2007-05-31, 23:34 | Link #1044 | |
Retired
Graphic Designer
Join Date: Mar 2007
Location: Princeton University
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Quote:
Black border Not AS safe: AS safe: That's it for the day; I'll finish the requests tmr @___@
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Last edited by Ice Climbers; 2007-06-01 at 22:11. |
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2007-06-01, 14:18 | Link #1045 |
♪~ Daydreaming ~♪
Graphic Designer
Administrator Join Date: Dec 2005
Location: Italy
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Sure, go ahead
Good work , but may I give an advice? Try to change the timesetting for the frames by using a 0.1 instead of the 0.2 you've set now. I think they would look even better
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2007-06-01, 17:46 | Link #1046 | |
Retired
Graphic Designer
Join Date: Mar 2007
Location: Princeton University
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I did try using 0.1 as the time setting before, but when I uploaded them the .gifs appear to be too fast That's why I use 0.2s now (maybe I should try something in between... Hmmm)
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2007-06-01, 19:54 | Link #1047 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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The in-between timing of the frames depends on how fast and how many the original frames were.
Most anime videos are encoded at 24fps or 120fps (which is basically 24 multiplied by 5). Using 24fps as a base, you will find that most scenes have only 8 unique frames per second. In other words, a different looking frame after every other 3rd frame. Translated into seconds, this means that the in-between timing for such a scene is 0.125s (1 second divided by 8). Photoshop only supports up to 2 decimal places though, so we round it down to 0.12s (meaning the speed of the animation is slightly increased to 25fps). 0.13s is also acceptable in most cases. Just remember to view the final product to see whether the animation is okay and smooth-running. For well animated scenes that have an unique frame after every 2nd frame (meaning 12 unique frames per second), the in-between timing will be 0.08-0.09s. For absurdly well animated scenes that have an unique frame for every single frame (meaning 24 unique frames per second), the in-between timing will be 0.04-0.05s. For such scenes, that 0.01 difference in timing WILL be very noticeable in the final product. Neither choice will emulate the original speed. 0.04s is faster, but less prone to jerky animation; while 0.05s is noticeably slower, but better for showcasing the scene (if jerkiness is not an issue). ~~~~ ~~~~ Note that you can also cheat and turn what was meant to be a 12ufps scene into a 8ufps scene instead, by simply tweaking the in-between timing from 0.08s to 0.12s. This is useful for scenes where you may wish to extend the length of the animation. Good candidates for such procedures are scenes that have non-rapid changes, so as to prevent the allusion of "slow-mo" action. Cheers.
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2007-06-01, 21:49 | Link #1048 | |
Retired
Graphic Designer
Join Date: Mar 2007
Location: Princeton University
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Thanks Skane!!
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2007-06-01, 23:50 | Link #1050 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Cheers.
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2007-06-02, 01:34 | Link #1051 |
Retired
Graphic Designer
Join Date: Mar 2007
Location: Princeton University
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Ano~ I have been trying for an hour and I still can't add blank frames (everytime I click "new frame" a copy of the frame comes up @___@)
Help plz~~~ P.S. I use Adobe ImageReady btw if that helps ~_~
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Last edited by Ice Climbers; 2007-06-02 at 03:35. |
2007-06-02, 13:48 | Link #1052 |
Retired
Graphic Designer
Join Date: Mar 2007
Location: Princeton University
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I managed to make it more natural, but I still don't get how to insert blank frames (searched the tutorial for an hour and came up with nothing)
Plus: Previous ones fixed And: New Ones from the request Sorry, the last one is REALLY hard to animate @___@
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Last edited by Ice Climbers; 2007-06-02 at 16:49. |
2007-06-21, 12:16 | Link #1056 |
Yoroshiku
Graphic Designer
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Yo dude can I use this? Edit: Guys, should I provide a picture if I want a signature of a character? For example, Mai in her dress in episode 14 (?) while dancing with Yuuchi, as a picture not as a loop or gif, with the text, "Dance Of Eternity" in it? |
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