2012-08-16, 14:48 | Link #1 | |
KORA!!
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Mega Man XOver (CrossOver)
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2012-08-17, 10:17 | Link #6 |
Banned
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Social Gaming and Mega Man are about the last things I feel would mix well. Mega Man is all about the old school challenge whereas social gaming is as casual as games can possibly come IMO. I don't see how they can make this work and still satisfy Mega Man fans unless they actually plan to make the worlds first actually challenging social game somehow.
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2012-08-18, 03:22 | Link #10 |
On a mission
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Lol capcom and franchise zombies. >.>
The thing about Mega Man, is that the series has always been about fast paced action, and this is quite out of the way. On the other hand, It's pretty hard though to make any new game that doesn't seem like a rehash though. So I guess we'll just have to live with small projects like this. Or they could have done something different, like with the Legends series, but doing different things is not the motto of Capcom. Just look at the 10 billion versions of Street Fighter. "Oh, we added 2 things and changed attack ranges... give us $40 now" People were complaining about that quite a while back and so the series got overly complicated with stupid "attempted" storytelling and making the games harder and less intuitive or more annoying as time went along. Mega Man X5 and X6 were absolutely horrid messes of mechanics with convoluted upgraded systems that would just be too much for the people that just want to go "shoot boss til dead, acquire weapon". So when the franchise was getting stale by 2000 and the only thing to market is stupid gimmicks like "Zero is totally awesome, and he has an extra move this time" or "X now has Zero's Sword but he sucks with it and we also made the arm cannon suck to force you to use the saber..." it just gets tiresome. And now it's 2012. (Though X8 and the Zero series was rather good...) You can see them trying to return back to roots with Mega Man 9 and 10, although personally I just had no interest since the concept of no slide or charge shots is way too archaic for me.
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2012-08-18, 05:04 | Link #11 |
Senior Member
Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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Well, Capcom doesn't have the best story tellers for things like that. Their Street Fighter story tellers are just horrible. Though their MMX one was good when they firts brought in Zero and had his freaky flashbacks where he went crazy.
Though that time is gone and Zero was replaced with that... "Thing" and X went out like a wimp. |
2012-08-18, 05:15 | Link #12 |
On a mission
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Yea, for Mega Man X4, the story wasn't too bad with Zero Actually, X4's was pretty decent since it tried to go beyond reploids going maverick, though it was marred by that horrible voice acting.
But then they went for bullshit like spreading a virus across a planet and of course hiding yourself to repair yourself. Not that I really care for the plot to begin with, but it was just a sign of it just getting too convoluted.
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2012-08-18, 16:13 | Link #14 | ||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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Lots of people complain about the slide and the charge shot being missing, but their introduction made room for bad design decisions. The addition of the slide meant that Mega Man had a kind of pseudo-dash ability that the enemies are made in mind with, which sucked. There were also suddenly gaps for Mega Man to slide through because they had to validate the addition of that move. The charge shot just meant that enemies had more HP and in the end it was still better to use a turbo button unless the charge shot was too powerful (like in Mega Man 5). You'd end up charging the thing the entire time with that "wah-wah-wah-wah" sound. I'm glad Mega Man 9 went back to basics.
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2012-08-18, 16:25 | Link #15 | |
On a mission
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For an example of added features that are just a gimmick that makes gameplay more complicated, look at the ropes or inability to shoot through walls in Mega Man X5. That just gets in the way of gameplay. But at least it doesn't give you the chance to auto-sucide yourself for Zero in X6. But that's just me. My perfect Mega Man game are the X ones on the SNES where it has cool charge animations (even better on the PSX) I sort of have a fascination with the items in X5-X6, but sadly the ways they work annoy me. There is a certain fascination with getting the upgrades in the series and having X all pimped out and crapping on the previously hard enemies. Double Air Dash > All, Plasma Short is amazing, Shadow Armor lulz, etc.
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2012-08-19, 01:18 | Link #16 |
Staring into your soul.
Join Date: Oct 2010
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well at first capcom tried to milk the series for money, the X series was supposed to end at 5, then continued at megaman zero, and that pretty much screwed the whole plot of the series, they did achieve some succes in the megaman.exe series, but they pretty much milked that dry in a time record with that huge number of games, and those had different versions, capcom had taken some very dumb design choices with their franchices over the years, with many already forgotten like breath of fire, others beign mourned like Megaman, some in their deathbed like DMC, and finally the ones starting to show signs of decay like RE and lost planet.
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2012-08-19, 01:57 | Link #17 |
simp for Lyria
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You know where this idea came from:
The Zero series was the most interesting saga to MM I've ever played(and I've been playing MM since MM3 on NES). The story across the 4 games, the different weapons, and the cyber-elf enhancement system were great and innovative additions to the series.
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Last edited by frubam; 2012-08-19 at 02:10. |
2012-08-19, 13:32 | Link #18 | |
Banned
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I guess what I'm trying to say is it feels like the X series tried to borrow from Gundam after about that point (colony drops and space elevators much? How about the new generation of newtype reploids in X8? Sieg Repliforce?) and it didn't really work cause it's a little hard to take it seriously when it's robots and the game is built like an action platformer and not a space opera. Last edited by Kaioshin Sama; 2012-08-19 at 13:53. |
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2012-08-19, 17:22 | Link #19 | |
On a mission
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And Capcom of America seemed to think of Gundam so too, since they cast Mark Gatha (English VA for G Gundam) as X in X8 and command mission and I found the game worth playing on that alone. X's voice actors beforehand went from girly (X4), bishie (x5-x6), Monotone (x7). Then you suddenly have X channeling a Gundam Pilot in X8 in a rather over the top manly fashion and we wonder why they just didn't do that in the first place. In the Maverick Hunter X OVA... Spoiler:
As for Zero, maybe it's due to his girly appearance, but he also gets a manlier voice every time a new game gets released. Though his Japanese voice was Ryotaro Okiayu so that was pretty maxed out on that side. And yea, Zero seems to get all the manly stuff. In fact he gets to do all the cool stuff plot related in X5-X6, including saving X when half of his body was already blown away. Gameplay wise, he's also infinitely more fun in those games until you get X pimped out with the Armor of the Month. Zero of course, doesn't need upgrades. =p And he shows up in those crossover games. I mean they put fucking Tron Bonne in and Mega Man gets no say?
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2012-08-19, 18:26 | Link #20 |
reading #hikaributts
Join Date: Feb 2009
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Zero is popular enough to be a playable character in Tatsunoko vs capcom and the marvel vs capcom 3 series . Also Zero is somewhat a replacement for the regular Megaman who was playable in marvel vs capcom 1 and 2, but not in mvc3 nor umvc3
@frubam: please dont' remind me of that horrible cartoon |
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