2009-11-13, 05:05 | Link #402 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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Correct me if I'm wrong on this, but wouldn't pirated copies of COD4 only work on hacked servers for multiplayer? It's easier than with MW2 because there's at least a dedicated server program to hack, but it would hardly be a painless process.
Anyway, just for reference, the 383K number came from NPD's PC sales charts. Which list Crysis as selling 86K in it's first 18 days. EA says Crysis sold one million in it's first three months, so... yeah. I expect COD 4 on PC probably sold similar numbers to Crysis.
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2009-11-13, 05:23 | Link #403 | |
Senior Member
Join Date: Mar 2007
Location: Australia
Age: 41
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2009-11-13, 05:41 | Link #404 | |||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Yeah, that's why I said I'm having trouble finding PC numbers.
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DRM programs are easily circumvented, as Spore has shown, and are not a good way to secure your games. The move with the highest success rate so far is to restrict the gamers. Make them register accounts, play on certain servers, make new content available for those with accounts, regulate where and when the players have their fun. The gaming industry gave us PC gamers full freedom. We have shown that we cannot be trusted with that freedom. What is happening here is nothing more than a cause and effect. Last edited by Keroko; 2009-11-13 at 06:07. |
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2009-11-13, 07:16 | Link #405 |
The Interstellar Medium
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Join Date: May 2008
Location: [SWE]
Age: 34
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Far as I know, yes. I'm sure someone will manage to get a hold of server code or whatever it is they can use, but the lack of servers make pirated MW2 copies almost useless for MP. Not to mention it goes through steam and with all the account information etc. That's how I understood it anyway.
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2009-11-13, 07:24 | Link #406 | |
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Join Date: Nov 2007
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2009-11-13, 07:32 | Link #407 | |
あ!
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2009-11-13, 08:11 | Link #408 | |
Senior Member
Join Date: Jul 2007
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DRM only infuriates people who actually purchases their product. You think a pirate has to worry about securom, starforce, or whatever the hell they put in there to "protect" their game? DRM just encourages pirating while punishing those who actually purchase the game. But hey I'm not in marketing so what do I know about this. The move with the highest success range is not to implement any form of DRM on their games. Restricting the gamers will just increase pirating as well as discourage potential buyers. Those who will buy will and those who don't, well why give them even more reason not to? You only register accounts...to secure your nick when playing a multiplayer game (hello BF2). I don't see why I have to be online so the game I BOUGHT can be verified every time I want to play it. Oh hey I can pirate it sans multiplayer and I won't have to deal with all this verification crap! Gee I wonder what I should do? Playing on certain servers? You do know that you can't do that in MW2 at all right? And why should I let 'x' company decide which server I play on? I don't know what delusional world you live in or you like to be controlled by the invisible hand but even MMO's let you decide where you want to play in. Oh you also call new content mods, which the community makes with tools usually provided by the devs (hello Source SDK). They can also come in the form of patches (let's use the latest BF2 1.5 patch as an example). Again I'm not sure what world you live in when you want 'x' company to "regulate where and when the players have their fun". I bought the game and I'll choose when, where, and how I want to have my fun. The game industry has stopped giving gamers "full freedom" when they started placing these copyright protection software that usually takes no more than a month to crack by a talented team of experts. The industry has shown their contempt for PC gamers as well as for their paying customers by burdening them unnecessarily with their protection software that can be classified more as spy/malware. And let's face it. People bought this game for the multiplayer unless one can warrant paying $60 for a singleplayer campaign that's less than 10 hours tops. Singleplayer will always be target for pirates (especially now with Microsoft banning over 600k LIVE accounts). The PC multiplayer gaming scene has always had strong protection against pirates through a simple thing called cd-keys, guid's, and good old punkbuster (love it, hate it, it gets the job done...somewhat). Infinity Ward decided to make a direct console port os MW2 for the PC and those who game on the platform have every right to be angry. Why pay the same amount for a (crippled) PC version when it is the near identical copy of the console version, with the console version being a tad superior to it if we go by the review in Ars Technica? Oh well not like I'm going to buy the game at all (maybe leech off a friend) since I'm not into the whole Modern Warfare scene, that and perks make no sense to me. Whatever happened to the good old days when the message "GODLIKE!" popped up when you get a 25 kill streak instead of an instagib nuke that annihilates everyone in the map? All this talk makes me want to fire up my Call of Duty 2...best CoD btw |
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2009-11-13, 11:25 | Link #409 | |
*facepalm.jpg*
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That said, I want to see jungle missions and and more Pripyat-esque stealth/sniper missions in MW3. I was more than delighted when Spoiler:
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2009-11-13, 13:51 | Link #410 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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Theres a serious flaw in this game, while the host migration is a great idea when it works anytime it doesn't and I'm forced to restart, which I've found would be quicker to do so than wait for a new host in some cases.
