2011-06-16, 18:14 | Link #21 | |
blinded by blood
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So Steam may take away your right of resale, but it also makes it easy to replace the software if it's lost, damaged or corrupted.
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2011-06-16, 18:30 | Link #22 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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This is the result of the distorted mentality of the producers who think that "anything that hurts my profit must be illegal".
This is a faulty argument that it's quite easy to break down if you think about it. There are a lot of actions that are perfectly legal and that can hurt someone's sales as consequence. For example if an influencial critic writes a bad review of a movie, that will definitely hurt the sales of that movie, but is that a bad thing? Should we ban critiques then? Should we close up Wikipedia because it hurts the sales of the old encyclopedia in tomes? Hurting someone's profit does not constitute a crime by itself. and Laws should be made with the public interest in mind and not to protect someone's revenue. Because so far the so called anti-piracy propaganda has gone about ignoring this common sense and argumenting to great extent why file-sharing is evil because it badly hurt their profit, it's really not a surprise that they go to the "logical step" of accusing the second-hand sale market. The next step is propose to put in jail whoever borrows a book, because "if they enjoy it they must pay it, if they enjoy it without paying it they are thieves". Even so this idea would have been preposterous before the internet era. Personally I think it's absolutely wrong to lump up piracy and file-sharing. By accepting that file-sharing = piracy we are dancing in their hands. Piracy is a crime, equiparing file-sharing to piracy is a sure to way to get people to think file-sharing is a crime as well, and that's exactly what they want. In truth, if you think about it, file-sharing is more akin to the common practive of borrowing and lending books than the criminal action of few individuals that falsify products thus earning money (key word here) that is meant to be delivered to someone else. In the end even if file-sharing was banned altogether you could still use internet to create a vast community of people that lends and borrows copyrighted material, thus allowing a single individual to enjoy hundreds of products without paying for any of them. It woud be a lot harder, more costly, but still less costly than buying the products themselves and it would be still feasible. Hell this actually existed before the internet era! But now that internet exists you cannot prevent this from becoming a mass phenomenon, rather than remaining a small circle as it was in the past. Until they decide to ban borrowing and lending as well.
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2011-06-16, 20:47 | Link #24 | |||||
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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I mean really, what is the point in buying second hand? If you're going to go for the cost argument you can just download it. And what's wrong with the developers getting money for what they make (if it's good...)? If you spent that much time and effort making something I'm sure you'd want to get paid to. And the more money they make the more money/time they can spend on their next game -> the better the next game should be. As a consumer you should want the maximum amount of the money you pay to go the original authors. I don't support draconian punishments for filesharers, I think they should try and work around it, and produce a good enough product that people will want to pay, rather then wasting their resources suing potential customers. On the other hand, I don't think we should let it get into the heads of society as a whole that filesharing is A OK. Devs should maintain the precedent of opposing filesharing, while doing little about it in reality. And actually, I think that's exactly the approach the vast majority are taking, across the media industry. |
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2011-06-16, 21:01 | Link #25 | |
Obey the Darkly Cute ...
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Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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2011-06-16, 21:07 | Link #26 | |
blinded by blood
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COICA/PROTECT IP and whatever else they call it next time the same law comes up would give the ability for any media conglomerate to play unfair and make false DMCA claims against independent artists who refuse to use traditional publishing methods... this has already been done on a small scale using the DMCA. With the DNS-banning crap they keep trying to get passed, entire websites can be brought to a screeching halt if even the suspicion of "piracy" is claimed. Wouldn't that be a juicy target for the RIAA? A website that promotes indie music publication for artists who want to cut out the middlemen, shut down without even the slightest amount of investigation by a bogus claim of "infringement" even where none exists at all? If some user was misbehaving and uploaded a few ripped MP3s, the whole site goes down, even for those who weren't doing anything wrong other than DARING to challenge the mighty RIAA and publish their music themselves?
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2011-06-16, 21:11 | Link #27 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2011-06-16, 21:31 | Link #28 |
blinded by blood
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I wouldn't be surprised if they planted evidence maliciously and then tried to claim infringement. I wouldn't be surprised by anything the RIAA and MPAA do at this point. They are terrified that the internet will end their reign as the sole proprietors of the entertainment industry, and scared people can do some amazingly facepalmy things.
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2011-06-16, 22:11 | Link #29 |
Also a Lolicon
Join Date: Apr 2010
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Its odd that piracy which makes nobody money is illegal, while reselling which denies the creator multiple sales and makes the reselling facilitator profit. I would also expect reselling to lost sale ratio be significantly higher than torrent to lost sale ratio since the person is actually handing over money.
I would argue that piracy produces sales. Every single anime that I own was bought after pirating it. The vast majority of my games were also bought after pirating them. I think more producers should allow free trials. This already happens for more expensive stuff. For example, enterprise software (ERP, etc) will often have people help set up a proof of concept for you to prove that their software is so much better than everything else. Games/etc don't exactly rake in the same amount of money with every single sale, but at least give us some form of trial before we are expected to buy. I propose (of course nobody is going to listen, but anyways) that game publishers give a 1 week trial of games. That is slightly longer than the period of time I generally am playing a game before I buy it, if I like it, sale, if I don't, well tough luck. If you didn't give me a free trial, I would pirated it, decided against buying, and you wouldn't have my money anyways. Maybe for movies, an on demand free watch, no trying to catch it on television/etc. I've bought movies since I have Netflixed them and wanted them for my own collection, Netflix has generated Hollywood a fairly large sum of money from me, there is no reason Hollywood can't do the same sans-Netflix. According to them you bought a license to use their stuff. This works much better when you consider something like Steam rather discs from Game$top. If you get free physical media just in case you lost yours, that would make a much more convincing argument for the physical media people. |
2011-06-16, 22:35 | Link #30 | |
Obey the Darkly Cute ...
