2012-08-11, 01:31 | Link #3321 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Well, time to retire from DIII until the new patch.
Don't see why I should use the next two weeks playing an unenjoyable game when I can play a better game later. Bought myself the classic Age of Empires for cheap today. Will play offline singleplayer again until the new patch.
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2012-08-11, 01:45 | Link #3322 |
On a mission
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What the fuck.
I kill Fatty Azmo with Myssa's help. So I come back later and find out I have to kill him again to go to act 4. Whatever. Maybe you're not allowed to skip stuff. So I go from Siegebreaker to Azmo; step into the portal... and go into act 4... Naturally Act 4 is retarded and I quit, but I can no longer create an Act 4 game. >.> But I CAN join act 4 public games...My profile says I'm in Act IV, I just can't make my own. Shit's retarded. Oh well, at least I realize I can venture into act 3 with my 119% gold find. It's too bad I instantly melt against Fire Chains/Arcane.
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Last edited by Archon_Wing; 2012-08-11 at 01:58. |
2012-08-11, 12:52 | Link #3324 |
On a mission
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I'm just not strong enough to kill him atm.
And the fact that advancing to the next act isn't a checkpoint is ridiculous. >.> I already paid my 40k toll in repairs to get over. >.> Actually I remember having to do siegebreaker again, even though I've killed it repeatedly in the past... just cuz I didn't take a waypoint? Oh wait, maybe I have to kill Cydea? Then again Act 4 has nothing to offer anyways. I just want to have it in my quest log.
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2012-08-11, 13:40 | Link #3326 | |
NO ESCAPE FROM NYAAA
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Join Date: Jan 2004
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2012-08-11, 13:48 | Link #3327 | |
On a mission
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Just wasted my time killing Cydea then. And I had to kill a shielding nightmarish elite pack together with a frozen shielding elite pack along the way. And they were of the "kite for 6 billion years", "shield for the next 6 billion" while nightmaring you the rest of the time. And then enrage happened so I went back to town and came back to finish them off. >.> Cydea herself took 3 tries unfortunately. The 2nd try was especially crappy because I died when she had less than 5% health left. 3rd time I sacrificed my valor stacks to switch to mystic Earth Ally to help tank those spiderlings along with my enchantress. And why the fuck can they hit me from so far away? It makes absolutely no sense that the act 3 boss is NOT a checkpoint when every other god damned boss, no matter how insignificant, is. I know Act 4 was short, but damn, lol. And we'd have to kill Fatty again, of which I don't really care for anymore. I'll just collect some more gold in anticipation of the next patch.
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Last edited by Archon_Wing; 2012-08-11 at 14:19. |
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2012-08-11, 20:15 | Link #3328 |
Moderate Haruhiist
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Actually I have a waypoint for the next segment if you want to skip Iskatu. The fight itself can get frustrating real quick, given the shadow vermin swarming around you make it hard to move properly, and Iskatu has Desecrate as a native skill.
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2012-08-11, 23:39 | Link #3330 |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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Now that I'm back home,
Basically a tornado barb relies on a particular rune of the sprint skill; the one that spawns tornadoes behind you as you run. By equipping gear that stacks a lot of critical hit chance, and combining the ruthless and weapon master passives plus an axe or mace weapon as you main hand, you end up with quite a bit of crit chance. You then combine sprint tornadoes with the battle rage rune that gives you a chance to gain 15 fury per critical hit. You can see where this is going. You activate battle rage, then run around in-between enemies, in circles around enemies, or away from enemies, all the while the tornadoes generated by your sprint are hitting the enemy for a lot of damage. They also crit, hence giving back fury. The result is that as long as your battle rage is up, and there are enemies to hit, you can sprint indefinitely and kill enemies with the tornadoes you leave behind. You typically also add whirlwind with hurricane rune (or sometimes the tornado rune for extra tornadoes) in case you need to pass through enemies, cause getting boxed in stops you from moving, and thus spawning tornadoes. Elite monsters seem to proc more crits than regular mobs, so when I face elite packs I sprint and whirlwind at the same time to deal extra damage and move through in and out the pack. There's a particular way you have to move in order to spawn tornadoes; you have to move in a wide-enough a circle, or zig-zag back and forth with enough space between zags for the tornadoes to spawn. You'll see. Combine with warcry and impunity for the fury gen and the defense. Also have wrath of the berserker with thrive on chaos, which is the rune that extends the duration of the effect everytime you gain 15 fury. Use this when you're facing tough elites that sometimes have jailer or frozen effects, because wotb renders you immune to those effects. By combining battle rage with sprint-nadoes constantly proccing crits, you gain tons of fury constantly and thus you can extend wrath of the berserker for the entire duration of the fight. Remember that wotb is extended everytime fury is GENERATED, so if you're at full fury you're not generating any fury hence your wotb will no longer keep extending itself. At that point, use whirlwind and spam sprint as much as you need to keep your fury from topping itself out. Last skill is up to debate. I use bash with instigation, which gives extra fury per hit. I use this