested in. Will probably depend on what the last class is, but for now I'm pretty certain of my plan.
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2009-09-04, 15:44 | Link #367 | |
I'll end it before April.
Join Date: Jul 2008
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Well, I think I'm a mix between PK and Explorer
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2010-01-05, 12:07 | Link #368 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Same here, Wizzard maybe Monk (if they have healing/support). As for the player category, I'll go with Bonta's "Jack of all trades, master of none" pretty much. I mostly play healer so that's what I am regardless of style.
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2010-01-05, 12:17 | Link #369 | |
Senior Member
Join Date: May 2004
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Hopefully D3 will focus on the PvE element and forfeit PvP. Last edited by Ending; 2010-01-05 at 12:42. |
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2010-01-05, 12:32 | Link #370 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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2010-01-06, 09:58 | Link #372 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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That's the plan so far. I'm assuming they'll have items that give you permanent stats point with each level gained while the item is equip to allow for some stat point customization or something along that effect, well at least i hope they do.
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2010-01-06, 11:43 | Link #374 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Other games also have re-stats where your points magically float around from one stat to another more desirable one (but its still random). I think its good they are going this route, it makes the characters more unique, otherwise you just have: oh look he's 2stam/1eva tank, and there's a 3magic wizz etc (talk about everyone being a stereotype).
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2010-01-06, 12:41 | Link #376 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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So then if you have to do it randomly, why even have to do it at all? =P
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2010-01-06, 13:09 | Link #377 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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And what about Armor/Weapons stats requirements ? How did it work ?
If you'll find a weapon which require 45 str and 20 int but you're a Tank so int doesn't up so much you'll have to wait 10 lv+ to equip this weapon huh? |
2010-01-06, 13:44 | Link #379 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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There are only so many possibilities, yet, theres always the one "perfect" cookie cutter build! You might play special snowflake for some time but you'll eventually switch to the "mass produced side". That and... you can't balance stats in a game where players can choose them. Think about it, you either make them too weak if they're not all str or too strong if they are. In other words there might be multiple builds but most likely unless you re-invent the wheel you'll end up with no more then you can count on one hand.
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2010-01-06, 16:11 | Link #380 |
Senior Member
Join Date: May 2004
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There might be the best build for a specific task, but if there are various tasks then it doesn't matter as much. The problem is that after the best build has been found the non-build skills usually become obsolete, because they don't offer as much bang for the buck.
That's why the game companies should keep on developing the game after release and axe the obsolete skills to make room for a new build (that doesn't compete with the already defined one). E.g: if the best generic healer build has been found, then it should be branched to AoE, mitigation and single-target builds. |
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arpg, blizzard, dungeon crawler |
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