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2011-06-17, 08:32 | Link #31 | ||
Knight Errant
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Age: 35
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I've said so earlier, but I think resale harms industry sales more then filesharing, as those are actual sales, whereas many of the people who fileshare would never have bought the product anyway. A second hand sale has a much higher probability of being an actual lost sale, then an illegal download. And yet resale is legal, and filesharing is illegal. Consider which practices are most harmful to the producer, and which practice is most beneficial to the consumer, in practice. In practice resale may be more harmful to producers then filesharing. Meanwhile Filesharing is definetely more beneficial to the consumer then resale, as that allows the consumer to get the product for free. So by this logic, filesharing is better then resale. Obviously I'm looking at this from a game perspective, but I think it also would apply to most other types of media. Previously resale was generally allowed as it benefited the consumer by increasing access to media. However filesharing also does this far more effectively as well... I'd be interested in hearing if you guys think I'm using faulty logic |
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2011-06-17, 08:55 | Link #32 | ||
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Let's even suppose that second hand sales hurt the industries' profit more than file-sharing does (I haven't seen any actual reliable data so I'll take it with a grain of salt), you can obviously only conclude that file sharing is "better" using the logic of "what hurts my profit is bad" that I was mentioning before. Although I'm ready to bet that the industries involved wouldn't say "it's better" but rather "it's less bad". However from a moral standpoint in my opinion there is absolutely no difference, there is no better or worse in those two cases. Whether it's done by file-sharing or second hand sales the effect is still that more people enjoy a copyright a product while the owner only gets paid once. From a legal standpoint then, in many countries file-sharing would be worse simply because it is illegal while resale is not. Quote:
Last time someone complained that 50 years aren't enough for a copyrighted material to become public doman, they raised it to 70 years. For no plausibly logical reason other than "we can milk the cow for 20 additional years".
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2011-06-17, 10:04 | Link #33 | |
Also a Lolicon
Join Date: Apr 2010
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2. From a moral standpoint, I would say filesharing is better since no one profits off of it. The people that facilitate the reselling of used games make money off of denying sales from the creator. That is just as low as making copies and selling. Also, I would argue, that if you were willing to pay money for a resale, but not a new copy, the more morally correct way to obtain a copy would be to pirate a copy and send a random person on the dev team the amount that you were willing to pay for the used copy. Of course, moral viewpoints can differ, this is just from mine. 3. "Unjust laws should be disobeyed" Following that, assuming people share my moral viewpoint, everyone should pirate and send money to the dev team equivalent to what they would have spent on used games. I think the dev team would appreciate that more than buying things from a company that profits off of denying them sales. |
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2011-06-17, 11:31 | Link #34 |
Senior Member
Join Date: Feb 2009
Age: 35
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DonQuigleone, actually the industry is using the false equivocation of detriment to sales to immoral or immorality, look at the countless developers harping over used game sales, the attacking of Gamestop(ps I still hate them but it's true) the continued shift to locking content behind one time use codes for games. The whole point of this strategy is to capture the profit loss when a used sale is made. Many publishers and developers have equated second hand sales as "theft" because they do not see any profit, sure it's a bad thing but to equate it to actual theft is absolutely wrong, does it mean it's theft when I over hear a song on someone's boombox? Is it theft when I talk about what happened in last nights game? The problem is these companies want the exposure of their products but also want to control every interaction with the consumer and they just haven't found away to control that, and here they are.
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2011-06-17, 14:50 | Link #35 |
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Join Date: Nov 2006
Location: Australia
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I actually agree on Jan-Poo about whether it's "good" or "bad" when it comes to license/ second-hand sale, seems to be dictated by the level of profit loss by the corporation owner. And if the government follow that standard to pass on further law, then they are nothing more than corporation pawn.
Taking game for example, one of an advertising tactic is giving out trial, or promotion to get people hying on or hooking in the game, so they will buy the disk later. If by their definition, it would be a thief to participate in those because you did enjoy (more or less) a licensed media without paying. But it's marketing and everyone seems to be ok with that. This would be no difference with "illegal" downloading it and testing out but found it not excited enough to buy
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2011-06-17, 15:20 | Link #37 | |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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The companies are just trying to find another way to create more customers. Cutting off second-hand sales is a potential way to do that.
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2011-06-17, 15:38 | Link #38 |
Senior Member
Join Date: Apr 2007
Location: East Cupcake
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I think the easiest way for game companies to recoup their losses from second hand selling is to publish more DLC. I bought a second hand copy of Dragon Ages: Origins (for about 20$ below retail price), but I liked the game so much I then shelled out another 40+ dollars on DLC (or however much all the DLC cost). So, no matter what the game company made money off of my purchase of their product, even if the product was bought second hand. Just looking at this upcoming year, I expect I will spend a large amount on DLC for Skyrim, Gears of War III, Resistance 3, etc, so even if I get these games from secondary sources (some of them I will, others I will want upon release), I will still end up giving money directly to their publishers when I purchase any DLC.
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2011-06-17, 15:48 | Link #39 | |
Senior Member
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Age: 35
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2011-06-17, 15:50 | Link #40 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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piracy, second hand |
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