for treasure goblins, or if I need to hit something and get some fury to get my sprint-tornadoes going. Other people add overpower with the rune that reflects damage. Critical hits have a chance of reducing the cooldown of this skill, so the crits procced from the sprint tornadoes will let you overpower almost indefinitely as well. With enough life on hit, what occurs is that when you sprint through something like a plague pool or molten pool, you will reflect a portion of the damage done by those aoe effects, and each reflection counts as a hit, thus proccing your life on hit. What results is that stuff like desecrator, plague, and molten pools will actually HEAL you when you pass over them, provided you have enough life on hit (I guess something like 1400 or higher). Basically you start a fight with warcry, hit battle rage, whack an enemy a couple of times for the fury, then hit sprint and start running around close to all the enemies in a pack, and the tornadoes will start damaging them and producing critical hits which proc the battle rage rune that gives you fury, hence allowing you to keep sprinting indefinitely, running around enemies and keep doing damage to them until they're dead. If you go with overpower instead of a fury generator, you have to let yourself get hit enough times (usually a couple I think) to build enough fury to start the sprinting. It's riskier, and if you're geared enough that you don't need the healing on plague/molten pools and damage reflection, then go with bash with instigation. This build lets you deal a tone of damage to enemies, but the real benefit is that it lets you do it very quickly. I can clear through a farming run in inferno act 1 with extreme speed, and most elite packs I can down in less than ten seconds with 16k base dps. That's basically the tornado build, or sometimes called the WW build. EDIT: Here's one video of it in action: http://www.youtube.com/watch?v=0O-Xa...7D923A1116529D Adding attack speed also helps.
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2012-08-12, 00:58 | Link #3331 |
Senior Member
Join Date: May 2010
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ok. i must save/bookmark this post first since my barb is still lvl 17 so i dont know all the spells/runes yet. but i understand.
so how about for gears? i just have to make sure to get crit on every possible slot? how much LOH, AR, STR, VIT for act 2/3?
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2012-08-12, 12:13 | Link #3332 |
Moderate Haruhiist
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And so my Wizard finishes his transition from Glass Cannon to Critical Mass. Meh, I'm technically broke now (don't let that 3 mil fool you, as that's all that's left from more than 10 mil), and given the changes coming in two weeks, who knows if the build will still be viable then. But it's done. Finally. No more running away from most Elite mobs, damnit.
Spoiler for Spoiler for sake of space:
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2012-08-12, 12:55 | Link #3333 | |
NO ESCAPE FROM NYAAA
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Join Date: Jan 2004
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With this setup my barb can easily farm all of act 1 without dying once, but if I wanted to farm act 2 and above I'd definitely want at least 600 all resists, and perhaps at least 20k dps. At least 25k dps for act 3, I'm pretty sure. I'll probably want some attack speed as well, but my char's biggest weakness now is resists. Crit chance can be found on rings, amulet, helm, gloves, and bracers. You want as much crit chance as you can find on those pieces of gear, but you need to fit in your defense stats as well if you want to farm act 2 and above. Your main sources of of LoH will likely be your weapons, and try to make sure they've got sockets so that you can stick emeralds in them to increase their crit damage. It's going to be really costly, but try to stick crit dmg, attack speed stats into your crit chance gears as well. For everything else, try to fit MF, defensives stats, maybe some life regen (but with enough LoH probably not really needed)
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2012-08-12, 12:57 | Link #3334 | |
NO ESCAPE FROM NYAAA
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Join Date: Jan 2004
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Quote:
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2012-08-12, 17:17 | Link #3335 |
Moderate Haruhiist
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No, my wizard's equipment has no native Magic Find. I have a single set with GF/MF, and it's leaning towards Dex more, meaning it's only usable by either my monk or my daemonhunter.
Also, there's the other problem of actually FINDING gear on sale with both Critical chance and Gold Find or Magic Find, or on the cheap for that matter. Gearing for this build is, frankly, expensive.
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Last edited by Myssa Rei; 2012-08-12 at 21:11. |
2012-08-14, 12:03 | Link #3338 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
This is why gold isn't selling on the RMAH at all; no one will buy it at the minimum price.
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2012-08-14, 12:16 | Link #3339 |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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The ah price of star gems are higher than the crafting cost right now. It costs 500k gold to craft a star gem starting from flawless squares farmed in inferno, while star emeralds for example are around 640k on the ah. Probably the same for higher gems
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2012-08-14, 12:39 | Link #3340 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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It fluctuates. There was a gem crash when a bunch of people cashed out. On that note, brimstone is now going nuts in price due to the assumption that all the current Uniques would be out of date after the next patch.
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arpg, blizzard, dungeon crawler |
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