2009-04-11, 23:50 | Link #41 |
ô_ô
Join Date: Nov 2003
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Hahaha, expect this for the NA launch as well. I remember when Lineage II first started, there was a lovely Server Congested status screen for every server. Login normally took about an hour. I just jammed a pen into the enter key and went AFK until it worked.
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2009-04-12, 02:36 | Link #44 |
D:
Join Date: Jan 2008
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Chinese Open Beta. http://aion.sdo.com/web3/home/index.html
Google around for the English patch. |
2009-04-12, 04:25 | Link #45 |
Senior Member
Join Date: Mar 2007
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Yeah, got in and played for a bit!
The game is GORGEOUS, especially on the Eylos side. Huge images: Spoiler:
Impressions so far: Graphics: Beautiful graphics. Probably the best I've seen for a MMORPG. Character models are really detailed and highly customizable. The screenies pretty much speak for themselves. The whole game oozes art style. Animations are well done, plus, there's facial expressions! Sound: Music is really well done, although the battle music might get old after a while. Sound effects seem okay so far. Interface: Incredibly modern and streamlined. Has all your standard stuff you'd expect from American games like WoW. Fully customizable keys. Has a compass map, full map, and an overlay map (one of the screenshots above show it). Quests are well organized, separated into Missions/Quests/Work Orders (not sure what the last are). NPCs giving and receiving quests are instantly recognizable. You get the option to flag down npcs and they show up in the compass map with an arrow. If you're near quests arrows will show up on the compass map directing you to them. You can also "check" quests in your quest log, and they'll show up green on the compass map arrows, and also show up on the upper right hand side (really good if you want to prioritize quests and what not). The best part probably is that every single NPC/Monster/Item/Area is highlighted in your quest log, so you can check click on them and they'll tell you a bit about them, including what drops them (if they're an item) and where they can be located (NPCs/Monsters/Areas). Sort of like a mini-wiki. Gameplay: Combat seems like your standard affair (pretty similar to WoW). I only played a scout class up to level 6 so far. She has a backstab skill, a main damage skill, a 5 second evasion stance, and a counter skill. Makes fighting decently interesting even at low levels. Skills look like they level up by usage (at least I haven't found anything to suggest otherwise) and it doesn't look like stats are distributable. Quests so far have been either kill some monsters or collect some kind of item from a random spawn point. They haven't been that bad so far, most of them just involves getting 5 of something (which is pretty quick). There are also "main" quests called missions, which are multi-part and involve cutscenes. The English localization is incredibly well done. The dialogue can use a bit more flavor, but is well written and very clear. There's a lot of backstory to all the quests too, so there's a hefty bit of reading for those inclined. This makes the quests at least fairly interesting if you bother to read the quest dialogues. Also, I've noticed some of the monsters actually does stuff like digging around in the ground, chasing after other monsters, etc, which gives life to the scenery. Also, when I killed a crane in the lake, it's carcass floated to the top, which was pretty cool. Character Creation: AWESOME. There's 40+ hairs and some default template faces, but every part of the face is fully customizable. Think Oblivion, except really good looking. Body is pretty customizable too, as you can see from the screenies above. You can make some really disproportionate peole though, but increasing and decreasing the head to height ratio. |
2009-04-12, 16:35 | Link #48 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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and i'll put money down that male characters are gonna get half of the customization that females can get....
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2009-04-12, 16:42 | Link #50 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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2009-04-12, 16:57 | Link #51 | |
See You En' Tee
Join Date: Jul 2008
Location: England
Age: 37
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2009-04-12, 17:18 | Link #52 | |
Lurker
Join Date: May 2004
Location: New York City
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*LOL* True that. Reminds me of the time in Mabinogi(KR&JP) GMs would ban a few the next day you'll see like ten bots taking the place of one
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2009-04-13, 07:27 | Link #57 | |||
ô_ô
Join Date: Nov 2003
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Quote:
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Send me a PM if you still can't find it. Quote:
You can certainly get nailed for botting..... if you bot incorrectly. IE 24/7 in a high traffic area. Last edited by problemedchild; 2009-04-13 at 07:47. |
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2009-04-13, 13:37 | Link #58 |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
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Found out the chinese open beta end 16 April, not going to bother with the cOB. I'll just w8 for the US/EU ob.
To be honest about the botting thing. Just start botting yourself. It's better to just join em instead of w8ing for NCsoft to do anything. :x |
2009-04-15, 05:22 | Link #60 |
Senior Member
Join Date: Mar 2007
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Open Beta ends tomorrow =/
Only got to level 18.5. Got to the point where it's impossible to progress unless you group with a cleric. The quest enemies are starting to deal insane amounts of damage that's just not pot-able. Anyways, last batch of screens: Spoiler:
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Tags |
aion, mmorpg, ncsoft, windows |
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