And another thing to go along with quiting and restarting is I lost everything I had unlcoked during the game which sucked hugely considering we had played most of the match in some cases. I was back to square 1 with my MP5 Well still liking it, good blast.
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2009-11-13, 14:27 | Link #411 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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However, MW2's approach doesn't allow custom content. Infinity Ward has recently been talking about downloadable content for this game. Chances are it won't be free. In fact, Infinity Ward's entire approach to the PC version of MW2 seems to be based at increasing profit per unit. They're selling at $60 instead of the traditional $50 for one. With 840K sold, that $8.4 million in extra profit right there - more than a third of the development cost for a high end PC FPS like Crysis.
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2009-11-13, 23:39 | Link #412 | |
Senior Member
Join Date: Nov 2007
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Xbox360 and ps3 probably more marketable then pc games. Since consumers dont have to worry about if their pc can run the game or how the game will look on their pc or run smoothly i think most players who pirate the game only play the single player |
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2009-11-14, 00:06 | Link #414 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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I am deeply disappointed today ~_~
I bought a copy of MW2 PC version and turns out the booklet that has the activation code was cut in half and missing one of the half with part of the code ~_~ they better exchange it for me tomorrow or I will break someone's face
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2009-11-14, 01:15 | Link #415 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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It's hard to quantify the size of the PC gaming crowd compared to consoles. I remember one article citing the Steam Hardware Survey as saying that 4.48 million people were using 64 bit OSes and this was basically 19.something percent of the total... I basically worked out that about 23 million people use Steam, of which 42.71% use Direct X 10 capable GPUs. So you have 9-10 million Direct X 10 capable PCs on Steam compared to 31 million Xbox 360s, plus another 13 million or so on Direct X 8 and 9 GPUed machines on Steam. Not sure how many machines aren't included in the Steam survey, steam is pretty common nowadays but it's not ubiquitous.
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2009-11-14, 02:47 | Link #416 | ||
HI, BILLY MAYS HERE
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Well, playing through the first handful of levels in the campaign mode, I can't help but remember wayyy back in the beginning of the thread about a minor exchange I brought forth...
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I still need to give online multiplayer the shakedown; I'll do that tomorrow night, since that's what got me hyped about this game...
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2009-11-14, 03:07 | Link #417 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I've noticed the lack of civilians in the COD series too... I guess they just decided that making you actually decide what was an actual target would slow the game down too much.
As much as I dislike how the PC release of this was handled, the co-op mode of this does interest me quite a bit, since COD4 was one of the few games from the last few years my brother actually got into. $60 per player is way too steep for the features I'm interested in though. Maybe after some price drops.
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2009-11-14, 03:24 | Link #418 | ||
うるとらぺど
Join Date: Oct 2004
Age: 44
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And looking by my previous post, you should see that people are always hypocritical by nature. |
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2009-11-14, 03:41 | Link #419 |
Senior Member
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Join Date: Jul 2008
Location: USA
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Sorry, figured by page 21 people would only be coming who've beaten the game. I personally definitely don't come once the game has been released until I've beaten it myself. You end up learning this lesson over time; there's more people even worse than me out there just so you know
Better to wise up now than get spoiled even more in the future (for anything).
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2009-11-14, 03:45 | Link #420 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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